virtualx-engine/doc/classes/VisualShaderNodeCubeMap.xml
Rémi Verschelde 2d20fc39aa doc: Drop unused 'category' property from header
We already removed it from the online docs with #35132.

Currently it can only be "Built-In Types" (Variant types) or "Core"
(everything else), which is of limited use.

We might also want to consider dropping it from `ClassDB` altogether
in Godot 4.0.
2020-01-26 16:02:39 +01:00

31 lines
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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeCubeMap" inherits="VisualShaderNode" version="3.2">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="cube_map" type="CubeMap" setter="set_cube_map" getter="get_cube_map">
</member>
<member name="source" type="int" setter="set_source" getter="get_source" enum="VisualShaderNodeCubeMap.Source" default="0">
</member>
<member name="texture_type" type="int" setter="set_texture_type" getter="get_texture_type" enum="VisualShaderNodeCubeMap.TextureType" default="0">
</member>
</members>
<constants>
<constant name="SOURCE_TEXTURE" value="0" enum="Source">
</constant>
<constant name="SOURCE_PORT" value="1" enum="Source">
</constant>
<constant name="TYPE_DATA" value="0" enum="TextureType">
</constant>
<constant name="TYPE_COLOR" value="1" enum="TextureType">
</constant>
<constant name="TYPE_NORMALMAP" value="2" enum="TextureType">
</constant>
</constants>
</class>