b087538119
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
31 lines
1.7 KiB
XML
31 lines
1.7 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Texture3D" inherits="TextureLayered" version="3.5" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Texture with 3 dimensions.
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</brief_description>
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<description>
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Texture3D is a 3-dimensional [Texture] that has a width, height, and depth. See also [TextureArray].
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[b]Note:[/b] [Texture3D]s can only be sampled in shaders in the GLES3 backend. In GLES2, their data can be accessed via scripting, but there is no way to render them in a hardware-accelerated manner.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="create">
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<return type="void" />
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<argument index="0" name="width" type="int" />
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<argument index="1" name="height" type="int" />
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<argument index="2" name="depth" type="int" />
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<argument index="3" name="format" type="int" enum="Image.Format" />
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<argument index="4" name="flags" type="int" default="4" />
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<description>
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Creates the Texture3D with specified [code]width[/code], [code]height[/code], and [code]depth[/code]. See [enum Image.Format] for [code]format[/code] options. See [enum TextureLayered.Flags] enumerator for [code]flags[/code] options.
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</description>
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</method>
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</methods>
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<members>
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<member name="data" type="Dictionary" setter="_set_data" getter="_get_data" overrides="TextureLayered" default="{"depth": 0,"flags": 4,"format": 37,"height": 0,"layers": [ ],"width": 0}" />
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<member name="flags" type="int" setter="set_flags" getter="get_flags" overrides="TextureLayered" default="4" />
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</members>
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<constants>
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</constants>
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</class>
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