virtualx-engine/platform
Fabio Alessandrelli 73f396572a [HTML5] PWA service worker prefers cached version.
Use an offline first approach, where we prefer the cached version over
the network one.
This forces games using PWA to always re-export the project and not just
the PCK, so that the service worker version gets updated correctly, and
the end-user cache is correctly cleared on update.
2022-02-06 18:33:13 +01:00
..
android Fix XR Android manifest metadata 2022-01-26 08:58:47 -08:00
iphone Fix iOS export with manually specified signing/provisioning data. 2022-02-03 11:30:17 +01:00
javascript [HTML5] PWA service worker prefers cached version. 2022-02-06 18:33:13 +01:00
osx [Export, 3.x] Instead of removing unsupported options, hide it. 2022-01-25 21:18:22 +02:00
server Server: Fix skip libstdc++ static linking on macOS 2022-02-03 17:54:59 +01:00
uwp Simplify InputDefault::joy_axis code by using float instead of struct JoyAxis 2022-01-14 15:36:35 +00:00
windows Merge pull request #57512 from bruvzg/console_build 2022-02-02 23:06:36 +01:00
x11 Fix memory leak when move to trash fails on Linux 2022-01-25 18:55:52 +01:00
register_platform_apis.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00