72ae89c5aa
-Object Manipulator Gizmo keeps proper scale in all windows and projections, (configurable on settings too). -Manipulator gizmos for other objects (camera, shapes, etc) massively improved and bug-fixed. -Manipulator gizmos are different for edited object and other objects. -Properly highlight manipulator gizmo handles when hovered. -Fixed bugs in fragment program when using more than 1 light together. -Reload png/jpg files automatically in editor if edited externally. -Added 4-stages Parallel Split Shadow Mapping, to improve shadow quality in large scenarios -Added PCF13 to improve smoothness of shadow borders -General optimization of directional light shadow mapping for Orthogonal,PSM and PSSM. -Fixed normal mapping when importing DAE files, works nicely now. |
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.. | ||
export | ||
globals | ||
java | ||
libs | ||
android_native_app_glue.c | ||
android_native_app_glue.h | ||
AndroidManifest.xml.template | ||
audio_driver_jandroid.cpp | ||
audio_driver_jandroid.h | ||
audio_driver_opensl.cpp | ||
audio_driver_opensl.h | ||
detect.py | ||
dir_access_android.cpp | ||
dir_access_android.h | ||
dir_access_jandroid.cpp | ||
dir_access_jandroid.h | ||
file_access_android.cpp | ||
file_access_android.h | ||
file_access_jandroid.cpp | ||
file_access_jandroid.h | ||
godot_android.cpp | ||
java_glue.cpp | ||
java_glue.h | ||
logo.png | ||
os_android.cpp | ||
os_android.h | ||
platform_config.h | ||
project.properties.template | ||
SCsub | ||
sign.sh | ||
thread_jandroid.cpp | ||
thread_jandroid.h |