1372 lines
51 KiB
C++
1372 lines
51 KiB
C++
/**************************************************************************/
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/* project_settings.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "project_settings.h"
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#include "core/core_bind.h" // For Compression enum.
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#include "core/core_string_names.h"
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#include "core/input/input_map.h"
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#include "core/io/config_file.h"
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#include "core/io/dir_access.h"
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#include "core/io/file_access.h"
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#include "core/io/file_access_pack.h"
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#include "core/io/marshalls.h"
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#include "core/os/keyboard.h"
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#include "core/variant/typed_array.h"
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#include "core/variant/variant_parser.h"
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#include "core/version.h"
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#ifdef TOOLS_ENABLED
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#include "modules/modules_enabled.gen.h" // For mono.
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#endif // TOOLS_ENABLED
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const String ProjectSettings::PROJECT_DATA_DIR_NAME_SUFFIX = "godot";
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ProjectSettings *ProjectSettings::singleton = nullptr;
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ProjectSettings *ProjectSettings::get_singleton() {
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return singleton;
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}
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String ProjectSettings::get_project_data_dir_name() const {
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return project_data_dir_name;
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}
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String ProjectSettings::get_project_data_path() const {
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return "res://" + get_project_data_dir_name();
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}
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String ProjectSettings::get_resource_path() const {
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return resource_path;
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}
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String ProjectSettings::get_imported_files_path() const {
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return get_project_data_path().path_join("imported");
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}
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#ifdef TOOLS_ENABLED
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// Returns the features that a project must have when opened with this build of Godot.
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// This is used by the project manager to provide the initial_settings for config/features.
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const PackedStringArray ProjectSettings::get_required_features() {
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PackedStringArray features;
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features.append(VERSION_BRANCH);
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#ifdef REAL_T_IS_DOUBLE
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features.append("Double Precision");
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#endif
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return features;
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}
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// Returns the features supported by this build of Godot. Includes all required features.
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const PackedStringArray ProjectSettings::_get_supported_features() {
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PackedStringArray features = get_required_features();
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#ifdef MODULE_MONO_ENABLED
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features.append("C#");
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#endif
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// Allow pinning to a specific patch number or build type by marking
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// them as supported. They're only used if the user adds them manually.
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features.append(VERSION_BRANCH "." _MKSTR(VERSION_PATCH));
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features.append(VERSION_FULL_CONFIG);
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features.append(VERSION_FULL_BUILD);
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#ifdef VULKAN_ENABLED
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features.append("Forward Plus");
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features.append("Mobile");
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#endif
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#ifdef GLES3_ENABLED
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features.append("GL Compatibility");
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#endif
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return features;
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}
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// Returns the features that this project needs but this build of Godot lacks.
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const PackedStringArray ProjectSettings::get_unsupported_features(const PackedStringArray &p_project_features) {
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PackedStringArray unsupported_features;
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PackedStringArray supported_features = singleton->_get_supported_features();
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for (int i = 0; i < p_project_features.size(); i++) {
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if (!supported_features.has(p_project_features[i])) {
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// Temporary compatibility code to ease upgrade to 4.0 beta 2+.
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if (p_project_features[i].begins_with("Vulkan")) {
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continue;
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}
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unsupported_features.append(p_project_features[i]);
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}
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}
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unsupported_features.sort();
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return unsupported_features;
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}
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// Returns the features that both this project has and this build of Godot has, ensuring required features exist.
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const PackedStringArray ProjectSettings::_trim_to_supported_features(const PackedStringArray &p_project_features) {
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// Remove unsupported features if present.
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PackedStringArray features = PackedStringArray(p_project_features);
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PackedStringArray supported_features = _get_supported_features();
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for (int i = p_project_features.size() - 1; i > -1; i--) {
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if (!supported_features.has(p_project_features[i])) {
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features.remove_at(i);
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}
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}
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// Add required features if not present.
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PackedStringArray required_features = get_required_features();
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for (int i = 0; i < required_features.size(); i++) {
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if (!features.has(required_features[i])) {
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features.append(required_features[i]);
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}
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}
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features.sort();
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return features;
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}
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#endif // TOOLS_ENABLED
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String ProjectSettings::localize_path(const String &p_path) const {
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if (resource_path.is_empty() || (p_path.is_absolute_path() && !p_path.begins_with(resource_path))) {
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return p_path.simplify_path();
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}
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// Check if we have a special path (like res://) or a protocol identifier.
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int p = p_path.find("://");
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bool found = false;
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if (p > 0) {
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found = true;
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for (int i = 0; i < p; i++) {
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if (!is_ascii_alphanumeric_char(p_path[i])) {
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found = false;
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break;
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}
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}
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}
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if (found) {
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return p_path.simplify_path();
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}
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Ref<DirAccess> dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
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String path = p_path.replace("\\", "/").simplify_path();
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if (dir->change_dir(path) == OK) {
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String cwd = dir->get_current_dir();
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cwd = cwd.replace("\\", "/");
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// Ensure that we end with a '/'.
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// This is important to ensure that we do not wrongly localize the resource path
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// in an absolute path that just happens to contain this string but points to a
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// different folder (e.g. "/my/project" as resource_path would be contained in
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// "/my/project_data", even though the latter is not part of res://.
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// `path_join("")` is an easy way to ensure we have a trailing '/'.
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const String res_path = resource_path.path_join("");
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// DirAccess::get_current_dir() is not guaranteed to return a path that with a trailing '/',
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// so we must make sure we have it as well in order to compare with 'res_path'.
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cwd = cwd.path_join("");
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if (!cwd.begins_with(res_path)) {
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return p_path;
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}
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return cwd.replace_first(res_path, "res://");
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} else {
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int sep = path.rfind("/");
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if (sep == -1) {
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return "res://" + path;
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}
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String parent = path.substr(0, sep);
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String plocal = localize_path(parent);
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if (plocal.is_empty()) {
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return "";
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}
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// Only strip the starting '/' from 'path' if its parent ('plocal') ends with '/'
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if (plocal[plocal.length() - 1] == '/') {
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sep += 1;
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}
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return plocal + path.substr(sep, path.size() - sep);
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}
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}
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void ProjectSettings::set_initial_value(const String &p_name, const Variant &p_value) {
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ERR_FAIL_COND_MSG(!props.has(p_name), "Request for nonexistent project setting: " + p_name + ".");
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// Duplicate so that if value is array or dictionary, changing the setting will not change the stored initial value.
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props[p_name].initial = p_value.duplicate();
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}
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void ProjectSettings::set_restart_if_changed(const String &p_name, bool p_restart) {
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ERR_FAIL_COND_MSG(!props.has(p_name), "Request for nonexistent project setting: " + p_name + ".");
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props[p_name].restart_if_changed = p_restart;
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}
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void ProjectSettings::set_as_basic(const String &p_name, bool p_basic) {
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ERR_FAIL_COND_MSG(!props.has(p_name), "Request for nonexistent project setting: " + p_name + ".");
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props[p_name].basic = p_basic;
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}
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void ProjectSettings::set_as_internal(const String &p_name, bool p_internal) {
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ERR_FAIL_COND_MSG(!props.has(p_name), "Request for nonexistent project setting: " + p_name + ".");
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props[p_name].internal = p_internal;
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}
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void ProjectSettings::set_ignore_value_in_docs(const String &p_name, bool p_ignore) {
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ERR_FAIL_COND_MSG(!props.has(p_name), "Request for nonexistent project setting: " + p_name + ".");
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#ifdef DEBUG_METHODS_ENABLED
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props[p_name].ignore_value_in_docs = p_ignore;
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#endif
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}
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bool ProjectSettings::get_ignore_value_in_docs(const String &p_name) const {
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ERR_FAIL_COND_V_MSG(!props.has(p_name), false, "Request for nonexistent project setting: " + p_name + ".");
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#ifdef DEBUG_METHODS_ENABLED
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return props[p_name].ignore_value_in_docs;
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#else
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return false;
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#endif
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}
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String ProjectSettings::globalize_path(const String &p_path) const {
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if (p_path.begins_with("res://")) {
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if (!resource_path.is_empty()) {
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return p_path.replace("res:/", resource_path);
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}
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return p_path.replace("res://", "");
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} else if (p_path.begins_with("user://")) {
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String data_dir = OS::get_singleton()->get_user_data_dir();
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if (!data_dir.is_empty()) {
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return p_path.replace("user:/", data_dir);
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}
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return p_path.replace("user://", "");
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}
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return p_path;
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}
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bool ProjectSettings::_set(const StringName &p_name, const Variant &p_value) {
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_THREAD_SAFE_METHOD_
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if (p_value.get_type() == Variant::NIL) {
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props.erase(p_name);
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if (p_name.operator String().begins_with("autoload/")) {
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String node_name = p_name.operator String().split("/")[1];
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if (autoloads.has(node_name)) {
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remove_autoload(node_name);
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}
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}
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} else {
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if (p_name == CoreStringNames::get_singleton()->_custom_features) {
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Vector<String> custom_feature_array = String(p_value).split(",");
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for (int i = 0; i < custom_feature_array.size(); i++) {
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custom_features.insert(custom_feature_array[i]);
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}
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return true;
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}
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{ // Feature overrides.
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int dot = p_name.operator String().find(".");
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if (dot != -1) {
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Vector<String> s = p_name.operator String().split(".");
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for (int i = 1; i < s.size(); i++) {
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String feature = s[i].strip_edges();
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Pair<StringName, StringName> feature_override(feature, p_name);
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if (!feature_overrides.has(s[0])) {
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feature_overrides[s[0]] = LocalVector<Pair<StringName, StringName>>();
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}
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feature_overrides[s[0]].push_back(feature_override);
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}
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}
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}
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if (props.has(p_name)) {
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props[p_name].variant = p_value;
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} else {
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props[p_name] = VariantContainer(p_value, last_order++);
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}
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if (p_name.operator String().begins_with("autoload/")) {
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String node_name = p_name.operator String().split("/")[1];
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AutoloadInfo autoload;
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autoload.name = node_name;
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String path = p_value;
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if (path.begins_with("*")) {
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autoload.is_singleton = true;
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autoload.path = path.substr(1);
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} else {
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autoload.path = path;
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}
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add_autoload(autoload);
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}
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}
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return true;
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}
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bool ProjectSettings::_get(const StringName &p_name, Variant &r_ret) const {
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_THREAD_SAFE_METHOD_
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if (!props.has(p_name)) {
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WARN_PRINT("Property not found: " + String(p_name));
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return false;
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}
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r_ret = props[p_name].variant;
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return true;
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}
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Variant ProjectSettings::get_setting_with_override(const StringName &p_name) const {
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_THREAD_SAFE_METHOD_
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StringName name = p_name;
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if (feature_overrides.has(name)) {
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const LocalVector<Pair<StringName, StringName>> &overrides = feature_overrides[name];
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for (uint32_t i = 0; i < overrides.size(); i++) {
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if (OS::get_singleton()->has_feature(overrides[i].first)) { // Custom features are checked in OS.has_feature() already. No need to check twice.
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if (props.has(overrides[i].second)) {
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name = overrides[i].second;
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break;
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}
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}
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}
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}
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if (!props.has(name)) {
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WARN_PRINT("Property not found: " + String(name));
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return Variant();
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}
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return props[name].variant;
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}
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||
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struct _VCSort {
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String name;
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Variant::Type type = Variant::VARIANT_MAX;
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int order = 0;
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uint32_t flags = 0;
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||
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bool operator<(const _VCSort &p_vcs) const { return order == p_vcs.order ? name < p_vcs.name : order < p_vcs.order; }
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};
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void ProjectSettings::_get_property_list(List<PropertyInfo> *p_list) const {
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_THREAD_SAFE_METHOD_
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RBSet<_VCSort> vclist;
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for (const KeyValue<StringName, VariantContainer> &E : props) {
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const VariantContainer *v = &E.value;
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if (v->hide_from_editor) {
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continue;
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||
}
|
||
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_VCSort vc;
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vc.name = E.key;
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vc.order = v->order;
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vc.type = v->variant.get_type();
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if (v->internal || vc.name.begins_with("input/") || vc.name.begins_with("importer_defaults/") || vc.name.begins_with("import/") || vc.name.begins_with("autoload/") || vc.name.begins_with("editor_plugins/") || vc.name.begins_with("shader_globals/")) {
|
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vc.flags = PROPERTY_USAGE_STORAGE;
|
||
} else {
|
||
vc.flags = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_STORAGE;
|
||
}
|
||
|
||
if (v->internal) {
|
||
vc.flags |= PROPERTY_USAGE_INTERNAL;
|
||
}
|
||
|
||
if (v->basic) {
|
||
vc.flags |= PROPERTY_USAGE_EDITOR_BASIC_SETTING;
|
||
}
|
||
|
||
if (v->restart_if_changed) {
|
||
vc.flags |= PROPERTY_USAGE_RESTART_IF_CHANGED;
|
||
}
|
||
vclist.insert(vc);
|
||
}
|
||
|
||
for (const _VCSort &E : vclist) {
|
||
String prop_info_name = E.name;
|
||
int dot = prop_info_name.find(".");
|
||
if (dot != -1 && !custom_prop_info.has(prop_info_name)) {
|
||
prop_info_name = prop_info_name.substr(0, dot);
|
||
}
|
||
|
||
if (custom_prop_info.has(prop_info_name)) {
|
||
PropertyInfo pi = custom_prop_info[prop_info_name];
|
||
pi.name = E.name;
|
||
pi.usage = E.flags;
|
||
p_list->push_back(pi);
|
||
} else {
|
||
p_list->push_back(PropertyInfo(E.type, E.name, PROPERTY_HINT_NONE, "", E.flags));
|
||
}
|
||
}
|
||
}
|
||
|
||
bool ProjectSettings::_load_resource_pack(const String &p_pack, bool p_replace_files, int p_offset) {
|
||
if (PackedData::get_singleton()->is_disabled()) {
|
||
return false;
|
||
}
|
||
|
||
bool ok = PackedData::get_singleton()->add_pack(p_pack, p_replace_files, p_offset) == OK;
|
||
|
||
if (!ok) {
|
||
return false;
|
||
}
|
||
|
||
//if data.pck is found, all directory access will be from here
|
||
DirAccess::make_default<DirAccessPack>(DirAccess::ACCESS_RESOURCES);
|
||
using_datapack = true;
|
||
|
||
return true;
|
||
}
|
||
|
||
void ProjectSettings::_convert_to_last_version(int p_from_version) {
|
||
if (p_from_version <= 3) {
|
||
// Converts the actions from array to dictionary (array of events to dictionary with deadzone + events)
|
||
for (KeyValue<StringName, ProjectSettings::VariantContainer> &E : props) {
|
||
Variant value = E.value.variant;
|
||
if (String(E.key).begins_with("input/") && value.get_type() == Variant::ARRAY) {
|
||
Array array = value;
|
||
Dictionary action;
|
||
action["deadzone"] = Variant(0.5f);
|
||
action["events"] = array;
|
||
E.value.variant = action;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
/*
|
||
* This method is responsible for loading a project.godot file and/or data file
|
||
* using the following merit order:
|
||
* - If using NetworkClient, try to lookup project file or fail.
|
||
* - If --main-pack was passed by the user (`p_main_pack`), load it or fail.
|
||
* - Search for project PCKs automatically. For each step we try loading a potential
|
||
* PCK, and if it doesn't work, we proceed to the next step. If any step succeeds,
|
||
* we try loading the project settings, and abort if it fails. Steps:
|
||
* o Bundled PCK in the executable.
|
||
* o [macOS only] PCK with same basename as the binary in the .app resource dir.
|
||
* o PCK with same basename as the binary in the binary's directory. We handle both
|
||
* changing the extension to '.pck' (e.g. 'win_game.exe' -> 'win_game.pck') and
|
||
* appending '.pck' to the binary name (e.g. 'linux_game' -> 'linux_game.pck').
|
||
* o PCK with the same basename as the binary in the current working directory.
|
||
* Same as above for the two possible PCK file names.
|
||
* - On relevant platforms (Android/iOS), lookup project file in OS resource path.
|
||
* If found, load it or fail.
|
||
* - Lookup project file in passed `p_path` (--path passed by the user), i.e. we
|
||
* are running from source code.
|
||
* If not found and `p_upwards` is true (--upwards passed by the user), look for
|
||
* project files in parent folders up to the system root (used to run a game
|
||
* from command line while in a subfolder).
|
||
* If a project file is found, load it or fail.
|
||
* If nothing was found, error out.
|
||
*/
|
||
Error ProjectSettings::_setup(const String &p_path, const String &p_main_pack, bool p_upwards, bool p_ignore_override) {
|
||
if (!OS::get_singleton()->get_resource_dir().is_empty()) {
|
||
// OS will call ProjectSettings->get_resource_path which will be empty if not overridden!
|
||
// If the OS would rather use a specific location, then it will not be empty.
|
||
resource_path = OS::get_singleton()->get_resource_dir().replace("\\", "/");
|
||
if (!resource_path.is_empty() && resource_path[resource_path.length() - 1] == '/') {
|
||
resource_path = resource_path.substr(0, resource_path.length() - 1); // Chop end.
|
||
}
|
||
}
|
||
|
||
// Attempt with a user-defined main pack first
|
||
|
||
if (!p_main_pack.is_empty()) {
|
||
bool ok = _load_resource_pack(p_main_pack);
|
||
ERR_FAIL_COND_V_MSG(!ok, ERR_CANT_OPEN, "Cannot open resource pack '" + p_main_pack + "'.");
|
||
|
||
Error err = _load_settings_text_or_binary("res://project.godot", "res://project.binary");
|
||
if (err == OK && !p_ignore_override) {
|
||
// Load override from location of the main pack
|
||
// Optional, we don't mind if it fails
|
||
_load_settings_text(p_main_pack.get_base_dir().path_join("override.cfg"));
|
||
}
|
||
return err;
|
||
}
|
||
|
||
String exec_path = OS::get_singleton()->get_executable_path();
|
||
|
||
if (!exec_path.is_empty()) {
|
||
// We do several tests sequentially until one succeeds to find a PCK,
|
||
// and if so, we attempt loading it at the end.
|
||
|
||
// Attempt with PCK bundled into executable.
|
||
bool found = _load_resource_pack(exec_path);
|
||
|
||
// Attempt with exec_name.pck.
|
||
// (This is the usual case when distributing a Godot game.)
|
||
String exec_dir = exec_path.get_base_dir();
|
||
String exec_filename = exec_path.get_file();
|
||
String exec_basename = exec_filename.get_basename();
|
||
|
||
// Based on the OS, it can be the exec path + '.pck' (Linux w/o extension, macOS in .app bundle)
|
||
// or the exec path's basename + '.pck' (Windows).
|
||
// We need to test both possibilities as extensions for Linux binaries are optional
|
||
// (so both 'mygame.bin' and 'mygame' should be able to find 'mygame.pck').
|
||
|
||
#ifdef MACOS_ENABLED
|
||
if (!found) {
|
||
// Attempt to load PCK from macOS .app bundle resources.
|
||
found = _load_resource_pack(OS::get_singleton()->get_bundle_resource_dir().path_join(exec_basename + ".pck")) || _load_resource_pack(OS::get_singleton()->get_bundle_resource_dir().path_join(exec_filename + ".pck"));
|
||
}
|
||
#endif
|
||
|
||
if (!found) {
|
||
// Try to load data pack at the location of the executable.
|
||
// As mentioned above, we have two potential names to attempt.
|
||
found = _load_resource_pack(exec_dir.path_join(exec_basename + ".pck")) || _load_resource_pack(exec_dir.path_join(exec_filename + ".pck"));
|
||
}
|
||
|
||
if (!found) {
|
||
// If we couldn't find them next to the executable, we attempt
|
||
// the current working directory. Same story, two tests.
|
||
found = _load_resource_pack(exec_basename + ".pck") || _load_resource_pack(exec_filename + ".pck");
|
||
}
|
||
|
||
// If we opened our package, try and load our project.
|
||
if (found) {
|
||
Error err = _load_settings_text_or_binary("res://project.godot", "res://project.binary");
|
||
if (err == OK && !p_ignore_override) {
|
||
// Load overrides from the PCK and the executable location.
|
||
// Optional, we don't mind if either fails.
|
||
_load_settings_text("res://override.cfg");
|
||
_load_settings_text(exec_path.get_base_dir().path_join("override.cfg"));
|
||
}
|
||
return err;
|
||
}
|
||
}
|
||
|
||
// Try to use the filesystem for files, according to OS.
|
||
// (Only Android -when reading from pck- and iOS use this.)
|
||
|
||
if (!OS::get_singleton()->get_resource_dir().is_empty()) {
|
||
Error err = _load_settings_text_or_binary("res://project.godot", "res://project.binary");
|
||
if (err == OK && !p_ignore_override) {
|
||
// Optional, we don't mind if it fails.
|
||
_load_settings_text("res://override.cfg");
|
||
}
|
||
return err;
|
||
}
|
||
|
||
// Nothing was found, try to find a project file in provided path (`p_path`)
|
||
// or, if requested (`p_upwards`) in parent directories.
|
||
|
||
Ref<DirAccess> d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
|
||
ERR_FAIL_COND_V_MSG(d.is_null(), ERR_CANT_CREATE, "Cannot create DirAccess for path '" + p_path + "'.");
|
||
d->change_dir(p_path);
|
||
|
||
String current_dir = d->get_current_dir();
|
||
bool found = false;
|
||
Error err;
|
||
|
||
while (true) {
|
||
// Set the resource path early so things can be resolved when loading.
|
||
resource_path = current_dir;
|
||
resource_path = resource_path.replace("\\", "/"); // Windows path to Unix path just in case.
|
||
err = _load_settings_text_or_binary(current_dir.path_join("project.godot"), current_dir.path_join("project.binary"));
|
||
if (err == OK && !p_ignore_override) {
|
||
// Optional, we don't mind if it fails.
|
||
_load_settings_text(current_dir.path_join("override.cfg"));
|
||
found = true;
|
||
break;
|
||
}
|
||
|
||
if (p_upwards) {
|
||
// Try to load settings ascending through parent directories
|
||
d->change_dir("..");
|
||
if (d->get_current_dir() == current_dir) {
|
||
break; // not doing anything useful
|
||
}
|
||
current_dir = d->get_current_dir();
|
||
} else {
|
||
break;
|
||
}
|
||
}
|
||
|
||
if (!found) {
|
||
return err;
|
||
}
|
||
|
||
if (resource_path.length() && resource_path[resource_path.length() - 1] == '/') {
|
||
resource_path = resource_path.substr(0, resource_path.length() - 1); // Chop end.
|
||
}
|
||
|
||
return OK;
|
||
}
|
||
|
||
Error ProjectSettings::setup(const String &p_path, const String &p_main_pack, bool p_upwards, bool p_ignore_override) {
|
||
Error err = _setup(p_path, p_main_pack, p_upwards, p_ignore_override);
|
||
if (err == OK && !p_ignore_override) {
|
||
String custom_settings = GLOBAL_GET("application/config/project_settings_override");
|
||
if (!custom_settings.is_empty()) {
|
||
_load_settings_text(custom_settings);
|
||
}
|
||
}
|
||
|
||
// Updating the default value after the project settings have loaded.
|
||
bool use_hidden_directory = GLOBAL_GET("application/config/use_hidden_project_data_directory");
|
||
project_data_dir_name = (use_hidden_directory ? "." : "") + PROJECT_DATA_DIR_NAME_SUFFIX;
|
||
|
||
// Using GLOBAL_GET on every block for compressing can be slow, so assigning here.
|
||
Compression::zstd_long_distance_matching = GLOBAL_GET("compression/formats/zstd/long_distance_matching");
|
||
Compression::zstd_level = GLOBAL_GET("compression/formats/zstd/compression_level");
|
||
Compression::zstd_window_log_size = GLOBAL_GET("compression/formats/zstd/window_log_size");
|
||
|
||
Compression::zlib_level = GLOBAL_GET("compression/formats/zlib/compression_level");
|
||
|
||
Compression::gzip_level = GLOBAL_GET("compression/formats/gzip/compression_level");
|
||
|
||
project_loaded = err == OK;
|
||
return err;
|
||
}
|
||
|
||
bool ProjectSettings::has_setting(String p_var) const {
|
||
_THREAD_SAFE_METHOD_
|
||
|
||
return props.has(p_var);
|
||
}
|
||
|
||
Error ProjectSettings::_load_settings_binary(const String &p_path) {
|
||
Error err;
|
||
Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ, &err);
|
||
if (err != OK) {
|
||
return err;
|
||
}
|
||
|
||
uint8_t hdr[4];
|
||
f->get_buffer(hdr, 4);
|
||
ERR_FAIL_COND_V_MSG((hdr[0] != 'E' || hdr[1] != 'C' || hdr[2] != 'F' || hdr[3] != 'G'), ERR_FILE_CORRUPT, "Corrupted header in binary project.binary (not ECFG).");
|
||
|
||
uint32_t count = f->get_32();
|
||
|
||
for (uint32_t i = 0; i < count; i++) {
|
||
uint32_t slen = f->get_32();
|
||
CharString cs;
|
||
cs.resize(slen + 1);
|
||
cs[slen] = 0;
|
||
f->get_buffer((uint8_t *)cs.ptr(), slen);
|
||
String key;
|
||
key.parse_utf8(cs.ptr());
|
||
|
||
uint32_t vlen = f->get_32();
|
||
Vector<uint8_t> d;
|
||
d.resize(vlen);
|
||
f->get_buffer(d.ptrw(), vlen);
|
||
Variant value;
|
||
err = decode_variant(value, d.ptr(), d.size(), nullptr, true);
|
||
ERR_CONTINUE_MSG(err != OK, "Error decoding property: " + key + ".");
|
||
set(key, value);
|
||
}
|
||
|
||
return OK;
|
||
}
|
||
|
||
Error ProjectSettings::_load_settings_text(const String &p_path) {
|
||
Error err;
|
||
Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ, &err);
|
||
|
||
if (f.is_null()) {
|
||
// FIXME: Above 'err' error code is ERR_FILE_CANT_OPEN if the file is missing
|
||
// This needs to be streamlined if we want decent error reporting
|
||
return ERR_FILE_NOT_FOUND;
|
||
}
|
||
|
||
VariantParser::StreamFile stream;
|
||
stream.f = f;
|
||
|
||
String assign;
|
||
Variant value;
|
||
VariantParser::Tag next_tag;
|
||
|
||
int lines = 0;
|
||
String error_text;
|
||
String section;
|
||
int config_version = 0;
|
||
|
||
while (true) {
|
||
assign = Variant();
|
||
next_tag.fields.clear();
|
||
next_tag.name = String();
|
||
|
||
err = VariantParser::parse_tag_assign_eof(&stream, lines, error_text, next_tag, assign, value, nullptr, true);
|
||
if (err == ERR_FILE_EOF) {
|
||
// If we're loading a project.godot from source code, we can operate some
|
||
// ProjectSettings conversions if need be.
|
||
_convert_to_last_version(config_version);
|
||
last_save_time = FileAccess::get_modified_time(get_resource_path().path_join("project.godot"));
|
||
return OK;
|
||
}
|
||
ERR_FAIL_COND_V_MSG(err != OK, err, "Error parsing " + p_path + " at line " + itos(lines) + ": " + error_text + " File might be corrupted.");
|
||
|
||
if (!assign.is_empty()) {
|
||
if (section.is_empty() && assign == "config_version") {
|
||
config_version = value;
|
||
ERR_FAIL_COND_V_MSG(config_version > CONFIG_VERSION, ERR_FILE_CANT_OPEN, vformat("Can't open project at '%s', its `config_version` (%d) is from a more recent and incompatible version of the engine. Expected config version: %d.", p_path, config_version, CONFIG_VERSION));
|
||
} else {
|
||
if (section.is_empty()) {
|
||
set(assign, value);
|
||
} else {
|
||
set(section + "/" + assign, value);
|
||
}
|
||
}
|
||
} else if (!next_tag.name.is_empty()) {
|
||
section = next_tag.name;
|
||
}
|
||
}
|
||
}
|
||
|
||
Error ProjectSettings::_load_settings_text_or_binary(const String &p_text_path, const String &p_bin_path) {
|
||
// Attempt first to load the binary project.godot file.
|
||
Error err = _load_settings_binary(p_bin_path);
|
||
if (err == OK) {
|
||
return OK;
|
||
} else if (err != ERR_FILE_NOT_FOUND) {
|
||
// If the file exists but can't be loaded, we want to know it.
|
||
ERR_PRINT("Couldn't load file '" + p_bin_path + "', error code " + itos(err) + ".");
|
||
}
|
||
|
||
// Fallback to text-based project.godot file if binary was not found.
|
||
err = _load_settings_text(p_text_path);
|
||
if (err == OK) {
|
||
return OK;
|
||
} else if (err != ERR_FILE_NOT_FOUND) {
|
||
ERR_PRINT("Couldn't load file '" + p_text_path + "', error code " + itos(err) + ".");
|
||
}
|
||
|
||
return err;
|
||
}
|
||
|
||
Error ProjectSettings::load_custom(const String &p_path) {
|
||
if (p_path.ends_with(".binary")) {
|
||
return _load_settings_binary(p_path);
|
||
}
|
||
return _load_settings_text(p_path);
|
||
}
|
||
|
||
int ProjectSettings::get_order(const String &p_name) const {
|
||
ERR_FAIL_COND_V_MSG(!props.has(p_name), -1, "Request for nonexistent project setting: " + p_name + ".");
|
||
return props[p_name].order;
|
||
}
|
||
|
||
void ProjectSettings::set_order(const String &p_name, int p_order) {
|
||
ERR_FAIL_COND_MSG(!props.has(p_name), "Request for nonexistent project setting: " + p_name + ".");
|
||
props[p_name].order = p_order;
|
||
}
|
||
|
||
void ProjectSettings::set_builtin_order(const String &p_name) {
|
||
ERR_FAIL_COND_MSG(!props.has(p_name), "Request for nonexistent project setting: " + p_name + ".");
|
||
if (props[p_name].order >= NO_BUILTIN_ORDER_BASE) {
|
||
props[p_name].order = last_builtin_order++;
|
||
}
|
||
}
|
||
|
||
bool ProjectSettings::is_builtin_setting(const String &p_name) const {
|
||
// Return true because a false negative is worse than a false positive.
|
||
ERR_FAIL_COND_V_MSG(!props.has(p_name), true, "Request for nonexistent project setting: " + p_name + ".");
|
||
return props[p_name].order < NO_BUILTIN_ORDER_BASE;
|
||
}
|
||
|
||
void ProjectSettings::clear(const String &p_name) {
|
||
ERR_FAIL_COND_MSG(!props.has(p_name), "Request for nonexistent project setting: " + p_name + ".");
|
||
props.erase(p_name);
|
||
}
|
||
|
||
Error ProjectSettings::save() {
|
||
Error error = save_custom(get_resource_path().path_join("project.godot"));
|
||
if (error == OK) {
|
||
last_save_time = FileAccess::get_modified_time(get_resource_path().path_join("project.godot"));
|
||
}
|
||
return error;
|
||
}
|
||
|
||
Error ProjectSettings::_save_settings_binary(const String &p_file, const RBMap<String, List<String>> &p_props, const CustomMap &p_custom, const String &p_custom_features) {
|
||
Error err;
|
||
Ref<FileAccess> file = FileAccess::open(p_file, FileAccess::WRITE, &err);
|
||
ERR_FAIL_COND_V_MSG(err != OK, err, "Couldn't save project.binary at " + p_file + ".");
|
||
|
||
uint8_t hdr[4] = { 'E', 'C', 'F', 'G' };
|
||
file->store_buffer(hdr, 4);
|
||
|
||
int count = 0;
|
||
|
||
for (const KeyValue<String, List<String>> &E : p_props) {
|
||
count += E.value.size();
|
||
}
|
||
|
||
if (!p_custom_features.is_empty()) {
|
||
file->store_32(count + 1);
|
||
//store how many properties are saved, add one for custom featuers, which must always go first
|
||
String key = CoreStringNames::get_singleton()->_custom_features;
|
||
file->store_pascal_string(key);
|
||
|
||
int len;
|
||
err = encode_variant(p_custom_features, nullptr, len, false);
|
||
ERR_FAIL_COND_V(err != OK, err);
|
||
|
||
Vector<uint8_t> buff;
|
||
buff.resize(len);
|
||
|
||
err = encode_variant(p_custom_features, buff.ptrw(), len, false);
|
||
ERR_FAIL_COND_V(err != OK, err);
|
||
file->store_32(len);
|
||
file->store_buffer(buff.ptr(), buff.size());
|
||
|
||
} else {
|
||
file->store_32(count); //store how many properties are saved
|
||
}
|
||
|
||
for (const KeyValue<String, List<String>> &E : p_props) {
|
||
for (const String &key : E.value) {
|
||
String k = key;
|
||
if (!E.key.is_empty()) {
|
||
k = E.key + "/" + k;
|
||
}
|
||
Variant value;
|
||
if (p_custom.has(k)) {
|
||
value = p_custom[k];
|
||
} else {
|
||
value = get(k);
|
||
}
|
||
|
||
file->store_pascal_string(k);
|
||
|
||
int len;
|
||
err = encode_variant(value, nullptr, len, true);
|
||
ERR_FAIL_COND_V_MSG(err != OK, ERR_INVALID_DATA, "Error when trying to encode Variant.");
|
||
|
||
Vector<uint8_t> buff;
|
||
buff.resize(len);
|
||
|
||
err = encode_variant(value, buff.ptrw(), len, true);
|
||
ERR_FAIL_COND_V_MSG(err != OK, ERR_INVALID_DATA, "Error when trying to encode Variant.");
|
||
file->store_32(len);
|
||
file->store_buffer(buff.ptr(), buff.size());
|
||
}
|
||
}
|
||
|
||
return OK;
|
||
}
|
||
|
||
Error ProjectSettings::_save_settings_text(const String &p_file, const RBMap<String, List<String>> &p_props, const CustomMap &p_custom, const String &p_custom_features) {
|
||
Error err;
|
||
Ref<FileAccess> file = FileAccess::open(p_file, FileAccess::WRITE, &err);
|
||
|
||
ERR_FAIL_COND_V_MSG(err != OK, err, "Couldn't save project.godot - " + p_file + ".");
|
||
|
||
file->store_line("; Engine configuration file.");
|
||
file->store_line("; It's best edited using the editor UI and not directly,");
|
||
file->store_line("; since the parameters that go here are not all obvious.");
|
||
file->store_line(";");
|
||
file->store_line("; Format:");
|
||
file->store_line("; [section] ; section goes between []");
|
||
file->store_line("; param=value ; assign values to parameters");
|
||
file->store_line("");
|
||
|
||
file->store_string("config_version=" + itos(CONFIG_VERSION) + "\n");
|
||
if (!p_custom_features.is_empty()) {
|
||
file->store_string("custom_features=\"" + p_custom_features + "\"\n");
|
||
}
|
||
file->store_string("\n");
|
||
|
||
for (const KeyValue<String, List<String>> &E : p_props) {
|
||
if (E.key != p_props.begin()->key) {
|
||
file->store_string("\n");
|
||
}
|
||
|
||
if (!E.key.is_empty()) {
|
||
file->store_string("[" + E.key + "]\n\n");
|
||
}
|
||
for (const String &F : E.value) {
|
||
String key = F;
|
||
if (!E.key.is_empty()) {
|
||
key = E.key + "/" + key;
|
||
}
|
||
Variant value;
|
||
if (p_custom.has(key)) {
|
||
value = p_custom[key];
|
||
} else {
|
||
value = get(key);
|
||
}
|
||
|
||
String vstr;
|
||
VariantWriter::write_to_string(value, vstr);
|
||
file->store_string(F.property_name_encode() + "=" + vstr + "\n");
|
||
}
|
||
}
|
||
|
||
return OK;
|
||
}
|
||
|
||
Error ProjectSettings::_save_custom_bnd(const String &p_file) { // add other params as dictionary and array?
|
||
return save_custom(p_file);
|
||
}
|
||
|
||
#ifdef TOOLS_ENABLED
|
||
bool _csproj_exists(String p_root_dir) {
|
||
Ref<DirAccess> dir = DirAccess::open(p_root_dir);
|
||
|
||
dir->list_dir_begin();
|
||
String file_name = dir->_get_next();
|
||
while (file_name != "") {
|
||
if (!dir->current_is_dir() && file_name.get_extension() == "csproj") {
|
||
return true;
|
||
}
|
||
file_name = dir->_get_next();
|
||
}
|
||
|
||
return false;
|
||
}
|
||
#endif // TOOLS_ENABLED
|
||
|
||
Error ProjectSettings::save_custom(const String &p_path, const CustomMap &p_custom, const Vector<String> &p_custom_features, bool p_merge_with_current) {
|
||
ERR_FAIL_COND_V_MSG(p_path.is_empty(), ERR_INVALID_PARAMETER, "Project settings save path cannot be empty.");
|
||
|
||
#ifdef TOOLS_ENABLED
|
||
PackedStringArray project_features = get_setting("application/config/features");
|
||
// If there is no feature list currently present, force one to generate.
|
||
if (project_features.is_empty()) {
|
||
project_features = ProjectSettings::get_required_features();
|
||
}
|
||
// Check the rendering API.
|
||
const String rendering_api = has_setting("rendering/renderer/rendering_method") ? (String)get_setting("rendering/renderer/rendering_method") : String();
|
||
if (!rendering_api.is_empty()) {
|
||
// Add the rendering API as a project feature if it doesn't already exist.
|
||
if (!project_features.has(rendering_api)) {
|
||
project_features.append(rendering_api);
|
||
}
|
||
}
|
||
// Check for the existence of a csproj file.
|
||
if (_csproj_exists(get_resource_path())) {
|
||
// If there is a csproj file, add the C# feature if it doesn't already exist.
|
||
if (!project_features.has("C#")) {
|
||
project_features.append("C#");
|
||
}
|
||
} else {
|
||
// If there isn't a csproj file, remove the C# feature if it exists.
|
||
if (project_features.has("C#")) {
|
||
project_features.remove_at(project_features.find("C#"));
|
||
}
|
||
}
|
||
project_features = _trim_to_supported_features(project_features);
|
||
set_setting("application/config/features", project_features);
|
||
#endif // TOOLS_ENABLED
|
||
|
||
RBSet<_VCSort> vclist;
|
||
|
||
if (p_merge_with_current) {
|
||
for (const KeyValue<StringName, VariantContainer> &G : props) {
|
||
const VariantContainer *v = &G.value;
|
||
|
||
if (v->hide_from_editor) {
|
||
continue;
|
||
}
|
||
|
||
if (p_custom.has(G.key)) {
|
||
continue;
|
||
}
|
||
|
||
_VCSort vc;
|
||
vc.name = G.key; //*k;
|
||
vc.order = v->order;
|
||
vc.type = v->variant.get_type();
|
||
vc.flags = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_STORAGE;
|
||
if (v->variant == v->initial) {
|
||
continue;
|
||
}
|
||
|
||
vclist.insert(vc);
|
||
}
|
||
}
|
||
|
||
for (const KeyValue<String, Variant> &E : p_custom) {
|
||
// Lookup global prop to store in the same order
|
||
RBMap<StringName, VariantContainer>::Iterator global_prop = props.find(E.key);
|
||
|
||
_VCSort vc;
|
||
vc.name = E.key;
|
||
vc.order = global_prop ? global_prop->value.order : 0xFFFFFFF;
|
||
vc.type = E.value.get_type();
|
||
vc.flags = PROPERTY_USAGE_STORAGE;
|
||
vclist.insert(vc);
|
||
}
|
||
|
||
RBMap<String, List<String>> save_props;
|
||
|
||
for (const _VCSort &E : vclist) {
|
||
String category = E.name;
|
||
String name = E.name;
|
||
|
||
int div = category.find("/");
|
||
|
||
if (div < 0) {
|
||
category = "";
|
||
} else {
|
||
category = category.substr(0, div);
|
||
name = name.substr(div + 1, name.size());
|
||
}
|
||
save_props[category].push_back(name);
|
||
}
|
||
|
||
String save_features;
|
||
|
||
for (int i = 0; i < p_custom_features.size(); i++) {
|
||
if (i > 0) {
|
||
save_features += ",";
|
||
}
|
||
|
||
String f = p_custom_features[i].strip_edges().replace("\"", "");
|
||
save_features += f;
|
||
}
|
||
|
||
if (p_path.ends_with(".godot") || p_path.ends_with("override.cfg")) {
|
||
return _save_settings_text(p_path, save_props, p_custom, save_features);
|
||
} else if (p_path.ends_with(".binary")) {
|
||
return _save_settings_binary(p_path, save_props, p_custom, save_features);
|
||
} else {
|
||
ERR_FAIL_V_MSG(ERR_FILE_UNRECOGNIZED, "Unknown config file format: " + p_path + ".");
|
||
}
|
||
}
|
||
|
||
Variant _GLOBAL_DEF(const String &p_var, const Variant &p_default, bool p_restart_if_changed, bool p_ignore_value_in_docs, bool p_basic, bool p_internal) {
|
||
Variant ret;
|
||
if (!ProjectSettings::get_singleton()->has_setting(p_var)) {
|
||
ProjectSettings::get_singleton()->set(p_var, p_default);
|
||
}
|
||
ret = GLOBAL_GET(p_var);
|
||
|
||
ProjectSettings::get_singleton()->set_initial_value(p_var, p_default);
|
||
ProjectSettings::get_singleton()->set_builtin_order(p_var);
|
||
ProjectSettings::get_singleton()->set_as_basic(p_var, p_basic);
|
||
ProjectSettings::get_singleton()->set_restart_if_changed(p_var, p_restart_if_changed);
|
||
ProjectSettings::get_singleton()->set_ignore_value_in_docs(p_var, p_ignore_value_in_docs);
|
||
ProjectSettings::get_singleton()->set_as_internal(p_var, p_internal);
|
||
return ret;
|
||
}
|
||
|
||
Variant _GLOBAL_DEF(const PropertyInfo &p_info, const Variant &p_default, bool p_restart_if_changed, bool p_ignore_value_in_docs, bool p_basic, bool p_internal) {
|
||
Variant ret = _GLOBAL_DEF(p_info.name, p_default, p_restart_if_changed, p_ignore_value_in_docs, p_basic, p_internal);
|
||
ProjectSettings::get_singleton()->set_custom_property_info(p_info);
|
||
return ret;
|
||
}
|
||
|
||
void ProjectSettings::_add_property_info_bind(const Dictionary &p_info) {
|
||
ERR_FAIL_COND(!p_info.has("name"));
|
||
ERR_FAIL_COND(!p_info.has("type"));
|
||
|
||
PropertyInfo pinfo;
|
||
pinfo.name = p_info["name"];
|
||
ERR_FAIL_COND(!props.has(pinfo.name));
|
||
pinfo.type = Variant::Type(p_info["type"].operator int());
|
||
ERR_FAIL_INDEX(pinfo.type, Variant::VARIANT_MAX);
|
||
|
||
if (p_info.has("hint")) {
|
||
pinfo.hint = PropertyHint(p_info["hint"].operator int());
|
||
}
|
||
if (p_info.has("hint_string")) {
|
||
pinfo.hint_string = p_info["hint_string"];
|
||
}
|
||
|
||
set_custom_property_info(pinfo);
|
||
}
|
||
|
||
void ProjectSettings::set_custom_property_info(const PropertyInfo &p_info) {
|
||
const String &prop_name = p_info.name;
|
||
ERR_FAIL_COND(!props.has(prop_name));
|
||
custom_prop_info[prop_name] = p_info;
|
||
}
|
||
|
||
const HashMap<StringName, PropertyInfo> &ProjectSettings::get_custom_property_info() const {
|
||
return custom_prop_info;
|
||
}
|
||
|
||
bool ProjectSettings::is_using_datapack() const {
|
||
return using_datapack;
|
||
}
|
||
|
||
bool ProjectSettings::is_project_loaded() const {
|
||
return project_loaded;
|
||
}
|
||
|
||
bool ProjectSettings::_property_can_revert(const StringName &p_name) const {
|
||
if (!props.has(p_name)) {
|
||
return false;
|
||
}
|
||
|
||
return props[p_name].initial != props[p_name].variant;
|
||
}
|
||
|
||
bool ProjectSettings::_property_get_revert(const StringName &p_name, Variant &r_property) const {
|
||
if (!props.has(p_name)) {
|
||
return false;
|
||
}
|
||
|
||
// Duplicate so that if value is array or dictionary, changing the setting will not change the stored initial value.
|
||
r_property = props[p_name].initial.duplicate();
|
||
|
||
return true;
|
||
}
|
||
|
||
void ProjectSettings::set_setting(const String &p_setting, const Variant &p_value) {
|
||
set(p_setting, p_value);
|
||
}
|
||
|
||
Variant ProjectSettings::get_setting(const String &p_setting, const Variant &p_default_value) const {
|
||
if (has_setting(p_setting)) {
|
||
return get(p_setting);
|
||
} else {
|
||
return p_default_value;
|
||
}
|
||
}
|
||
|
||
TypedArray<Dictionary> ProjectSettings::get_global_class_list() {
|
||
if (is_global_class_list_loaded) {
|
||
return global_class_list;
|
||
}
|
||
|
||
Ref<ConfigFile> cf;
|
||
cf.instantiate();
|
||
if (cf->load(get_global_class_list_path()) == OK) {
|
||
global_class_list = cf->get_value("", "list", Array());
|
||
} else {
|
||
#ifndef TOOLS_ENABLED
|
||
// Script classes can't be recreated in exported project, so print an error.
|
||
ERR_PRINT("Could not load global script cache.");
|
||
#endif
|
||
}
|
||
|
||
// File read succeeded or failed. If it failed, assume everything is still okay.
|
||
// We will later receive updated class data in store_global_class_list().
|
||
is_global_class_list_loaded = true;
|
||
|
||
return global_class_list;
|
||
}
|
||
|
||
String ProjectSettings::get_global_class_list_path() const {
|
||
return get_project_data_path().path_join("global_script_class_cache.cfg");
|
||
}
|
||
|
||
void ProjectSettings::store_global_class_list(const Array &p_classes) {
|
||
Ref<ConfigFile> cf;
|
||
cf.instantiate();
|
||
cf->set_value("", "list", p_classes);
|
||
cf->save(get_global_class_list_path());
|
||
|
||
global_class_list = p_classes;
|
||
}
|
||
|
||
bool ProjectSettings::has_custom_feature(const String &p_feature) const {
|
||
return custom_features.has(p_feature);
|
||
}
|
||
|
||
const HashMap<StringName, ProjectSettings::AutoloadInfo> &ProjectSettings::get_autoload_list() const {
|
||
return autoloads;
|
||
}
|
||
|
||
void ProjectSettings::add_autoload(const AutoloadInfo &p_autoload) {
|
||
ERR_FAIL_COND_MSG(p_autoload.name == StringName(), "Trying to add autoload with no name.");
|
||
autoloads[p_autoload.name] = p_autoload;
|
||
}
|
||
|
||
void ProjectSettings::remove_autoload(const StringName &p_autoload) {
|
||
ERR_FAIL_COND_MSG(!autoloads.has(p_autoload), "Trying to remove non-existent autoload.");
|
||
autoloads.erase(p_autoload);
|
||
}
|
||
|
||
bool ProjectSettings::has_autoload(const StringName &p_autoload) const {
|
||
return autoloads.has(p_autoload);
|
||
}
|
||
|
||
ProjectSettings::AutoloadInfo ProjectSettings::get_autoload(const StringName &p_name) const {
|
||
ERR_FAIL_COND_V_MSG(!autoloads.has(p_name), AutoloadInfo(), "Trying to get non-existent autoload.");
|
||
return autoloads[p_name];
|
||
}
|
||
|
||
void ProjectSettings::_bind_methods() {
|
||
ClassDB::bind_method(D_METHOD("has_setting", "name"), &ProjectSettings::has_setting);
|
||
ClassDB::bind_method(D_METHOD("set_setting", "name", "value"), &ProjectSettings::set_setting);
|
||
ClassDB::bind_method(D_METHOD("get_setting", "name", "default_value"), &ProjectSettings::get_setting, DEFVAL(Variant()));
|
||
ClassDB::bind_method(D_METHOD("get_setting_with_override", "name"), &ProjectSettings::get_setting_with_override);
|
||
ClassDB::bind_method(D_METHOD("get_global_class_list"), &ProjectSettings::get_global_class_list);
|
||
ClassDB::bind_method(D_METHOD("set_order", "name", "position"), &ProjectSettings::set_order);
|
||
ClassDB::bind_method(D_METHOD("get_order", "name"), &ProjectSettings::get_order);
|
||
ClassDB::bind_method(D_METHOD("set_initial_value", "name", "value"), &ProjectSettings::set_initial_value);
|
||
ClassDB::bind_method(D_METHOD("set_as_basic", "name", "basic"), &ProjectSettings::set_as_basic);
|
||
ClassDB::bind_method(D_METHOD("set_as_internal", "name", "internal"), &ProjectSettings::set_as_internal);
|
||
ClassDB::bind_method(D_METHOD("add_property_info", "hint"), &ProjectSettings::_add_property_info_bind);
|
||
ClassDB::bind_method(D_METHOD("set_restart_if_changed", "name", "restart"), &ProjectSettings::set_restart_if_changed);
|
||
ClassDB::bind_method(D_METHOD("clear", "name"), &ProjectSettings::clear);
|
||
ClassDB::bind_method(D_METHOD("localize_path", "path"), &ProjectSettings::localize_path);
|
||
ClassDB::bind_method(D_METHOD("globalize_path", "path"), &ProjectSettings::globalize_path);
|
||
ClassDB::bind_method(D_METHOD("save"), &ProjectSettings::save);
|
||
ClassDB::bind_method(D_METHOD("load_resource_pack", "pack", "replace_files", "offset"), &ProjectSettings::_load_resource_pack, DEFVAL(true), DEFVAL(0));
|
||
|
||
ClassDB::bind_method(D_METHOD("save_custom", "file"), &ProjectSettings::_save_custom_bnd);
|
||
}
|
||
|
||
void ProjectSettings::_add_builtin_input_map() {
|
||
if (InputMap::get_singleton()) {
|
||
HashMap<String, List<Ref<InputEvent>>> builtins = InputMap::get_singleton()->get_builtins();
|
||
|
||
for (KeyValue<String, List<Ref<InputEvent>>> &E : builtins) {
|
||
Array events;
|
||
|
||
// Convert list of input events into array
|
||
for (List<Ref<InputEvent>>::Element *I = E.value.front(); I; I = I->next()) {
|
||
events.push_back(I->get());
|
||
}
|
||
|
||
Dictionary action;
|
||
action["deadzone"] = Variant(0.5f);
|
||
action["events"] = events;
|
||
|
||
String action_name = "input/" + E.key;
|
||
GLOBAL_DEF(action_name, action);
|
||
input_presets.push_back(action_name);
|
||
}
|
||
}
|
||
}
|
||
|
||
ProjectSettings::ProjectSettings() {
|
||
// Initialization of engine variables should be done in the setup() method,
|
||
// so that the values can be overridden from project.godot or project.binary.
|
||
|
||
CRASH_COND_MSG(singleton != nullptr, "Instantiating a new ProjectSettings singleton is not supported.");
|
||
singleton = this;
|
||
|
||
GLOBAL_DEF_BASIC("application/config/name", "");
|
||
GLOBAL_DEF_BASIC(PropertyInfo(Variant::DICTIONARY, "application/config/name_localized", PROPERTY_HINT_LOCALIZABLE_STRING), Dictionary());
|
||
GLOBAL_DEF_BASIC(PropertyInfo(Variant::STRING, "application/config/description", PROPERTY_HINT_MULTILINE_TEXT), "");
|
||
GLOBAL_DEF_INTERNAL(PropertyInfo(Variant::STRING, "application/config/tags"), PackedStringArray());
|
||
GLOBAL_DEF_BASIC(PropertyInfo(Variant::STRING, "application/run/main_scene", PROPERTY_HINT_FILE, "*.tscn,*.scn,*.res"), "");
|
||
GLOBAL_DEF("application/run/disable_stdout", false);
|
||
GLOBAL_DEF("application/run/disable_stderr", false);
|
||
GLOBAL_DEF_RST("application/config/use_hidden_project_data_directory", true);
|
||
GLOBAL_DEF("application/config/use_custom_user_dir", false);
|
||
GLOBAL_DEF("application/config/custom_user_dir_name", "");
|
||
GLOBAL_DEF("application/config/project_settings_override", "");
|
||
|
||
GLOBAL_DEF("application/run/main_loop_type", "SceneTree");
|
||
GLOBAL_DEF("application/config/auto_accept_quit", true);
|
||
GLOBAL_DEF("application/config/quit_on_go_back", true);
|
||
|
||
// The default window size is tuned to:
|
||
// - Have a 16:9 aspect ratio,
|
||
// - Have both dimensions divisible by 8 to better play along with video recording,
|
||
// - Be displayable correctly in windowed mode on a 1366×768 display (tested on Windows 10 with default settings).
|
||
GLOBAL_DEF_BASIC(PropertyInfo(Variant::INT, "display/window/size/viewport_width", PROPERTY_HINT_RANGE, "0,7680,1,or_greater"), 1152); // 8K resolution
|
||
GLOBAL_DEF_BASIC(PropertyInfo(Variant::INT, "display/window/size/viewport_height", PROPERTY_HINT_RANGE, "0,4320,1,or_greater"), 648); // 8K resolution
|
||
|
||
GLOBAL_DEF_BASIC(PropertyInfo(Variant::INT, "display/window/size/mode", PROPERTY_HINT_ENUM, "Windowed,Minimized,Maximized,Fullscreen,Exclusive Fullscreen"), 0);
|
||
|
||
// Keep the enum values in sync with the `DisplayServer::SCREEN_` enum.
|
||
GLOBAL_DEF_BASIC(PropertyInfo(Variant::INT, "display/window/size/initial_position_type", PROPERTY_HINT_ENUM, "Absolute,Center of Primary Screen,Center of Other Screen,Center of Screen With Mouse Pointer,Center of Screen With Keyboard Focus"), 1);
|
||
GLOBAL_DEF_BASIC(PropertyInfo(Variant::VECTOR2I, "display/window/size/initial_position"), Vector2i());
|
||
GLOBAL_DEF_BASIC(PropertyInfo(Variant::INT, "display/window/size/initial_screen", PROPERTY_HINT_RANGE, "0,64,1,or_greater"), 0);
|
||
|
||
GLOBAL_DEF_BASIC("display/window/size/resizable", true);
|
||
GLOBAL_DEF_BASIC("display/window/size/borderless", false);
|
||
GLOBAL_DEF("display/window/size/always_on_top", false);
|
||
GLOBAL_DEF("display/window/size/transparent", false);
|
||
GLOBAL_DEF("display/window/size/extend_to_title", false);
|
||
GLOBAL_DEF("display/window/size/no_focus", false);
|
||
|
||
GLOBAL_DEF(PropertyInfo(Variant::INT, "display/window/size/window_width_override", PROPERTY_HINT_RANGE, "0,7680,1,or_greater"), 0); // 8K resolution
|
||
GLOBAL_DEF(PropertyInfo(Variant::INT, "display/window/size/window_height_override", PROPERTY_HINT_RANGE, "0,4320,1,or_greater"), 0); // 8K resolution
|
||
|
||
GLOBAL_DEF("display/window/energy_saving/keep_screen_on", true);
|
||
GLOBAL_DEF("display/window/energy_saving/keep_screen_on.editor", false);
|
||
|
||
GLOBAL_DEF_BASIC(PropertyInfo(Variant::STRING, "audio/buses/default_bus_layout", PROPERTY_HINT_FILE, "*.tres"), "res://default_bus_layout.tres");
|
||
GLOBAL_DEF_RST("audio/general/text_to_speech", false);
|
||
GLOBAL_DEF_RST(PropertyInfo(Variant::FLOAT, "audio/general/2d_panning_strength", PROPERTY_HINT_RANGE, "0,2,0.01"), 0.5f);
|
||
GLOBAL_DEF_RST(PropertyInfo(Variant::FLOAT, "audio/general/3d_panning_strength", PROPERTY_HINT_RANGE, "0,2,0.01"), 0.5f);
|
||
|
||
PackedStringArray extensions;
|
||
extensions.push_back("gd");
|
||
if (Engine::get_singleton()->has_singleton("GodotSharp")) {
|
||
extensions.push_back("cs");
|
||
}
|
||
extensions.push_back("gdshader");
|
||
|
||
GLOBAL_DEF(PropertyInfo(Variant::PACKED_STRING_ARRAY, "editor/script/search_in_file_extensions"), extensions);
|
||
|
||
_add_builtin_input_map();
|
||
|
||
// Keep the enum values in sync with the `DisplayServer::ScreenOrientation` enum.
|
||
custom_prop_info["display/window/handheld/orientation"] = PropertyInfo(Variant::INT, "display/window/handheld/orientation", PROPERTY_HINT_ENUM, "Landscape,Portrait,Reverse Landscape,Reverse Portrait,Sensor Landscape,Sensor Portrait,Sensor");
|
||
GLOBAL_DEF("display/window/subwindows/embed_subwindows", true);
|
||
// Keep the enum values in sync with the `DisplayServer::VSyncMode` enum.
|
||
custom_prop_info["display/window/vsync/vsync_mode"] = PropertyInfo(Variant::INT, "display/window/vsync/vsync_mode", PROPERTY_HINT_ENUM, "Disabled,Enabled,Adaptive,Mailbox");
|
||
custom_prop_info["rendering/driver/threads/thread_model"] = PropertyInfo(Variant::INT, "rendering/driver/threads/thread_model", PROPERTY_HINT_ENUM, "Single-Unsafe,Single-Safe,Multi-Threaded");
|
||
GLOBAL_DEF("physics/2d/run_on_separate_thread", false);
|
||
GLOBAL_DEF("physics/3d/run_on_separate_thread", false);
|
||
|
||
GLOBAL_DEF_BASIC(PropertyInfo(Variant::STRING, "display/window/stretch/mode", PROPERTY_HINT_ENUM, "disabled,canvas_items,viewport"), "disabled");
|
||
GLOBAL_DEF_BASIC(PropertyInfo(Variant::STRING, "display/window/stretch/aspect", PROPERTY_HINT_ENUM, "ignore,keep,keep_width,keep_height,expand"), "keep");
|
||
GLOBAL_DEF_BASIC(PropertyInfo(Variant::FLOAT, "display/window/stretch/scale", PROPERTY_HINT_RANGE, "0.5,8.0,0.01"), 1.0);
|
||
|
||
GLOBAL_DEF(PropertyInfo(Variant::INT, "debug/settings/profiler/max_functions", PROPERTY_HINT_RANGE, "128,65535,1"), 16384);
|
||
|
||
GLOBAL_DEF(PropertyInfo(Variant::BOOL, "compression/formats/zstd/long_distance_matching"), Compression::zstd_long_distance_matching);
|
||
GLOBAL_DEF(PropertyInfo(Variant::INT, "compression/formats/zstd/compression_level", PROPERTY_HINT_RANGE, "1,22,1"), Compression::zstd_level);
|
||
GLOBAL_DEF(PropertyInfo(Variant::INT, "compression/formats/zstd/window_log_size", PROPERTY_HINT_RANGE, "10,30,1"), Compression::zstd_window_log_size);
|
||
GLOBAL_DEF(PropertyInfo(Variant::INT, "compression/formats/zlib/compression_level", PROPERTY_HINT_RANGE, "-1,9,1"), Compression::zlib_level);
|
||
GLOBAL_DEF(PropertyInfo(Variant::INT, "compression/formats/gzip/compression_level", PROPERTY_HINT_RANGE, "-1,9,1"), Compression::gzip_level);
|
||
|
||
GLOBAL_DEF("debug/settings/crash_handler/message",
|
||
String("Please include this when reporting the bug to the project developer."));
|
||
GLOBAL_DEF("debug/settings/crash_handler/message.editor",
|
||
String("Please include this when reporting the bug on: https://github.com/godotengine/godot/issues"));
|
||
GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/occlusion_culling/bvh_build_quality", PROPERTY_HINT_ENUM, "Low,Medium,High"), 2);
|
||
GLOBAL_DEF(PropertyInfo(Variant::INT, "memory/limits/multithreaded_server/rid_pool_prealloc", PROPERTY_HINT_RANGE, "0,500,1"), 60); // No negative and limit to 500 due to crashes.
|
||
GLOBAL_DEF_RST("internationalization/rendering/force_right_to_left_layout_direction", false);
|
||
GLOBAL_DEF_BASIC(PropertyInfo(Variant::INT, "internationalization/rendering/root_node_layout_direction", PROPERTY_HINT_ENUM, "Based on Locale,Left-to-Right,Right-to-Left"), 0);
|
||
|
||
GLOBAL_DEF(PropertyInfo(Variant::INT, "gui/timers/incremental_search_max_interval_msec", PROPERTY_HINT_RANGE, "0,10000,1,or_greater"), 2000);
|
||
|
||
GLOBAL_DEF_BASIC("gui/common/snap_controls_to_pixels", true);
|
||
GLOBAL_DEF_BASIC("gui/fonts/dynamic_fonts/use_oversampling", true);
|
||
|
||
GLOBAL_DEF("rendering/rendering_device/staging_buffer/block_size_kb", 256);
|
||
GLOBAL_DEF("rendering/rendering_device/staging_buffer/max_size_mb", 128);
|
||
GLOBAL_DEF("rendering/rendering_device/staging_buffer/texture_upload_region_size_px", 64);
|
||
GLOBAL_DEF("rendering/rendering_device/pipeline_cache/save_chunk_size_mb", 3.0);
|
||
GLOBAL_DEF("rendering/rendering_device/vulkan/max_descriptors_per_pool", 64);
|
||
|
||
GLOBAL_DEF_BASIC(PropertyInfo(Variant::INT, "rendering/textures/canvas_textures/default_texture_filter", PROPERTY_HINT_ENUM, "Nearest,Linear,Linear Mipmap,Nearest Mipmap"), 1);
|
||
GLOBAL_DEF_BASIC(PropertyInfo(Variant::INT, "rendering/textures/canvas_textures/default_texture_repeat", PROPERTY_HINT_ENUM, "Disable,Enable,Mirror"), 0);
|
||
|
||
// These properties will not show up in the dialog nor in the documentation. If you want to exclude whole groups, see _get_property_list() method.
|
||
GLOBAL_DEF_INTERNAL("application/config/features", PackedStringArray());
|
||
GLOBAL_DEF_INTERNAL("internationalization/locale/translation_remaps", PackedStringArray());
|
||
GLOBAL_DEF_INTERNAL("internationalization/locale/translations", PackedStringArray());
|
||
GLOBAL_DEF_INTERNAL("internationalization/locale/translations_pot_files", PackedStringArray());
|
||
}
|
||
|
||
ProjectSettings::~ProjectSettings() {
|
||
singleton = nullptr;
|
||
}
|