4154039832
Also start organizing editor-specific GUI components into a dedicated folder, `editor/gui`. Also move `editor_file_server` next to the rest of debugger classes.
234 lines
7.9 KiB
C++
234 lines
7.9 KiB
C++
/**************************************************************************/
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/* editor_dir_dialog.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "editor_dir_dialog.h"
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#include "core/io/dir_access.h"
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#include "core/os/keyboard.h"
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#include "core/os/os.h"
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#include "editor/editor_file_system.h"
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#include "editor/editor_scale.h"
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#include "editor/editor_settings.h"
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#include "scene/gui/check_box.h"
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#include "scene/gui/tree.h"
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#include "servers/display_server.h"
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void EditorDirDialog::_update_dir(TreeItem *p_item, EditorFileSystemDirectory *p_dir, const String &p_select_path) {
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updating = true;
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String path = p_dir->get_path();
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p_item->set_metadata(0, p_dir->get_path());
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p_item->set_icon(0, tree->get_theme_icon(SNAME("Folder"), SNAME("EditorIcons")));
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p_item->set_icon_modulate(0, tree->get_theme_color(SNAME("folder_icon_color"), SNAME("FileDialog")));
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if (!p_item->get_parent()) {
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p_item->set_text(0, "res://");
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} else {
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if (!opened_paths.has(path) && (p_select_path.is_empty() || !p_select_path.begins_with(path))) {
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p_item->set_collapsed(true);
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}
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p_item->set_text(0, p_dir->get_name());
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}
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updating = false;
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for (int i = 0; i < p_dir->get_subdir_count(); i++) {
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TreeItem *ti = tree->create_item(p_item);
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_update_dir(ti, p_dir->get_subdir(i));
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}
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}
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void EditorDirDialog::reload(const String &p_path) {
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if (!is_visible()) {
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must_reload = true;
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return;
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}
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tree->clear();
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TreeItem *root = tree->create_item();
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_update_dir(root, EditorFileSystem::get_singleton()->get_filesystem(), p_path);
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_item_collapsed(root);
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must_reload = false;
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}
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bool EditorDirDialog::is_copy_pressed() const {
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return copy->is_pressed();
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}
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void EditorDirDialog::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE: {
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EditorFileSystem::get_singleton()->connect("filesystem_changed", callable_mp(this, &EditorDirDialog::reload).bind(""));
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reload();
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if (!tree->is_connected("item_collapsed", callable_mp(this, &EditorDirDialog::_item_collapsed))) {
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tree->connect("item_collapsed", callable_mp(this, &EditorDirDialog::_item_collapsed), CONNECT_DEFERRED);
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}
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if (!EditorFileSystem::get_singleton()->is_connected("filesystem_changed", callable_mp(this, &EditorDirDialog::reload))) {
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EditorFileSystem::get_singleton()->connect("filesystem_changed", callable_mp(this, &EditorDirDialog::reload).bind(""));
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}
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} break;
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case NOTIFICATION_EXIT_TREE: {
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if (EditorFileSystem::get_singleton()->is_connected("filesystem_changed", callable_mp(this, &EditorDirDialog::reload))) {
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EditorFileSystem::get_singleton()->disconnect("filesystem_changed", callable_mp(this, &EditorDirDialog::reload));
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}
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} break;
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case NOTIFICATION_VISIBILITY_CHANGED: {
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if (must_reload && is_visible()) {
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reload();
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}
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} break;
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}
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}
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void EditorDirDialog::_copy_toggled(bool p_pressed) {
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if (p_pressed) {
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set_ok_button_text(TTR("Copy"));
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} else {
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set_ok_button_text(TTR("Move"));
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}
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}
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void EditorDirDialog::_item_collapsed(Object *p_item) {
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TreeItem *item = Object::cast_to<TreeItem>(p_item);
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if (updating) {
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return;
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}
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if (item->is_collapsed()) {
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opened_paths.erase(item->get_metadata(0));
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} else {
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opened_paths.insert(item->get_metadata(0));
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}
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}
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void EditorDirDialog::_item_activated() {
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_ok_pressed(); // From AcceptDialog.
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}
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void EditorDirDialog::ok_pressed() {
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TreeItem *ti = tree->get_selected();
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if (!ti) {
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return;
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}
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String dir = ti->get_metadata(0);
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emit_signal(SNAME("dir_selected"), dir);
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hide();
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}
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void EditorDirDialog::_make_dir() {
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TreeItem *ti = tree->get_selected();
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if (!ti) {
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mkdirerr->set_text(TTR("Please select a base directory first."));
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mkdirerr->popup_centered();
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return;
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}
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makedialog->popup_centered(Size2(250, 80));
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makedirname->grab_focus();
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}
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void EditorDirDialog::_make_dir_confirm() {
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TreeItem *ti = tree->get_selected();
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if (!ti) {
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return;
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}
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String dir = ti->get_metadata(0);
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Ref<DirAccess> d = DirAccess::open(dir);
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ERR_FAIL_COND_MSG(d.is_null(), "Cannot open directory '" + dir + "'.");
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const String stripped_dirname = makedirname->get_text().strip_edges();
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if (d->dir_exists(stripped_dirname)) {
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mkdirerr->set_text(TTR("Could not create folder. File with that name already exists."));
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mkdirerr->popup_centered();
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return;
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}
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Error err = d->make_dir(stripped_dirname);
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if (err != OK) {
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mkdirerr->popup_centered(Size2(250, 80) * EDSCALE);
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} else {
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opened_paths.insert(dir);
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EditorFileSystem::get_singleton()->scan_changes(); // We created a dir, so rescan changes.
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}
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makedirname->set_text(""); // reset label
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}
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void EditorDirDialog::_bind_methods() {
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ADD_SIGNAL(MethodInfo("dir_selected", PropertyInfo(Variant::STRING, "dir")));
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}
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EditorDirDialog::EditorDirDialog() {
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set_title(TTR("Choose a Directory"));
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set_hide_on_ok(false);
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VBoxContainer *vb = memnew(VBoxContainer);
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add_child(vb);
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tree = memnew(Tree);
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vb->add_child(tree);
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tree->set_v_size_flags(Control::SIZE_EXPAND_FILL);
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tree->connect("item_activated", callable_mp(this, &EditorDirDialog::_item_activated));
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copy = memnew(CheckBox);
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vb->add_child(copy);
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copy->set_text(TTR("Copy File(s)"));
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copy->connect("toggled", callable_mp(this, &EditorDirDialog::_copy_toggled));
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makedir = add_button(TTR("Create Folder"), DisplayServer::get_singleton()->get_swap_cancel_ok(), "makedir");
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makedir->connect("pressed", callable_mp(this, &EditorDirDialog::_make_dir));
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makedialog = memnew(ConfirmationDialog);
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makedialog->set_title(TTR("Create Folder"));
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add_child(makedialog);
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VBoxContainer *makevb = memnew(VBoxContainer);
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makedialog->add_child(makevb);
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makedirname = memnew(LineEdit);
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makevb->add_margin_child(TTR("Name:"), makedirname);
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makedialog->register_text_enter(makedirname);
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makedialog->connect("confirmed", callable_mp(this, &EditorDirDialog::_make_dir_confirm));
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mkdirerr = memnew(AcceptDialog);
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mkdirerr->set_text(TTR("Could not create folder."));
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add_child(mkdirerr);
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set_ok_button_text(TTR("Move"));
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}
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