virtualx-engine/demos/2d/motion/motion.gd
Rémi Verschelde 7589b2bf60 Improve code formatting
The scripts were streamlined using more or less the following conventions:
 - space after a comma in lists of arguments
 - spaces around weak operators (+, -), no spaces around strong operators (*, /)
 - spaces around comparison operators and compound assignment operators
 - space after a comment start (#)
 - removed trailing spaces or tabs, apart from those that delimit the function indentation level (those could be removed too but since they are added automatically by the editor when typing code, keeping them for now)
 - function blocks separate by two newlines
 - comment sentences start with an upper-case letter
2015-12-09 08:39:12 +01:00

34 lines
506 B
GDScript

extends Sprite
# Member variables
const BEGIN = -113
const END = 907
const TIME = 5.0 # Seconds
const SPEED = (END - BEGIN)/TIME
export var use_idle = true
func _process(delta):
var ofs = get_pos()
ofs.x += delta*SPEED
if (ofs.x > END):
ofs.x = BEGIN
set_pos(ofs)
func _fixed_process(delta):
var ofs = get_pos()
ofs.x += delta*SPEED
if (ofs.x > END):
ofs.x = BEGIN
set_pos(ofs)
func _ready():
# Initialization here
if (use_idle):
set_process(true)
else:
set_fixed_process(true)