967bfb0c4a
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}", limits unnecessary diffs.
151 lines
4.5 KiB
XML
151 lines
4.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Timer" inherits="Node" category="Core" version="3.0-alpha">
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<brief_description>
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A countdown timer.
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</brief_description>
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<description>
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Counts down a specified interval and emits a signal on reaching 0. Can be set to repeat or "one shot" mode.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="get_time_left" qualifiers="const">
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<return type="float">
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</return>
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<description>
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Return the time left for timeout in seconds if the timer is active, 0 otherwise.
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</description>
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</method>
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<method name="get_timer_process_mode" qualifiers="const">
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<return type="int" enum="Timer.TimerProcessMode">
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</return>
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<description>
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Return the timer's processing mode.
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</description>
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</method>
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<method name="get_wait_time" qualifiers="const">
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<return type="float">
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</return>
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<description>
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Return the wait time in seconds.
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</description>
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</method>
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<method name="has_autostart" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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Return true if set to automatically start when entering the scene.
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</description>
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</method>
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<method name="is_one_shot" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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Return true if configured as one-shot.
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</description>
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</method>
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<method name="is_paused" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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Return if the timer is paused or not.
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</description>
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</method>
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<method name="is_stopped" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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</description>
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</method>
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<method name="set_autostart">
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<return type="void">
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</return>
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<argument index="0" name="enable" type="bool">
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</argument>
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<description>
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Set to automatically start when entering the scene.
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</description>
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</method>
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<method name="set_one_shot">
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<return type="void">
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</return>
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<argument index="0" name="enable" type="bool">
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</argument>
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<description>
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Set as one-shot. If enabled, the timer will stop after timeout, otherwise it will automatically restart.
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</description>
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</method>
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<method name="set_paused">
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<return type="void">
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</return>
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<argument index="0" name="paused" type="bool">
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</argument>
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<description>
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Set whether the timer is paused or not. A paused timer will be inactive until it is unpaused again.
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</description>
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</method>
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<method name="set_timer_process_mode">
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<return type="void">
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</return>
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<argument index="0" name="mode" type="int" enum="Timer.TimerProcessMode">
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</argument>
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<description>
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Set the timer's processing mode (fixed or idle, use TIMER_PROCESS_* constants as argument).
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</description>
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</method>
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<method name="set_wait_time">
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<return type="void">
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</return>
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<argument index="0" name="time_sec" type="float">
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</argument>
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<description>
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Set wait time in seconds. When the time is over, it will emit the timeout signal.
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</description>
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</method>
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<method name="start">
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<return type="void">
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</return>
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<description>
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Start the Timer.
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</description>
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</method>
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<method name="stop">
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<return type="void">
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</return>
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<description>
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Stop (cancel) the Timer.
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</description>
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</method>
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</methods>
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<members>
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<member name="autostart" type="bool" setter="set_autostart" getter="has_autostart">
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If [code]true[/code], Timer will automatically start when entering the scene tree. Default value: [code]false[/code].
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</member>
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<member name="one_shot" type="bool" setter="set_one_shot" getter="is_one_shot">
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If [code]true[/code], Timer will stop when reaching 0. If [code]false[/code], it will restart. Default value: [code]false[/code].
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</member>
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<member name="process_mode" type="int" setter="set_timer_process_mode" getter="get_timer_process_mode" enum="Timer.TimerProcessMode">
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Processing mode. Uses TIMER_PROCESS_* constants as value.
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</member>
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<member name="wait_time" type="float" setter="set_wait_time" getter="get_wait_time">
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Wait time in seconds.
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</member>
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</members>
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<signals>
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<signal name="timeout">
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<description>
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Emitted when the Timer reaches 0.
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</description>
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</signal>
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</signals>
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<constants>
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<constant name="TIMER_PROCESS_PHYSICS" value="0">
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Update the Timer during the physics step at each frame (fixed framerate processing).
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</constant>
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<constant name="TIMER_PROCESS_IDLE" value="1">
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Update the Timer during the idle time at each frame.
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</constant>
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</constants>
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</class>
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