Virtualx Game Engine. Forked from Godot 3.6
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Hugo Locurcio 73c1b212f7
Improve headings for the export mode in the Export dialog
"Export as dedicated server" now uses a less confusing heading.
2023-07-20 23:27:40 +02:00
.github Fix doc_status.py trying to get removed version tag from XML 2023-07-13 16:25:54 +02:00
core Add _get_bind_compatibility_methods to Object 2023-07-20 12:55:00 +02:00
doc Make the dragging connections more user-friendly in visual shaders 2023-07-20 15:00:19 +03:00
drivers [Net] Explicitly handle buffer errors in send/recv 2023-07-19 10:08:25 +02:00
editor Improve headings for the export mode in the Export dialog 2023-07-20 23:27:40 +02:00
main Don't use splash minimum display time in editor 2023-07-12 21:09:30 +02:00
misc Bump version to 4.2-dev 2023-07-05 22:07:03 +02:00
modules Re-architect how Android plugins are packaged and handled at export time 2023-07-18 19:14:53 +02:00
platform Remove excessive include that breaks compilation on Windows 2023-07-18 22:09:48 +02:00
scene Make the dragging connections more user-friendly in visual shaders 2023-07-20 15:00:19 +03:00
servers Merge pull request #79528 from univeous/video_adapter_fix 2023-07-20 16:28:47 +02:00
tests Merge pull request #79103 from AThousandShips/array_slice_range 2023-07-17 16:48:48 +02:00
thirdparty [ENet] Update to upstream master. 2023-07-20 12:20:14 +02:00
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.mailmap Update AUTHORS and DONORS list 2023-06-26 17:56:14 +02:00
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CHANGELOG.md Clarify return value of get_dependencies() 2023-07-11 13:28:34 +02:00
CONTRIBUTING.md
COPYRIGHT.txt openxr: Sync with upstream 1.0.28 2023-07-11 09:13:16 +02:00
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gles3_builders.py CI: Update static checks to black 23.3.0 2023-06-19 23:33:02 +02:00
glsl_builders.py CI: Update static checks to black 23.3.0 2023-06-19 23:33:02 +02:00
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methods.py SCons: Move platform logo/run icon to export folder 2023-06-20 13:16:37 +02:00
platform_methods.py SCons: Move platform logo/run icon to export folder 2023-06-20 13:16:37 +02:00
README.md
SConstruct Merge pull request #73443 from akien-mga/unbundle-openxr 2023-07-12 17:15:25 +02:00
scu_builders.py CI: Update static checks to black 23.3.0 2023-06-19 23:33:02 +02:00
version.py Bump version to 4.2-dev 2023-07-05 22:07:03 +02:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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