72ae89c5aa
-Object Manipulator Gizmo keeps proper scale in all windows and projections, (configurable on settings too). -Manipulator gizmos for other objects (camera, shapes, etc) massively improved and bug-fixed. -Manipulator gizmos are different for edited object and other objects. -Properly highlight manipulator gizmo handles when hovered. -Fixed bugs in fragment program when using more than 1 light together. -Reload png/jpg files automatically in editor if edited externally. -Added 4-stages Parallel Split Shadow Mapping, to improve shadow quality in large scenarios -Added PCF13 to improve smoothness of shadow borders -General optimization of directional light shadow mapping for Orthogonal,PSM and PSSM. -Fixed normal mapping when importing DAE files, works nicely now.
26 lines
369 B
INI
26 lines
369 B
INI
[application]
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name="Platformer 3D"
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main_scene="res://stage.xml"
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icon="res://icon.png"
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[display]
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height=450
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stretch_2d=true
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[input]
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move_forward=[key(Up)]
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move_backwards=[key(Down)]
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move_left=[key(Left)]
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move_right=[key(Right)]
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jump=[key(Space)]
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shoot=[key(Z)]
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[rasterizer]
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max_shadow_buffer_size=1024
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framebuffer_shrink=1
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shadow_filter=1
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;debug_shadow_maps=true
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