virtualx-engine/thirdparty/embree/kernels/bvh/bvh_builder_sah_spatial.cpp
2021-01-14 18:02:07 +01:00

201 lines
8.7 KiB
C++

// Copyright 2009-2020 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#include "bvh.h"
#include "bvh_builder.h"
#include "../builders/primrefgen.h"
#include "../builders/primrefgen_presplit.h"
#include "../builders/splitter.h"
#include "../geometry/linei.h"
#include "../geometry/triangle.h"
#include "../geometry/trianglev.h"
#include "../geometry/trianglev_mb.h"
#include "../geometry/trianglei.h"
#include "../geometry/quadv.h"
#include "../geometry/quadi.h"
#include "../geometry/object.h"
#include "../geometry/instance.h"
#include "../geometry/subgrid.h"
#include "../common/state.h"
namespace embree
{
namespace isa
{
template<int N, typename Primitive>
struct CreateLeafSpatial
{
typedef BVHN<N> BVH;
typedef typename BVH::NodeRef NodeRef;
__forceinline CreateLeafSpatial (BVH* bvh) : bvh(bvh) {}
__forceinline NodeRef operator() (const PrimRef* prims, const range<size_t>& set, const FastAllocator::CachedAllocator& alloc) const
{
size_t n = set.size();
size_t items = Primitive::blocks(n);
size_t start = set.begin();
Primitive* accel = (Primitive*) alloc.malloc1(items*sizeof(Primitive),BVH::byteAlignment);
typename BVH::NodeRef node = BVH::encodeLeaf((char*)accel,items);
for (size_t i=0; i<items; i++) {
accel[i].fill(prims,start,set.end(),bvh->scene);
}
return node;
}
BVH* bvh;
};
template<int N, typename Mesh, typename Primitive, typename Splitter>
struct BVHNBuilderFastSpatialSAH : public Builder
{
typedef BVHN<N> BVH;
typedef typename BVH::NodeRef NodeRef;
BVH* bvh;
Scene* scene;
Mesh* mesh;
mvector<PrimRef> prims0;
GeneralBVHBuilder::Settings settings;
const float splitFactor;
unsigned int geomID_ = std::numeric_limits<unsigned int>::max();
unsigned int numPreviousPrimitives = 0;
BVHNBuilderFastSpatialSAH (BVH* bvh, Scene* scene, const size_t sahBlockSize, const float intCost, const size_t minLeafSize, const size_t maxLeafSize, const size_t mode)
: bvh(bvh), scene(scene), mesh(nullptr), prims0(scene->device,0), settings(sahBlockSize, minLeafSize, min(maxLeafSize,Primitive::max_size()*BVH::maxLeafBlocks), travCost, intCost, DEFAULT_SINGLE_THREAD_THRESHOLD),
splitFactor(scene->device->max_spatial_split_replications) {}
BVHNBuilderFastSpatialSAH (BVH* bvh, Mesh* mesh, const unsigned int geomID, const size_t sahBlockSize, const float intCost, const size_t minLeafSize, const size_t maxLeafSize, const size_t mode)
: bvh(bvh), scene(nullptr), mesh(mesh), prims0(bvh->device,0), settings(sahBlockSize, minLeafSize, min(maxLeafSize,Primitive::max_size()*BVH::maxLeafBlocks), travCost, intCost, DEFAULT_SINGLE_THREAD_THRESHOLD),
splitFactor(scene->device->max_spatial_split_replications), geomID_(geomID) {}
// FIXME: shrink bvh->alloc in destructor here and in other builders too
void build()
{
/* we reset the allocator when the mesh size changed */
if (mesh && mesh->numPrimitives != numPreviousPrimitives) {
bvh->alloc.clear();
}
/* skip build for empty scene */
const size_t numOriginalPrimitives = mesh ? mesh->size() : scene->getNumPrimitives(Mesh::geom_type,false);
numPreviousPrimitives = numOriginalPrimitives;
if (numOriginalPrimitives == 0) {
prims0.clear();
bvh->clear();
return;
}
const unsigned int maxGeomID = mesh ? geomID_ : scene->getMaxGeomID<Mesh,false>();
const bool usePreSplits = scene->device->useSpatialPreSplits || (maxGeomID >= ((unsigned int)1 << (32-RESERVED_NUM_SPATIAL_SPLITS_GEOMID_BITS)));
double t0 = bvh->preBuild(mesh ? "" : TOSTRING(isa) "::BVH" + toString(N) + (usePreSplits ? "BuilderFastSpatialPresplitSAH" : "BuilderFastSpatialSAH"));
/* create primref array */
const size_t numSplitPrimitives = max(numOriginalPrimitives,size_t(splitFactor*numOriginalPrimitives));
prims0.resize(numSplitPrimitives);
/* enable os_malloc for two level build */
if (mesh)
bvh->alloc.setOSallocation(true);
NodeRef root(0);
PrimInfo pinfo;
if (likely(usePreSplits))
{
/* spatial presplit SAH BVH builder */
pinfo = mesh ?
createPrimRefArray_presplit<Mesh,Splitter>(mesh,maxGeomID,numOriginalPrimitives,prims0,bvh->scene->progressInterface) :
createPrimRefArray_presplit<Mesh,Splitter>(scene,Mesh::geom_type,false,numOriginalPrimitives,prims0,bvh->scene->progressInterface);
const size_t node_bytes = pinfo.size()*sizeof(typename BVH::AABBNode)/(4*N);
const size_t leaf_bytes = size_t(1.2*Primitive::blocks(pinfo.size())*sizeof(Primitive));
bvh->alloc.init_estimate(node_bytes+leaf_bytes);
settings.singleThreadThreshold = bvh->alloc.fixSingleThreadThreshold(N,DEFAULT_SINGLE_THREAD_THRESHOLD,pinfo.size(),node_bytes+leaf_bytes);
settings.branchingFactor = N;
settings.maxDepth = BVH::maxBuildDepthLeaf;
/* call BVH builder */
root = BVHNBuilderVirtual<N>::build(&bvh->alloc,CreateLeafSpatial<N,Primitive>(bvh),bvh->scene->progressInterface,prims0.data(),pinfo,settings);
}
else
{
/* standard spatial split SAH BVH builder */
pinfo = mesh ?
createPrimRefArray(mesh,geomID_,/*numSplitPrimitives,*/prims0,bvh->scene->progressInterface) :
createPrimRefArray(scene,Mesh::geom_type,false,/*numSplitPrimitives,*/prims0,bvh->scene->progressInterface);
Splitter splitter(scene);
const size_t node_bytes = pinfo.size()*sizeof(typename BVH::AABBNode)/(4*N);
const size_t leaf_bytes = size_t(1.2*Primitive::blocks(pinfo.size())*sizeof(Primitive));
bvh->alloc.init_estimate(node_bytes+leaf_bytes);
settings.singleThreadThreshold = bvh->alloc.fixSingleThreadThreshold(N,DEFAULT_SINGLE_THREAD_THRESHOLD,pinfo.size(),node_bytes+leaf_bytes);
settings.branchingFactor = N;
settings.maxDepth = BVH::maxBuildDepthLeaf;
/* call BVH builder */
root = BVHBuilderBinnedFastSpatialSAH::build<NodeRef>(
typename BVH::CreateAlloc(bvh),
typename BVH::AABBNode::Create2(),
typename BVH::AABBNode::Set2(),
CreateLeafSpatial<N,Primitive>(bvh),
splitter,
bvh->scene->progressInterface,
prims0.data(),
numSplitPrimitives,
pinfo,settings);
/* ==================== */
}
bvh->set(root,LBBox3fa(pinfo.geomBounds),pinfo.size());
bvh->layoutLargeNodes(size_t(pinfo.size()*0.005f));
/* clear temporary data for static geometry */
if (scene && scene->isStaticAccel()) {
prims0.clear();
}
bvh->cleanup();
bvh->postBuild(t0);
}
void clear() {
prims0.clear();
}
};
/************************************************************************************/
/************************************************************************************/
/************************************************************************************/
/************************************************************************************/
#if defined(EMBREE_GEOMETRY_TRIANGLE)
Builder* BVH4Triangle4SceneBuilderFastSpatialSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderFastSpatialSAH<4,TriangleMesh,Triangle4,TriangleSplitterFactory>((BVH4*)bvh,scene,4,1.0f,4,inf,mode); }
Builder* BVH4Triangle4vSceneBuilderFastSpatialSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderFastSpatialSAH<4,TriangleMesh,Triangle4v,TriangleSplitterFactory>((BVH4*)bvh,scene,4,1.0f,4,inf,mode); }
Builder* BVH4Triangle4iSceneBuilderFastSpatialSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderFastSpatialSAH<4,TriangleMesh,Triangle4i,TriangleSplitterFactory>((BVH4*)bvh,scene,4,1.0f,4,inf,mode); }
#if defined(__AVX__)
Builder* BVH8Triangle4SceneBuilderFastSpatialSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderFastSpatialSAH<8,TriangleMesh,Triangle4,TriangleSplitterFactory>((BVH8*)bvh,scene,4,1.0f,4,inf,mode); }
Builder* BVH8Triangle4vSceneBuilderFastSpatialSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderFastSpatialSAH<8,TriangleMesh,Triangle4v,TriangleSplitterFactory>((BVH8*)bvh,scene,4,1.0f,4,inf,mode); }
#endif
#endif
#if defined(EMBREE_GEOMETRY_QUAD)
Builder* BVH4Quad4vSceneBuilderFastSpatialSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderFastSpatialSAH<4,QuadMesh,Quad4v,QuadSplitterFactory>((BVH4*)bvh,scene,4,1.0f,4,inf,mode); }
#if defined(__AVX__)
Builder* BVH8Quad4vSceneBuilderFastSpatialSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderFastSpatialSAH<8,QuadMesh,Quad4v,QuadSplitterFactory>((BVH8*)bvh,scene,4,1.0f,4,inf,mode); }
#endif
#endif
}
}