8a10bb7d0d
- Rename OpenGL to GLES3 in the source code per community feedback. - The renderer is still exposed as "OpenGL 3" to the user. - Hide renderer selection dropdown until OpenGL support is more mature. - The renderer can still be changed in the Project Settings or using the `--rendering-driver opengl` command line argument. - Remove commented out exporter code. - Remove some OpenGL/DisplayServer-related debugging prints.
67 lines
3.3 KiB
C++
67 lines
3.3 KiB
C++
/*************************************************************************/
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/* rasterizer_asserts.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef RASTERIZER_ASSERTS_H
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#define RASTERIZER_ASSERTS_H
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// For flow control checking, we want an easy way to apply asserts that occur in debug development builds only.
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// This is enforced by outputting a warning which will fail CI checks if the define is set in a PR.
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#if defined(TOOLS_ENABLED) && defined(DEBUG_ENABLED)
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// only uncomment this define for error checking in development, not in the main repository
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// as these checks will slow things down in debug builds.
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//#define RASTERIZER_EXTRA_CHECKS
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#endif
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#ifdef RASTERIZER_EXTRA_CHECKS
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#ifndef _MSC_VER
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#warning do not define RASTERIZER_EXTRA_CHECKS in main repository builds
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#endif
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#define RAST_DEV_DEBUG_ASSERT(a) CRASH_COND(!(a))
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#else
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#define RAST_DEV_DEBUG_ASSERT(a)
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#endif
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// Also very useful, an assert check that only occurs in debug tools builds
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#if defined(TOOLS_ENABLED) && defined(DEBUG_ENABLED)
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#define RAST_DEBUG_ASSERT(a) CRASH_COND(!(a))
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#else
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#define RAST_DEBUG_ASSERT(a)
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#endif
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// Thin wrapper around ERR_FAIL_COND to allow us to make it debug only
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#ifdef DEBUG_ENABLED
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#define RAST_FAIL_COND(m_cond) ERR_FAIL_COND(m_cond)
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#else
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#define RAST_FAIL_COND(m_cond) \
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if (m_cond) { \
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}
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#endif
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#endif // RASTERIZER_ASSERTS_H
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