virtualx-engine/main
Andrea Catania 74d10e766e - Added more euler rotation orders support.
- Fixed floating point issue on the old one.
- Fixed the equation on the get_euler_yxz function.
- Added unit tests.

This work has been kindly sponsored by IMVU.

(cherry picked from commit 2331300989)
2020-06-18 11:29:28 +02:00
..
tests - Added more euler rotation orders support. 2020-06-18 11:29:28 +02:00
app_icon.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
default_controller_mappings.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
gamecontrollerdb.txt Sync controller mappings DB with SDL2 community repo 2020-06-05 12:46:28 +02:00
godotcontrollerdb.txt Input: Readd 'Default Android Gamepad' magic binding 2020-05-11 11:22:21 +02:00
input_default.cpp Gamepad: Parse SDL_GAMECONTROLLERCONFIG env after default mappings 2020-01-08 11:43:44 +01:00
input_default.h Input: make VibrationInfo protected to allow implementors to use it 2020-05-01 10:56:58 +02:00
main.cpp Add a suffix to the window title when running from a debug build 2020-06-18 10:46:01 +02:00
main.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
main_builders.py SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
main_timer_sync.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
main_timer_sync.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
performance.cpp Items and draw calls added to IDE Monitor in '2d' section 2020-04-16 11:52:22 +01:00
performance.h Items and draw calls added to IDE Monitor in '2d' section 2020-04-16 11:52:22 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
splash.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2019-10-12 23:23:33 +02:00
splash_editor.png Update AUTHORS and DONORS list 2019-12-13 13:50:33 +01:00