virtualx-engine/core/input
Hugo Locurcio 8fb7e622a6
Rename built-in SGN() macro to SIGN()
This matches the name of the GDScript function (except it's uppercase
here).
2021-11-16 20:40:49 +01:00
..
default_controller_mappings.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
gamecontrollerdb.txt Sync controller mappings DB with SDL2 community repo 2021-11-03 19:55:52 +01:00
godotcontrollerdb.txt [HTML5] Add 2 controllers to the godot database. 2021-07-17 23:51:48 +02:00
input.cpp Rename built-in SGN() macro to SIGN() 2021-11-16 20:40:49 +01:00
input.h Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
input_builders.py Parse SDL game controller half axis and inverted axis entries. 2020-05-13 10:33:19 +01:00
input_enums.h Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
input_event.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
input_event.h Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
input_map.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
input_map.h clang-format: Various fixes to comments alignment from clang-format 13 2021-10-28 15:43:36 +02:00
SCsub SCons: List .gen.cpp sources explicitly to avoid globbing errors 2021-10-15 22:14:11 +02:00
shortcut.cpp Allow shortcuts to have any number of bindings. Updated UI as required. 2021-10-01 18:04:28 +10:00
shortcut.h Allow shortcuts to have any number of bindings. Updated UI as required. 2021-10-01 18:04:28 +10:00