2d20fc39aa
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
24 lines
1.1 KiB
XML
24 lines
1.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="MultiMeshInstance" inherits="GeometryInstance" version="3.2">
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<brief_description>
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Node that instances a [MultiMesh].
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</brief_description>
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<description>
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[MultiMeshInstance] is a specialized node to instance [GeometryInstance]s based on a [MultiMesh] resource.
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This is useful to optimize the rendering of a high amount of instances of a given mesh (for example trees in a forest or grass strands).
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</description>
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<tutorials>
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<link>http://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/animating_thousands_of_fish.html</link>
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<link>http://docs.godotengine.org/en/latest/tutorials/3d/using_multi_mesh_instance.html</link>
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<link>http://docs.godotengine.org/en/latest/tutorials/optimization/using_multimesh.html</link>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="multimesh" type="MultiMesh" setter="set_multimesh" getter="get_multimesh">
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The [MultiMesh] resource that will be used and shared among all instances of the [MultiMeshInstance].
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</member>
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</members>
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<constants>
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</constants>
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</class>
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