c4fa301b6b
This allows having good stacktraces when the tests crash.
74 lines
2 KiB
YAML
74 lines
2 KiB
YAML
name: 🏁 Windows Builds
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on: [push, pull_request]
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# Global Settings
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# SCONS_CACHE for windows must be set in the build environment
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env:
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GODOT_BASE_BRANCH: master
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SCONSFLAGS: verbose=yes warnings=all werror=yes module_text_server_fb_enabled=yes
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SCONS_CACHE_MSVC_CONFIG: true
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concurrency:
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group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-windows
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cancel-in-progress: true
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jobs:
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build-windows:
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# Windows 10 with latest image
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runs-on: "windows-latest"
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name: ${{ matrix.name }}
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strategy:
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fail-fast: false
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matrix:
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include:
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- name: Editor (target=release_debug, tools=yes, tests=yes)
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cache-name: windows-editor
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target: release_debug
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tools: true
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tests: true
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bin: "./bin/godot.windows.opt.tools.64.exe"
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- name: Template (target=release, tools=no)
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cache-name: windows-template
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target: release
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tools: false
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tests: false
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sconsflags: debug_symbols=no
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steps:
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- uses: actions/checkout@v2
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- name: Setup Godot build cache
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uses: ./.github/actions/godot-cache
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with:
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cache-name: ${{ matrix.cache-name }}
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continue-on-error: true
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- name: Setup python and scons
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uses: ./.github/actions/godot-deps
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- name: Compilation
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uses: ./.github/actions/godot-build
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with:
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sconsflags: ${{ env.SCONSFLAGS }} ${{ matrix.sconsflags }}
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platform: windows
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target: ${{ matrix.target }}
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tools: ${{ matrix.tools }}
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tests: ${{ matrix.tests }}
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scons-cache-limit: 3072
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# Execute unit tests for the editor
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- name: Unit tests
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if: ${{ matrix.tests }}
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run: |
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${{ matrix.bin }} --test
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- name: Prepare artifact
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run: |
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Remove-Item bin/* -Include *.exp,*.lib,*.pdb -Force
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- name: Upload artifact
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uses: ./.github/actions/upload-artifact
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with:
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name: ${{ matrix.cache-name }}
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