Virtualx Game Engine. Forked from Godot 3.6
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Riteo 759a32eb0c Handle warped mouse motion as floating point
Fixes certain issues where sub-pixel motions would get discarded while
the mouse is captured, such as when free look is enabled in the editor
(at least when turned on while holding right click).

Very slightly compat breaking, as actual public APIs are changed,
although with "compatible" types (Point2i->Point2).
2024-02-14 22:37:51 +01:00
.github Remove 3.x references in the pull request template 2024-02-09 15:40:20 -05:00
core Handle warped mouse motion as floating point 2024-02-14 22:37:51 +01:00
doc Merge pull request #85100 from ztc0611/fix-ios-focus-mainloop-notifs 2024-02-14 14:07:54 +01:00
drivers Merge pull request #88205 from 0x0ACB/thread_safe_texture_rid 2024-02-13 23:43:40 +01:00
editor Handle warped mouse motion as floating point 2024-02-14 22:37:51 +01:00
main Disable ReShade in the editor and project manager (if run via Vulkan) 2024-02-14 06:30:20 +01:00
misc [iOS/macOS] Add option to automatically build (and sign / archive) bundles. 2024-02-13 16:36:41 +02:00
modules Merge pull request #87246 from bs-mwoerner/ogg_crash 2024-02-14 14:08:03 +01:00
platform Merge pull request #85100 from ztc0611/fix-ios-focus-mainloop-notifs 2024-02-14 14:07:54 +01:00
scene Merge pull request #88019 from mihe/wrong-contact-count 2024-02-14 10:59:45 +01:00
servers Merge pull request #88205 from 0x0ACB/thread_safe_texture_rid 2024-02-13 23:43:40 +01:00
tests Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport 2024-02-13 18:53:21 +09:00
thirdparty miniupnpc: Update to version 2.2.6 2024-02-13 16:06:52 +01:00
.clang-format
.clang-tidy
.editorconfig GDScript: Fix some lambda bugs 2023-09-14 14:22:23 +03:00
.git-blame-ignore-revs Header format commits to .git-blame-ignore-revs 2023-07-18 09:28:56 -05:00
.gitattributes
.gitignore Merge pull request #87878 from adamscott/emacs-gitignore 2024-02-03 23:21:01 +01:00
.mailmap Update AUTHORS and DONORS list 2024-02-13 10:00:17 +01:00
AUTHORS.md Update AUTHORS and DONORS list 2024-02-13 10:00:17 +01:00
CHANGELOG.md Add changelog for Godot 4.2 2023-11-29 18:08:07 +01:00
CONTRIBUTING.md Cleanup various repository documentation files 2023-10-10 13:58:13 +02:00
COPYRIGHT.txt miniupnpc: Update to version 2.2.6 2024-02-13 16:06:52 +01:00
DONORS.md Update AUTHORS and DONORS list 2024-02-13 10:00:17 +01:00
gles3_builders.py SCons: Update mypy 2023-12-11 15:59:06 -06:00
glsl_builders.py SCons: Update mypy 2023-12-11 15:59:06 -06:00
icon.png
icon.svg
icon_outlined.png
icon_outlined.svg
LICENSE.txt
logo.png
logo.svg
LOGO_LICENSE.txt Cleanup various repository documentation files 2023-10-10 13:58:13 +02:00
logo_outlined.png
logo_outlined.svg
methods.py VS: Fix user workflows with custom user VS configurations 2024-02-12 17:09:52 +01:00
platform_methods.py [iOS/macOS] Add option to automatically build (and sign / archive) bundles. 2024-02-13 16:36:41 +02:00
README.md Cleanup various repository documentation files 2023-10-10 13:58:13 +02:00
SConstruct [iOS/macOS] Add option to automatically build (and sign / archive) bundles. 2024-02-13 16:36:41 +02:00
scu_builders.py Move 3D scene import classes to their own folder 2024-01-04 11:02:49 -06:00
version.py Remove now unused year member from version.py 2024-01-25 15:08:34 +01:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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