140350d767
Using clang-tidy's `readability-braces-around-statements`. https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
99 lines
3.5 KiB
C++
99 lines
3.5 KiB
C++
/*************************************************************************/
|
|
/* string_builder.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "string_builder.h"
|
|
|
|
#include <string.h>
|
|
|
|
StringBuilder &StringBuilder::append(const String &p_string) {
|
|
if (p_string == String()) {
|
|
return *this;
|
|
}
|
|
|
|
strings.push_back(p_string);
|
|
appended_strings.push_back(-1);
|
|
|
|
string_length += p_string.length();
|
|
|
|
return *this;
|
|
}
|
|
|
|
StringBuilder &StringBuilder::append(const char *p_cstring) {
|
|
int32_t len = strlen(p_cstring);
|
|
|
|
c_strings.push_back(p_cstring);
|
|
appended_strings.push_back(len);
|
|
|
|
string_length += len;
|
|
|
|
return *this;
|
|
}
|
|
|
|
String StringBuilder::as_string() const {
|
|
if (string_length == 0) {
|
|
return "";
|
|
}
|
|
|
|
CharType *buffer = memnew_arr(CharType, string_length);
|
|
|
|
int current_position = 0;
|
|
|
|
int godot_string_elem = 0;
|
|
int c_string_elem = 0;
|
|
|
|
for (int i = 0; i < appended_strings.size(); i++) {
|
|
if (appended_strings[i] == -1) {
|
|
// Godot string
|
|
const String &s = strings[godot_string_elem];
|
|
|
|
memcpy(buffer + current_position, s.ptr(), s.length() * sizeof(CharType));
|
|
|
|
current_position += s.length();
|
|
|
|
godot_string_elem++;
|
|
} else {
|
|
const char *s = c_strings[c_string_elem];
|
|
|
|
for (int32_t j = 0; j < appended_strings[i]; j++) {
|
|
buffer[current_position + j] = s[j];
|
|
}
|
|
|
|
current_position += appended_strings[i];
|
|
|
|
c_string_elem++;
|
|
}
|
|
}
|
|
|
|
String final_string = String(buffer, string_length);
|
|
|
|
memdelete_arr(buffer);
|
|
|
|
return final_string;
|
|
}
|