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config.cpp
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Fix Compatibility Rendering (GLES3) on old and low budget devices.
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2024-02-22 00:24:08 +01:00 |
config.h
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Fix Compatibility Rendering (GLES3) on old and low budget devices.
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2024-02-22 00:24:08 +01:00 |
light_storage.cpp
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Use Reverse Z for the depth buffer
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2024-04-04 13:54:15 +02:00 |
light_storage.h
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Fix never ending loop with overlapping probes
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2024-03-05 10:07:56 +11:00 |
material_storage.cpp
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Ensure proper vertex input masks are used in 2D compatibility renderer
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2024-02-27 15:39:20 -08:00 |
material_storage.h
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Add custom shader attributes to Canvas Item Shaders
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2024-01-23 14:36:39 -05:00 |
mesh_storage.cpp
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Merge pull request #88745 from clayjohn/GLES3-system-fbo
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2024-02-27 10:17:51 +01:00 |
mesh_storage.h
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Support custom AABB within MultiMesh resources
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2024-02-15 22:37:07 -08:00 |
particles_storage.cpp
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Merge pull request #89398 from clayjohn/visual-debugger-coverage
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2024-04-04 14:31:19 +02:00 |
particles_storage.h
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OpenGL: Fix uninitialized memory usage for GPUPartciles interp_to_end
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2023-10-30 15:08:24 +01:00 |
render_scene_buffers_gles3.cpp
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Consistently use system_fbo instead of binding 0 as it is needed for iOS devices
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2024-02-25 13:52:41 -08:00 |
render_scene_buffers_gles3.h
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Implement glow/bloom on compatibility renderer
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2024-02-19 13:29:43 +11:00 |
SCsub
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Split dummy renderer classes into separate files
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2022-03-16 17:43:10 +11:00 |
texture_storage.cpp
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Use Reverse Z for the depth buffer
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2024-04-04 13:54:15 +02:00 |
texture_storage.h
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Implement glow/bloom on compatibility renderer
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2024-02-19 13:29:43 +11:00 |
utilities.cpp
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Implement VisibilityNotifier3D in the compatibility backend
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2024-02-22 12:35:24 -08:00 |
utilities.h
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Implement VisibilityNotifier3D in the compatibility backend
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2024-02-22 12:35:24 -08:00 |