32625145c8
* GIProbe is now VoxelGI * BakedLightmap is now LightmapGI As godot adds more ways to provide GI (as an example, SDFGI in 4.0), the different techniques (which have different pros/cons) need to be properly named to avoid confusion.
492 lines
20 KiB
C++
492 lines
20 KiB
C++
/*************************************************************************/
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/* node_3d_editor_gizmos.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef SPATIAL_EDITOR_GIZMOS_H
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#define SPATIAL_EDITOR_GIZMOS_H
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#include "editor/plugins/node_3d_editor_plugin.h"
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#include "scene/3d/camera_3d.h"
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class Camera3D;
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class Light3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(Light3DGizmoPlugin, EditorNode3DGizmoPlugin);
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public:
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bool has_gizmo(Node3D *p_spatial) override;
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String get_gizmo_name() const override;
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int get_priority() const override;
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String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const override;
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Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const override;
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void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) override;
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void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false) override;
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void redraw(EditorNode3DGizmo *p_gizmo) override;
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Light3DGizmoPlugin();
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};
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class AudioStreamPlayer3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(AudioStreamPlayer3DGizmoPlugin, EditorNode3DGizmoPlugin);
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public:
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bool has_gizmo(Node3D *p_spatial) override;
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String get_gizmo_name() const override;
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int get_priority() const override;
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String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const override;
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Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const override;
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void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) override;
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void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false) override;
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void redraw(EditorNode3DGizmo *p_gizmo) override;
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AudioStreamPlayer3DGizmoPlugin();
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};
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class Camera3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(Camera3DGizmoPlugin, EditorNode3DGizmoPlugin);
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public:
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bool has_gizmo(Node3D *p_spatial) override;
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String get_gizmo_name() const override;
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int get_priority() const override;
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String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const override;
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Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const override;
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void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) override;
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void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false) override;
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void redraw(EditorNode3DGizmo *p_gizmo) override;
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Camera3DGizmoPlugin();
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};
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class MeshInstance3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(MeshInstance3DGizmoPlugin, EditorNode3DGizmoPlugin);
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public:
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bool has_gizmo(Node3D *p_spatial) override;
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String get_gizmo_name() const override;
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int get_priority() const override;
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bool can_be_hidden() const override;
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void redraw(EditorNode3DGizmo *p_gizmo) override;
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MeshInstance3DGizmoPlugin();
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};
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class OccluderInstance3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(OccluderInstance3DGizmoPlugin, EditorNode3DGizmoPlugin);
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public:
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bool has_gizmo(Node3D *p_spatial) override;
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String get_gizmo_name() const override;
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int get_priority() const override;
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void redraw(EditorNode3DGizmo *p_gizmo) override;
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OccluderInstance3DGizmoPlugin();
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};
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class Sprite3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(Sprite3DGizmoPlugin, EditorNode3DGizmoPlugin);
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public:
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bool has_gizmo(Node3D *p_spatial) override;
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String get_gizmo_name() const override;
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int get_priority() const override;
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bool can_be_hidden() const override;
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void redraw(EditorNode3DGizmo *p_gizmo) override;
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Sprite3DGizmoPlugin();
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};
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class Position3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(Position3DGizmoPlugin, EditorNode3DGizmoPlugin);
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Ref<ArrayMesh> pos3d_mesh;
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Vector<Vector3> cursor_points;
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public:
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bool has_gizmo(Node3D *p_spatial) override;
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String get_gizmo_name() const override;
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int get_priority() const override;
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void redraw(EditorNode3DGizmo *p_gizmo) override;
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Position3DGizmoPlugin();
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};
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class Skeleton3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(Skeleton3DGizmoPlugin, EditorNode3DGizmoPlugin);
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public:
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bool has_gizmo(Node3D *p_spatial) override;
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String get_gizmo_name() const override;
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int get_priority() const override;
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void redraw(EditorNode3DGizmo *p_gizmo) override;
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Skeleton3DGizmoPlugin();
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};
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class PhysicalBone3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(PhysicalBone3DGizmoPlugin, EditorNode3DGizmoPlugin);
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public:
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bool has_gizmo(Node3D *p_spatial) override;
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String get_gizmo_name() const override;
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int get_priority() const override;
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void redraw(EditorNode3DGizmo *p_gizmo) override;
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PhysicalBone3DGizmoPlugin();
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};
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class RayCast3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(RayCast3DGizmoPlugin, EditorNode3DGizmoPlugin);
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public:
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bool has_gizmo(Node3D *p_spatial) override;
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String get_gizmo_name() const override;
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int get_priority() const override;
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void redraw(EditorNode3DGizmo *p_gizmo) override;
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RayCast3DGizmoPlugin();
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};
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class SpringArm3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(SpringArm3DGizmoPlugin, EditorNode3DGizmoPlugin);
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public:
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bool has_gizmo(Node3D *p_spatial) override;
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String get_gizmo_name() const override;
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int get_priority() const override;
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void redraw(EditorNode3DGizmo *p_gizmo) override;
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SpringArm3DGizmoPlugin();
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};
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class VehicleWheel3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(VehicleWheel3DGizmoPlugin, EditorNode3DGizmoPlugin);
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public:
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bool has_gizmo(Node3D *p_spatial) override;
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String get_gizmo_name() const override;
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int get_priority() const override;
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void redraw(EditorNode3DGizmo *p_gizmo) override;
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VehicleWheel3DGizmoPlugin();
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};
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class SoftBody3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(SoftBody3DGizmoPlugin, EditorNode3DGizmoPlugin);
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public:
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bool has_gizmo(Node3D *p_spatial) override;
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String get_gizmo_name() const override;
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int get_priority() const override;
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bool is_selectable_when_hidden() const override;
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void redraw(EditorNode3DGizmo *p_gizmo) override;
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String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const override;
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Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const override;
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void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel) override;
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bool is_handle_highlighted(const EditorNode3DGizmo *p_gizmo, int idx) const override;
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SoftBody3DGizmoPlugin();
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};
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class VisibilityNotifier3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(VisibilityNotifier3DGizmoPlugin, EditorNode3DGizmoPlugin);
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public:
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bool has_gizmo(Node3D *p_spatial) override;
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String get_gizmo_name() const override;
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int get_priority() const override;
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void redraw(EditorNode3DGizmo *p_gizmo) override;
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String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const override;
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Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const override;
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void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) override;
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void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false) override;
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VisibilityNotifier3DGizmoPlugin();
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};
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class CPUParticles3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(CPUParticles3DGizmoPlugin, EditorNode3DGizmoPlugin);
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public:
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bool has_gizmo(Node3D *p_spatial) override;
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String get_gizmo_name() const override;
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int get_priority() const override;
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bool is_selectable_when_hidden() const override;
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void redraw(EditorNode3DGizmo *p_gizmo) override;
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CPUParticles3DGizmoPlugin();
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};
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class GPUParticles3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(GPUParticles3DGizmoPlugin, EditorNode3DGizmoPlugin);
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public:
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bool has_gizmo(Node3D *p_spatial) override;
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String get_gizmo_name() const override;
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int get_priority() const override;
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bool is_selectable_when_hidden() const override;
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void redraw(EditorNode3DGizmo *p_gizmo) override;
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String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const override;
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Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const override;
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void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) override;
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void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false) override;
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GPUParticles3DGizmoPlugin();
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};
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class GPUParticlesCollision3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(GPUParticlesCollision3DGizmoPlugin, EditorNode3DGizmoPlugin);
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public:
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bool has_gizmo(Node3D *p_spatial) override;
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String get_gizmo_name() const override;
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int get_priority() const override;
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void redraw(EditorNode3DGizmo *p_gizmo) override;
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String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const override;
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Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const override;
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void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) override;
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void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false) override;
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GPUParticlesCollision3DGizmoPlugin();
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};
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class ReflectionProbeGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(ReflectionProbeGizmoPlugin, EditorNode3DGizmoPlugin);
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public:
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bool has_gizmo(Node3D *p_spatial) override;
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String get_gizmo_name() const override;
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int get_priority() const override;
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void redraw(EditorNode3DGizmo *p_gizmo) override;
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String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const override;
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Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const override;
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void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) override;
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void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false) override;
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ReflectionProbeGizmoPlugin();
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};
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class DecalGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(DecalGizmoPlugin, EditorNode3DGizmoPlugin);
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public:
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bool has_gizmo(Node3D *p_spatial) override;
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String get_gizmo_name() const override;
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int get_priority() const override;
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void redraw(EditorNode3DGizmo *p_gizmo) override;
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String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const override;
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Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const override;
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void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) override;
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void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false) override;
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DecalGizmoPlugin();
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};
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class VoxelGIGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(VoxelGIGizmoPlugin, EditorNode3DGizmoPlugin);
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public:
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bool has_gizmo(Node3D *p_spatial) override;
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String get_gizmo_name() const override;
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int get_priority() const override;
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void redraw(EditorNode3DGizmo *p_gizmo) override;
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String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const override;
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Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const override;
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void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) override;
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void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false) override;
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VoxelGIGizmoPlugin();
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};
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class LightmapGIGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(LightmapGIGizmoPlugin, EditorNode3DGizmoPlugin);
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public:
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bool has_gizmo(Node3D *p_spatial) override;
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String get_gizmo_name() const override;
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int get_priority() const override;
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void redraw(EditorNode3DGizmo *p_gizmo) override;
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String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const override;
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Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const override;
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void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) override;
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void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false) override;
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LightmapGIGizmoPlugin();
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};
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class LightmapProbeGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(LightmapProbeGizmoPlugin, EditorNode3DGizmoPlugin);
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public:
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bool has_gizmo(Node3D *p_spatial) override;
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String get_gizmo_name() const override;
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int get_priority() const override;
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void redraw(EditorNode3DGizmo *p_gizmo) override;
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String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const override;
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Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const override;
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void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) override;
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void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false) override;
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LightmapProbeGizmoPlugin();
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};
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class CollisionObject3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(CollisionObject3DGizmoPlugin, EditorNode3DGizmoPlugin);
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public:
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bool has_gizmo(Node3D *p_spatial) override;
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String get_gizmo_name() const override;
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int get_priority() const override;
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void redraw(EditorNode3DGizmo *p_gizmo) override;
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CollisionObject3DGizmoPlugin();
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};
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class CollisionShape3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(CollisionShape3DGizmoPlugin, EditorNode3DGizmoPlugin);
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public:
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bool has_gizmo(Node3D *p_spatial) override;
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String get_gizmo_name() const override;
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int get_priority() const override;
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void redraw(EditorNode3DGizmo *p_gizmo) override;
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String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const override;
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Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const override;
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void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) override;
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void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false) override;
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CollisionShape3DGizmoPlugin();
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};
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class CollisionPolygon3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(CollisionPolygon3DGizmoPlugin, EditorNode3DGizmoPlugin);
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public:
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bool has_gizmo(Node3D *p_spatial) override;
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String get_gizmo_name() const override;
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int get_priority() const override;
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void redraw(EditorNode3DGizmo *p_gizmo) override;
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CollisionPolygon3DGizmoPlugin();
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};
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class NavigationRegion3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(NavigationRegion3DGizmoPlugin, EditorNode3DGizmoPlugin);
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struct _EdgeKey {
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Vector3 from;
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Vector3 to;
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bool operator<(const _EdgeKey &p_with) const { return from == p_with.from ? to < p_with.to : from < p_with.from; }
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};
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public:
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bool has_gizmo(Node3D *p_spatial) override;
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String get_gizmo_name() const override;
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int get_priority() const override;
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void redraw(EditorNode3DGizmo *p_gizmo) override;
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NavigationRegion3DGizmoPlugin();
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};
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class JointGizmosDrawer {
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public:
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static Basis look_body(const Transform3D &p_joint_transform, const Transform3D &p_body_transform);
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static Basis look_body_toward(Vector3::Axis p_axis, const Transform3D &joint_transform, const Transform3D &body_transform);
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static Basis look_body_toward_x(const Transform3D &p_joint_transform, const Transform3D &p_body_transform);
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static Basis look_body_toward_y(const Transform3D &p_joint_transform, const Transform3D &p_body_transform);
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/// Special function just used for physics joints, it returns a basis constrained toward Joint Z axis
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/// with axis X and Y that are looking toward the body and oriented toward up
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static Basis look_body_toward_z(const Transform3D &p_joint_transform, const Transform3D &p_body_transform);
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// Draw circle around p_axis
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static void draw_circle(Vector3::Axis p_axis, real_t p_radius, const Transform3D &p_offset, const Basis &p_base, real_t p_limit_lower, real_t p_limit_upper, Vector<Vector3> &r_points, bool p_inverse = false);
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static void draw_cone(const Transform3D &p_offset, const Basis &p_base, real_t p_swing, real_t p_twist, Vector<Vector3> &r_points);
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};
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class Joint3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(Joint3DGizmoPlugin, EditorNode3DGizmoPlugin);
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Timer *update_timer;
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uint64_t update_idx = 0;
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void incremental_update_gizmos();
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public:
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bool has_gizmo(Node3D *p_spatial) override;
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String get_gizmo_name() const override;
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int get_priority() const override;
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void redraw(EditorNode3DGizmo *p_gizmo) override;
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static void CreatePinJointGizmo(const Transform3D &p_offset, Vector<Vector3> &r_cursor_points);
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static void CreateHingeJointGizmo(const Transform3D &p_offset, const Transform3D &p_trs_joint, const Transform3D &p_trs_body_a, const Transform3D &p_trs_body_b, real_t p_limit_lower, real_t p_limit_upper, bool p_use_limit, Vector<Vector3> &r_common_points, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points);
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static void CreateSliderJointGizmo(const Transform3D &p_offset, const Transform3D &p_trs_joint, const Transform3D &p_trs_body_a, const Transform3D &p_trs_body_b, real_t p_angular_limit_lower, real_t p_angular_limit_upper, real_t p_linear_limit_lower, real_t p_linear_limit_upper, Vector<Vector3> &r_points, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points);
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static void CreateConeTwistJointGizmo(const Transform3D &p_offset, const Transform3D &p_trs_joint, const Transform3D &p_trs_body_a, const Transform3D &p_trs_body_b, real_t p_swing, real_t p_twist, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points);
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static void CreateGeneric6DOFJointGizmo(
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const Transform3D &p_offset,
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const Transform3D &p_trs_joint,
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const Transform3D &p_trs_body_a,
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const Transform3D &p_trs_body_b,
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real_t p_angular_limit_lower_x,
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real_t p_angular_limit_upper_x,
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real_t p_linear_limit_lower_x,
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real_t p_linear_limit_upper_x,
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bool p_enable_angular_limit_x,
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bool p_enable_linear_limit_x,
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real_t p_angular_limit_lower_y,
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real_t p_angular_limit_upper_y,
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real_t p_linear_limit_lower_y,
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real_t p_linear_limit_upper_y,
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bool p_enable_angular_limit_y,
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bool p_enable_linear_limit_y,
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real_t p_angular_limit_lower_z,
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real_t p_angular_limit_upper_z,
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real_t p_linear_limit_lower_z,
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real_t p_linear_limit_upper_z,
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bool p_enable_angular_limit_z,
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bool p_enable_linear_limit_z,
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Vector<Vector3> &r_points,
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Vector<Vector3> *r_body_a_points,
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Vector<Vector3> *r_body_b_points);
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Joint3DGizmoPlugin();
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};
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#endif // SPATIAL_EDITOR_GIZMOS_H
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