virtualx-engine/demos/3d/platformer/engine.cfg
Juan Linietsky 72ae89c5aa Lots of 3D improvements:
-Object Manipulator Gizmo keeps proper scale in all windows and projections, (configurable on settings too).
-Manipulator gizmos for other objects (camera, shapes, etc) massively improved and bug-fixed.
-Manipulator gizmos are different for edited object and other objects.
-Properly highlight manipulator gizmo handles when hovered.
-Fixed bugs in fragment program when using more than 1 light together.
-Reload png/jpg files automatically in editor if edited externally.
-Added 4-stages Parallel Split Shadow Mapping, to improve shadow quality in large scenarios
-Added PCF13 to improve smoothness of shadow borders
-General optimization of directional light shadow mapping for Orthogonal,PSM and PSSM.
-Fixed normal mapping when importing DAE files, works nicely now.
2014-05-04 22:50:23 -03:00

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INI

[application]
name="Platformer 3D"
main_scene="res://stage.xml"
icon="res://icon.png"
[display]
height=450
stretch_2d=true
[input]
move_forward=[key(Up)]
move_backwards=[key(Down)]
move_left=[key(Left)]
move_right=[key(Right)]
jump=[key(Space)]
shoot=[key(Z)]
[rasterizer]
max_shadow_buffer_size=1024
framebuffer_shrink=1
shadow_filter=1
;debug_shadow_maps=true