virtualx-engine/platform/android
Juan Linietsky 72ae89c5aa Lots of 3D improvements:
-Object Manipulator Gizmo keeps proper scale in all windows and projections, (configurable on settings too).
-Manipulator gizmos for other objects (camera, shapes, etc) massively improved and bug-fixed.
-Manipulator gizmos are different for edited object and other objects.
-Properly highlight manipulator gizmo handles when hovered.
-Fixed bugs in fragment program when using more than 1 light together.
-Reload png/jpg files automatically in editor if edited externally.
-Added 4-stages Parallel Split Shadow Mapping, to improve shadow quality in large scenarios
-Added PCF13 to improve smoothness of shadow borders
-General optimization of directional light shadow mapping for Orthogonal,PSM and PSSM.
-Fixed normal mapping when importing DAE files, works nicely now.
2014-05-04 22:50:23 -03:00
..
export -Added OpenSSL and HTTPS support 2014-04-28 21:56:43 -03:00
globals Lots of 3D improvements: 2014-05-04 22:50:23 -03:00
java -Added OpenSSL and HTTPS support 2014-04-28 21:56:43 -03:00
libs -Added google play services (needed for some stuff) 2014-04-14 22:16:13 -03:00
android_native_app_glue.c GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
android_native_app_glue.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
AndroidManifest.xml.template -Added google play services (needed for some stuff) 2014-04-14 22:43:44 -03:00
audio_driver_jandroid.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
audio_driver_jandroid.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
audio_driver_opensl.cpp -fix bug in cache for atlas import/export 2014-03-13 22:57:24 -03:00
audio_driver_opensl.h -fix bug in cache for atlas import/export 2014-03-13 22:57:24 -03:00
detect.py -Added OpenSSL and HTTPS support 2014-04-28 21:56:43 -03:00
dir_access_android.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
dir_access_android.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
dir_access_jandroid.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
dir_access_jandroid.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
file_access_android.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
file_access_android.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
file_access_jandroid.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
file_access_jandroid.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
godot_android.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
java_glue.cpp -Added OpenSSL and HTTPS support 2014-04-28 21:56:43 -03:00
java_glue.h -Added OpenSSL and HTTPS support 2014-04-28 21:56:43 -03:00
logo.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
os_android.cpp -fix bug in cache for atlas import/export 2014-03-13 22:57:24 -03:00
os_android.h -fix bug in cache for atlas import/export 2014-03-13 22:57:24 -03:00
platform_config.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
project.properties.template -fix bug in cache for atlas import/export 2014-03-13 22:57:24 -03:00
SCsub -fix bug in cache for atlas import/export 2014-03-13 22:57:24 -03:00
sign.sh -fix bug in cache for atlas import/export 2014-03-13 22:57:24 -03:00
thread_jandroid.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
thread_jandroid.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00