880048377d
The old include paths caused some problems on some compilers, for example including "string.h" was ambiguous.
182 lines
6.2 KiB
C++
182 lines
6.2 KiB
C++
/*************************************************************************/
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/* color.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include <godot/color.h>
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#include "core/color.h"
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#include "core/variant.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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void _color_api_anchor() {}
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void GDAPI godot_color_new_rgba(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b, const godot_real p_a) {
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Color *dest = (Color *)r_dest;
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*dest = Color(p_r, p_g, p_b, p_a);
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}
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void GDAPI godot_color_new_rgb(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b) {
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Color *dest = (Color *)r_dest;
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*dest = Color(p_r, p_g, p_b);
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}
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godot_real godot_color_get_r(const godot_color *p_self) {
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const Color *self = (const Color *)p_self;
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return self->r;
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}
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void godot_color_set_r(godot_color *p_self, const godot_real val) {
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Color *self = (Color *)p_self;
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self->r = val;
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}
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godot_real godot_color_get_g(const godot_color *p_self) {
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const Color *self = (const Color *)p_self;
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return self->g;
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}
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void godot_color_set_g(godot_color *p_self, const godot_real val) {
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Color *self = (Color *)p_self;
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self->g = val;
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}
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godot_real godot_color_get_b(const godot_color *p_self) {
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const Color *self = (const Color *)p_self;
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return self->b;
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}
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void godot_color_set_b(godot_color *p_self, const godot_real val) {
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Color *self = (Color *)p_self;
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self->b = val;
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}
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godot_real godot_color_get_a(const godot_color *p_self) {
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const Color *self = (const Color *)p_self;
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return self->a;
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}
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void godot_color_set_a(godot_color *p_self, const godot_real val) {
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Color *self = (Color *)p_self;
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self->a = val;
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}
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godot_real godot_color_get_h(const godot_color *p_self) {
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const Color *self = (const Color *)p_self;
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return self->get_h();
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}
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godot_real godot_color_get_s(const godot_color *p_self) {
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const Color *self = (const Color *)p_self;
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return self->get_s();
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}
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godot_real godot_color_get_v(const godot_color *p_self) {
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const Color *self = (const Color *)p_self;
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return self->get_v();
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}
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godot_string GDAPI godot_color_as_string(const godot_color *p_self) {
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godot_string ret;
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const Color *self = (const Color *)p_self;
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memnew_placement(&ret, String(*self));
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return ret;
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}
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godot_int GDAPI godot_color_to_32(const godot_color *p_self) {
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const Color *self = (const Color *)p_self;
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return self->to_32();
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}
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godot_int GDAPI godot_color_to_ARGB32(const godot_color *p_self) {
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const Color *self = (const Color *)p_self;
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return self->to_ARGB32();
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}
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godot_real GDAPI godot_color_gray(const godot_color *p_self) {
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const Color *self = (const Color *)p_self;
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return self->gray();
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}
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godot_color GDAPI godot_color_inverted(const godot_color *p_self) {
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godot_color dest;
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const Color *self = (const Color *)p_self;
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*((Color *)&dest) = self->inverted();
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return dest;
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}
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godot_color GDAPI godot_color_contrasted(const godot_color *p_self) {
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godot_color dest;
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const Color *self = (const Color *)p_self;
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*((Color *)&dest) = self->contrasted();
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return dest;
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}
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godot_color GDAPI godot_color_linear_interpolate(const godot_color *p_self, const godot_color *p_b, const godot_real p_t) {
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godot_color dest;
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const Color *self = (const Color *)p_self;
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const Color *b = (const Color *)p_b;
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*((Color *)&dest) = self->linear_interpolate(*b, p_t);
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return dest;
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}
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godot_color GDAPI godot_color_blend(const godot_color *p_self, const godot_color *p_over) {
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godot_color dest;
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const Color *self = (const Color *)p_self;
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const Color *over = (const Color *)p_over;
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*((Color *)&dest) = self->blend(*over);
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return dest;
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}
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godot_string GDAPI godot_color_to_html(const godot_color *p_self, const godot_bool p_with_alpha) {
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godot_string dest;
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const Color *self = (const Color *)p_self;
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memnew_placement(&dest, String(self->to_html(p_with_alpha)));
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return dest;
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}
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godot_bool GDAPI godot_color_operator_equal(const godot_color *p_self, const godot_color *p_b) {
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const Color *self = (const Color *)p_self;
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const Color *b = (const Color *)p_b;
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return *self == *b;
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}
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godot_bool GDAPI godot_color_operator_less(const godot_color *p_self, const godot_color *p_b) {
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const Color *self = (const Color *)p_self;
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const Color *b = (const Color *)p_b;
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return *self < *b;
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}
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#ifdef __cplusplus
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}
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#endif
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