746dddc067
* Map is unnecessary and inefficient in almost every case. * Replaced by the new HashMap. * Renamed Map to RBMap and Set to RBSet for cases that still make sense (order matters) but use is discouraged. There were very few cases where replacing by HashMap was undesired because keeping the key order was intended. I tried to keep those (as RBMap) as much as possible, but might have missed some. Review appreciated!
137 lines
6.2 KiB
C++
137 lines
6.2 KiB
C++
/*************************************************************************/
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/* export_plugin.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef OSX_EXPORT_PLUGIN_H
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#define OSX_EXPORT_PLUGIN_H
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#include "core/config/project_settings.h"
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#include "core/io/dir_access.h"
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#include "core/io/file_access.h"
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#include "core/io/marshalls.h"
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#include "core/io/resource_saver.h"
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#include "core/io/zip_io.h"
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#include "core/os/os.h"
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#include "core/version.h"
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#include "editor/editor_export.h"
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#include "editor/editor_settings.h"
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#include "platform/osx/logo.gen.h"
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#include <sys/stat.h>
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class EditorExportPlatformOSX : public EditorExportPlatform {
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GDCLASS(EditorExportPlatformOSX, EditorExportPlatform);
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int version_code = 0;
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Ref<ImageTexture> logo;
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void _fix_plist(const Ref<EditorExportPreset> &p_preset, Vector<uint8_t> &plist, const String &p_binary);
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void _make_icon(const Ref<Image> &p_icon, Vector<uint8_t> &p_data);
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Error _notarize(const Ref<EditorExportPreset> &p_preset, const String &p_path);
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Error _code_sign(const Ref<EditorExportPreset> &p_preset, const String &p_path, const String &p_ent_path, bool p_warn = true);
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Error _code_sign_directory(const Ref<EditorExportPreset> &p_preset, const String &p_path, const String &p_ent_path, bool p_should_error_on_non_code = true);
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Error _copy_and_sign_files(Ref<DirAccess> &dir_access, const String &p_src_path, const String &p_in_app_path,
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bool p_sign_enabled, const Ref<EditorExportPreset> &p_preset, const String &p_ent_path,
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bool p_should_error_on_non_code_sign);
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Error _export_osx_plugins_for(Ref<EditorExportPlugin> p_editor_export_plugin, const String &p_app_path_name,
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Ref<DirAccess> &dir_access, bool p_sign_enabled, const Ref<EditorExportPreset> &p_preset,
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const String &p_ent_path);
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Error _create_dmg(const String &p_dmg_path, const String &p_pkg_name, const String &p_app_path_name);
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void _zip_folder_recursive(zipFile &p_zip, const String &p_root_path, const String &p_folder, const String &p_pkg_name);
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Error _export_debug_script(const Ref<EditorExportPreset> &p_preset, const String &p_app_name, const String &p_pkg_name, const String &p_path);
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bool use_codesign() const { return true; }
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#ifdef OSX_ENABLED
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bool use_dmg() const { return true; }
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#else
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bool use_dmg() const { return false; }
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#endif
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bool is_package_name_valid(const String &p_package, String *r_error = nullptr) const {
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String pname = p_package;
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if (pname.length() == 0) {
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if (r_error) {
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*r_error = TTR("Identifier is missing.");
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}
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return false;
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}
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for (int i = 0; i < pname.length(); i++) {
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char32_t c = pname[i];
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if (!(is_ascii_alphanumeric_char(c) || c == '-' || c == '.')) {
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if (r_error) {
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*r_error = vformat(TTR("The character '%s' is not allowed in Identifier."), String::chr(c));
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}
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return false;
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}
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}
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return true;
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}
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protected:
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virtual void get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) override;
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virtual void get_export_options(List<ExportOption> *r_options) override;
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virtual bool get_export_option_visibility(const String &p_option, const HashMap<StringName, Variant> &p_options) const override;
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public:
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virtual String get_name() const override { return "macOS"; }
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virtual String get_os_name() const override { return "macOS"; }
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virtual Ref<Texture2D> get_logo() const override { return logo; }
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virtual List<String> get_binary_extensions(const Ref<EditorExportPreset> &p_preset) const override {
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List<String> list;
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if (use_dmg()) {
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list.push_back("dmg");
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}
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list.push_back("zip");
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list.push_back("app");
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return list;
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}
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virtual Error export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0) override;
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virtual bool can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const override;
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virtual void get_platform_features(List<String> *r_features) override {
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r_features->push_back("pc");
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r_features->push_back("s3tc");
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r_features->push_back("macos");
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}
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virtual void resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, RBSet<String> &p_features) override {
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}
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EditorExportPlatformOSX();
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~EditorExportPlatformOSX();
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};
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#endif
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