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forward_id_storage.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
forward_id_storage.h
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Ensure that only visible paired lights are used
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2023-10-17 13:02:46 +02:00 |
light_storage.cpp
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Acyclic Command Graph for RenderingDevice.
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2024-01-08 14:54:56 -03:00 |
light_storage.h
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Implement 3D shadows in the GL Compatibility renderer
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2023-09-28 09:39:26 +02:00 |
material_storage.cpp
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Acyclic Command Graph for RenderingDevice.
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2024-01-08 14:54:56 -03:00 |
material_storage.h
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Acyclic Command Graph for RenderingDevice.
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2024-01-08 14:54:56 -03:00 |
mesh_storage.cpp
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Acyclic Command Graph for RenderingDevice.
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2024-01-08 14:54:56 -03:00 |
mesh_storage.h
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Check skeleton RID when using cached AABB
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2023-12-17 11:43:49 -05:00 |
particles_storage.cpp
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Acyclic Command Graph for RenderingDevice.
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2024-01-08 14:54:56 -03:00 |
particles_storage.h
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Acyclic Command Graph for RenderingDevice.
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2024-01-08 14:54:56 -03:00 |
render_buffer_custom_data_rd.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
render_scene_buffers_rd.cpp
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Default to 32-bit depth map on Forward+ renderer and 24-bit only on Mobile renderer
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2024-01-10 12:23:59 -08:00 |
render_scene_buffers_rd.h
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Add const lvalue ref to container parameters
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2024-01-05 14:49:57 -03:00 |
render_scene_data_rd.cpp
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Acyclic Command Graph for RenderingDevice.
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2024-01-08 14:54:56 -03:00 |
render_scene_data_rd.h
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Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
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2023-09-25 10:37:47 -03:00 |
SCsub
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texture_storage.cpp
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Acyclic Command Graph for RenderingDevice.
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2024-01-08 14:54:56 -03:00 |
texture_storage.h
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Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene
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2023-11-16 13:34:34 +11:00 |
utilities.cpp
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Add vararg call() method to C++ Callable
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2023-10-05 11:35:29 +02:00 |
utilities.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |