90 lines
4.9 KiB
XML
90 lines
4.9 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="GLTFDocument" inherits="Resource" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
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<brief_description>
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Class for importing and exporting glTF files in and out of Godot.
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</brief_description>
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<description>
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GLTFDocument supports reading data from a glTF file, buffer, or Godot scene. This data can then be written to the filesystem, buffer, or used to create a Godot scene.
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All of the data in a GLTF scene is stored in the [GLTFState] class. GLTFDocument processes state objects, but does not contain any scene data itself.
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GLTFDocument can be extended with arbitrary functionality by extending the [GLTFDocumentExtension] class and registering it with GLTFDocument via [method register_gltf_document_extension]. This allows for custom data to be imported and exported.
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</description>
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<tutorials>
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<link title="glTF 'What the duck?' guide">https://www.khronos.org/files/gltf20-reference-guide.pdf</link>
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<link title="Khronos glTF specification">https://registry.khronos.org/glTF/</link>
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</tutorials>
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<methods>
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<method name="append_from_buffer">
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<return type="int" enum="Error" />
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<param index="0" name="bytes" type="PackedByteArray" />
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<param index="1" name="base_path" type="String" />
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<param index="2" name="state" type="GLTFState" />
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<param index="3" name="flags" type="int" default="0" />
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<description>
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Takes a [PackedByteArray] defining a GLTF and imports the data to the given [GLTFState] object through the [param state] parameter.
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[b]Note:[/b] The [param base_path] tells [method append_from_buffer] where to find dependencies and can be empty.
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</description>
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</method>
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<method name="append_from_file">
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<return type="int" enum="Error" />
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<param index="0" name="path" type="String" />
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<param index="1" name="state" type="GLTFState" />
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<param index="2" name="flags" type="int" default="0" />
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<param index="3" name="base_path" type="String" default="""" />
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<description>
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Takes a path to a GLTF file and imports the data at that file path to the given [GLTFState] object through the [param state] parameter.
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[b]Note:[/b] The [param base_path] tells [method append_from_file] where to find dependencies and can be empty.
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</description>
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</method>
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<method name="append_from_scene">
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<return type="int" enum="Error" />
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<param index="0" name="node" type="Node" />
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<param index="1" name="state" type="GLTFState" />
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<param index="2" name="flags" type="int" default="0" />
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<description>
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Takes a Godot Engine scene node and exports it and its descendants to the given [GLTFState] object through the [param state] parameter.
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</description>
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</method>
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<method name="generate_buffer">
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<return type="PackedByteArray" />
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<param index="0" name="state" type="GLTFState" />
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<description>
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Takes a [GLTFState] object through the [param state] parameter and returns a GLTF [PackedByteArray].
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</description>
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</method>
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<method name="generate_scene">
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<return type="Node" />
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<param index="0" name="state" type="GLTFState" />
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<param index="1" name="bake_fps" type="float" default="30" />
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<param index="2" name="trimming" type="bool" default="false" />
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<param index="3" name="remove_immutable_tracks" type="bool" default="true" />
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<description>
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Takes a [GLTFState] object through the [param state] parameter and returns a Godot Engine scene node.
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</description>
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</method>
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<method name="register_gltf_document_extension" qualifiers="static">
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<return type="void" />
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<param index="0" name="extension" type="GLTFDocumentExtension" />
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<param index="1" name="first_priority" type="bool" default="false" />
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<description>
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Registers the given [GLTFDocumentExtension] instance with GLTFDocument. If [param first_priority] is true, this extension will be run first. Otherwise, it will be run last.
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[b]Note:[/b] Like GLTFDocument itself, all GLTFDocumentExtension classes must be stateless in order to function properly. If you need to store data, use the [code]set_additional_data[/code] and [code]get_additional_data[/code] methods in [GLTFState] or [GLTFNode].
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</description>
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</method>
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<method name="unregister_gltf_document_extension" qualifiers="static">
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<return type="void" />
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<param index="0" name="extension" type="GLTFDocumentExtension" />
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<description>
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Unregisters the given [GLTFDocumentExtension] instance.
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</description>
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</method>
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<method name="write_to_filesystem">
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<return type="int" enum="Error" />
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<param index="0" name="state" type="GLTFState" />
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<param index="1" name="path" type="String" />
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<description>
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Takes a [GLTFState] object through the [param state] parameter and writes a glTF file to the filesystem.
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[b]Note:[/b] The extension of the glTF file determines if it is a .glb binary file or a .gltf file.
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</description>
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</method>
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</methods>
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</class>
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