virtualx-engine/servers/physics/step_sw.cpp
PouleyKetchoupp e6b48769de
Fix physics BVH pairing for teleported or fast moving objects
Updating the broadphase to find new collision pairs was done after
checking for collision islands, so it was working in most cases due to
the pairing margin used in the BVH, but in case of teleported objects
the narrowphase collision could be skipped.

Now it's done before checking for collision islands, so we can ensure
that broadphase pairing has been done at the same time as objects are
marked as moved so their collision can be checked properly.

This issue didn't happen in the Octree/HashGrid because they do nothing
on update and trigger pairs directly when objects move instead.

(cherry picked from commit e9fdf3e61f)
2021-11-16 21:23:39 +01:00

290 lines
8.4 KiB
C++

/*************************************************************************/
/* step_sw.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "step_sw.h"
#include "joints_sw.h"
#include "core/os/os.h"
void StepSW::_populate_island(BodySW *p_body, BodySW **p_island, ConstraintSW **p_constraint_island) {
p_body->set_island_step(_step);
p_body->set_island_next(*p_island);
*p_island = p_body;
for (Map<ConstraintSW *, int>::Element *E = p_body->get_constraint_map().front(); E; E = E->next()) {
ConstraintSW *c = (ConstraintSW *)E->key();
if (c->get_island_step() == _step) {
continue; //already processed
}
c->set_island_step(_step);
c->set_island_next(*p_constraint_island);
*p_constraint_island = c;
for (int i = 0; i < c->get_body_count(); i++) {
if (i == E->get()) {
continue;
}
BodySW *b = c->get_body_ptr()[i];
if (b->get_island_step() == _step || b->get_mode() == PhysicsServer::BODY_MODE_STATIC || b->get_mode() == PhysicsServer::BODY_MODE_KINEMATIC) {
continue; //no go
}
_populate_island(c->get_body_ptr()[i], p_island, p_constraint_island);
}
}
}
void StepSW::_setup_island(ConstraintSW *p_island, real_t p_delta) {
ConstraintSW *ci = p_island;
while (ci) {
ci->setup(p_delta);
//todo remove from island if process fails
ci = ci->get_island_next();
}
}
void StepSW::_solve_island(ConstraintSW *p_island, int p_iterations, real_t p_delta) {
int at_priority = 1;
while (p_island) {
for (int i = 0; i < p_iterations; i++) {
ConstraintSW *ci = p_island;
while (ci) {
ci->solve(p_delta);
ci = ci->get_island_next();
}
}
at_priority++;
{
ConstraintSW *ci = p_island;
ConstraintSW *prev = nullptr;
while (ci) {
if (ci->get_priority() < at_priority) {
if (prev) {
prev->set_island_next(ci->get_island_next()); //remove
} else {
p_island = ci->get_island_next();
}
} else {
prev = ci;
}
ci = ci->get_island_next();
}
}
}
}
void StepSW::_check_suspend(BodySW *p_island, real_t p_delta) {
bool can_sleep = true;
BodySW *b = p_island;
while (b) {
if (b->get_mode() == PhysicsServer::BODY_MODE_STATIC || b->get_mode() == PhysicsServer::BODY_MODE_KINEMATIC) {
b = b->get_island_next();
continue; //ignore for static
}
if (!b->sleep_test(p_delta)) {
can_sleep = false;
}
b = b->get_island_next();
}
//put all to sleep or wake up everyoen
b = p_island;
while (b) {
if (b->get_mode() == PhysicsServer::BODY_MODE_STATIC || b->get_mode() == PhysicsServer::BODY_MODE_KINEMATIC) {
b = b->get_island_next();
continue; //ignore for static
}
bool active = b->is_active();
if (active == can_sleep) {
b->set_active(!can_sleep);
}
b = b->get_island_next();
}
}
void StepSW::step(SpaceSW *p_space, real_t p_delta, int p_iterations) {
p_space->lock(); // can't access space during this
p_space->setup(); //update inertias, etc
const SelfList<BodySW>::List *body_list = &p_space->get_active_body_list();
/* INTEGRATE FORCES */
uint64_t profile_begtime = OS::get_singleton()->get_ticks_usec();
uint64_t profile_endtime = 0;
int active_count = 0;
const SelfList<BodySW> *b = body_list->first();
while (b) {
b->self()->integrate_forces(p_delta);
b = b->next();
active_count++;
}
p_space->set_active_objects(active_count);
// Update the broadphase to register collision pairs.
p_space->update();
{ //profile
profile_endtime = OS::get_singleton()->get_ticks_usec();
p_space->set_elapsed_time(SpaceSW::ELAPSED_TIME_INTEGRATE_FORCES, profile_endtime - profile_begtime);
profile_begtime = profile_endtime;
}
/* GENERATE CONSTRAINT ISLANDS */
BodySW *island_list = nullptr;
ConstraintSW *constraint_island_list = nullptr;
b = body_list->first();
int island_count = 0;
while (b) {
BodySW *body = b->self();
if (body->get_island_step() != _step) {
BodySW *island = nullptr;
ConstraintSW *constraint_island = nullptr;
_populate_island(body, &island, &constraint_island);
island->set_island_list_next(island_list);
island_list = island;
if (constraint_island) {
constraint_island->set_island_list_next(constraint_island_list);
constraint_island_list = constraint_island;
island_count++;
}
}
b = b->next();
}
p_space->set_island_count(island_count);
const SelfList<AreaSW>::List &aml = p_space->get_moved_area_list();
while (aml.first()) {
for (const Set<ConstraintSW *>::Element *E = aml.first()->self()->get_constraints().front(); E; E = E->next()) {
ConstraintSW *c = E->get();
if (c->get_island_step() == _step) {
continue;
}
c->set_island_step(_step);
c->set_island_next(nullptr);
c->set_island_list_next(constraint_island_list);
constraint_island_list = c;
}
p_space->area_remove_from_moved_list((SelfList<AreaSW> *)aml.first()); //faster to remove here
}
{ //profile
profile_endtime = OS::get_singleton()->get_ticks_usec();
p_space->set_elapsed_time(SpaceSW::ELAPSED_TIME_GENERATE_ISLANDS, profile_endtime - profile_begtime);
profile_begtime = profile_endtime;
}
/* SETUP CONSTRAINT ISLANDS */
{
ConstraintSW *ci = constraint_island_list;
while (ci) {
_setup_island(ci, p_delta);
ci = ci->get_island_list_next();
}
}
{ //profile
profile_endtime = OS::get_singleton()->get_ticks_usec();
p_space->set_elapsed_time(SpaceSW::ELAPSED_TIME_SETUP_CONSTRAINTS, profile_endtime - profile_begtime);
profile_begtime = profile_endtime;
}
/* SOLVE CONSTRAINT ISLANDS */
{
ConstraintSW *ci = constraint_island_list;
while (ci) {
//iterating each island separatedly improves cache efficiency
_solve_island(ci, p_iterations, p_delta);
ci = ci->get_island_list_next();
}
}
{ //profile
profile_endtime = OS::get_singleton()->get_ticks_usec();
p_space->set_elapsed_time(SpaceSW::ELAPSED_TIME_SOLVE_CONSTRAINTS, profile_endtime - profile_begtime);
profile_begtime = profile_endtime;
}
/* INTEGRATE VELOCITIES */
b = body_list->first();
while (b) {
const SelfList<BodySW> *n = b->next();
b->self()->integrate_velocities(p_delta);
b = n;
}
/* SLEEP / WAKE UP ISLANDS */
{
BodySW *bi = island_list;
while (bi) {
_check_suspend(bi, p_delta);
bi = bi->get_island_list_next();
}
}
{ //profile
profile_endtime = OS::get_singleton()->get_ticks_usec();
p_space->set_elapsed_time(SpaceSW::ELAPSED_TIME_INTEGRATE_VELOCITIES, profile_endtime - profile_begtime);
profile_begtime = profile_endtime;
}
p_space->unlock();
_step++;
}
StepSW::StepSW() {
_step = 1;
}