944 lines
28 KiB
C++
944 lines
28 KiB
C++
/*************************************************************************/
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/* editor_preview_plugins.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "editor_preview_plugins.h"
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#include "editor/editor_node.h"
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#include "editor/editor_scale.h"
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#include "editor/editor_settings.h"
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#include "io/file_access_memory.h"
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#include "io/resource_loader.h"
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#include "os/os.h"
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#include "scene/resources/bit_mask.h"
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#include "scene/resources/material.h"
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#include "scene/resources/mesh.h"
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static void post_process_preview(Ref<Image> p_image) {
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if (p_image->get_format() != Image::FORMAT_RGBA8)
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p_image->convert(Image::FORMAT_RGBA8);
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p_image->lock();
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const int w = p_image->get_width();
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const int h = p_image->get_height();
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const int r = MIN(w, h) / 32;
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const int r2 = r * r;
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Color transparent = Color(0, 0, 0, 0);
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for (int i = 0; i < r; i++) {
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for (int j = 0; j < r; j++) {
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int dx = i - r;
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int dy = j - r;
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if (dx * dx + dy * dy > r2) {
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p_image->set_pixel(i, j, transparent);
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p_image->set_pixel(w - 1 - i, j, transparent);
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p_image->set_pixel(w - 1 - i, h - 1 - j, transparent);
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p_image->set_pixel(i, h - 1 - j, transparent);
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} else {
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break;
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}
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}
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}
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p_image->unlock();
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}
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bool EditorTexturePreviewPlugin::handles(const String &p_type) const {
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return ClassDB::is_parent_class(p_type, "Texture");
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}
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Ref<Texture> EditorTexturePreviewPlugin::generate(const RES &p_from) {
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Ref<Image> img;
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Ref<AtlasTexture> atex = p_from;
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if (atex.is_valid()) {
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Ref<Texture> tex = atex->get_atlas();
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if (!tex.is_valid()) {
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return Ref<Texture>();
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}
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Ref<Image> atlas = tex->get_data();
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img = atlas->get_rect(atex->get_region());
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} else {
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Ref<Texture> tex = p_from;
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img = tex->get_data();
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}
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if (img.is_null() || img->empty())
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return Ref<Texture>();
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img->clear_mipmaps();
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int thumbnail_size = EditorSettings::get_singleton()->get("filesystem/file_dialog/thumbnail_size");
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thumbnail_size *= EDSCALE;
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if (img->is_compressed()) {
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if (img->decompress() != OK)
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return Ref<Texture>();
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} else if (img->get_format() != Image::FORMAT_RGB8 && img->get_format() != Image::FORMAT_RGBA8) {
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img->convert(Image::FORMAT_RGBA8);
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}
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int width, height;
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if (img->get_width() > thumbnail_size && img->get_width() >= img->get_height()) {
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width = thumbnail_size;
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height = img->get_height() * thumbnail_size / img->get_width();
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} else if (img->get_height() > thumbnail_size && img->get_height() >= img->get_width()) {
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height = thumbnail_size;
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width = img->get_width() * thumbnail_size / img->get_height();
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} else {
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width = img->get_width();
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height = img->get_height();
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}
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img->resize(width, height);
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post_process_preview(img);
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Ref<ImageTexture> ptex = Ref<ImageTexture>(memnew(ImageTexture));
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ptex->create_from_image(img, 0);
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return ptex;
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}
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EditorTexturePreviewPlugin::EditorTexturePreviewPlugin() {
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}
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////////////////////////////////////////////////////////////////////////////
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bool EditorBitmapPreviewPlugin::handles(const String &p_type) const {
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return ClassDB::is_parent_class(p_type, "BitMap");
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}
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Ref<Texture> EditorBitmapPreviewPlugin::generate(const RES &p_from) {
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Ref<BitMap> bm = p_from;
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if (bm->get_size() == Size2()) {
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return Ref<Texture>();
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}
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PoolVector<uint8_t> data;
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data.resize(bm->get_size().width * bm->get_size().height);
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{
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PoolVector<uint8_t>::Write w = data.write();
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for (int i = 0; i < bm->get_size().width; i++) {
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for (int j = 0; j < bm->get_size().height; j++) {
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if (bm->get_bit(Point2i(i, j))) {
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w[j * bm->get_size().width + i] = 255;
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} else {
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w[j * bm->get_size().width + i] = 0;
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}
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}
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}
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}
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Ref<Image> img;
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img.instance();
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img->create(bm->get_size().width, bm->get_size().height, 0, Image::FORMAT_L8, data);
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int thumbnail_size = EditorSettings::get_singleton()->get("filesystem/file_dialog/thumbnail_size");
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thumbnail_size *= EDSCALE;
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if (img->is_compressed()) {
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if (img->decompress() != OK)
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return Ref<Texture>();
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} else if (img->get_format() != Image::FORMAT_RGB8 && img->get_format() != Image::FORMAT_RGBA8) {
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img->convert(Image::FORMAT_RGBA8);
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}
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int width, height;
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if (img->get_width() > thumbnail_size && img->get_width() >= img->get_height()) {
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width = thumbnail_size;
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height = img->get_height() * thumbnail_size / img->get_width();
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} else if (img->get_height() > thumbnail_size && img->get_height() >= img->get_width()) {
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height = thumbnail_size;
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width = img->get_width() * thumbnail_size / img->get_height();
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} else {
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width = img->get_width();
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height = img->get_height();
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}
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img->resize(width, height);
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post_process_preview(img);
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Ref<ImageTexture> ptex = Ref<ImageTexture>(memnew(ImageTexture));
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ptex->create_from_image(img, 0);
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return ptex;
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}
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EditorBitmapPreviewPlugin::EditorBitmapPreviewPlugin() {
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}
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///////////////////////////////////////////////////////////////////////////
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bool EditorPackedScenePreviewPlugin::handles(const String &p_type) const {
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return ClassDB::is_parent_class(p_type, "PackedScene");
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}
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Ref<Texture> EditorPackedScenePreviewPlugin::generate(const RES &p_from) {
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return generate_from_path(p_from->get_path());
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}
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Ref<Texture> EditorPackedScenePreviewPlugin::generate_from_path(const String &p_path) {
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String temp_path = EditorSettings::get_singleton()->get_cache_dir();
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String cache_base = ProjectSettings::get_singleton()->globalize_path(p_path).md5_text();
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cache_base = temp_path.plus_file("resthumb-" + cache_base);
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//does not have it, try to load a cached thumbnail
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String path = cache_base + ".png";
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if (!FileAccess::exists(path))
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return Ref<Texture>();
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Ref<Image> img;
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img.instance();
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Error err = img->load(path);
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if (err == OK) {
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Ref<ImageTexture> ptex = Ref<ImageTexture>(memnew(ImageTexture));
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post_process_preview(img);
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ptex->create_from_image(img, 0);
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return ptex;
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} else {
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return Ref<Texture>();
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}
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}
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EditorPackedScenePreviewPlugin::EditorPackedScenePreviewPlugin() {
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}
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//////////////////////////////////////////////////////////////////
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void EditorMaterialPreviewPlugin::_preview_done(const Variant &p_udata) {
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preview_done = true;
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}
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void EditorMaterialPreviewPlugin::_bind_methods() {
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ClassDB::bind_method("_preview_done", &EditorMaterialPreviewPlugin::_preview_done);
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}
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bool EditorMaterialPreviewPlugin::handles(const String &p_type) const {
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return ClassDB::is_parent_class(p_type, "Material"); //any material
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}
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Ref<Texture> EditorMaterialPreviewPlugin::generate(const RES &p_from) {
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Ref<Material> material = p_from;
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ERR_FAIL_COND_V(material.is_null(), Ref<Texture>());
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if (material->get_shader_mode() == Shader::MODE_SPATIAL) {
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VS::get_singleton()->mesh_surface_set_material(sphere, 0, material->get_rid());
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VS::get_singleton()->viewport_set_update_mode(viewport, VS::VIEWPORT_UPDATE_ONCE); //once used for capture
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preview_done = false;
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VS::get_singleton()->request_frame_drawn_callback(this, "_preview_done", Variant());
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while (!preview_done) {
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OS::get_singleton()->delay_usec(10);
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}
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Ref<Image> img = VS::get_singleton()->VS::get_singleton()->texture_get_data(viewport_texture);
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VS::get_singleton()->mesh_surface_set_material(sphere, 0, RID());
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ERR_FAIL_COND_V(!img.is_valid(), Ref<ImageTexture>());
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int thumbnail_size = EditorSettings::get_singleton()->get("filesystem/file_dialog/thumbnail_size");
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thumbnail_size *= EDSCALE;
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img->convert(Image::FORMAT_RGBA8);
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img->resize(thumbnail_size, thumbnail_size);
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post_process_preview(img);
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Ref<ImageTexture> ptex = Ref<ImageTexture>(memnew(ImageTexture));
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ptex->create_from_image(img, 0);
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return ptex;
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}
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return Ref<Texture>();
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}
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EditorMaterialPreviewPlugin::EditorMaterialPreviewPlugin() {
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scenario = VS::get_singleton()->scenario_create();
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viewport = VS::get_singleton()->viewport_create();
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VS::get_singleton()->viewport_set_update_mode(viewport, VS::VIEWPORT_UPDATE_DISABLED);
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VS::get_singleton()->viewport_set_scenario(viewport, scenario);
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VS::get_singleton()->viewport_set_size(viewport, 128, 128);
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VS::get_singleton()->viewport_set_transparent_background(viewport, true);
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VS::get_singleton()->viewport_set_active(viewport, true);
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VS::get_singleton()->viewport_set_vflip(viewport, true);
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viewport_texture = VS::get_singleton()->viewport_get_texture(viewport);
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camera = VS::get_singleton()->camera_create();
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VS::get_singleton()->viewport_attach_camera(viewport, camera);
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VS::get_singleton()->camera_set_transform(camera, Transform(Basis(), Vector3(0, 0, 3)));
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VS::get_singleton()->camera_set_perspective(camera, 45, 0.1, 10);
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light = VS::get_singleton()->directional_light_create();
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light_instance = VS::get_singleton()->instance_create2(light, scenario);
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VS::get_singleton()->instance_set_transform(light_instance, Transform().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0)));
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light2 = VS::get_singleton()->directional_light_create();
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VS::get_singleton()->light_set_color(light2, Color(0.7, 0.7, 0.7));
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//VS::get_singleton()->light_set_color(light2, Color(0.7, 0.7, 0.7));
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light_instance2 = VS::get_singleton()->instance_create2(light2, scenario);
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VS::get_singleton()->instance_set_transform(light_instance2, Transform().looking_at(Vector3(0, 1, 0), Vector3(0, 0, 1)));
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sphere = VS::get_singleton()->mesh_create();
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sphere_instance = VS::get_singleton()->instance_create2(sphere, scenario);
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int lats = 32;
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int lons = 32;
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float radius = 1.0;
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PoolVector<Vector3> vertices;
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PoolVector<Vector3> normals;
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PoolVector<Vector2> uvs;
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PoolVector<float> tangents;
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Basis tt = Basis(Vector3(0, 1, 0), Math_PI * 0.5);
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for (int i = 1; i <= lats; i++) {
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double lat0 = Math_PI * (-0.5 + (double)(i - 1) / lats);
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double z0 = Math::sin(lat0);
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double zr0 = Math::cos(lat0);
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double lat1 = Math_PI * (-0.5 + (double)i / lats);
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double z1 = Math::sin(lat1);
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double zr1 = Math::cos(lat1);
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for (int j = lons; j >= 1; j--) {
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double lng0 = 2 * Math_PI * (double)(j - 1) / lons;
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double x0 = Math::cos(lng0);
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double y0 = Math::sin(lng0);
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double lng1 = 2 * Math_PI * (double)(j) / lons;
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double x1 = Math::cos(lng1);
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double y1 = Math::sin(lng1);
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Vector3 v[4] = {
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Vector3(x1 * zr0, z0, y1 * zr0),
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Vector3(x1 * zr1, z1, y1 * zr1),
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Vector3(x0 * zr1, z1, y0 * zr1),
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Vector3(x0 * zr0, z0, y0 * zr0)
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};
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#define ADD_POINT(m_idx) \
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normals.push_back(v[m_idx]); \
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vertices.push_back(v[m_idx] * radius); \
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{ \
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Vector2 uv(Math::atan2(v[m_idx].x, v[m_idx].z), Math::atan2(-v[m_idx].y, v[m_idx].z)); \
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uv /= Math_PI; \
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uv *= 4.0; \
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uv = uv * 0.5 + Vector2(0.5, 0.5); \
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uvs.push_back(uv); \
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} \
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{ \
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Vector3 t = tt.xform(v[m_idx]); \
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tangents.push_back(t.x); \
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tangents.push_back(t.y); \
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tangents.push_back(t.z); \
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tangents.push_back(1.0); \
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}
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ADD_POINT(0);
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ADD_POINT(1);
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ADD_POINT(2);
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ADD_POINT(2);
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ADD_POINT(3);
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ADD_POINT(0);
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}
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}
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Array arr;
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arr.resize(VS::ARRAY_MAX);
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arr[VS::ARRAY_VERTEX] = vertices;
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arr[VS::ARRAY_NORMAL] = normals;
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arr[VS::ARRAY_TANGENT] = tangents;
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arr[VS::ARRAY_TEX_UV] = uvs;
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VS::get_singleton()->mesh_add_surface_from_arrays(sphere, VS::PRIMITIVE_TRIANGLES, arr);
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}
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EditorMaterialPreviewPlugin::~EditorMaterialPreviewPlugin() {
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VS::get_singleton()->free(sphere);
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VS::get_singleton()->free(sphere_instance);
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VS::get_singleton()->free(viewport);
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VS::get_singleton()->free(light);
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VS::get_singleton()->free(light_instance);
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VS::get_singleton()->free(light2);
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VS::get_singleton()->free(light_instance2);
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VS::get_singleton()->free(camera);
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VS::get_singleton()->free(scenario);
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}
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///////////////////////////////////////////////////////////////////////////
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static bool _is_text_char(CharType c) {
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return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9') || c == '_';
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}
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bool EditorScriptPreviewPlugin::handles(const String &p_type) const {
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return ClassDB::is_parent_class(p_type, "Script");
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}
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Ref<Texture> EditorScriptPreviewPlugin::generate(const RES &p_from) {
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Ref<Script> scr = p_from;
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if (scr.is_null())
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return Ref<Texture>();
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String code = scr->get_source_code().strip_edges();
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if (code == "")
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return Ref<Texture>();
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List<String> kwors;
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scr->get_language()->get_reserved_words(&kwors);
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Set<String> keywords;
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for (List<String>::Element *E = kwors.front(); E; E = E->next()) {
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keywords.insert(E->get());
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}
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int line = 0;
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int col = 0;
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int thumbnail_size = EditorSettings::get_singleton()->get("filesystem/file_dialog/thumbnail_size");
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thumbnail_size *= EDSCALE;
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Ref<Image> img;
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img.instance();
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img->create(thumbnail_size, thumbnail_size, 0, Image::FORMAT_RGBA8);
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Color bg_color = EditorSettings::get_singleton()->get("text_editor/highlighting/background_color");
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Color keyword_color = EditorSettings::get_singleton()->get("text_editor/highlighting/keyword_color");
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Color text_color = EditorSettings::get_singleton()->get("text_editor/highlighting/text_color");
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Color symbol_color = EditorSettings::get_singleton()->get("text_editor/highlighting/symbol_color");
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if (EditorSettings::get_singleton()->get("text_editor/theme/color_theme") == "Adaptive") {
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Ref<Theme> tm = EditorNode::get_singleton()->get_theme_base()->get_theme();
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bg_color = tm->get_color("text_editor/highlighting/background_color", "Editor");
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keyword_color = tm->get_color("text_editor/highlighting/keyword_color", "Editor");
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text_color = tm->get_color("text_editor/highlighting/text_color", "Editor");
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symbol_color = tm->get_color("text_editor/highlighting/symbol_color", "Editor");
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}
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img->lock();
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if (bg_color.a == 0)
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|
bg_color = Color(0, 0, 0, 0);
|
|
bg_color.a = MAX(bg_color.a, 0.2); // some background
|
|
|
|
for (int i = 0; i < thumbnail_size; i++) {
|
|
for (int j = 0; j < thumbnail_size; j++) {
|
|
img->set_pixel(i, j, bg_color);
|
|
}
|
|
}
|
|
|
|
const int x0 = thumbnail_size / 8;
|
|
const int y0 = thumbnail_size / 8;
|
|
const int available_height = thumbnail_size - 2 * y0;
|
|
col = x0;
|
|
|
|
bool prev_is_text = false;
|
|
bool in_keyword = false;
|
|
for (int i = 0; i < code.length(); i++) {
|
|
|
|
CharType c = code[i];
|
|
if (c > 32) {
|
|
if (col < thumbnail_size) {
|
|
Color color = text_color;
|
|
|
|
if (c != '_' && ((c >= '!' && c <= '/') || (c >= ':' && c <= '@') || (c >= '[' && c <= '`') || (c >= '{' && c <= '~') || c == '\t')) {
|
|
//make symbol a little visible
|
|
color = symbol_color;
|
|
in_keyword = false;
|
|
} else if (!prev_is_text && _is_text_char(c)) {
|
|
int pos = i;
|
|
|
|
while (_is_text_char(code[pos])) {
|
|
pos++;
|
|
}
|
|
String word = code.substr(i, pos - i);
|
|
if (keywords.has(word))
|
|
in_keyword = true;
|
|
|
|
} else if (!_is_text_char(c)) {
|
|
in_keyword = false;
|
|
}
|
|
|
|
if (in_keyword)
|
|
color = keyword_color;
|
|
|
|
Color ul = color;
|
|
ul.a *= 0.5;
|
|
img->set_pixel(col, y0 + line * 2, bg_color.blend(ul));
|
|
img->set_pixel(col, y0 + line * 2 + 1, color);
|
|
|
|
prev_is_text = _is_text_char(c);
|
|
}
|
|
} else {
|
|
|
|
prev_is_text = false;
|
|
in_keyword = false;
|
|
|
|
if (c == '\n') {
|
|
col = x0;
|
|
line++;
|
|
if (line >= available_height / 2)
|
|
break;
|
|
} else if (c == '\t') {
|
|
col += 3;
|
|
}
|
|
}
|
|
col++;
|
|
}
|
|
|
|
img->unlock();
|
|
|
|
post_process_preview(img);
|
|
|
|
Ref<ImageTexture> ptex = Ref<ImageTexture>(memnew(ImageTexture));
|
|
|
|
ptex->create_from_image(img, 0);
|
|
return ptex;
|
|
}
|
|
|
|
EditorScriptPreviewPlugin::EditorScriptPreviewPlugin() {
|
|
}
|
|
///////////////////////////////////////////////////////////////////
|
|
|
|
// FIXME: Needs to be rewritten for AudioStream in Godot 3.0+
|
|
#if 0
|
|
bool EditorSamplePreviewPlugin::handles(const String& p_type) const {
|
|
|
|
return ClassDB::is_parent_class(p_type,"Sample");
|
|
}
|
|
|
|
Ref<Texture> EditorSamplePreviewPlugin::generate(const RES& p_from) {
|
|
|
|
Ref<Sample> smp =p_from;
|
|
ERR_FAIL_COND_V(smp.is_null(),Ref<Texture>());
|
|
|
|
|
|
int thumbnail_size = EditorSettings::get_singleton()->get("filesystem/file_dialog/thumbnail_size");
|
|
thumbnail_size*=EDSCALE;
|
|
PoolVector<uint8_t> img;
|
|
int w = thumbnail_size;
|
|
int h = thumbnail_size;
|
|
img.resize(w*h*3);
|
|
|
|
PoolVector<uint8_t>::Write imgdata = img.write();
|
|
uint8_t * imgw = imgdata.ptr();
|
|
PoolVector<uint8_t> data = smp->get_data();
|
|
PoolVector<uint8_t>::Read sampledata = data.read();
|
|
const uint8_t *sdata=sampledata.ptr();
|
|
|
|
bool stereo = smp->is_stereo();
|
|
bool _16=smp->get_format()==Sample::FORMAT_PCM16;
|
|
int len = smp->get_length();
|
|
|
|
if (len<1)
|
|
return Ref<Texture>();
|
|
|
|
if (smp->get_format()==Sample::FORMAT_IMA_ADPCM) {
|
|
|
|
struct IMA_ADPCM_State {
|
|
|
|
int16_t step_index;
|
|
int32_t predictor;
|
|
/* values at loop point */
|
|
int16_t loop_step_index;
|
|
int32_t loop_predictor;
|
|
int32_t last_nibble;
|
|
int32_t loop_pos;
|
|
int32_t window_ofs;
|
|
const uint8_t *ptr;
|
|
} ima_adpcm;
|
|
|
|
ima_adpcm.step_index=0;
|
|
ima_adpcm.predictor=0;
|
|
ima_adpcm.loop_step_index=0;
|
|
ima_adpcm.loop_predictor=0;
|
|
ima_adpcm.last_nibble=-1;
|
|
ima_adpcm.loop_pos=0x7FFFFFFF;
|
|
ima_adpcm.window_ofs=0;
|
|
ima_adpcm.ptr=NULL;
|
|
|
|
|
|
for(int i=0;i<w;i++) {
|
|
|
|
float max[2]={-1e10,-1e10};
|
|
float min[2]={1e10,1e10};
|
|
int from = i*len/w;
|
|
int to = (i+1)*len/w;
|
|
if (to>=len)
|
|
to=len-1;
|
|
|
|
for(int j=from;j<to;j++) {
|
|
|
|
while(j>ima_adpcm.last_nibble) {
|
|
|
|
static const int16_t _ima_adpcm_step_table[89] = {
|
|
7, 8, 9, 10, 11, 12, 13, 14, 16, 17,
|
|
19, 21, 23, 25, 28, 31, 34, 37, 41, 45,
|
|
50, 55, 60, 66, 73, 80, 88, 97, 107, 118,
|
|
130, 143, 157, 173, 190, 209, 230, 253, 279, 307,
|
|
337, 371, 408, 449, 494, 544, 598, 658, 724, 796,
|
|
876, 963, 1060, 1166, 1282, 1411, 1552, 1707, 1878, 2066,
|
|
2272, 2499, 2749, 3024, 3327, 3660, 4026, 4428, 4871, 5358,
|
|
5894, 6484, 7132, 7845, 8630, 9493, 10442, 11487, 12635, 13899,
|
|
15289, 16818, 18500, 20350, 22385, 24623, 27086, 29794, 32767
|
|
};
|
|
|
|
static const int8_t _ima_adpcm_index_table[16] = {
|
|
-1, -1, -1, -1, 2, 4, 6, 8,
|
|
-1, -1, -1, -1, 2, 4, 6, 8
|
|
};
|
|
|
|
int16_t nibble,diff,step;
|
|
|
|
ima_adpcm.last_nibble++;
|
|
const uint8_t *src_ptr=sdata;
|
|
|
|
int ofs = ima_adpcm.last_nibble>>1;
|
|
|
|
if (stereo)
|
|
ofs*=2;
|
|
|
|
|
|
nibble = (ima_adpcm.last_nibble&1)?
|
|
(src_ptr[ofs]>>4):(src_ptr[ofs]&0xF);
|
|
step=_ima_adpcm_step_table[ima_adpcm.step_index];
|
|
|
|
ima_adpcm.step_index += _ima_adpcm_index_table[nibble];
|
|
if (ima_adpcm.step_index<0)
|
|
ima_adpcm.step_index=0;
|
|
if (ima_adpcm.step_index>88)
|
|
ima_adpcm.step_index=88;
|
|
|
|
diff = step >> 3 ;
|
|
if (nibble & 1)
|
|
diff += step >> 2 ;
|
|
if (nibble & 2)
|
|
diff += step >> 1 ;
|
|
if (nibble & 4)
|
|
diff += step ;
|
|
if (nibble & 8)
|
|
diff = -diff ;
|
|
|
|
ima_adpcm.predictor+=diff;
|
|
if (ima_adpcm.predictor<-0x8000)
|
|
ima_adpcm.predictor=-0x8000;
|
|
else if (ima_adpcm.predictor>0x7FFF)
|
|
ima_adpcm.predictor=0x7FFF;
|
|
|
|
|
|
/* store loop if there */
|
|
if (ima_adpcm.last_nibble==ima_adpcm.loop_pos) {
|
|
|
|
ima_adpcm.loop_step_index = ima_adpcm.step_index;
|
|
ima_adpcm.loop_predictor = ima_adpcm.predictor;
|
|
}
|
|
|
|
}
|
|
|
|
float v=ima_adpcm.predictor/32767.0;
|
|
if (v>max[0])
|
|
max[0]=v;
|
|
if (v<min[0])
|
|
min[0]=v;
|
|
}
|
|
max[0]*=0.8;
|
|
min[0]*=0.8;
|
|
|
|
for(int j=0;j<h;j++) {
|
|
float v = (j/(float)h) * 2.0 - 1.0;
|
|
uint8_t* imgofs = &imgw[(uint64_t(j)*w+i)*3];
|
|
if (v>min[0] && v<max[0]) {
|
|
imgofs[0]=255;
|
|
imgofs[1]=150;
|
|
imgofs[2]=80;
|
|
} else {
|
|
imgofs[0]=0;
|
|
imgofs[1]=0;
|
|
imgofs[2]=0;
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
for(int i=0;i<w;i++) {
|
|
// i trust gcc will optimize this loop
|
|
float max[2]={-1e10,-1e10};
|
|
float min[2]={1e10,1e10};
|
|
int c=stereo?2:1;
|
|
int from = uint64_t(i)*len/w;
|
|
int to = (uint64_t(i)+1)*len/w;
|
|
if (to>=len)
|
|
to=len-1;
|
|
|
|
if (_16) {
|
|
const int16_t*src =(const int16_t*)sdata;
|
|
|
|
for(int j=0;j<c;j++) {
|
|
|
|
for(int k=from;k<=to;k++) {
|
|
|
|
float v = src[uint64_t(k)*c+j]/32768.0;
|
|
if (v>max[j])
|
|
max[j]=v;
|
|
if (v<min[j])
|
|
min[j]=v;
|
|
}
|
|
|
|
}
|
|
} else {
|
|
|
|
const int8_t*src =(const int8_t*)sdata;
|
|
|
|
for(int j=0;j<c;j++) {
|
|
|
|
for(int k=from;k<=to;k++) {
|
|
|
|
float v = src[uint64_t(k)*c+j]/128.0;
|
|
if (v>max[j])
|
|
max[j]=v;
|
|
if (v<min[j])
|
|
min[j]=v;
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
max[0]*=0.8;
|
|
max[1]*=0.8;
|
|
min[0]*=0.8;
|
|
min[1]*=0.8;
|
|
|
|
if (!stereo) {
|
|
for(int j=0;j<h;j++) {
|
|
float v = (j/(float)h) * 2.0 - 1.0;
|
|
uint8_t* imgofs = &imgw[(j*w+i)*3];
|
|
if (v>min[0] && v<max[0]) {
|
|
imgofs[0]=255;
|
|
imgofs[1]=150;
|
|
imgofs[2]=80;
|
|
} else {
|
|
imgofs[0]=0;
|
|
imgofs[1]=0;
|
|
imgofs[2]=0;
|
|
}
|
|
}
|
|
} else {
|
|
|
|
for(int j=0;j<h;j++) {
|
|
|
|
int half;
|
|
float v;
|
|
if (j<(h/2)) {
|
|
half=0;
|
|
v = (j/(float)(h/2)) * 2.0 - 1.0;
|
|
} else {
|
|
half=1;
|
|
if( (float)(h/2) != 0 ) {
|
|
v = ((j-(h/2))/(float)(h/2)) * 2.0 - 1.0;
|
|
} else {
|
|
v = ((j-(h/2))/(float)(1/2)) * 2.0 - 1.0;
|
|
}
|
|
}
|
|
|
|
uint8_t* imgofs = &imgw[(j*w+i)*3];
|
|
if (v>min[half] && v<max[half]) {
|
|
imgofs[0]=255;
|
|
imgofs[1]=150;
|
|
imgofs[2]=80;
|
|
} else {
|
|
imgofs[0]=0;
|
|
imgofs[1]=0;
|
|
imgofs[2]=0;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
imgdata = PoolVector<uint8_t>::Write();
|
|
post_process_preview(img);
|
|
|
|
Ref<ImageTexture> ptex = Ref<ImageTexture>( memnew( ImageTexture));
|
|
ptex->create_from_image(Image(w,h,0,Image::FORMAT_RGB8,img),0);
|
|
return ptex;
|
|
|
|
}
|
|
|
|
EditorSamplePreviewPlugin::EditorSamplePreviewPlugin() {
|
|
}
|
|
#endif
|
|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
|
|
void EditorMeshPreviewPlugin::_preview_done(const Variant &p_udata) {
|
|
|
|
preview_done = true;
|
|
}
|
|
|
|
void EditorMeshPreviewPlugin::_bind_methods() {
|
|
|
|
ClassDB::bind_method("_preview_done", &EditorMeshPreviewPlugin::_preview_done);
|
|
}
|
|
bool EditorMeshPreviewPlugin::handles(const String &p_type) const {
|
|
|
|
return ClassDB::is_parent_class(p_type, "Mesh"); //any Mesh
|
|
}
|
|
|
|
Ref<Texture> EditorMeshPreviewPlugin::generate(const RES &p_from) {
|
|
|
|
Ref<Mesh> mesh = p_from;
|
|
ERR_FAIL_COND_V(mesh.is_null(), Ref<Texture>());
|
|
|
|
VS::get_singleton()->instance_set_base(mesh_instance, mesh->get_rid());
|
|
|
|
AABB aabb = mesh->get_aabb();
|
|
Vector3 ofs = aabb.position + aabb.size * 0.5;
|
|
aabb.position -= ofs;
|
|
Transform xform;
|
|
xform.basis = Basis().rotated(Vector3(0, 1, 0), -Math_PI * 0.125);
|
|
xform.basis = Basis().rotated(Vector3(1, 0, 0), Math_PI * 0.125) * xform.basis;
|
|
AABB rot_aabb = xform.xform(aabb);
|
|
float m = MAX(rot_aabb.size.x, rot_aabb.size.y) * 0.5;
|
|
if (m == 0)
|
|
return Ref<Texture>();
|
|
m = 1.0 / m;
|
|
m *= 0.5;
|
|
xform.basis.scale(Vector3(m, m, m));
|
|
xform.origin = -xform.basis.xform(ofs); //-ofs*m;
|
|
xform.origin.z -= rot_aabb.size.z * 2;
|
|
VS::get_singleton()->instance_set_transform(mesh_instance, xform);
|
|
|
|
VS::get_singleton()->viewport_set_update_mode(viewport, VS::VIEWPORT_UPDATE_ONCE); //once used for capture
|
|
|
|
preview_done = false;
|
|
VS::get_singleton()->request_frame_drawn_callback(this, "_preview_done", Variant());
|
|
|
|
while (!preview_done) {
|
|
OS::get_singleton()->delay_usec(10);
|
|
}
|
|
|
|
Ref<Image> img = VS::get_singleton()->VS::get_singleton()->texture_get_data(viewport_texture);
|
|
ERR_FAIL_COND_V(img.is_null(), Ref<ImageTexture>());
|
|
|
|
VS::get_singleton()->instance_set_base(mesh_instance, RID());
|
|
|
|
int thumbnail_size = EditorSettings::get_singleton()->get("filesystem/file_dialog/thumbnail_size");
|
|
thumbnail_size *= EDSCALE;
|
|
img->convert(Image::FORMAT_RGBA8);
|
|
img->resize(thumbnail_size, thumbnail_size);
|
|
post_process_preview(img);
|
|
|
|
Ref<ImageTexture> ptex = Ref<ImageTexture>(memnew(ImageTexture));
|
|
ptex->create_from_image(img, 0);
|
|
return ptex;
|
|
}
|
|
|
|
EditorMeshPreviewPlugin::EditorMeshPreviewPlugin() {
|
|
|
|
scenario = VS::get_singleton()->scenario_create();
|
|
|
|
viewport = VS::get_singleton()->viewport_create();
|
|
VS::get_singleton()->viewport_set_update_mode(viewport, VS::VIEWPORT_UPDATE_DISABLED);
|
|
VS::get_singleton()->viewport_set_vflip(viewport, true);
|
|
VS::get_singleton()->viewport_set_scenario(viewport, scenario);
|
|
VS::get_singleton()->viewport_set_size(viewport, 128, 128);
|
|
VS::get_singleton()->viewport_set_transparent_background(viewport, true);
|
|
VS::get_singleton()->viewport_set_active(viewport, true);
|
|
viewport_texture = VS::get_singleton()->viewport_get_texture(viewport);
|
|
|
|
camera = VS::get_singleton()->camera_create();
|
|
VS::get_singleton()->viewport_attach_camera(viewport, camera);
|
|
VS::get_singleton()->camera_set_transform(camera, Transform(Basis(), Vector3(0, 0, 3)));
|
|
//VS::get_singleton()->camera_set_perspective(camera,45,0.1,10);
|
|
VS::get_singleton()->camera_set_orthogonal(camera, 1.0, 0.01, 1000.0);
|
|
|
|
light = VS::get_singleton()->directional_light_create();
|
|
light_instance = VS::get_singleton()->instance_create2(light, scenario);
|
|
VS::get_singleton()->instance_set_transform(light_instance, Transform().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0)));
|
|
|
|
light2 = VS::get_singleton()->directional_light_create();
|
|
VS::get_singleton()->light_set_color(light2, Color(0.7, 0.7, 0.7));
|
|
//VS::get_singleton()->light_set_color(light2, VS::LIGHT_COLOR_SPECULAR, Color(0.0, 0.0, 0.0));
|
|
light_instance2 = VS::get_singleton()->instance_create2(light2, scenario);
|
|
|
|
VS::get_singleton()->instance_set_transform(light_instance2, Transform().looking_at(Vector3(0, 1, 0), Vector3(0, 0, 1)));
|
|
|
|
//sphere = VS::get_singleton()->mesh_create();
|
|
mesh_instance = VS::get_singleton()->instance_create();
|
|
VS::get_singleton()->instance_set_scenario(mesh_instance, scenario);
|
|
}
|
|
|
|
EditorMeshPreviewPlugin::~EditorMeshPreviewPlugin() {
|
|
|
|
//VS::get_singleton()->free(sphere);
|
|
VS::get_singleton()->free(mesh_instance);
|
|
VS::get_singleton()->free(viewport);
|
|
VS::get_singleton()->free(light);
|
|
VS::get_singleton()->free(light_instance);
|
|
VS::get_singleton()->free(light2);
|
|
VS::get_singleton()->free(light_instance2);
|
|
VS::get_singleton()->free(camera);
|
|
VS::get_singleton()->free(scenario);
|
|
}
|