virtualx-engine/modules/mono/mono_gc_handle.h
Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00

64 lines
2.9 KiB
C++

/*************************************************************************/
/* mono_gc_handle.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef CSHARP_GC_HANDLE_H
#define CSHARP_GC_HANDLE_H
#include <mono/jit/jit.h>
#include "reference.h"
class MonoGCHandle : public Reference {
GDCLASS(MonoGCHandle, Reference)
bool released;
uint32_t handle;
public:
static uint32_t make_strong_handle(MonoObject *p_object);
static uint32_t make_weak_handle(MonoObject *p_object);
static Ref<MonoGCHandle> create_strong(MonoObject *p_object);
static Ref<MonoGCHandle> create_weak(MonoObject *p_object);
_FORCE_INLINE_ MonoObject *get_target() const { return released ? NULL : mono_gchandle_get_target(handle); }
_FORCE_INLINE_ void set_handle(uint32_t p_handle) {
handle = p_handle;
released = false;
}
void release();
MonoGCHandle(uint32_t p_handle);
~MonoGCHandle();
};
#endif // CSHARP_GC_HANDLE_H