virtualx-engine/drivers/gles2
lawnjelly 74c460fb67 Reduce glBufferSubData calls in legacy renderer
This is part of effort to make more efficient use of the API for devices with poor drivers. This eliminates multiple calls to glBufferSubData per update.
2020-10-18 11:27:08 +01:00
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shaders Unified GLES2 / GLES3 Batching 2020-10-16 10:34:47 +01:00
rasterizer_canvas_base_gles2.cpp Reduce glBufferSubData calls in legacy renderer 2020-10-18 11:27:08 +01:00
rasterizer_canvas_base_gles2.h Unified GLES2 / GLES3 Batching 2020-10-16 10:34:47 +01:00
rasterizer_canvas_gles2.cpp Unified GLES2 / GLES3 Batching 2020-10-16 10:34:47 +01:00
rasterizer_canvas_gles2.h Unified GLES2 / GLES3 Batching 2020-10-16 10:34:47 +01:00
rasterizer_gles2.cpp Unified GLES2 / GLES3 Batching 2020-10-16 10:34:47 +01:00
rasterizer_gles2.h Unified GLES2 / GLES3 Batching 2020-10-16 10:34:47 +01:00
rasterizer_scene_gles2.cpp Fix glow on devices with only 8 texture slots 2020-09-30 22:28:20 -07:00
rasterizer_scene_gles2.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
rasterizer_storage_gles2.cpp Reduce glBufferSubData calls in legacy renderer 2020-10-18 11:27:08 +01:00
rasterizer_storage_gles2.h Unified GLES2 / GLES3 Batching 2020-10-16 10:34:47 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
shader_compiler_gles2.cpp Fix mod op (%) implementation in GLES2 2020-10-02 11:43:19 +02:00
shader_compiler_gles2.h GLES2 Batching - prevent baking on VERTEX use in a shader 2020-06-19 09:42:04 +01:00
shader_gles2.cpp Added option to enable high precision float in GLES2 2020-07-30 05:40:15 +02:00
shader_gles2.h Fix the update logic for user-added custom defines. 2020-09-06 21:31:09 -07:00