bc26f90581
Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray
83 lines
3.1 KiB
C++
83 lines
3.1 KiB
C++
/*************************************************************************/
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/* box_shape.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "box_shape.h"
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#include "servers/physics_server.h"
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Vector<Vector3> BoxShape::_gen_debug_mesh_lines() {
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Vector<Vector3> lines;
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Rect3 aabb;
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aabb.pos=-get_extents();
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aabb.size=aabb.pos*-2;
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for(int i=0;i<12;i++) {
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Vector3 a,b;
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aabb.get_edge(i,a,b);
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lines.push_back(a);
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lines.push_back(b);
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}
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return lines;
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}
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void BoxShape::_update_shape() {
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PhysicsServer::get_singleton()->shape_set_data(get_shape(),extents);
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}
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void BoxShape::set_extents(const Vector3& p_extents) {
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extents=p_extents;
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_update_shape();
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notify_change_to_owners();
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_change_notify("extents");
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}
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Vector3 BoxShape::get_extents() const {
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return extents;
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}
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void BoxShape::_bind_methods() {
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ClassDB::bind_method(_MD("set_extents","extents"),&BoxShape::set_extents);
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ClassDB::bind_method(_MD("get_extents"),&BoxShape::get_extents);
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ADD_PROPERTY( PropertyInfo(Variant::VECTOR3,"extents"), _SCS("set_extents"), _SCS("get_extents") );
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}
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BoxShape::BoxShape() : Shape( PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_BOX)) {
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set_extents(Vector3(1,1,1));
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}
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