Virtualx Game Engine. Forked from Godot 3.6
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Merge pull request #90243 from akien-mga/thorvg-0.12.10
thorvg: Update to 0.12.10
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.github Bump github workflows to SCons 4.7 2024-04-05 17:09:10 -04:00
core Merge pull request #90269 from KoBeWi/sir,_your_file_cannot_be_opened 2024-04-08 11:38:15 +02:00
doc Add further details on properties returning Packed*Array 2024-04-08 11:35:27 +02:00
drivers Fix OpenGL: _shadow_atlas_find_shadow: Condition "!sli" is true. 2024-04-05 09:24:15 +07:00
editor Merge pull request #90317 from ajreckof/Fix-strange-visual-bug-with-camera-and-external-change- 2024-04-08 14:04:45 +02:00
main Remove NavigationServerDummy warnings 2024-04-06 03:07:22 +02:00
misc Merge pull request #88244 from shana/vs-improve-settings 2024-04-08 11:19:58 +02:00
modules Merge pull request #90349 from bruvzg/empty_glyph_test 2024-04-08 11:21:58 +02:00
platform Merge pull request #90379 from bruvzg/ios_static_libs 2024-04-08 14:04:49 +02:00
scene Merge pull request #90340 from KoBeWi/FixJoint2D 2024-04-08 11:21:54 +02:00
servers Fixes RenderingDevice::get_driver_resource will crash or give incorrect result with certain resources 2024-04-08 12:31:22 +08:00
tests Add unit test for Vector2 plane_project 2024-04-05 21:57:01 +03:00
thirdparty Merge pull request #90243 from akien-mga/thorvg-0.12.10 2024-04-08 15:03:16 +02:00
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.gitignore SCons: Fix Ninja compilation with MSVC 2024-04-04 10:16:33 -05:00
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gles3_builders.py [Buildsystem] Fix encoding when reading files 2024-03-24 18:02:56 +01:00
glsl_builders.py [Buildsystem] Fix encoding when reading files 2024-03-24 18:02:56 +01:00
godot.manifest Windows: Implement DisplayServer::dialog_show and DisplayServer::dialog_input_text 2024-03-04 12:53:22 -08:00
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LICENSE.txt
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methods.py Merge pull request #88244 from shana/vs-improve-settings 2024-04-08 11:19:58 +02:00
platform_methods.py SCons: Add an option to enable the experimental ninja build backend 2024-03-15 16:05:25 +01:00
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SConstruct SCons: Fix up build with Python 3.10 2024-04-05 13:14:41 +02:00
scu_builders.py SCons: unify code generations routine and minimize timestamp changes 2024-03-15 15:43:53 +01:00
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Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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