767e374dce
Since Embree v3.13.0 supports AARCH64, switch back to the official repo instead of using Embree-aarch64. `thirdparty/embree/patches/godot-changes.patch` should now contain an accurate diff of the changes done to the library.
371 lines
16 KiB
C++
371 lines
16 KiB
C++
// Copyright 2009-2021 Intel Corporation
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// SPDX-License-Identifier: Apache-2.0
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#pragma once
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#include "../builders/primrefgen.h"
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#include "../builders/heuristic_spatial.h"
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#include "../builders/splitter.h"
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#include "../../common/algorithms/parallel_for_for.h"
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#include "../../common/algorithms/parallel_for_for_prefix_sum.h"
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#define DBG_PRESPLIT(x)
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#define CHECK_PRESPLIT(x)
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#define GRID_SIZE 1024
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#define MAX_PRESPLITS_PER_PRIMITIVE_LOG 5
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#define MAX_PRESPLITS_PER_PRIMITIVE (1<<MAX_PRESPLITS_PER_PRIMITIVE_LOG)
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#define PRIORITY_CUTOFF_THRESHOLD 1.0f
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#define PRIORITY_SPLIT_POS_WEIGHT 1.5f
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namespace embree
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{
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namespace isa
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{
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struct PresplitItem
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{
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union {
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float priority;
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unsigned int data;
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};
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unsigned int index;
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__forceinline operator unsigned() const
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{
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return reinterpret_cast<const unsigned&>(priority);
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}
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__forceinline bool operator < (const PresplitItem& item) const
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{
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return (priority < item.priority);
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}
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template<typename Mesh>
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__forceinline static float compute_priority(const PrimRef &ref, Scene *scene, const Vec2i &mc)
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{
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const unsigned int geomID = ref.geomID();
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const unsigned int primID = ref.primID();
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const float area_aabb = area(ref.bounds());
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const float area_prim = ((Mesh*)scene->get(geomID))->projectedPrimitiveArea(primID);
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const unsigned int diff = 31 - lzcnt(mc.x^mc.y);
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assert(area_prim <= area_aabb);
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//const float priority = powf((area_aabb - area_prim) * powf(PRIORITY_SPLIT_POS_WEIGHT,(float)diff),1.0f/4.0f);
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const float priority = sqrtf(sqrtf( (area_aabb - area_prim) * powf(PRIORITY_SPLIT_POS_WEIGHT,(float)diff) ));
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assert(priority >= 0.0f && priority < FLT_LARGE);
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return priority;
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}
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};
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inline std::ostream &operator<<(std::ostream &cout, const PresplitItem& item) {
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return cout << "index " << item.index << " priority " << item.priority;
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};
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template<typename SplitterFactory>
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void splitPrimitive(SplitterFactory &Splitter,
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const PrimRef &prim,
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const unsigned int geomID,
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const unsigned int primID,
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const unsigned int split_level,
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const Vec3fa &grid_base,
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const float grid_scale,
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const float grid_extend,
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PrimRef subPrims[MAX_PRESPLITS_PER_PRIMITIVE],
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unsigned int& numSubPrims)
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{
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assert(split_level <= MAX_PRESPLITS_PER_PRIMITIVE_LOG);
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if (split_level == 0)
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{
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assert(numSubPrims < MAX_PRESPLITS_PER_PRIMITIVE);
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subPrims[numSubPrims++] = prim;
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}
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else
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{
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const Vec3fa lower = prim.lower;
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const Vec3fa upper = prim.upper;
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const Vec3fa glower = (lower-grid_base)*Vec3fa(grid_scale)+Vec3fa(0.2f);
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const Vec3fa gupper = (upper-grid_base)*Vec3fa(grid_scale)-Vec3fa(0.2f);
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Vec3ia ilower(floor(glower));
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Vec3ia iupper(floor(gupper));
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/* this ignores dimensions that are empty */
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iupper = (Vec3ia)(select(vint4(glower) >= vint4(gupper),vint4(ilower),vint4(iupper)));
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/* compute a morton code for the lower and upper grid coordinates. */
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const unsigned int lower_code = bitInterleave(ilower.x,ilower.y,ilower.z);
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const unsigned int upper_code = bitInterleave(iupper.x,iupper.y,iupper.z);
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/* if all bits are equal then we cannot split */
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if(unlikely(lower_code == upper_code))
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{
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assert(numSubPrims < MAX_PRESPLITS_PER_PRIMITIVE);
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subPrims[numSubPrims++] = prim;
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return;
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}
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/* compute octree level and dimension to perform the split in */
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const unsigned int diff = 31 - lzcnt(lower_code^upper_code);
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const unsigned int level = diff / 3;
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const unsigned int dim = diff % 3;
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/* now we compute the grid position of the split */
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const unsigned int isplit = iupper[dim] & ~((1<<level)-1);
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/* compute world space position of split */
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const float inv_grid_size = 1.0f / GRID_SIZE;
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const float fsplit = grid_base[dim] + isplit * inv_grid_size * grid_extend;
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assert(prim.lower[dim] <= fsplit &&
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prim.upper[dim] >= fsplit);
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/* split primitive */
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const auto splitter = Splitter(prim);
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BBox3fa left,right;
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splitter(prim.bounds(),dim,fsplit,left,right);
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assert(!left.empty());
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assert(!right.empty());
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splitPrimitive(Splitter,PrimRef(left ,geomID,primID),geomID,primID,split_level-1,grid_base,grid_scale,grid_extend,subPrims,numSubPrims);
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splitPrimitive(Splitter,PrimRef(right,geomID,primID),geomID,primID,split_level-1,grid_base,grid_scale,grid_extend,subPrims,numSubPrims);
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}
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}
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template<typename Mesh, typename SplitterFactory>
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PrimInfo createPrimRefArray_presplit(Geometry* geometry, unsigned int geomID, size_t numPrimRefs, mvector<PrimRef>& prims, BuildProgressMonitor& progressMonitor)
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{
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ParallelPrefixSumState<PrimInfo> pstate;
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/* first try */
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progressMonitor(0);
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PrimInfo pinfo = parallel_prefix_sum( pstate, size_t(0), geometry->size(), size_t(1024), PrimInfo(empty), [&](const range<size_t>& r, const PrimInfo& base) -> PrimInfo {
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return geometry->createPrimRefArray(prims,r,r.begin(),geomID);
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}, [](const PrimInfo& a, const PrimInfo& b) -> PrimInfo { return PrimInfo::merge(a,b); });
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/* if we need to filter out geometry, run again */
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if (pinfo.size() != numPrimRefs)
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{
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progressMonitor(0);
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pinfo = parallel_prefix_sum( pstate, size_t(0), geometry->size(), size_t(1024), PrimInfo(empty), [&](const range<size_t>& r, const PrimInfo& base) -> PrimInfo {
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return geometry->createPrimRefArray(prims,r,base.size(),geomID);
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}, [](const PrimInfo& a, const PrimInfo& b) -> PrimInfo { return PrimInfo::merge(a,b); });
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}
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return pinfo;
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}
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__forceinline Vec2i computeMC(const Vec3fa &grid_base, const float grid_scale, const PrimRef &ref)
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{
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const Vec3fa lower = ref.lower;
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const Vec3fa upper = ref.upper;
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const Vec3fa glower = (lower-grid_base)*Vec3fa(grid_scale)+Vec3fa(0.2f);
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const Vec3fa gupper = (upper-grid_base)*Vec3fa(grid_scale)-Vec3fa(0.2f);
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Vec3ia ilower(floor(glower));
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Vec3ia iupper(floor(gupper));
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/* this ignores dimensions that are empty */
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iupper = (Vec3ia)select(vint4(glower) >= vint4(gupper),vint4(ilower),vint4(iupper));
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/* compute a morton code for the lower and upper grid coordinates. */
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const unsigned int lower_code = bitInterleave(ilower.x,ilower.y,ilower.z);
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const unsigned int upper_code = bitInterleave(iupper.x,iupper.y,iupper.z);
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return Vec2i(lower_code,upper_code);
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}
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template<typename Mesh, typename SplitterFactory>
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PrimInfo createPrimRefArray_presplit(Scene* scene, Geometry::GTypeMask types, bool mblur, size_t numPrimRefs, mvector<PrimRef>& prims, BuildProgressMonitor& progressMonitor)
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{
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static const size_t MIN_STEP_SIZE = 128;
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ParallelForForPrefixSumState<PrimInfo> pstate;
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Scene::Iterator2 iter(scene,types,mblur);
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/* first try */
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progressMonitor(0);
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pstate.init(iter,size_t(1024));
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PrimInfo pinfo = parallel_for_for_prefix_sum0( pstate, iter, PrimInfo(empty), [&](Geometry* mesh, const range<size_t>& r, size_t k, size_t geomID) -> PrimInfo {
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return mesh->createPrimRefArray(prims,r,k,(unsigned)geomID);
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}, [](const PrimInfo& a, const PrimInfo& b) -> PrimInfo { return PrimInfo::merge(a,b); });
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/* if we need to filter out geometry, run again */
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if (pinfo.size() != numPrimRefs)
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{
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progressMonitor(0);
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pinfo = parallel_for_for_prefix_sum1( pstate, iter, PrimInfo(empty), [&](Geometry* mesh, const range<size_t>& r, size_t k, size_t geomID, const PrimInfo& base) -> PrimInfo {
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return mesh->createPrimRefArray(prims,r,base.size(),(unsigned)geomID);
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}, [](const PrimInfo& a, const PrimInfo& b) -> PrimInfo { return PrimInfo::merge(a,b); });
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}
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/* use correct number of primitives */
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size_t numPrimitives = pinfo.size();
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const size_t alloc_numPrimitives = prims.size();
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const size_t numSplitPrimitivesBudget = alloc_numPrimitives - numPrimitives;
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/* set up primitive splitter */
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SplitterFactory Splitter(scene);
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DBG_PRESPLIT(
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const size_t org_numPrimitives = pinfo.size();
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PRINT(numPrimitives);
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PRINT(alloc_numPrimitives);
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PRINT(numSplitPrimitivesBudget);
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);
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/* allocate double buffer presplit items */
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const size_t presplit_allocation_size = sizeof(PresplitItem)*alloc_numPrimitives;
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PresplitItem *presplitItem = (PresplitItem*)alignedMalloc(presplit_allocation_size,64);
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PresplitItem *tmp_presplitItem = (PresplitItem*)alignedMalloc(presplit_allocation_size,64);
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/* compute grid */
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const Vec3fa grid_base = pinfo.geomBounds.lower;
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const Vec3fa grid_diag = pinfo.geomBounds.size();
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const float grid_extend = max(grid_diag.x,max(grid_diag.y,grid_diag.z));
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const float grid_scale = grid_extend == 0.0f ? 0.0f : GRID_SIZE / grid_extend;
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/* init presplit items and get total sum */
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const float psum = parallel_reduce( size_t(0), numPrimitives, size_t(MIN_STEP_SIZE), 0.0f, [&](const range<size_t>& r) -> float {
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float sum = 0.0f;
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for (size_t i=r.begin(); i<r.end(); i++)
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{
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presplitItem[i].index = (unsigned int)i;
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const Vec2i mc = computeMC(grid_base,grid_scale,prims[i]);
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/* if all bits are equal then we cannot split */
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presplitItem[i].priority = (mc.x != mc.y) ? PresplitItem::compute_priority<Mesh>(prims[i],scene,mc) : 0.0f;
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/* FIXME: sum undeterministic */
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sum += presplitItem[i].priority;
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}
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return sum;
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},[](const float& a, const float& b) -> float { return a+b; });
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/* compute number of splits per primitive */
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const float inv_psum = 1.0f / psum;
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parallel_for( size_t(0), numPrimitives, size_t(MIN_STEP_SIZE), [&](const range<size_t>& r) -> void {
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for (size_t i=r.begin(); i<r.end(); i++)
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{
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if (presplitItem[i].priority > 0.0f)
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{
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const float rel_p = (float)numSplitPrimitivesBudget * presplitItem[i].priority * inv_psum;
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if (rel_p >= PRIORITY_CUTOFF_THRESHOLD) // need at least a split budget that generates two sub-prims
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{
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presplitItem[i].priority = max(min(ceilf(logf(rel_p)/logf(2.0f)),(float)MAX_PRESPLITS_PER_PRIMITIVE_LOG),1.0f);
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//presplitItem[i].priority = min(floorf(logf(rel_p)/logf(2.0f)),(float)MAX_PRESPLITS_PER_PRIMITIVE_LOG);
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assert(presplitItem[i].priority >= 0.0f && presplitItem[i].priority <= (float)MAX_PRESPLITS_PER_PRIMITIVE_LOG);
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}
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else
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presplitItem[i].priority = 0.0f;
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}
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}
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});
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auto isLeft = [&] (const PresplitItem &ref) { return ref.priority < PRIORITY_CUTOFF_THRESHOLD; };
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size_t center = parallel_partitioning(presplitItem,0,numPrimitives,isLeft,1024);
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/* anything to split ? */
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if (center < numPrimitives)
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{
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const size_t numPrimitivesToSplit = numPrimitives - center;
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assert(presplitItem[center].priority >= 1.0f);
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/* sort presplit items in ascending order */
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radix_sort_u32(presplitItem + center,tmp_presplitItem + center,numPrimitivesToSplit,1024);
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CHECK_PRESPLIT(
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parallel_for( size_t(center+1), numPrimitives, size_t(MIN_STEP_SIZE), [&](const range<size_t>& r) -> void {
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for (size_t i=r.begin(); i<r.end(); i++)
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assert(presplitItem[i-1].priority <= presplitItem[i].priority);
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});
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);
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unsigned int *const primOffset0 = (unsigned int*)tmp_presplitItem;
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unsigned int *const primOffset1 = (unsigned int*)tmp_presplitItem + numPrimitivesToSplit;
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/* compute actual number of sub-primitives generated within the [center;numPrimitives-1] range */
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const size_t totalNumSubPrims = parallel_reduce( size_t(center), numPrimitives, size_t(MIN_STEP_SIZE), size_t(0), [&](const range<size_t>& t) -> size_t {
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size_t sum = 0;
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for (size_t i=t.begin(); i<t.end(); i++)
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{
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PrimRef subPrims[MAX_PRESPLITS_PER_PRIMITIVE];
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assert(presplitItem[i].priority >= 1.0f);
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const unsigned int primrefID = presplitItem[i].index;
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const float prio = presplitItem[i].priority;
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const unsigned int geomID = prims[primrefID].geomID();
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const unsigned int primID = prims[primrefID].primID();
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const unsigned int split_levels = (unsigned int)prio;
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unsigned int numSubPrims = 0;
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splitPrimitive(Splitter,prims[primrefID],geomID,primID,split_levels,grid_base,grid_scale,grid_extend,subPrims,numSubPrims);
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assert(numSubPrims);
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numSubPrims--; // can reuse slot
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sum+=numSubPrims;
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presplitItem[i].data = (numSubPrims << MAX_PRESPLITS_PER_PRIMITIVE_LOG) | split_levels;
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primOffset0[i-center] = numSubPrims;
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}
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return sum;
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},[](const size_t& a, const size_t& b) -> size_t { return a+b; });
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/* if we are over budget, need to shrink the range */
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if (totalNumSubPrims > numSplitPrimitivesBudget)
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{
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size_t new_center = numPrimitives-1;
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size_t sum = 0;
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for (;new_center>=center;new_center--)
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{
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const unsigned int numSubPrims = presplitItem[new_center].data >> MAX_PRESPLITS_PER_PRIMITIVE_LOG;
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if (unlikely(sum + numSubPrims >= numSplitPrimitivesBudget)) break;
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sum += numSubPrims;
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}
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new_center++;
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center = new_center;
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}
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/* parallel prefix sum to compute offsets for storing sub-primitives */
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const unsigned int offset = parallel_prefix_sum(primOffset0,primOffset1,numPrimitivesToSplit,(unsigned int)0,std::plus<unsigned int>());
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/* iterate over range, and split primitives into sub primitives and append them to prims array */
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parallel_for( size_t(center), numPrimitives, size_t(MIN_STEP_SIZE), [&](const range<size_t>& rn) -> void {
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for (size_t j=rn.begin(); j<rn.end(); j++)
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{
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PrimRef subPrims[MAX_PRESPLITS_PER_PRIMITIVE];
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const unsigned int primrefID = presplitItem[j].index;
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const unsigned int geomID = prims[primrefID].geomID();
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const unsigned int primID = prims[primrefID].primID();
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const unsigned int split_levels = presplitItem[j].data & ((unsigned int)(1 << MAX_PRESPLITS_PER_PRIMITIVE_LOG)-1);
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assert(split_levels);
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assert(split_levels <= MAX_PRESPLITS_PER_PRIMITIVE_LOG);
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unsigned int numSubPrims = 0;
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splitPrimitive(Splitter,prims[primrefID],geomID,primID,split_levels,grid_base,grid_scale,grid_extend,subPrims,numSubPrims);
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const size_t newID = numPrimitives + primOffset1[j-center];
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assert(newID+numSubPrims <= alloc_numPrimitives);
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prims[primrefID] = subPrims[0];
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for (size_t i=1;i<numSubPrims;i++)
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prims[newID+i-1] = subPrims[i];
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}
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});
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numPrimitives += offset;
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DBG_PRESPLIT(
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PRINT(pinfo.size());
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PRINT(numPrimitives);
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PRINT((float)numPrimitives/org_numPrimitives));
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}
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/* recompute centroid bounding boxes */
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pinfo = parallel_reduce(size_t(0),numPrimitives,size_t(MIN_STEP_SIZE),PrimInfo(empty),[&] (const range<size_t>& r) -> PrimInfo {
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PrimInfo p(empty);
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for (size_t j=r.begin(); j<r.end(); j++)
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p.add_center2(prims[j]);
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return p;
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}, [](const PrimInfo& a, const PrimInfo& b) -> PrimInfo { return PrimInfo::merge(a,b); });
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assert(pinfo.size() == numPrimitives);
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/* free double buffer presplit items */
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alignedFree(tmp_presplitItem);
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alignedFree(presplitItem);
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return pinfo;
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}
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}
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}
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