virtualx-engine/editor/editor_inspector.h
lawnjelly 43e181a00a Single Compilation Unit build.
Adds support for simple SCU build.
This speeds up compilation by compiling multiple cpp files within a single translation unit.
2023-07-02 20:13:16 +01:00

406 lines
12 KiB
C++

/**************************************************************************/
/* editor_inspector.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef EDITOR_INSPECTOR_H
#define EDITOR_INSPECTOR_H
#include "editor_property_name_processor.h"
#include "scene/gui/box_container.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/scroll_container.h"
class UndoRedo;
class EditorPropertyRevert {
public:
static bool get_instanced_node_original_property(Node *p_node, const StringName &p_prop, Variant &value, bool p_check_class_default = true);
static bool is_node_property_different(Node *p_node, const Variant &p_current, const Variant &p_orig);
static bool is_property_value_different(const Variant &p_a, const Variant &p_b);
static Variant get_property_revert_value(Object *p_object, const StringName &p_property, bool *r_is_valid);
static bool can_property_revert(Object *p_object, const StringName &p_property);
};
class EditorProperty : public Container {
GDCLASS(EditorProperty, Container);
public:
enum MenuItems {
MENU_PIN_VALUE,
MENU_COPY_PROPERTY,
MENU_PASTE_PROPERTY,
MENU_COPY_PROPERTY_PATH,
};
private:
String label;
int text_size;
friend class EditorInspector;
Object *object;
StringName property;
String property_path;
int property_usage;
bool read_only;
bool checkable;
bool checked;
bool draw_red;
bool keying;
Rect2 right_child_rect;
Rect2 bottom_child_rect;
Rect2 keying_rect;
bool keying_hover;
Rect2 revert_rect;
bool revert_hover;
Rect2 check_rect;
bool check_hover;
bool can_revert;
bool can_pin;
bool pin_hidden;
bool is_pinned;
bool use_folding;
bool draw_top_bg;
void _update_popup();
void _menu_option(int p_option);
void _focusable_focused(int p_index);
bool selectable;
bool selected;
int selected_focusable;
float split_ratio;
Vector<Control *> focusables;
Control *label_reference;
Control *bottom_editor;
PopupMenu *menu;
void _update_pin_flags();
protected:
void _notification(int p_what);
static void _bind_methods();
void _gui_input(const Ref<InputEvent> &p_event);
void _unhandled_key_input(const Ref<InputEvent> &p_event);
public:
void emit_changed(const StringName &p_property, const Variant &p_value, const StringName &p_field = StringName(), bool p_changing = false);
virtual Size2 get_minimum_size() const;
void set_label(const String &p_label);
String get_label() const;
void set_read_only(bool p_read_only);
bool is_read_only() const;
Object *get_edited_object();
StringName get_edited_property();
virtual void update_property();
void update_revert_and_pin_status();
virtual bool use_keying_next() const;
void set_checkable(bool p_checkable);
bool is_checkable() const;
void set_checked(bool p_checked);
bool is_checked() const;
void set_draw_red(bool p_draw_red);
bool is_draw_red() const;
void set_keying(bool p_keying);
bool is_keying() const;
void add_focusable(Control *p_control);
void select(int p_focusable = -1);
void deselect();
bool is_selected() const;
void set_label_reference(Control *p_control);
void set_bottom_editor(Control *p_control);
void set_use_folding(bool p_use_folding);
bool is_using_folding() const;
virtual void expand_all_folding();
virtual void collapse_all_folding();
virtual Variant get_drag_data(const Point2 &p_point);
void set_selectable(bool p_selectable);
bool is_selectable() const;
void set_name_split_ratio(float p_ratio);
float get_name_split_ratio() const;
void set_object_and_property(Object *p_object, const StringName &p_property);
virtual Control *make_custom_tooltip(const String &p_text) const;
void set_draw_top_bg(bool p_draw) { draw_top_bg = p_draw; }
bool can_revert_to_default() const { return can_revert; }
EditorProperty();
};
class EditorInspectorPlugin : public Reference {
GDCLASS(EditorInspectorPlugin, Reference);
friend class EditorInspector;
struct AddedEditor {
Control *property_editor;
Vector<String> properties;
String label;
};
List<AddedEditor> added_editors;
protected:
static void _bind_methods();
public:
void add_custom_control(Control *control);
void add_property_editor(const String &p_for_property, Control *p_prop);
void add_property_editor_for_multiple_properties(const String &p_label, const Vector<String> &p_properties, Control *p_prop);
virtual bool can_handle(Object *p_object);
virtual void parse_begin(Object *p_object);
virtual void parse_category(Object *p_object, const String &p_parse_category);
virtual bool parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage);
virtual void parse_end();
};
class EditorInspectorCategory : public Control {
GDCLASS(EditorInspectorCategory, Control);
friend class EditorInspector;
Ref<Texture> icon;
String label;
Color bg_color;
protected:
void _notification(int p_what);
public:
virtual Size2 get_minimum_size() const;
virtual Control *make_custom_tooltip(const String &p_text) const;
EditorInspectorCategory();
};
class EditorInspectorSection : public Container {
GDCLASS(EditorInspectorSection, Container);
String label;
String section;
Object *object;
VBoxContainer *vbox;
bool vbox_added; //optimization
Color bg_color;
bool foldable;
void _test_unfold();
int _get_header_height();
Ref<Texture> _get_arrow();
protected:
void _notification(int p_what);
static void _bind_methods();
void _gui_input(const Ref<InputEvent> &p_event);
public:
virtual Size2 get_minimum_size() const;
void setup(const String &p_section, const String &p_label, Object *p_object, const Color &p_bg_color, bool p_foldable);
VBoxContainer *get_vbox();
void unfold();
void fold();
EditorInspectorSection();
~EditorInspectorSection();
};
class EditorInspector : public ScrollContainer {
GDCLASS(EditorInspector, ScrollContainer);
UndoRedo *undo_redo;
enum {
MAX_PLUGINS = 1024
};
static Ref<EditorInspectorPlugin> inspector_plugins[MAX_PLUGINS];
static int inspector_plugin_count;
VBoxContainer *main_vbox;
//map use to cache the instanced editors
Map<StringName, List<EditorProperty *>> editor_property_map;
List<EditorInspectorSection *> sections;
Set<StringName> pending;
void _clear();
Object *object;
//
LineEdit *search_box;
bool show_categories;
bool hide_script;
bool use_doc_hints;
EditorPropertyNameProcessor::Style property_name_style;
bool use_filter;
bool autoclear;
bool use_folding;
int changing;
bool update_all_pending;
bool read_only;
bool keying;
bool sub_inspector;
float refresh_countdown;
bool update_tree_pending;
StringName _prop_edited;
StringName property_selected;
int property_focusable;
int update_scroll_request;
Map<StringName, Map<StringName, String>> descr_cache;
Map<StringName, String> class_descr_cache;
Set<StringName> restart_request_props;
Map<ObjectID, int> scroll_cache;
String property_prefix; //used for sectioned inspector
String object_class;
Variant property_clipboard;
void _edit_set(const String &p_name, const Variant &p_value, bool p_refresh_all, const String &p_changed_field);
void _property_changed(const String &p_path, const Variant &p_value, const String &p_name = "", bool changing = false);
void _property_changed_update_all(const String &p_path, const Variant &p_value, const String &p_name = "", bool p_changing = false);
void _multiple_properties_changed(Vector<String> p_paths, Array p_values);
void _property_keyed(const String &p_path, bool p_advance);
void _property_keyed_with_value(const String &p_path, const Variant &p_value, bool p_advance);
void _property_checked(const String &p_path, bool p_checked);
void _property_pinned(const String &p_path, bool p_pinned);
bool _property_path_matches(const String &p_property_path, const String &p_filter, EditorPropertyNameProcessor::Style p_style);
void _resource_selected(const String &p_path, RES p_resource);
void _property_selected(const String &p_path, int p_focusable);
void _object_id_selected(const String &p_path, ObjectID p_id);
void _node_removed(Node *p_node);
void _changed_callback(Object *p_changed, const char *p_prop);
void _edit_request_change(Object *p_object, const String &p_prop);
void _filter_changed(const String &p_text);
void _parse_added_editors(VBoxContainer *current_vbox, Ref<EditorInspectorPlugin> ped);
void _vscroll_changed(double);
void _feature_profile_changed();
bool _is_property_disabled_by_feature_profile(const StringName &p_property);
void _update_inspector_bg();
protected:
static void _bind_methods();
void _notification(int p_what);
public:
static void add_inspector_plugin(const Ref<EditorInspectorPlugin> &p_plugin);
static void remove_inspector_plugin(const Ref<EditorInspectorPlugin> &p_plugin);
static void cleanup_plugins();
static EditorProperty *instantiate_property_editor(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage);
void set_undo_redo(UndoRedo *p_undo_redo);
String get_selected_path() const;
void update_tree();
void update_property(const String &p_prop);
void refresh();
void edit(Object *p_object);
Object *get_edited_object();
void set_keying(bool p_active);
void set_read_only(bool p_read_only);
EditorPropertyNameProcessor::Style get_property_name_style() const;
void set_property_name_style(EditorPropertyNameProcessor::Style p_style);
void set_autoclear(bool p_enable);
void set_show_categories(bool p_show);
void set_use_doc_hints(bool p_enable);
void set_hide_script(bool p_hide);
void set_use_filter(bool p_use);
void register_text_enter(Node *p_line_edit);
void set_use_folding(bool p_enable);
bool is_using_folding();
void collapse_all_folding();
void expand_all_folding();
void set_scroll_offset(int p_offset);
int get_scroll_offset() const;
void set_property_prefix(const String &p_prefix);
String get_property_prefix() const;
void set_object_class(const String &p_class);
String get_object_class() const;
void set_sub_inspector(bool p_enable);
bool is_sub_inspector() const { return sub_inspector; }
void set_property_clipboard(const Variant &p_value);
Variant get_property_clipboard() const;
EditorInspector();
};
#endif // EDITOR_INSPECTOR_H