virtualx-engine/modules/gltf
2022-12-11 14:05:08 -06:00
..
doc_classes [3.x] Backport moving camera and light logic to GLTF subclasses 2022-12-11 14:05:08 -06:00
extensions [3.x] Backport moving camera and light logic to GLTF subclasses 2022-12-11 14:05:08 -06:00
structures [3.x] Backport moving camera and light logic to GLTF subclasses 2022-12-11 14:05:08 -06:00
config.py GLTF imports & exports material texture filters 2022-10-03 21:19:48 -04:00
editor_scene_exporter_gltf_plugin.cpp
editor_scene_exporter_gltf_plugin.h
editor_scene_importer_gltf.cpp
editor_scene_importer_gltf.h
gltf_defines.h [3.x] GLTF: Move shared defines into a separate gltf_defines.h file 2022-11-29 00:04:57 -06:00
gltf_document.cpp [3.x] Backport moving camera and light logic to GLTF subclasses 2022-12-11 14:05:08 -06:00
gltf_document.h [3.x] Consistently use p_ for parameters in GLTFDocument 2022-12-10 17:02:13 -06:00
gltf_state.cpp Prevent AnimationPlayer from being added on GLTF import if the option is unchecked. Fixes #63954 2022-12-04 19:47:36 +08:00
gltf_state.h Prevent AnimationPlayer from being added on GLTF import if the option is unchecked. Fixes #63954 2022-12-04 19:47:36 +08:00
gltf_template_convert.h [3.x] GLTF: Move shared defines into a separate gltf_defines.h file 2022-11-29 00:04:57 -06:00
packed_scene_gltf.cpp Prevent AnimationPlayer from being added on GLTF import if the option is unchecked. Fixes #63954 2022-12-04 19:47:36 +08:00
packed_scene_gltf.h
README.md [3.x] GLTF: Organize structures and extensions into subfolders 2022-12-01 08:25:21 -06:00
register_types.cpp [3.x] GLTF: Organize structures and extensions into subfolders 2022-12-01 08:25:21 -06:00
register_types.h
SCsub [3.x] GLTF: Organize structures and extensions into subfolders 2022-12-01 08:25:21 -06:00

Godot GLTF import and export module

In a nutshell, the GLTF module works like this:

  • The structures/ folder contains GLTF structures, the small pieces that make up a GLTF file, represented as C++ classes.
  • The extensions/ folder contains GLTF extensions, which are optional features that build on top of the base GLTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.