virtualx-engine/main
Rémi Verschelde 7afb784269
Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@322aac4bb7.

Also improve parser errors to allow identifying the problematic mappings.

(cherry picked from commit 4b247e7ffa)
2021-11-03 21:32:53 +01:00
..
tests Fix Transform::xform(Plane) functions, add Transform unit tests 2021-08-07 08:05:39 +01:00
app_icon.png
default_controller_mappings.h
gamecontrollerdb.txt Sync controller mappings DB with SDL2 community repo 2021-11-03 21:32:53 +01:00
godotcontrollerdb.txt [HTML5] Add 2 controllers to the godot database. 2021-07-20 13:05:10 +02:00
input_default.cpp Sync controller mappings DB with SDL2 community repo 2021-11-03 21:32:53 +01:00
input_default.h Exposed setters for sensor values in Input class 2021-10-12 23:09:30 +03:00
main.cpp Fix exit code for --script --check-only, fixes #54087 2021-10-23 12:00:28 +02:00
main.h Add project setting for agile input event flushing 2021-08-08 12:37:55 +02:00
main_builders.py
main_timer_sync.cpp Fix negative delta arguments 2021-09-22 21:09:38 +02:00
main_timer_sync.h Delta smoothing - fix overflow for long frames 2021-08-11 09:47:23 +01:00
performance.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
performance.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
SCsub SCons: List .gen.cpp sources explicitly to avoid globbing errors 2021-10-16 10:59:14 +02:00
splash.png
splash_editor.png