Virtualx Game Engine. Forked from Godot 3.6
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Rémi Verschelde 76d4d09bfa
Revert Label text reshaping fix #71553 and subsequent regression fixes
Despite a lot of great work from Pedro to try to improve the Label text
reshaping logic and fix subsequent regressions, we found ourselves still
chasing more edge cases, such as #73736 (which got reverted already due
to it causing yet another regression).

In parallel, it seems like the crash scenario that #71553 was addressing
got solved differently in the master branch, so it appears like this
change is no longer necessary at all (at least not urgently), so we
decided to revert to the previous known "ok" state of Label.

- Revert #71553 "Prevent infinite cascade of re-layout after label text reshaping"
This reverts commit ed8c5cd52f.

- Revert #72387 "Enhance label sizing algorithm"
This reverts commit 5131b81a4d.

- Revert #73234 "Fix blank non-autowrapping labels"
This reverts commit 3ccabee9ae.

- Revert #73343 "Make label sizing algorithm more robust"
This reverts commit 4f7f1ef60b.

- Revert #73426 "Fix width determination of non-trimmed, non-wrapped labels"
This reverts commit 73b6c0b972.
2023-02-23 10:36:42 +01:00
.github CI: Disable debug_symbols for Linux + all sanitizers build 2023-02-18 23:41:44 +01:00
core Fix FileAccess last open error flag update 2023-02-21 17:02:21 +02:00
doc Add some missing EditorFileDialog methods and properties. 2023-02-22 11:55:08 +02:00
drivers Merge pull request #73622 from ChibiDenDen/patch-2 2023-02-21 21:15:43 +01:00
editor Merge pull request #72460 from Calinou/project-manager-disable-incompatible-rendering-methods 2023-02-22 22:47:07 +01:00
main Mark Application Icon and V-Sync Mode project settings as basic 2023-02-19 01:47:21 +01:00
misc [iOS] Fix Xcode project file list. 2023-02-22 13:37:41 +02:00
modules Merge pull request #73715 from clayjohn/HDR-import 2023-02-22 22:47:49 +01:00
platform [Linux TTS] Use Callable instead of registering methods. 2023-02-22 16:05:17 +02:00
scene Revert Label text reshaping fix #71553 and subsequent regression fixes 2023-02-23 10:36:42 +01:00
servers Fix issue with default textures requiring arrays when using multiview 2023-02-22 16:50:58 +11:00
tests Explicitly cast to Variant's int type in Time tests 2023-02-20 14:46:21 -06:00
thirdparty Remove CVTT upstream changes to packing unpacking of BC6H formats 2023-02-22 13:20:26 -08:00
.clang-format
.clang-tidy
.editorconfig
.git-blame-ignore-revs
.gitattributes
.gitignore Fix .gitignore ignores part of the committed repo. 2023-02-17 13:48:16 +01:00
.lgtm.yml
.mailmap
AUTHORS.md
CHANGELOG.md Convert en_GB spelling to en_US with codespell 2023-01-23 11:02:20 +01:00
CONTRIBUTING.md
COPYRIGHT.txt
DONORS.md
gles3_builders.py
glsl_builders.py
icon.png
icon.svg
icon_outlined.png
icon_outlined.svg
LICENSE.txt
logo.png
logo.svg
LOGO_LICENSE.md
logo_outlined.png
logo_outlined.svg
methods.py Let VS solution name be overridden 2023-02-16 20:08:26 +01:00
platform_methods.py
README.md
SConstruct Merge pull request #73441 from akien-mga/linux-unbundling-fixes 2023-02-17 09:56:02 +01:00
version.py

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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