72ae89c5aa
-Object Manipulator Gizmo keeps proper scale in all windows and projections, (configurable on settings too). -Manipulator gizmos for other objects (camera, shapes, etc) massively improved and bug-fixed. -Manipulator gizmos are different for edited object and other objects. -Properly highlight manipulator gizmo handles when hovered. -Fixed bugs in fragment program when using more than 1 light together. -Reload png/jpg files automatically in editor if edited externally. -Added 4-stages Parallel Split Shadow Mapping, to improve shadow quality in large scenarios -Added PCF13 to improve smoothness of shadow borders -General optimization of directional light shadow mapping for Orthogonal,PSM and PSSM. -Fixed normal mapping when importing DAE files, works nicely now. |
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.. | ||
addheader | ||
bmfhdr | ||
buildstuff | ||
collada | ||
doc | ||
docdump | ||
editor | ||
export/blender25 | ||
freetype | ||
glwrapper | ||
Godot.app/Contents | ||
html_fs | ||
ios_xcode_template | ||
osx_template.app/Contents | ||
script_plugins | ||
scrits | ||
memsort.py | ||
SCsub |