virtualx-engine/drivers/gles3/rasterizer_asserts.h
Clay John 8a10bb7d0d
Use OpenGL 3.3 core profile instead of compatibility profile
- Rename OpenGL to GLES3 in the source code per community feedback.
  - The renderer is still exposed as "OpenGL 3" to the user.
- Hide renderer selection dropdown until OpenGL support is more mature.
  - The renderer can still be changed in the Project Settings or using
    the `--rendering-driver opengl` command line argument.
- Remove commented out exporter code.
- Remove some OpenGL/DisplayServer-related debugging prints.
2021-10-31 15:56:45 +01:00

67 lines
3.3 KiB
C++

/*************************************************************************/
/* rasterizer_asserts.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef RASTERIZER_ASSERTS_H
#define RASTERIZER_ASSERTS_H
// For flow control checking, we want an easy way to apply asserts that occur in debug development builds only.
// This is enforced by outputting a warning which will fail CI checks if the define is set in a PR.
#if defined(TOOLS_ENABLED) && defined(DEBUG_ENABLED)
// only uncomment this define for error checking in development, not in the main repository
// as these checks will slow things down in debug builds.
//#define RASTERIZER_EXTRA_CHECKS
#endif
#ifdef RASTERIZER_EXTRA_CHECKS
#ifndef _MSC_VER
#warning do not define RASTERIZER_EXTRA_CHECKS in main repository builds
#endif
#define RAST_DEV_DEBUG_ASSERT(a) CRASH_COND(!(a))
#else
#define RAST_DEV_DEBUG_ASSERT(a)
#endif
// Also very useful, an assert check that only occurs in debug tools builds
#if defined(TOOLS_ENABLED) && defined(DEBUG_ENABLED)
#define RAST_DEBUG_ASSERT(a) CRASH_COND(!(a))
#else
#define RAST_DEBUG_ASSERT(a)
#endif
// Thin wrapper around ERR_FAIL_COND to allow us to make it debug only
#ifdef DEBUG_ENABLED
#define RAST_FAIL_COND(m_cond) ERR_FAIL_COND(m_cond)
#else
#define RAST_FAIL_COND(m_cond) \
if (m_cond) { \
}
#endif
#endif // RASTERIZER_ASSERTS_H