7589b2bf60
The scripts were streamlined using more or less the following conventions: - space after a comma in lists of arguments - spaces around weak operators (+, -), no spaces around strong operators (*, /) - spaces around comparison operators and compound assignment operators - space after a comment start (#) - removed trailing spaces or tabs, apart from those that delimit the function indentation level (those could be removed too but since they are added automatically by the editor when typing code, keeping them for now) - function blocks separate by two newlines - comment sentences start with an upper-case letter
41 lines
583 B
GDScript
41 lines
583 B
GDScript
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extends Area2D
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# Member variables
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const SPEED = 800
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var hit = false
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func _process(delta):
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translate(Vector2(delta*SPEED, 0))
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func _ready():
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# Initialization here
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set_process(true)
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func _hit_something():
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if (hit):
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return
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hit = true
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set_process(false)
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get_node("anim").play("splash")
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func _on_visibility_exit_screen():
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queue_free()
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func _on_shot_area_enter(area):
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# Hit an enemy or asteroid
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if (area.has_method("destroy")):
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# Duck typing at it's best
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area.destroy()
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_hit_something()
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func _on_shot_body_enter(body):
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# Hit the tilemap
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_hit_something()
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