2ab7e6daab
Translator credits added manually based on Weblate git log. Adds Catalan, Danish and Norwegian Bokmål initial translations. Those were initially translations for the master branch, merged against the 2.1 template.
6712 lines
182 KiB
Text
6712 lines
182 KiB
Text
# Spanish (Argentina) translation of the Godot Engine editor
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# Copyright (C) 2016 Juan Linietsky, Ariel Manzur and the Godot community
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# This file is distributed under the same license as the Godot source code.
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#
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# Lisandro Lorea <lisandrolorea@gmail.com>, 2016.
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# Sebastian Silva <sebastian@sugarlabs.org>, 2016.
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#
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msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine editor\n"
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"POT-Creation-Date: \n"
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"PO-Revision-Date: 2016-08-23 11:49+0000\n"
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"Last-Translator: Sebastian Silva <sebastian@sugarlabs.org>\n"
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"Language-Team: Spanish (Argentina) <https://hosted.weblate.org/projects/"
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"godot-engine/godot/es_AR/>\n"
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"Language: es_AR\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"Plural-Forms: nplurals=2; plural=n != 1;\n"
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"X-Generator: Weblate 2.8-dev\n"
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#: modules/gdscript/gd_functions.cpp
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msgid "Invalid type argument to convert(), use TYPE_* constants."
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msgstr "Argumento de tipo inválido para convert(), usá constantes TYPE_*."
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#: modules/gdscript/gd_functions.cpp
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msgid "Not enough bytes for decoding bytes, or invalid format."
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msgstr ""
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"No hay suficientes bytes para decodificar bytes, o el formato es inválido."
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#: modules/gdscript/gd_functions.cpp
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msgid "step argument is zero!"
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msgstr "el argumento step es cero!"
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#: modules/gdscript/gd_functions.cpp
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msgid "Not a script with an instance"
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msgstr "No es un script con una instancia"
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#: modules/gdscript/gd_functions.cpp
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msgid "Not based on a script"
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msgstr "No está basado en un script"
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#: modules/gdscript/gd_functions.cpp
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msgid "Not based on a resource file"
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msgstr "No está basado en un archivo de recursos"
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#: modules/gdscript/gd_functions.cpp
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msgid "Invalid instance dictionary format (missing @path)"
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msgstr "Formato de diccionario de instancias inválido (@path faltante)"
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#: modules/gdscript/gd_functions.cpp
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msgid "Invalid instance dictionary format (can't load script at @path)"
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msgstr ""
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"Formato de diccionario de instancias inválido (no se puede cargar el script "
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"en @path)"
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#: modules/gdscript/gd_functions.cpp
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msgid "Invalid instance dictionary format (invalid script at @path)"
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msgstr ""
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"Formato de diccionario de instancias inválido (script inválido en @path)"
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#: modules/gdscript/gd_functions.cpp
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msgid "Invalid instance dictionary (invalid subclasses)"
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msgstr "Diccionario de instancias inválido (subclases inválidas)"
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#: scene/2d/animated_sprite.cpp
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msgid ""
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"A SpriteFrames resource must be created or set in the 'Frames' property in "
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"order for AnimatedSprite to display frames."
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msgstr ""
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"Un recurso SpriteFrames debe ser creado o seteado en la propiedad 'Frames' "
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"para que AnimatedSprite pueda mostrar frames."
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#: scene/2d/canvas_modulate.cpp
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msgid ""
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"Only one visible CanvasModulate is allowed per scene (or set of instanced "
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"scenes). The first created one will work, while the rest will be ignored."
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msgstr ""
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"Solo se permite un CanvasModulate visible por escena (o set de escenas "
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"instanciadas). El primero creado va a funcionar, mientras que el resto van a "
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"ser ignorados."
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#: scene/2d/collision_polygon_2d.cpp
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msgid ""
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"CollisionPolygon2D only serves to provide a collision shape to a "
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"CollisionObject2D derived node. Please only use it as a child of Area2D, "
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"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
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msgstr ""
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"CollisionPolylgon2D solo sirve para proveer de un collision shape a un nodo "
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"derivado de CollisionObject2D. Favor de usarlo solo como un hijo de Area2D, "
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"StaticBody2D, RigidBody2D, KinematicBody2D, etc. para darles un shape."
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#: scene/2d/collision_polygon_2d.cpp
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msgid "An empty CollisionPolygon2D has no effect on collision."
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msgstr "Un CollisionPolygon2D vacío no tiene efecto en la colisión."
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#: scene/2d/collision_shape_2d.cpp
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msgid ""
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"CollisionShape2D only serves to provide a collision shape to a "
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"CollisionObject2D derived node. Please only use it as a child of Area2D, "
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"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
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msgstr ""
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"CollisionShape2D solo sirve para proveer de un collision shape a un nodo "
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"derivado de CollisionObject2D. Favor de usarlo solo como un hijo de Area2D, "
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"StaticBody2D, RigidBody2D, KinematicBody2D, etc. para darles un shape."
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#: scene/2d/collision_shape_2d.cpp
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msgid ""
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"A shape must be provided for CollisionShape2D to function. Please create a "
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"shape resource for it!"
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msgstr ""
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"Se debe proveer un shape para que CollisionShape2D funcione. Creale un "
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"recurso shape!"
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#: scene/2d/light_2d.cpp
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msgid ""
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"A texture with the shape of the light must be supplied to the 'texture' "
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"property."
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msgstr ""
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"Se debe proveer una textura con la forma de la luz a la propiedad 'texture'."
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#: scene/2d/light_occluder_2d.cpp
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msgid ""
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"An occluder polygon must be set (or drawn) for this occluder to take effect."
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msgstr ""
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"Se debe setear(o dibujar) un polígono oclusor para que este oclusor tenga "
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"efecto."
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#: scene/2d/light_occluder_2d.cpp
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msgid "The occluder polygon for this occluder is empty. Please draw a polygon!"
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msgstr "El polígono de este oclusor esta vacío. Dibujá un polígono!"
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#: scene/2d/navigation_polygon.cpp
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msgid ""
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"A NavigationPolygon resource must be set or created for this node to work. "
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"Please set a property or draw a polygon."
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msgstr ""
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"Se debe crear o setear un recurso NavigationPolygon para que este nodo "
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"funcione. Por favor creá una propiedad o dibujá un polígono."
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#: scene/2d/navigation_polygon.cpp
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msgid ""
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"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
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"node. It only provides navigation data."
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msgstr ""
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"NavigationPolygonInstance debe ser un hijo o nieto de un nodo Navigation2D. "
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"Solo provee datos de navegación."
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#: scene/2d/parallax_layer.cpp
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msgid ""
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"ParallaxLayer node only works when set as child of a ParallaxBackground node."
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msgstr ""
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"ParallaxLayer node solo funciona cuando esta seteado como hijo de un nodo "
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"ParallaxBackground."
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#: scene/2d/particles_2d.cpp
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msgid "Path property must point to a valid Particles2D node to work."
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msgstr ""
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"La propiedad Path debe apuntar a un nodo Particles2D valido para funcionar."
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#: scene/2d/path_2d.cpp
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msgid "PathFollow2D only works when set as a child of a Path2D node."
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msgstr ""
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"PathFollow2D solo funciona cuando está seteado como hijo de un nodo Path2D."
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#: scene/2d/remote_transform_2d.cpp
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msgid "Path property must point to a valid Node2D node to work."
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msgstr "La propiedad Path debe apuntar a un nodo Node2D válido para funcionar."
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#: scene/2d/sample_player_2d.cpp scene/audio/sample_player.cpp
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msgid ""
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"A SampleLibrary resource must be created or set in the 'samples' property in "
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"order for SamplePlayer to play sound."
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msgstr ""
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"Un recurso SampleLibrary debe ser creado o seteado en la propiedad 'samples' "
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"de modo que SamplePlayer pueda reproducir sonido."
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#: scene/2d/sprite.cpp
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msgid ""
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"Path property must point to a valid Viewport node to work. Such Viewport "
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"must be set to 'render target' mode."
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msgstr ""
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"La propiedad Path debe apuntar a un nodo Viewport válido para funcionar. "
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"Dicho Viewport debe ser seteado a modo 'render target'."
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#: scene/2d/sprite.cpp
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msgid ""
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"The Viewport set in the path property must be set as 'render target' in "
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"order for this sprite to work."
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msgstr ""
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"El Viewport seteado en la propiedad path debe ser seteado como 'render "
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"target' para que este sprite funcione."
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#: scene/2d/visibility_notifier_2d.cpp
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msgid ""
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"VisibilityEnable2D works best when used with the edited scene root directly "
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"as parent."
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msgstr ""
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"VisibilityEnable2D funciona mejor cuando se usa con la raíz de escena "
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"editada directamente como padre."
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#: scene/3d/baked_light_instance.cpp
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msgid "BakedLightInstance does not contain a BakedLight resource."
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msgstr "BakedLightInstance no contiene un recurso BakedLight."
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#: scene/3d/body_shape.cpp
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msgid ""
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"CollisionShape only serves to provide a collision shape to a CollisionObject "
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"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
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"KinematicBody, etc. to give them a shape."
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msgstr ""
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"CollisionShape solo sirve para proveer un collision shape a un nodo derivado "
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"de un CollisionObject. Favor de usarlo solo como hijo de Area, StaticBody, "
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"RigidBody, KinematicBody, etc. para darles un shape."
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#: scene/3d/body_shape.cpp
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msgid ""
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"A shape must be provided for CollisionShape to function. Please create a "
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"shape resource for it!"
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msgstr ""
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"Se debe proveer un shape para que CollisionShape funcione. Creale un recurso "
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"shape!"
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#: scene/3d/collision_polygon.cpp
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msgid ""
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"CollisionPolygon only serves to provide a collision shape to a "
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"CollisionObject derived node. Please only use it as a child of Area, "
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"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
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msgstr ""
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"CollisionPolygon solo sirve para proveer un collision shape a un nodo "
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"derivado de un CollisionObject. Favor de usarlo solo como hijo de Area, "
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"StaticBody, RigidBody, KinematicBody, etc. para darles un shape."
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#: scene/3d/collision_polygon.cpp
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msgid "An empty CollisionPolygon has no effect on collision."
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msgstr "Un CollisionPolygon vacio no tiene ningún efecto en la colisión."
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#: scene/3d/navigation_mesh.cpp
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msgid "A NavigationMesh resource must be set or created for this node to work."
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msgstr ""
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"Se debe crear o setear un recurso NavigationMesh para que este nodo funcione."
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#: scene/3d/navigation_mesh.cpp
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msgid ""
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"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
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"It only provides navigation data."
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msgstr ""
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"NavigationMeshInstance debe ser un hijo o nieto de un nodo Navigation. Solo "
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"provee datos de navegación."
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#: scene/3d/scenario_fx.cpp
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msgid ""
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"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
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msgstr ""
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"Solo se permite un WorldEnvironment por escena (o conjunto de escenas "
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"instanciadas)."
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#: scene/3d/spatial_sample_player.cpp
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msgid ""
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"A SampleLibrary resource must be created or set in the 'samples' property in "
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"order for SpatialSamplePlayer to play sound."
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msgstr ""
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"Un recurso SampleLibrary debe ser creado o seteado en la propiedad 'samples' "
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"de modo que SpatialSamplePlayer puede reproducir sonido."
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#: scene/3d/sprite_3d.cpp
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msgid ""
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"A SpriteFrames resource must be created or set in the 'Frames' property in "
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"order for AnimatedSprite3D to display frames."
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msgstr ""
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"Un recurso SpriteFrames debe ser creado o asignado en la propiedad 'Frames' "
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"para que AnimatedSprite3D pueda mostrar frames."
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#: scene/gui/dialogs.cpp tools/editor/io_plugins/editor_scene_import_plugin.cpp
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msgid "Cancel"
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msgstr "Cancelar"
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#: scene/gui/dialogs.cpp tools/editor/scene_tree_dock.cpp
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msgid "OK"
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msgstr "OK"
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#: scene/gui/dialogs.cpp
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msgid "Alert!"
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msgstr "Alerta!"
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#: scene/gui/dialogs.cpp
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msgid "Please Confirm..."
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msgstr "Confirmá, por favor..."
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#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
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msgid "File Exists, Overwrite?"
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msgstr "El Archivo Existe, Sobreescribir?"
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#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
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msgid "All Recognized"
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msgstr "Todas Reconocidas"
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#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
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msgid "All Files (*)"
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msgstr "Todos los Archivos (*)"
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#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
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#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp
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#: tools/editor/filesystem_dock.cpp
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#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp
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msgid "Open"
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msgstr "Abrir"
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#: scene/gui/file_dialog.cpp
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msgid "Open a File"
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msgstr "Abrir un Archivo"
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#: scene/gui/file_dialog.cpp
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msgid "Open File(s)"
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msgstr "Abrir Archivo(s)"
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#: scene/gui/file_dialog.cpp
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msgid "Open a Directory"
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msgstr "Abrir un Directorio"
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#: scene/gui/file_dialog.cpp
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msgid "Open a File or Directory"
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msgstr "Abrir un Archivo o Directorio"
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#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
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#: tools/editor/editor_node.cpp
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#: tools/editor/plugins/animation_player_editor_plugin.cpp
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#: tools/editor/plugins/script_editor_plugin.cpp
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msgid "Save"
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msgstr "Guardar"
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#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
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msgid "Save a File"
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msgstr "Guardar un Archivo"
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#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp
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#: tools/editor/editor_file_dialog.cpp
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msgid "Create Folder"
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msgstr "Crear Carpeta"
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#: scene/gui/file_dialog.cpp tools/editor/editor_autoload_settings.cpp
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#: tools/editor/editor_file_dialog.cpp
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#: tools/editor/io_plugins/editor_font_import_plugin.cpp
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#: tools/editor/script_create_dialog.cpp
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msgid "Path:"
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msgstr "Ruta:"
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#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
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msgid "Directories & Files:"
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msgstr "Directorios y Archivos:"
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#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
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#: tools/editor/script_editor_debugger.cpp
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msgid "File:"
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msgstr "Archivo:"
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#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
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msgid "Filter:"
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msgstr "Filtro:"
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#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp
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#: tools/editor/editor_file_dialog.cpp tools/editor/editor_plugin_settings.cpp
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#: tools/editor/plugins/theme_editor_plugin.cpp
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msgid "Name:"
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msgstr "Nombre:"
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#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp
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#: tools/editor/editor_file_dialog.cpp
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msgid "Could not create folder."
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msgstr "No se pudo crear la carpeta."
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#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
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msgid "Must use a valid extension."
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msgstr "Debe ser una extensión válida."
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#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
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#: tools/editor/settings_config_dialog.cpp
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msgid "Shift+"
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msgstr "Shift+"
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#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
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#: tools/editor/settings_config_dialog.cpp
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msgid "Alt+"
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msgstr "Alt+"
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#: scene/gui/input_action.cpp
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msgid "Ctrl+"
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msgstr "Ctrl+"
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#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
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#: tools/editor/settings_config_dialog.cpp
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msgid "Meta+"
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msgstr "Meta+"
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#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
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msgid "Device"
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msgstr "Dispositivo"
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#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
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msgid "Button"
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msgstr "Botón"
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#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
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msgid "Left Button."
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msgstr "Botón Izquierdo."
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#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
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msgid "Right Button."
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msgstr "Botón Derecho."
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#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
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msgid "Middle Button."
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msgstr "Botón del Medio."
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#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
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msgid "Wheel Up."
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msgstr "Rueda Arriba."
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#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
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msgid "Wheel Down."
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msgstr "Rueda Abajo."
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#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
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msgid "Axis"
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msgstr "Eje"
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#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
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#: tools/editor/plugins/script_editor_plugin.cpp
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#: tools/editor/plugins/shader_editor_plugin.cpp
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msgid "Cut"
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msgstr "Cortar"
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#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
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#: tools/editor/plugins/script_editor_plugin.cpp
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#: tools/editor/plugins/shader_editor_plugin.cpp
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#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp
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msgid "Copy"
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msgstr "Copiar"
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#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
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#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
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#: tools/editor/plugins/script_editor_plugin.cpp
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#: tools/editor/plugins/shader_editor_plugin.cpp
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#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
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#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp
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msgid "Paste"
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msgstr "Pegar"
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#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
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#: tools/editor/plugins/script_editor_plugin.cpp
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#: tools/editor/plugins/shader_editor_plugin.cpp
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#: tools/editor/project_export.cpp
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msgid "Select All"
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msgstr "Seleccionar Todo"
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#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_log.cpp
|
|
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
|
|
#: tools/editor/plugins/rich_text_editor_plugin.cpp
|
|
#: tools/editor/property_editor.cpp tools/editor/script_editor_debugger.cpp
|
|
msgid "Clear"
|
|
msgstr "Limpiar"
|
|
|
|
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_node.cpp
|
|
#: tools/editor/plugins/script_editor_plugin.cpp
|
|
#: tools/editor/plugins/shader_editor_plugin.cpp
|
|
msgid "Undo"
|
|
msgstr "Deshacer"
|
|
|
|
#: scene/gui/popup.cpp
|
|
msgid ""
|
|
"Popups will hide by default unless you call popup() or any of the popup*() "
|
|
"functions. Making them visible for editing is fine though, but they will "
|
|
"hide upon running."
|
|
msgstr ""
|
|
"Los popups se esconderán por defecto a menos que llames a popup() o "
|
|
"cualquiera de las funciones popup*(). Sin embargo, no hay problema con "
|
|
"hacerlos visibles para editar, aunque se esconderán al ejecutar."
|
|
|
|
#: scene/main/viewport.cpp
|
|
msgid ""
|
|
"This viewport is not set as render target. If you intend for it to display "
|
|
"its contents directly to the screen, make it a child of a Control so it can "
|
|
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
|
|
"texture to some node for display."
|
|
msgstr ""
|
|
"Este viewport no está seteado como render target. Si tenés intención de que "
|
|
"muestre contenidos directo a la pantalla, hacelo un hijo de un Control para "
|
|
"que pueda obtener un tamaño. Alternativamente, hacelo un RenderTarget y "
|
|
"asigná su textura interna a algún otro nodo para mostrar."
|
|
|
|
#: scene/resources/dynamic_font.cpp
|
|
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
|
|
msgid "Error initializing FreeType."
|
|
msgstr "Error inicializando FreeType."
|
|
|
|
#: scene/resources/dynamic_font.cpp
|
|
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
|
|
msgid "Unknown font format."
|
|
msgstr "Formato de tipografía desconocido."
|
|
|
|
#: scene/resources/dynamic_font.cpp
|
|
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
|
|
msgid "Error loading font."
|
|
msgstr "Error cargando tipografía."
|
|
|
|
#: scene/resources/dynamic_font.cpp
|
|
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
|
|
msgid "Invalid font size."
|
|
msgstr "Tamaño de tipografía inválido."
|
|
|
|
#: tools/editor/animation_editor.cpp
|
|
msgid "Disabled"
|
|
msgstr "Desactivado"
|
|
|
|
#: tools/editor/animation_editor.cpp
|
|
msgid "All Selection"
|
|
msgstr "Toda la Selección"
|
|
|
|
#: tools/editor/animation_editor.cpp
|
|
msgid "Move Add Key"
|
|
msgstr "Mover Agregar Clave"
|
|
|
|
#: tools/editor/animation_editor.cpp
|
|
msgid "Anim Change Transition"
|
|
msgstr "Cambiar Transición de Anim"
|
|
|
|
#: tools/editor/animation_editor.cpp
|
|
msgid "Anim Change Transform"
|
|
msgstr "Cambiar Transform de Anim"
|
|
|
|
#: tools/editor/animation_editor.cpp
|
|
msgid "Anim Change Value"
|
|
msgstr "Cambiar Valor de Anim"
|
|
|
|
#: tools/editor/animation_editor.cpp
|
|
msgid "Anim Change Call"
|
|
msgstr "Cambiar Call de Anim"
|
|
|
|
#: tools/editor/animation_editor.cpp
|
|
msgid "Anim Add Track"
|
|
msgstr "Agregar Track de Anim"
|
|
|
|
#: tools/editor/animation_editor.cpp
|
|
msgid "Anim Duplicate Keys"
|
|
msgstr "Duplicar Claves de Anim"
|
|
|
|
#: tools/editor/animation_editor.cpp
|
|
msgid "Move Anim Track Up"
|
|
msgstr "Subir Track de Anim"
|
|
|
|
#: tools/editor/animation_editor.cpp
|
|
msgid "Move Anim Track Down"
|
|
msgstr "Bajar Track de Anim"
|
|
|
|
#: tools/editor/animation_editor.cpp
|
|
msgid "Remove Anim Track"
|
|
msgstr "Quitar Track de Anim"
|
|
|
|
#: tools/editor/animation_editor.cpp
|
|
msgid "Set Transitions to:"
|
|
msgstr "Setear Transiciones a:"
|
|
|
|
#: tools/editor/animation_editor.cpp
|
|
msgid "Anim Track Rename"
|
|
msgstr "Renombrar Track de Anim"
|
|
|
|
#: tools/editor/animation_editor.cpp
|
|
msgid "Anim Track Change Interpolation"
|
|
msgstr "Cambiar Interpolación de Track de Anim"
|
|
|
|
#: tools/editor/animation_editor.cpp
|
|
msgid "Anim Track Change Value Mode"
|
|
msgstr "Cambiar Modo de Valor de Track de Anim"
|
|
|
|
#: tools/editor/animation_editor.cpp
|
|
msgid "Edit Node Curve"
|
|
msgstr "Editar Nodo Curva"
|
|
|
|
#: tools/editor/animation_editor.cpp
|
|
msgid "Edit Selection Curve"
|
|
msgstr "Editar Curva de Selección"
|
|
|
|
#: tools/editor/animation_editor.cpp
|
|
msgid "Anim Delete Keys"
|
|
msgstr "Borrar Claves de Anim"
|
|
|
|
#: tools/editor/animation_editor.cpp
|
|
#: tools/editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Duplicate Selection"
|
|
msgstr "Duplicar Selección"
|
|
|
|
#: tools/editor/animation_editor.cpp
|
|
msgid "Duplicate Transposed"
|
|
msgstr "Duplicar Transpuesto"
|
|
|
|
#: tools/editor/animation_editor.cpp
|
|
msgid "Remove Selection"
|
|
msgstr "Quitar Selección"
|
|
|
|
#: tools/editor/animation_editor.cpp
|
|
msgid "Continuous"
|
|
msgstr "Contínuo"
|
|
|
|
#: tools/editor/animation_editor.cpp
|
|
msgid "Discrete"
|
|
msgstr "Discreto"
|
|
|
|
#: tools/editor/animation_editor.cpp
|
|
msgid "Trigger"
|
|
msgstr "Trigger"
|
|
|
|
#: tools/editor/animation_editor.cpp
|
|
msgid "Anim Add Key"
|
|
msgstr "Agregar Clave de Anim"
|
|
|
|
#: tools/editor/animation_editor.cpp
|
|
msgid "Anim Move Keys"
|
|
msgstr "Mover Claves de Anim"
|
|
|
|
#: tools/editor/animation_editor.cpp
|
|
msgid "Scale Selection"
|
|
msgstr "Escalar Selección"
|
|
|
|
#: tools/editor/animation_editor.cpp
|
|
msgid "Scale From Cursor"
|
|
msgstr "Escalar Desde Cursor"
|
|
|
|
#: tools/editor/animation_editor.cpp
|
|
msgid "Goto Next Step"
|
|
msgstr "Ir a Paso Próximo"
|
|
|
|
#: tools/editor/animation_editor.cpp
|
|
msgid "Goto Prev Step"
|
|
msgstr "Ir a Paso Previo"
|
|
|
|
#: tools/editor/animation_editor.cpp tools/editor/property_editor.cpp
|
|
msgid "Linear"
|
|
msgstr "Lineal"
|
|
|
|
#: tools/editor/animation_editor.cpp
|
|
#: tools/editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Constant"
|
|
msgstr "Constante"
|
|
|
|
#: tools/editor/animation_editor.cpp
|
|
msgid "In"
|
|
msgstr "In"
|
|
|
|
#: tools/editor/animation_editor.cpp
|
|
msgid "Out"
|
|
msgstr "Out"
|
|
|
|
#: tools/editor/animation_editor.cpp
|
|
msgid "In-Out"
|
|
msgstr "In-Out"
|
|
|
|
#: tools/editor/animation_editor.cpp
|
|
msgid "Out-In"
|
|
msgstr "Out-In"
|
|
|
|
#: tools/editor/animation_editor.cpp
|
|
msgid "Transitions"
|
|
msgstr "Transiciones"
|
|
|
|
#: tools/editor/animation_editor.cpp
|
|
msgid "Optimize Animation"
|
|
msgstr "Optimizar Animación"
|
|
|
|
#: tools/editor/animation_editor.cpp
|
|
msgid "Clean-Up Animation"
|
|
msgstr "Hacer Clean-Up de Animación"
|
|
|
|
#: tools/editor/animation_editor.cpp
|
|
msgid "Create NEW track for %s and insert key?"
|
|
msgstr "Crear NUEVO track para %s e insertar clave?"
|
|
|
|
#: tools/editor/animation_editor.cpp
|
|
msgid "Create %d NEW tracks and insert keys?"
|
|
msgstr "Crear %d NUEVOS tracks e insertar claves?"
|
|
|
|
#: tools/editor/animation_editor.cpp tools/editor/create_dialog.cpp
|
|
#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
|
|
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
|
|
#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
|
|
#: tools/editor/plugins/particles_editor_plugin.cpp
|
|
#: tools/editor/project_manager.cpp tools/editor/script_create_dialog.cpp
|
|
msgid "Create"
|
|
msgstr "Crear"
|
|
|
|
#: tools/editor/animation_editor.cpp
|
|
msgid "Anim Create & Insert"
|
|
msgstr "Crear e Insertar Anim"
|
|
|
|
#: tools/editor/animation_editor.cpp
|
|
msgid "Anim Insert Track & Key"
|
|
msgstr "Insertar Track y Clave de Anim"
|
|
|
|
#: tools/editor/animation_editor.cpp
|
|
msgid "Anim Insert Key"
|
|
msgstr "Insertar Clave de Anim"
|
|
|
|
#: tools/editor/animation_editor.cpp
|
|
msgid "Change Anim Len"
|
|
msgstr "Cambiar Largo de Anim"
|
|
|
|
#: tools/editor/animation_editor.cpp
|
|
msgid "Change Anim Loop"
|
|
msgstr "Cambiar Loop de Anim"
|
|
|
|
#: tools/editor/animation_editor.cpp
|
|
msgid "Anim Create Typed Value Key"
|
|
msgstr "Crear Clave de Valor Tipado para Anim"
|
|
|
|
#: tools/editor/animation_editor.cpp
|
|
msgid "Anim Insert"
|
|
msgstr "Insertar Anim"
|
|
|
|
#: tools/editor/animation_editor.cpp
|
|
msgid "Anim Scale Keys"
|
|
msgstr "Escalar Keys de Anim"
|
|
|
|
#: tools/editor/animation_editor.cpp
|
|
msgid "Anim Add Call Track"
|
|
msgstr "Agregar Call Track para Anim"
|
|
|
|
#: tools/editor/animation_editor.cpp
|
|
msgid "Animation zoom."
|
|
msgstr "Zoom de animación."
|
|
|
|
#: tools/editor/animation_editor.cpp
|
|
msgid "Length (s):"
|
|
msgstr "Largo (s):"
|
|
|
|
#: tools/editor/animation_editor.cpp
|
|
msgid "Animation length (in seconds)."
|
|
msgstr "Largo de Animación (en segundos)."
|
|
|
|
#: tools/editor/animation_editor.cpp
|
|
msgid "Step (s):"
|
|
msgstr "Paso (s):"
|
|
|
|
#: tools/editor/animation_editor.cpp
|
|
msgid "Cursor step snap (in seconds)."
|
|
msgstr "Snap de cursor por pasos (en segundos)."
|
|
|
|
#: tools/editor/animation_editor.cpp
|
|
msgid "Enable/Disable looping in animation."
|
|
msgstr "Activar/Desactivar loopeo en la animación."
|
|
|
|
#: tools/editor/animation_editor.cpp
|
|
msgid "Add new tracks."
|
|
msgstr "Agregar nuevos tracks."
|
|
|
|
#: tools/editor/animation_editor.cpp
|
|
msgid "Move current track up."
|
|
msgstr "Subir el track actual."
|
|
|
|
#: tools/editor/animation_editor.cpp
|
|
msgid "Move current track down."
|
|
msgstr "Bajar el track actual."
|
|
|
|
#: tools/editor/animation_editor.cpp
|
|
msgid "Remove selected track."
|
|
msgstr "Quitar el track seleccionado."
|
|
|
|
#: tools/editor/animation_editor.cpp
|
|
msgid "Track tools"
|
|
msgstr "Herramientas de tracks"
|
|
|
|
#: tools/editor/animation_editor.cpp
|
|
msgid "Enable editing of individual keys by clicking them."
|
|
msgstr "Activar la edición de claves individuales al cliquearlas."
|
|
|
|
#: tools/editor/animation_editor.cpp
|
|
msgid "Anim. Optimizer"
|
|
msgstr "Optimizador de Anim."
|
|
|
|
#: tools/editor/animation_editor.cpp
|
|
msgid "Max. Linear Error:"
|
|
msgstr "Error Lineal Max.:"
|
|
|
|
#: tools/editor/animation_editor.cpp
|
|
msgid "Max. Angular Error:"
|
|
msgstr "Error Angular Max.:"
|
|
|
|
#: tools/editor/animation_editor.cpp
|
|
msgid "Max Optimizable Angle:"
|
|
msgstr "Angulo Optimizable Max.:"
|
|
|
|
#: tools/editor/animation_editor.cpp
|
|
msgid "Optimize"
|
|
msgstr "Optimizar"
|
|
|
|
#: tools/editor/animation_editor.cpp
|
|
msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
|
|
msgstr ""
|
|
"Seleccioná un AnimationPlayer de el Arbol de Escenas para editar animaciones."
|
|
|
|
#: tools/editor/animation_editor.cpp
|
|
msgid "Key"
|
|
msgstr "Clave"
|
|
|
|
#: tools/editor/animation_editor.cpp
|
|
msgid "Transition"
|
|
msgstr "Transición"
|
|
|
|
#: tools/editor/animation_editor.cpp
|
|
msgid "Scale Ratio:"
|
|
msgstr "Ratio de Escala:"
|
|
|
|
#: tools/editor/animation_editor.cpp
|
|
msgid "Call Functions in Which Node?"
|
|
msgstr "Llamar Funciones en Cual Nodo?"
|
|
|
|
#: tools/editor/animation_editor.cpp
|
|
msgid "Remove invalid keys"
|
|
msgstr "Quitar claves inválidas"
|
|
|
|
#: tools/editor/animation_editor.cpp
|
|
msgid "Remove unresolved and empty tracks"
|
|
msgstr "Quitar tracks vacios y sin resolver"
|
|
|
|
#: tools/editor/animation_editor.cpp
|
|
msgid "Clean-up all animations"
|
|
msgstr "Hacer clean-up de todas las animaciones"
|
|
|
|
#: tools/editor/animation_editor.cpp
|
|
msgid "Clean-Up Animation(s) (NO UNDO!)"
|
|
msgstr "Hacer Clean-Up de Animación(es) (IMPOSIBLE DESHACER!)"
|
|
|
|
#: tools/editor/animation_editor.cpp
|
|
msgid "Clean-Up"
|
|
msgstr "Clean-Up"
|
|
|
|
#: tools/editor/array_property_edit.cpp
|
|
msgid "Resize Array"
|
|
msgstr "Redimencionar Array"
|
|
|
|
#: tools/editor/array_property_edit.cpp
|
|
msgid "Change Array Value Type"
|
|
msgstr "Cambiar Tipo de Valor del Array"
|
|
|
|
#: tools/editor/array_property_edit.cpp
|
|
msgid "Change Array Value"
|
|
msgstr "Cambiar Valor del Array"
|
|
|
|
#: tools/editor/asset_library_editor_plugin.cpp tools/editor/create_dialog.cpp
|
|
#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp
|
|
#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp
|
|
#: tools/editor/settings_config_dialog.cpp
|
|
msgid "Search:"
|
|
msgstr "Buscar:"
|
|
|
|
#: tools/editor/asset_library_editor_plugin.cpp
|
|
msgid "Sort:"
|
|
msgstr "Ordenar:"
|
|
|
|
#: tools/editor/asset_library_editor_plugin.cpp
|
|
msgid "Reverse"
|
|
msgstr "Invertir"
|
|
|
|
#: tools/editor/asset_library_editor_plugin.cpp
|
|
#: tools/editor/project_settings.cpp
|
|
msgid "Category:"
|
|
msgstr "Categoría:"
|
|
|
|
#: tools/editor/asset_library_editor_plugin.cpp
|
|
msgid "All"
|
|
msgstr "Todos"
|
|
|
|
#: tools/editor/asset_library_editor_plugin.cpp
|
|
msgid "Site:"
|
|
msgstr "Sitio:"
|
|
|
|
#: tools/editor/asset_library_editor_plugin.cpp
|
|
msgid "Support.."
|
|
msgstr "Soporte.."
|
|
|
|
#: tools/editor/asset_library_editor_plugin.cpp
|
|
msgid "Official"
|
|
msgstr "Oficial"
|
|
|
|
#: tools/editor/asset_library_editor_plugin.cpp
|
|
msgid "Community"
|
|
msgstr "Comunidad"
|
|
|
|
#: tools/editor/asset_library_editor_plugin.cpp
|
|
msgid "Testing"
|
|
msgstr "Testeo"
|
|
|
|
#: tools/editor/asset_library_editor_plugin.cpp
|
|
msgid "Assets ZIP File"
|
|
msgstr "Archivo ZIP de Assets"
|
|
|
|
#: tools/editor/call_dialog.cpp
|
|
msgid "Method List For '%s':"
|
|
msgstr "Lista de Métodos Para '%s':"
|
|
|
|
#: tools/editor/call_dialog.cpp
|
|
msgid "Call"
|
|
msgstr "Llamar"
|
|
|
|
#: tools/editor/call_dialog.cpp tools/editor/connections_dialog.cpp
|
|
#: tools/editor/plugins/animation_player_editor_plugin.cpp
|
|
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
|
|
#: tools/editor/plugins/sample_library_editor_plugin.cpp
|
|
#: tools/editor/plugins/script_editor_plugin.cpp
|
|
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
|
|
#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp
|
|
#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp
|
|
msgid "Close"
|
|
msgstr "Cerrar"
|
|
|
|
#: tools/editor/call_dialog.cpp
|
|
msgid "Method List:"
|
|
msgstr "Lista de Métodos:"
|
|
|
|
#: tools/editor/call_dialog.cpp
|
|
msgid "Arguments:"
|
|
msgstr "Argumentos:"
|
|
|
|
#: tools/editor/call_dialog.cpp
|
|
msgid "Return:"
|
|
msgstr "Retornar:"
|
|
|
|
#: tools/editor/code_editor.cpp
|
|
msgid "Go to Line"
|
|
msgstr "Ir a Línea"
|
|
|
|
#: tools/editor/code_editor.cpp
|
|
msgid "Line Number:"
|
|
msgstr "Numero de Línea:"
|
|
|
|
#: tools/editor/code_editor.cpp
|
|
msgid "No Matches"
|
|
msgstr "Sin Coincidencias"
|
|
|
|
#: tools/editor/code_editor.cpp
|
|
msgid "Replaced %d Ocurrence(s)."
|
|
msgstr "%d Ocurrencia(s) Reemplazada(s)."
|
|
|
|
#: tools/editor/code_editor.cpp
|
|
msgid "Replace"
|
|
msgstr "Reemplazar"
|
|
|
|
#: tools/editor/code_editor.cpp
|
|
msgid "Replace All"
|
|
msgstr "Reemplazar Todo"
|
|
|
|
#: tools/editor/code_editor.cpp
|
|
msgid "Match Case"
|
|
msgstr "Coincidir Mayúsculas/Minúsculas"
|
|
|
|
#: tools/editor/code_editor.cpp
|
|
msgid "Whole Words"
|
|
msgstr "Palabras Completas"
|
|
|
|
#: tools/editor/code_editor.cpp
|
|
msgid "Selection Only"
|
|
msgstr "Solo Selección"
|
|
|
|
#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp
|
|
#: tools/editor/plugins/script_editor_plugin.cpp
|
|
#: tools/editor/plugins/shader_editor_plugin.cpp
|
|
#: tools/editor/project_settings.cpp
|
|
msgid "Search"
|
|
msgstr "Buscar"
|
|
|
|
#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp
|
|
msgid "Find"
|
|
msgstr "Encontrar"
|
|
|
|
#: tools/editor/code_editor.cpp
|
|
msgid "Next"
|
|
msgstr "Siguiente"
|
|
|
|
#: tools/editor/code_editor.cpp
|
|
msgid "Replaced %d ocurrence(s)."
|
|
msgstr "%d Ocurrencia(s) Reemplazadas."
|
|
|
|
#: tools/editor/code_editor.cpp
|
|
msgid "Not found!"
|
|
msgstr "No se encontró!"
|
|
|
|
#: tools/editor/code_editor.cpp
|
|
msgid "Replace By"
|
|
msgstr "Reemplazar Por"
|
|
|
|
#: tools/editor/code_editor.cpp
|
|
msgid "Case Sensitive"
|
|
msgstr "Respetar Mayúsculas/Minúsculas"
|
|
|
|
#: tools/editor/code_editor.cpp
|
|
msgid "Backwards"
|
|
msgstr "Hacia Atrás"
|
|
|
|
#: tools/editor/code_editor.cpp
|
|
msgid "Prompt On Replace"
|
|
msgstr "Preguntar Antes de Reemplazar"
|
|
|
|
#: tools/editor/code_editor.cpp
|
|
msgid "Skip"
|
|
msgstr "Saltear"
|
|
|
|
#: tools/editor/code_editor.cpp
|
|
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Zoom In"
|
|
msgstr "Zoom In"
|
|
|
|
#: tools/editor/code_editor.cpp
|
|
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Zoom Out"
|
|
msgstr "Zoom Out"
|
|
|
|
#: tools/editor/code_editor.cpp
|
|
msgid "Reset Zoom"
|
|
msgstr "Resetear el Zoom"
|
|
|
|
#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp
|
|
msgid "Line:"
|
|
msgstr "Linea:"
|
|
|
|
#: tools/editor/code_editor.cpp
|
|
msgid "Col:"
|
|
msgstr "Col:"
|
|
|
|
#: tools/editor/connections_dialog.cpp
|
|
msgid "Method in target Node must be specified!"
|
|
msgstr "El método en el Nodo objetivo debe ser especificado!"
|
|
|
|
#: tools/editor/connections_dialog.cpp
|
|
msgid "Connect To Node:"
|
|
msgstr "Conectar a Nodo:"
|
|
|
|
#: tools/editor/connections_dialog.cpp
|
|
#: tools/editor/editor_autoload_settings.cpp tools/editor/groups_editor.cpp
|
|
#: tools/editor/plugins/item_list_editor_plugin.cpp
|
|
#: tools/editor/plugins/theme_editor_plugin.cpp
|
|
#: tools/editor/project_settings.cpp
|
|
msgid "Add"
|
|
msgstr "Agregar"
|
|
|
|
#: tools/editor/connections_dialog.cpp tools/editor/dependency_editor.cpp
|
|
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
|
|
#: tools/editor/plugins/theme_editor_plugin.cpp
|
|
#: tools/editor/project_manager.cpp
|
|
msgid "Remove"
|
|
msgstr "Quitar"
|
|
|
|
#: tools/editor/connections_dialog.cpp
|
|
msgid "Add Extra Call Argument:"
|
|
msgstr "Agregar Argumento de Llamada Extra:"
|
|
|
|
#: tools/editor/connections_dialog.cpp
|
|
msgid "Extra Call Arguments:"
|
|
msgstr "Argumentos de Llamada Extras:"
|
|
|
|
#: tools/editor/connections_dialog.cpp
|
|
msgid "Path to Node:"
|
|
msgstr "Ruta al Nodo:"
|
|
|
|
#: tools/editor/connections_dialog.cpp
|
|
msgid "Make Function"
|
|
msgstr "Crear Función"
|
|
|
|
#: tools/editor/connections_dialog.cpp
|
|
msgid "Deferred"
|
|
msgstr "Diferido"
|
|
|
|
#: tools/editor/connections_dialog.cpp
|
|
msgid "Oneshot"
|
|
msgstr "Oneshot"
|
|
|
|
#: tools/editor/connections_dialog.cpp
|
|
msgid "Connect"
|
|
msgstr "Conectar"
|
|
|
|
#: tools/editor/connections_dialog.cpp
|
|
msgid "Connect '%s' to '%s'"
|
|
msgstr "Conectar '%s' a '%s'"
|
|
|
|
#: tools/editor/connections_dialog.cpp
|
|
msgid "Connecting Signal:"
|
|
msgstr "Conectando Señal:"
|
|
|
|
#: tools/editor/connections_dialog.cpp
|
|
msgid "Create Subscription"
|
|
msgstr "Crear Subscripción"
|
|
|
|
#: tools/editor/connections_dialog.cpp
|
|
msgid "Connect.."
|
|
msgstr "Conectar.."
|
|
|
|
#: tools/editor/connections_dialog.cpp
|
|
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "Disconnect"
|
|
msgstr "Desconectar"
|
|
|
|
#: tools/editor/connections_dialog.cpp tools/editor/node_dock.cpp
|
|
msgid "Signals"
|
|
msgstr "Señales"
|
|
|
|
#: tools/editor/create_dialog.cpp
|
|
msgid "Create New"
|
|
msgstr "Crear Nuevo"
|
|
|
|
#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp
|
|
#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp
|
|
msgid "Matches:"
|
|
msgstr "Coincidencias:"
|
|
|
|
#: tools/editor/dependency_editor.cpp
|
|
msgid "Search Replacement For:"
|
|
msgstr "Buscar Reemplazo Para:"
|
|
|
|
#: tools/editor/dependency_editor.cpp
|
|
msgid "Dependencies For:"
|
|
msgstr "Dependencias Para:"
|
|
|
|
#: tools/editor/dependency_editor.cpp
|
|
msgid ""
|
|
"Scene '%s' is currently being edited.\n"
|
|
"Changes will not take effect unless reloaded."
|
|
msgstr ""
|
|
"La Escena '%s' esta siendo editada actualmente.\n"
|
|
"Los cambios no tendrán efecto hasta recargarlo."
|
|
|
|
#: tools/editor/dependency_editor.cpp
|
|
msgid ""
|
|
"Resource '%s' is in use.\n"
|
|
"Changes will take effect when reloaded."
|
|
msgstr "El recurso '%s' está en uso. Los cambios tendrán efecto al recargarlo."
|
|
|
|
#: tools/editor/dependency_editor.cpp
|
|
msgid "Dependencies"
|
|
msgstr "Dependencias"
|
|
|
|
#: tools/editor/dependency_editor.cpp
|
|
msgid "Resource"
|
|
msgstr "Recursos"
|
|
|
|
#: tools/editor/dependency_editor.cpp tools/editor/editor_autoload_settings.cpp
|
|
#: tools/editor/project_manager.cpp tools/editor/project_settings.cpp
|
|
msgid "Path"
|
|
msgstr "Ruta"
|
|
|
|
#: tools/editor/dependency_editor.cpp
|
|
msgid "Dependencies:"
|
|
msgstr "Dependencias:"
|
|
|
|
#: tools/editor/dependency_editor.cpp
|
|
msgid "Fix Broken"
|
|
msgstr "Arreglar Rota(s)"
|
|
|
|
#: tools/editor/dependency_editor.cpp
|
|
msgid "Dependency Editor"
|
|
msgstr "Editor de Dependencias"
|
|
|
|
#: tools/editor/dependency_editor.cpp
|
|
msgid "Search Replacement Resource:"
|
|
msgstr "Buscar Reemplazo de Recurso:"
|
|
|
|
#: tools/editor/dependency_editor.cpp
|
|
msgid "Owners Of:"
|
|
msgstr "Dueños De:"
|
|
|
|
#: tools/editor/dependency_editor.cpp
|
|
msgid ""
|
|
"The files being removed are required by other resources in order for them to "
|
|
"work.\n"
|
|
"Remove them anyway? (no undo)"
|
|
msgstr ""
|
|
"Los archivos que se están removiendo son requeridos por otros recursos para "
|
|
"funcionar.\n"
|
|
"Quitarlos de todos modos? (imposible deshacer)"
|
|
|
|
#: tools/editor/dependency_editor.cpp
|
|
msgid "Remove selected files from the project? (no undo)"
|
|
msgstr "Quitar los archivos seleccionados del proyecto? (imposible deshacer)"
|
|
|
|
#: tools/editor/dependency_editor.cpp
|
|
msgid "Error loading:"
|
|
msgstr "Error cargando:"
|
|
|
|
#: tools/editor/dependency_editor.cpp
|
|
msgid "Scene failed to load due to missing dependencies:"
|
|
msgstr ""
|
|
"La escena falló al cargar debido a las siguientes dependencias faltantes:"
|
|
|
|
#: tools/editor/dependency_editor.cpp
|
|
msgid "Open Anyway"
|
|
msgstr "Abrir de Todos Modos"
|
|
|
|
#: tools/editor/dependency_editor.cpp
|
|
msgid "Which action should be taken?"
|
|
msgstr "Que Acción Se Debería Tomar?"
|
|
|
|
#: tools/editor/dependency_editor.cpp
|
|
msgid "Fix Dependencies"
|
|
msgstr "Arreglar Dependencias"
|
|
|
|
#: tools/editor/dependency_editor.cpp
|
|
msgid "Errors loading!"
|
|
msgstr "Errores al cargar!"
|
|
|
|
#: tools/editor/dependency_editor.cpp
|
|
msgid "Permanently delete %d item(s)? (No undo!)"
|
|
msgstr "Eliminar permanentemente %d item(s)? (Imposible deshacer!)"
|
|
|
|
#: tools/editor/dependency_editor.cpp
|
|
msgid "Owns"
|
|
msgstr "Es Dueño De"
|
|
|
|
#: tools/editor/dependency_editor.cpp
|
|
msgid "Resources Without Explicit Ownership:"
|
|
msgstr "Recursos Sin Propietario Explícito:"
|
|
|
|
#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp
|
|
msgid "Orphan Resource Explorer"
|
|
msgstr "Explorador de Recursos Huérfanos"
|
|
|
|
#: tools/editor/dependency_editor.cpp
|
|
msgid "Delete selected files?"
|
|
msgstr "Eliminar archivos seleccionados?"
|
|
|
|
#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp
|
|
#: tools/editor/filesystem_dock.cpp
|
|
#: tools/editor/plugins/item_list_editor_plugin.cpp
|
|
#: tools/editor/scene_tree_dock.cpp
|
|
msgid "Delete"
|
|
msgstr "Eliminar"
|
|
|
|
#: tools/editor/editor_autoload_settings.cpp
|
|
msgid "Invalid name."
|
|
msgstr "Nombre inválido."
|
|
|
|
#: tools/editor/editor_autoload_settings.cpp
|
|
msgid "Valid characters:"
|
|
msgstr "Caracteres válidos:"
|
|
|
|
#: tools/editor/editor_autoload_settings.cpp
|
|
msgid "Invalid name. Must not collide with an existing engine class name."
|
|
msgstr ""
|
|
"Nombre inválido. No debe colisionar con un nombre existente de clases del "
|
|
"engine."
|
|
|
|
#: tools/editor/editor_autoload_settings.cpp
|
|
msgid "Invalid name. Must not collide with an existing buit-in type name."
|
|
msgstr ""
|
|
"Nombre inválido. No debe colisionar con un nombre existente de un tipo built-"
|
|
"in."
|
|
|
|
#: tools/editor/editor_autoload_settings.cpp
|
|
msgid "Invalid name. Must not collide with an existing global constant name."
|
|
msgstr ""
|
|
"Nombre inválido. No debe colisionar con un nombre de constante global "
|
|
"existente."
|
|
|
|
#: tools/editor/editor_autoload_settings.cpp
|
|
msgid "Invalid Path."
|
|
msgstr "Ruta inválida."
|
|
|
|
#: tools/editor/editor_autoload_settings.cpp
|
|
msgid "File does not exist."
|
|
msgstr "El archivo existe."
|
|
|
|
#: tools/editor/editor_autoload_settings.cpp
|
|
msgid "Not in resource path."
|
|
msgstr "No está en la ruta de recursos."
|
|
|
|
#: tools/editor/editor_autoload_settings.cpp
|
|
msgid "Add AutoLoad"
|
|
msgstr "Agregar AutoLoad"
|
|
|
|
#: tools/editor/editor_autoload_settings.cpp
|
|
msgid "Autoload '%s' already exists!"
|
|
msgstr "Autocargar '%s' ya existe!"
|
|
|
|
#: tools/editor/editor_autoload_settings.cpp
|
|
msgid "Rename Autoload"
|
|
msgstr "Renombrar Autoload"
|
|
|
|
#: tools/editor/editor_autoload_settings.cpp
|
|
msgid "Toggle AutoLoad Globals"
|
|
msgstr "Act/Desact. AutoLoad Globals"
|
|
|
|
#: tools/editor/editor_autoload_settings.cpp
|
|
msgid "Move Autoload"
|
|
msgstr "Mover Autoload"
|
|
|
|
#: tools/editor/editor_autoload_settings.cpp
|
|
msgid "Remove Autoload"
|
|
msgstr "Quitar Autoload"
|
|
|
|
#: tools/editor/editor_autoload_settings.cpp
|
|
msgid "Enable"
|
|
msgstr "Activar"
|
|
|
|
#: tools/editor/editor_autoload_settings.cpp
|
|
msgid "Rearrange Autoloads"
|
|
msgstr "Reordenar Autoloads"
|
|
|
|
#: tools/editor/editor_autoload_settings.cpp
|
|
msgid "Node Name:"
|
|
msgstr "Nombre de Nodo:"
|
|
|
|
#: tools/editor/editor_autoload_settings.cpp
|
|
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
|
#: tools/editor/plugins/sample_library_editor_plugin.cpp
|
|
#: tools/editor/project_manager.cpp
|
|
msgid "Name"
|
|
msgstr "Nombre"
|
|
|
|
#: tools/editor/editor_autoload_settings.cpp
|
|
msgid "Singleton"
|
|
msgstr "Singleton"
|
|
|
|
#: tools/editor/editor_autoload_settings.cpp
|
|
msgid "List:"
|
|
msgstr "Lista:"
|
|
|
|
#: tools/editor/editor_data.cpp
|
|
msgid "Updating Scene"
|
|
msgstr "Actualizando Escena"
|
|
|
|
#: tools/editor/editor_data.cpp
|
|
msgid "Storing local changes.."
|
|
msgstr "Guardando cambios locales.."
|
|
|
|
#: tools/editor/editor_data.cpp
|
|
msgid "Updating scene.."
|
|
msgstr "Actualizando escena.."
|
|
|
|
#: tools/editor/editor_dir_dialog.cpp
|
|
msgid "Choose a Directory"
|
|
msgstr "Elegí un Directorio"
|
|
|
|
#: tools/editor/editor_dir_dialog.cpp
|
|
msgid "Choose"
|
|
msgstr "Elegir"
|
|
|
|
#: tools/editor/editor_file_dialog.cpp
|
|
msgid "Go Back"
|
|
msgstr "Retroceder"
|
|
|
|
#: tools/editor/editor_file_dialog.cpp
|
|
msgid "Go Forward"
|
|
msgstr "Avanzar"
|
|
|
|
#: tools/editor/editor_file_dialog.cpp
|
|
msgid "Go Up"
|
|
msgstr "Subir"
|
|
|
|
#: tools/editor/editor_file_dialog.cpp
|
|
msgid "Refresh"
|
|
msgstr "Refrescar"
|
|
|
|
#: tools/editor/editor_file_dialog.cpp
|
|
msgid "Toggle Hidden Files"
|
|
msgstr "Act/Desact. Archivos Ocultos"
|
|
|
|
#: tools/editor/editor_file_dialog.cpp
|
|
msgid "Toggle Favorite"
|
|
msgstr "Act/Desact. Favorito"
|
|
|
|
#: tools/editor/editor_file_dialog.cpp
|
|
msgid "Toggle Mode"
|
|
msgstr "Act/Desact. Modo"
|
|
|
|
#: tools/editor/editor_file_dialog.cpp
|
|
msgid "Focus Path"
|
|
msgstr "Foco en Ruta"
|
|
|
|
#: tools/editor/editor_file_dialog.cpp
|
|
msgid "Move Favorite Up"
|
|
msgstr "Subir Favorito"
|
|
|
|
#: tools/editor/editor_file_dialog.cpp
|
|
msgid "Move Favorite Down"
|
|
msgstr "Bajar Favorito"
|
|
|
|
#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp
|
|
msgid "Favorites:"
|
|
msgstr "Favoritos:"
|
|
|
|
#: tools/editor/editor_file_dialog.cpp
|
|
msgid "Recent:"
|
|
msgstr "Recientes:"
|
|
|
|
#: tools/editor/editor_file_dialog.cpp
|
|
msgid "Preview:"
|
|
msgstr "Vista Previa:"
|
|
|
|
#: tools/editor/editor_file_system.cpp
|
|
msgid "ScanSources"
|
|
msgstr "EscanearFuentes"
|
|
|
|
#: tools/editor/editor_help.cpp tools/editor/plugins/script_editor_plugin.cpp
|
|
msgid "Search Help"
|
|
msgstr "Ayuda de Búsqueda"
|
|
|
|
#: tools/editor/editor_help.cpp
|
|
msgid "Class List:"
|
|
msgstr "Lista de Clases:"
|
|
|
|
#: tools/editor/editor_help.cpp
|
|
msgid "Search Classes"
|
|
msgstr "Buscar Clases"
|
|
|
|
#: tools/editor/editor_help.cpp tools/editor/property_editor.cpp
|
|
msgid "Class:"
|
|
msgstr "Clase:"
|
|
|
|
#: tools/editor/editor_help.cpp tools/editor/scene_tree_editor.cpp
|
|
#: tools/editor/script_create_dialog.cpp
|
|
msgid "Inherits:"
|
|
msgstr "Hereda:"
|
|
|
|
#: tools/editor/editor_help.cpp
|
|
msgid "Inherited by:"
|
|
msgstr "Heredada por:"
|
|
|
|
#: tools/editor/editor_help.cpp
|
|
msgid "Brief Description:"
|
|
msgstr "Descripción Breve:"
|
|
|
|
#: tools/editor/editor_help.cpp
|
|
msgid "Public Methods:"
|
|
msgstr "Métodos Públicos:"
|
|
|
|
#: tools/editor/editor_help.cpp
|
|
msgid "Members:"
|
|
msgstr "Miembros:"
|
|
|
|
#: tools/editor/editor_help.cpp
|
|
msgid "GUI Theme Items:"
|
|
msgstr "Items de Tema de la GUI:"
|
|
|
|
#: tools/editor/editor_help.cpp
|
|
msgid "Signals:"
|
|
msgstr "Señales:"
|
|
|
|
#: tools/editor/editor_help.cpp
|
|
msgid "Constants:"
|
|
msgstr "Constantes:"
|
|
|
|
#: tools/editor/editor_help.cpp tools/editor/script_editor_debugger.cpp
|
|
msgid "Description:"
|
|
msgstr "Descripción:"
|
|
|
|
#: tools/editor/editor_help.cpp
|
|
msgid "Method Description:"
|
|
msgstr "Descripción de Métodos:"
|
|
|
|
#: tools/editor/editor_help.cpp
|
|
msgid "Search Text"
|
|
msgstr "Texto de Búsqueda"
|
|
|
|
#: tools/editor/editor_import_export.cpp
|
|
msgid "Added:"
|
|
msgstr "Agregado:"
|
|
|
|
#: tools/editor/editor_import_export.cpp
|
|
msgid "Removed:"
|
|
msgstr "Removido:"
|
|
|
|
#: tools/editor/editor_import_export.cpp tools/editor/project_export.cpp
|
|
msgid "Error saving atlas:"
|
|
msgstr "Error al guardar atlas:"
|
|
|
|
#: tools/editor/editor_import_export.cpp
|
|
msgid "Could not save atlas subtexture:"
|
|
msgstr "No se pudo guardar la subtextura de altas:"
|
|
|
|
#: tools/editor/editor_import_export.cpp
|
|
msgid "Storing File:"
|
|
msgstr "Almacenando Archivo:"
|
|
|
|
#: tools/editor/editor_import_export.cpp
|
|
msgid "Packing"
|
|
msgstr "Empaquetando"
|
|
|
|
#: tools/editor/editor_import_export.cpp
|
|
msgid "Exporting for %s"
|
|
msgstr "Exportando para %s"
|
|
|
|
#: tools/editor/editor_import_export.cpp
|
|
msgid "Setting Up.."
|
|
msgstr "Configurando.."
|
|
|
|
#: tools/editor/editor_log.cpp
|
|
msgid " Output:"
|
|
msgstr " Salida:"
|
|
|
|
#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp
|
|
msgid "Re-Importing"
|
|
msgstr "Reimportando"
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Importing:"
|
|
msgstr "Importando:"
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Node From Scene"
|
|
msgstr "Nodo desde Escena"
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
#: tools/editor/plugins/animation_player_editor_plugin.cpp
|
|
#: tools/editor/resources_dock.cpp
|
|
msgid "Error saving resource!"
|
|
msgstr "Error al guardar el recurso!"
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
#: tools/editor/plugins/animation_player_editor_plugin.cpp
|
|
#: tools/editor/resources_dock.cpp
|
|
msgid "Save Resource As.."
|
|
msgstr "Guardar Recurso Como.."
|
|
|
|
#: tools/editor/editor_node.cpp tools/editor/scene_tree_dock.cpp
|
|
msgid "I see.."
|
|
msgstr "Ya Veo.."
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Can't open file for writing:"
|
|
msgstr "No se puede abrir el archivo para escribir:"
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Requested file format unknown:"
|
|
msgstr "Formato requerido de archivo desconocido:"
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Error while saving."
|
|
msgstr "Error al grabar."
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Saving Scene"
|
|
msgstr "Guardar Escena"
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Analyzing"
|
|
msgstr "Analizando"
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Creating Thumbnail"
|
|
msgstr "Creando Miniatura"
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid ""
|
|
"Couldn't save scene. Likely dependencies (instances) couldn't be satisfied."
|
|
msgstr ""
|
|
"No se pudo guardar la escena. Probablemente no se hayan podido satisfacer "
|
|
"dependencias (instancias)."
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Failed to load resource."
|
|
msgstr "Fallo al cargar recurso."
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Can't load MeshLibrary for merging!"
|
|
msgstr "No se puede cargar MeshLibrary para hacer merge!"
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Error saving MeshLibrary!"
|
|
msgstr "Error guardando MeshLibrary!"
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Can't load TileSet for merging!"
|
|
msgstr "No se puede cargar TileSet para hacer merge!"
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Error saving TileSet!"
|
|
msgstr "Error guardando TileSet!"
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Can't open export templates zip."
|
|
msgstr "No se puede abir el zip de templates de exportación."
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Loading Export Templates"
|
|
msgstr "Cargando Templates de Exportación"
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Error trying to save layout!"
|
|
msgstr "Error al tratar de guardar el layout!"
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Default editor layout overridden."
|
|
msgstr "Layout por defecto del editor sobreescrito."
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Layout name not found!"
|
|
msgstr "Nombre de layout no encontrado!"
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Restored default layout to base settings."
|
|
msgstr "Se restauró el layout por defecto a sus seteos base."
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Copy Params"
|
|
msgstr "Copiar Params"
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Paste Params"
|
|
msgstr "Pegar Parametros"
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
|
|
msgid "Paste Resource"
|
|
msgstr "Pegar Recurso"
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Copy Resource"
|
|
msgstr "Copiar Recurso"
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Make Built-In"
|
|
msgstr "Crear Built-In"
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Make Sub-Resources Unique"
|
|
msgstr "Crear Sub-Recurso Unico"
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Open in Help"
|
|
msgstr "Abrir en la Ayuda"
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "There is no defined scene to run."
|
|
msgstr "No hay escena definida para ejecutar."
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid ""
|
|
"No main scene has ever been defined, select one?\n"
|
|
"You can change it later in later in \"Project Settings\" under the "
|
|
"'application' category."
|
|
msgstr ""
|
|
"No se ha definido ninguna escena principal, ¿elegir una?\n"
|
|
"Es posible cambiarla más tarde en \"Ajustes del Proyecto\" bajo la categoria "
|
|
"'aplicacion'."
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid ""
|
|
"Selected scene '%s' does not exist, select a valid one?\n"
|
|
"You can change it later in \"Project Settings\" under the 'application' "
|
|
"category."
|
|
msgstr ""
|
|
"La escena '%s' seleccionada no existe, ¿seleccionar una válida?\n"
|
|
"Es posible cambiarla más tarde en \"Ajustes del Proyecto\" bajo la categoria "
|
|
"'aplicacion'."
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid ""
|
|
"Selected scene '%s' is not a scene file, select a valid one?\n"
|
|
"You can change it later in \"Project Settings\" under the 'application' "
|
|
"category."
|
|
msgstr ""
|
|
"La escena '%s' seleccionada no es un archivo de escena, ¿seleccionar uno "
|
|
"válido?\n"
|
|
"Es posible cambiarla más tarde en \"Ajustes del Proyecto\" bajo la categoria "
|
|
"'aplicacion'."
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Current scene was never saved, please save it prior to running."
|
|
msgstr ""
|
|
"La escena actual nunca se guardó. Favor de guardarla antes de ejecutar."
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Could not start subprocess!"
|
|
msgstr "No se pudo comenzar el subproceso!"
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Open Scene"
|
|
msgstr "Abrir Escena"
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Open Base Scene"
|
|
msgstr "Abrir Escena Base"
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Quick Open Scene.."
|
|
msgstr "Abrir Escena Rapido.."
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Quick Open Script.."
|
|
msgstr "Abrir Script Rapido.."
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Yes"
|
|
msgstr "Si"
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Close scene? (Unsaved changes will be lost)"
|
|
msgstr "Cerrar escena? (Los cambios sin guardar se perderán)"
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Save Scene As.."
|
|
msgstr "Guardar Escena Como.."
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "This scene has never been saved. Save before running?"
|
|
msgstr "Esta escena nunca ha sido guardada. Guardar antes de ejecutar?"
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Please save the scene first."
|
|
msgstr "Por favor guardá la escena primero."
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Save Translatable Strings"
|
|
msgstr "Guardar Strings Traducibles"
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Export Mesh Library"
|
|
msgstr "Exportar Librería de Meshes"
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Export Tile Set"
|
|
msgstr "Exportar Tile Set"
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Quit"
|
|
msgstr "Salir"
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Exit the editor?"
|
|
msgstr "Salir del editor?"
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Current scene not saved. Open anyway?"
|
|
msgstr "Escena actual sin guardar. Abrir de todos modos?"
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Can't reload a scene that was never saved."
|
|
msgstr "No se puede volver a cargar una escena que nunca se guardó."
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Revert"
|
|
msgstr "Revertir"
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "This action cannot be undone. Revert anyway?"
|
|
msgstr "Esta acción no se puede deshacer. Revertir de todos modos?"
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Quick Run Scene.."
|
|
msgstr "Ejecutar Escena Rapido.."
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid ""
|
|
"Open Project Manager? \n"
|
|
"(Unsaved changes will be lost)"
|
|
msgstr "Abrir el Gestor de Proyectos? (Los cambios sin guardar se perderán)"
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Pick a Main Scene"
|
|
msgstr "Elegí una Escena Principal"
|
|
|
|
#: tools/editor/editor_node.cpp tools/editor/scene_tree_dock.cpp
|
|
msgid "Ugh"
|
|
msgstr "Ugh"
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid ""
|
|
"Error loading scene, it must be inside the project path. Use 'Import' to "
|
|
"open the scene, then save it inside the project path."
|
|
msgstr ""
|
|
"Error al cargar la escena, debe estar dentro de la ruta del proyecto. Usa "
|
|
"'Importar' para abrir la escena, luego guardala dentro de la ruta del "
|
|
"proyecto."
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Error loading scene."
|
|
msgstr "Error al cargar la escena."
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Scene '%s' has broken dependencies:"
|
|
msgstr "La escena '%s' tiene dependencias rotas:"
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Save Layout"
|
|
msgstr "Guardar Layout"
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Delete Layout"
|
|
msgstr "Eliminar Layout"
|
|
|
|
#: tools/editor/editor_node.cpp tools/editor/project_export.cpp
|
|
msgid "Default"
|
|
msgstr "Por Defecto"
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Switch Scene Tab"
|
|
msgstr "Cambiar Pestaña de Escena"
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "%d more file(s)"
|
|
msgstr "%d archivo(s) más"
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "%d more file(s) or folder(s)"
|
|
msgstr "%d archivo(s) o carpeta(s) más"
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Scene"
|
|
msgstr "Escena"
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Go to previously opened scene."
|
|
msgstr "Ir a la escena abierta previamente."
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Fullscreen Mode"
|
|
msgstr "Modo Pantalla Completa"
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Distraction Free Mode"
|
|
msgstr "Modo Sin Distracciones"
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Next tab"
|
|
msgstr "Pestaña siguiente"
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Previous tab"
|
|
msgstr "Pestaña anterior"
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Operations with scene files."
|
|
msgstr "Operaciones con archivos de escena."
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "New Scene"
|
|
msgstr "Nueva Escena"
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "New Inherited Scene.."
|
|
msgstr "Nueva Escena Heredada.."
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Open Scene.."
|
|
msgstr "Abrir Escena.."
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Save Scene"
|
|
msgstr "Guardar Escena"
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Save all Scenes"
|
|
msgstr "Guardar todas las Escenas"
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Close Scene"
|
|
msgstr "Cerrar Escena"
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Close Goto Prev. Scene"
|
|
msgstr "Cerrar e Ir a Escena Prev."
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Open Recent"
|
|
msgstr "Abrir Reciente"
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Quick Filter Files.."
|
|
msgstr "Filtrado Rapido de Archivos.."
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Convert To.."
|
|
msgstr "Convertir A.."
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Translatable Strings.."
|
|
msgstr "Strings Traducibles.."
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "MeshLibrary.."
|
|
msgstr "MeshLibrary.."
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "TileSet.."
|
|
msgstr "TileSet.."
|
|
|
|
#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp
|
|
#: tools/editor/plugins/shader_editor_plugin.cpp
|
|
msgid "Redo"
|
|
msgstr "Rehacer"
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Run Script"
|
|
msgstr "Ejecutar Script"
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Project Settings"
|
|
msgstr "Configuración de Proyecto"
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Revert Scene"
|
|
msgstr "Revertir Escena"
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Quit to Project List"
|
|
msgstr "Salir a Listado de Proyecto"
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Import assets to the project."
|
|
msgstr "Importar assets al proyecto."
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
|
|
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
|
|
#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
|
|
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
|
|
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
|
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
|
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
|
|
#: tools/editor/project_manager.cpp
|
|
msgid "Import"
|
|
msgstr "Importar"
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Miscellaneous project or scene-wide tools."
|
|
msgstr "Herramientas misceláneas a nivel proyecto o escena."
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Tools"
|
|
msgstr "Herramientas"
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Export the project to many platforms."
|
|
msgstr "Exportar el proyecto a munchas plataformas."
|
|
|
|
#: tools/editor/editor_node.cpp tools/editor/project_export.cpp
|
|
msgid "Export"
|
|
msgstr "Exportar"
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Play the project."
|
|
msgstr "Reproducir el proyecto."
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
#: tools/editor/plugins/sample_library_editor_plugin.cpp
|
|
msgid "Play"
|
|
msgstr "Reproducir"
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Pause the scene"
|
|
msgstr "Pausar la escena"
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Pause Scene"
|
|
msgstr "Pausar la Escena"
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Stop the scene."
|
|
msgstr "Parar la escena."
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
#: tools/editor/plugins/sample_library_editor_plugin.cpp
|
|
msgid "Stop"
|
|
msgstr "Detener"
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Play the edited scene."
|
|
msgstr "Reproducir la escena editada."
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Play Scene"
|
|
msgstr "Reproducir Escena"
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Play custom scene"
|
|
msgstr "Reproducir escena personalizada"
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Play Custom Scene"
|
|
msgstr "Reproducir Escena Personalizada"
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Debug options"
|
|
msgstr "Opciones de debugueo"
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Deploy with Remote Debug"
|
|
msgstr "Hacer Deploy con Debug Remoto"
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid ""
|
|
"When exporting or deploying, the resulting executable will attempt to "
|
|
"connect to the IP of this computer in order to be debugged."
|
|
msgstr ""
|
|
"Al exportar o hacer deploy, el ejecutable resultante tratara de contectarse "
|
|
"a la IP de esta computadora de manera de ser debugueado."
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Small Deploy with Network FS"
|
|
msgstr "Depoy Pequeño con Network FS"
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid ""
|
|
"When this option is enabled, export or deploy will produce a minimal "
|
|
"executable.\n"
|
|
"The filesystem will be provided from the project by the editor over the "
|
|
"network.\n"
|
|
"On Android, deploy will use the USB cable for faster performance. This "
|
|
"option speeds up testing for games with a large footprint."
|
|
msgstr ""
|
|
"Cuando esta opción está activa, exportar o hacer deploy producirá un "
|
|
"ejecutable mínimo.\n"
|
|
"El sistema de archivos sera proveido desde el proyecto por el editor sobre "
|
|
"la red.\n"
|
|
"En Android, deploy usará el cable USB para mejor performance. Esta opción "
|
|
"acelera el testeo para juegos con footprint grande."
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Visible Collision Shapes"
|
|
msgstr "Collision Shapes Visibles"
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid ""
|
|
"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
|
|
"running game if this option is turned on."
|
|
msgstr ""
|
|
"Los Collision shapes y nodos raycast (para 2D y 3D) seran visibiles durante "
|
|
"la ejecución del juego cuando esta opción queda activada."
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Visible Navigation"
|
|
msgstr "Navegación Visible"
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid ""
|
|
"Navigation meshes and polygons will be visible on the running game if this "
|
|
"option is turned on."
|
|
msgstr ""
|
|
"Los meshes de navegación y los polígonos seran visibles durante la ejecución "
|
|
"del juego si esta opción queda activada."
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Sync Scene Changes"
|
|
msgstr "Sincronizar Cambios de Escena"
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid ""
|
|
"When this option is turned on, any changes made to the scene in the editor "
|
|
"will be replicated in the running game.\n"
|
|
"When used remotely on a device, this is more efficient with network "
|
|
"filesystem."
|
|
msgstr ""
|
|
"Cuando esta opción este encendida, cualquier cambio hecho a la escena en el "
|
|
"editor sera replicado en el juego en ejecución.\n"
|
|
"Cuando se usa remotamente en un dispositivo, esto es mas eficiente con un "
|
|
"sistema de archivos remoto."
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Sync Script Changes"
|
|
msgstr "Actualizar Cambios en Scripts"
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid ""
|
|
"When this option is turned on, any script that is saved will be reloaded on "
|
|
"the running game.\n"
|
|
"When used remotely on a device, this is more efficient with network "
|
|
"filesystem."
|
|
msgstr ""
|
|
"Cuando esta opción esta activa, cualquier script que se guarde sera vuelto a "
|
|
"cargar en el juego en ejecución.\n"
|
|
"Cuando se use remotamente en un dispositivo, esto es mas eficiente con un "
|
|
"sistema de archivos de red."
|
|
|
|
#: tools/editor/editor_node.cpp tools/editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Settings"
|
|
msgstr "Configuración"
|
|
|
|
#: tools/editor/editor_node.cpp tools/editor/settings_config_dialog.cpp
|
|
msgid "Editor Settings"
|
|
msgstr "Configuración del Editor"
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Editor Layout"
|
|
msgstr "Layout del Editor"
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Install Export Templates"
|
|
msgstr "Instalar Templates de Exportación"
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "About"
|
|
msgstr "Acerca de"
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Alerts when an external resource has changed."
|
|
msgstr "Alerta cuando un recurso externo haya cambiado."
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Spins when the editor window repaints!"
|
|
msgstr "Gira cuando la ventana del editor repinta!"
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Update Always"
|
|
msgstr "Siempre Actualizar"
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Update Changes"
|
|
msgstr "Actualizar Cambios"
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Inspector"
|
|
msgstr "Inspector"
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Create a new resource in memory and edit it."
|
|
msgstr "Crear un nuevo recurso en memoria y editarlo."
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Load an existing resource from disk and edit it."
|
|
msgstr "Cargar un recurso existente desde disco y editarlo."
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Save the currently edited resource."
|
|
msgstr "Guardar el recurso editado actualmente."
|
|
|
|
#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp
|
|
msgid "Save As.."
|
|
msgstr "Guardar Como.."
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Go to the previous edited object in history."
|
|
msgstr "Ir al anterior objeto editado en el historial."
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Go to the next edited object in history."
|
|
msgstr "Ir al siguiente objeto editado en el historial."
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "History of recently edited objects."
|
|
msgstr "Historial de objetos recientemente editados."
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Object properties."
|
|
msgstr "Propiedades del objeto."
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "FileSystem"
|
|
msgstr "FileSystem"
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Output"
|
|
msgstr "Salida"
|
|
|
|
#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp
|
|
msgid "Re-Import"
|
|
msgstr "Reimportar"
|
|
|
|
#: tools/editor/editor_node.cpp tools/editor/editor_plugin_settings.cpp
|
|
msgid "Update"
|
|
msgstr "Actualizar"
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Thanks from the Godot community!"
|
|
msgstr "Gracias de parte de la comunidad Godot!"
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Thanks!"
|
|
msgstr "Gracias!"
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Import Templates From ZIP File"
|
|
msgstr "Importar Templates Desde Archivo ZIP"
|
|
|
|
#: tools/editor/editor_node.cpp tools/editor/project_export.cpp
|
|
msgid "Export Project"
|
|
msgstr "Exportar Proyecto"
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Export Library"
|
|
msgstr "Exportar Libreria"
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Merge With Existing"
|
|
msgstr "Mergear Con Existentes"
|
|
|
|
#: tools/editor/editor_node.cpp tools/editor/project_export.cpp
|
|
msgid "Password:"
|
|
msgstr "Contraseña:"
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Open & Run a Script"
|
|
msgstr "Abrir y Correr un Script"
|
|
|
|
#: tools/editor/editor_node.cpp
|
|
msgid "Load Errors"
|
|
msgstr "Cargar Errores"
|
|
|
|
#: tools/editor/editor_plugin_settings.cpp
|
|
msgid "Installed Plugins:"
|
|
msgstr "Plugins Instalados:"
|
|
|
|
#: tools/editor/editor_plugin_settings.cpp
|
|
msgid "Version:"
|
|
msgstr "Version:"
|
|
|
|
#: tools/editor/editor_plugin_settings.cpp
|
|
msgid "Author:"
|
|
msgstr "Autor:"
|
|
|
|
#: tools/editor/editor_plugin_settings.cpp
|
|
msgid "Status:"
|
|
msgstr "Estado:"
|
|
|
|
#: tools/editor/editor_profiler.cpp
|
|
msgid "Stop Profiling"
|
|
msgstr "Parar Profiling"
|
|
|
|
#: tools/editor/editor_profiler.cpp
|
|
msgid "Start Profiling"
|
|
msgstr "Iniciar Profiling"
|
|
|
|
#: tools/editor/editor_profiler.cpp
|
|
msgid "Measure:"
|
|
msgstr "Medida:"
|
|
|
|
#: tools/editor/editor_profiler.cpp
|
|
msgid "Frame Time (sec)"
|
|
msgstr "Duracion de Frame (seg)"
|
|
|
|
#: tools/editor/editor_profiler.cpp
|
|
msgid "Average Time (sec)"
|
|
msgstr "Tiempo Promedio (seg)"
|
|
|
|
#: tools/editor/editor_profiler.cpp
|
|
msgid "Frame %"
|
|
msgstr "Frame %"
|
|
|
|
#: tools/editor/editor_profiler.cpp
|
|
msgid "Fixed Frame %"
|
|
msgstr "Fixed Frame %"
|
|
|
|
#: tools/editor/editor_profiler.cpp tools/editor/script_editor_debugger.cpp
|
|
msgid "Time:"
|
|
msgstr "Tiempo:"
|
|
|
|
#: tools/editor/editor_profiler.cpp
|
|
msgid "Inclusive"
|
|
msgstr "Inclusivo"
|
|
|
|
#: tools/editor/editor_profiler.cpp
|
|
msgid "Self"
|
|
msgstr "Propio"
|
|
|
|
#: tools/editor/editor_profiler.cpp
|
|
msgid "Frame #:"
|
|
msgstr "Frame #:"
|
|
|
|
#: tools/editor/editor_reimport_dialog.cpp
|
|
msgid "Please wait for scan to complete."
|
|
msgstr "Por favor aguarda a que el scan termine."
|
|
|
|
#: tools/editor/editor_reimport_dialog.cpp
|
|
msgid "Current scene must be saved to re-import."
|
|
msgstr "La escena actual debe ser guardada para reimportar."
|
|
|
|
#: tools/editor/editor_reimport_dialog.cpp
|
|
msgid "Save & Re-Import"
|
|
msgstr "Guardar y Reimportar"
|
|
|
|
#: tools/editor/editor_reimport_dialog.cpp
|
|
msgid "Re-Import Changed Resources"
|
|
msgstr "Reimportar Recursos Cambiados"
|
|
|
|
#: tools/editor/editor_run_script.cpp
|
|
msgid "Write your logic in the _run() method."
|
|
msgstr "Escribir tu lógica en el método _run()."
|
|
|
|
#: tools/editor/editor_run_script.cpp
|
|
msgid "There is an edited scene already."
|
|
msgstr "Ya hay una escena editada."
|
|
|
|
#: tools/editor/editor_run_script.cpp
|
|
msgid "Couldn't instance script:"
|
|
msgstr "No se pudo instanciar el script:"
|
|
|
|
#: tools/editor/editor_run_script.cpp
|
|
msgid "Did you forget the 'tool' keyword?"
|
|
msgstr "Te olvidaste de la palabra clave 'tool'?"
|
|
|
|
#: tools/editor/editor_run_script.cpp
|
|
msgid "Couldn't run script:"
|
|
msgstr "No se pudo ejecutar el script:"
|
|
|
|
#: tools/editor/editor_run_script.cpp
|
|
msgid "Did you forget the '_run' method?"
|
|
msgstr "Te olvidaste del método '_run'?"
|
|
|
|
#: tools/editor/editor_settings.cpp
|
|
msgid "Default (Same as Editor)"
|
|
msgstr "Por Defecto (Igual que el Editor)"
|
|
|
|
#: tools/editor/editor_sub_scene.cpp
|
|
msgid "Select Node(s) to Import"
|
|
msgstr "Seleccionar Nodo(s) para Importar"
|
|
|
|
#: tools/editor/editor_sub_scene.cpp
|
|
msgid "Scene Path:"
|
|
msgstr "Ruta a la Escena:"
|
|
|
|
#: tools/editor/editor_sub_scene.cpp
|
|
msgid "Import From Node:"
|
|
msgstr "Importar Desde Nodo:"
|
|
|
|
#: tools/editor/file_type_cache.cpp
|
|
msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
|
|
msgstr ""
|
|
"No se puede abrir file_type_cache.cch para escribir, no se guardará el cache "
|
|
"de tipos de archivo!"
|
|
|
|
#: tools/editor/filesystem_dock.cpp
|
|
msgid "Same source and destination files, doing nothing."
|
|
msgstr "Archivos de origen y destino iguales, no se realizará ninguna acción."
|
|
|
|
#: tools/editor/filesystem_dock.cpp
|
|
msgid "Same source and destination paths, doing nothing."
|
|
msgstr "Ruta de origen y destino iguales, no se realizará ninguna acción."
|
|
|
|
#: tools/editor/filesystem_dock.cpp
|
|
msgid "Can't move directories to within themselves."
|
|
msgstr "No se pueden mover directorios dentro de si mismos."
|
|
|
|
#: tools/editor/filesystem_dock.cpp
|
|
msgid "Can't operate on '..'"
|
|
msgstr "No se puede operar en '..'"
|
|
|
|
#: tools/editor/filesystem_dock.cpp
|
|
msgid "Pick New Name and Location For:"
|
|
msgstr "Elejí un Nuevo Nombre y Ubicación Para:"
|
|
|
|
#: tools/editor/filesystem_dock.cpp
|
|
msgid "No files selected!"
|
|
msgstr "Ningún Archivo seleccionado!"
|
|
|
|
#: tools/editor/filesystem_dock.cpp
|
|
msgid "Instance"
|
|
msgstr "Instancia"
|
|
|
|
#: tools/editor/filesystem_dock.cpp
|
|
msgid "Edit Dependencies.."
|
|
msgstr "Editar Dependencias.."
|
|
|
|
#: tools/editor/filesystem_dock.cpp
|
|
msgid "View Owners.."
|
|
msgstr "Ver Dueños.."
|
|
|
|
#: tools/editor/filesystem_dock.cpp
|
|
msgid "Copy Path"
|
|
msgstr "Copiar Ruta"
|
|
|
|
#: tools/editor/filesystem_dock.cpp
|
|
msgid "Rename or Move.."
|
|
msgstr "Renombrar o Mover.."
|
|
|
|
#: tools/editor/filesystem_dock.cpp
|
|
msgid "Move To.."
|
|
msgstr "Mover A.."
|
|
|
|
#: tools/editor/filesystem_dock.cpp
|
|
msgid "Info"
|
|
msgstr "Info"
|
|
|
|
#: tools/editor/filesystem_dock.cpp
|
|
msgid "Show In File Manager"
|
|
msgstr "Mostrar en Gestor de Archivos"
|
|
|
|
#: tools/editor/filesystem_dock.cpp
|
|
msgid "Re-Import.."
|
|
msgstr "Reimportando.."
|
|
|
|
#: tools/editor/filesystem_dock.cpp
|
|
msgid "Previous Directory"
|
|
msgstr "Directorio Previo"
|
|
|
|
#: tools/editor/filesystem_dock.cpp
|
|
msgid "Next Directory"
|
|
msgstr "Directorio Siguiente"
|
|
|
|
#: tools/editor/filesystem_dock.cpp
|
|
msgid "Re-Scan Filesystem"
|
|
msgstr "Reescanear Sistema de Archivos"
|
|
|
|
#: tools/editor/filesystem_dock.cpp
|
|
msgid "Toggle folder status as Favorite"
|
|
msgstr "Act/Desact. estado de carpeta como Favorito"
|
|
|
|
#: tools/editor/filesystem_dock.cpp
|
|
msgid "Instance the selected scene(s) as child of the selected node."
|
|
msgstr ""
|
|
"Instanciar la(s) escena(s) seleccionadas como hijas del nodo seleccionado."
|
|
|
|
#: tools/editor/filesystem_dock.cpp
|
|
msgid "Move"
|
|
msgstr "Mover"
|
|
|
|
#: tools/editor/groups_editor.cpp
|
|
msgid "Add to Group"
|
|
msgstr "Agregar al Grupo"
|
|
|
|
#: tools/editor/groups_editor.cpp
|
|
msgid "Remove from Group"
|
|
msgstr "Quitar del Grupo"
|
|
|
|
#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
|
|
msgid "No bit masks to import!"
|
|
msgstr "Sin máscaras de bits para importar!"
|
|
|
|
#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
|
|
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
|
|
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
|
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Target path is empty."
|
|
msgstr "La ruta de destino está vacía."
|
|
|
|
#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
|
|
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
|
|
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
|
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Target path must be a complete resource path."
|
|
msgstr "La ruta de destino debe ser una ruta de recursos completa."
|
|
|
|
#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
|
|
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
|
|
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
|
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Target path must exist."
|
|
msgstr "La ruta de destino debe existir."
|
|
|
|
#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
|
|
#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
|
|
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
|
|
msgid "Save path is empty!"
|
|
msgstr "La ruta de guardado esta vacía!"
|
|
|
|
#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
|
|
msgid "Import BitMasks"
|
|
msgstr "Importar BitMasks"
|
|
|
|
#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
|
|
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Source Texture(s):"
|
|
msgstr "Textura(s) de Origen:"
|
|
|
|
#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
|
|
#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
|
|
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
|
|
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
|
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
|
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
|
|
msgid "Target Path:"
|
|
msgstr "Ruta de Destino:"
|
|
|
|
#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
|
|
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
|
|
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
|
|
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
|
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
|
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
|
|
msgid "Accept"
|
|
msgstr "Aceptar"
|
|
|
|
#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
|
|
msgid "Bit Mask"
|
|
msgstr "Máscara de Bits"
|
|
|
|
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
|
|
msgid "No source font file!"
|
|
msgstr "Sin archivo de tipografías de origen!"
|
|
|
|
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
|
|
msgid "No target font resource!"
|
|
msgstr "Sin recurso de tipografías de destino!"
|
|
|
|
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
|
|
msgid ""
|
|
"Invalid file extension.\n"
|
|
"Please use .fnt."
|
|
msgstr ""
|
|
"Extension de archivo inválida.\n"
|
|
"Usá .fnt, por favor."
|
|
|
|
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
|
|
msgid "Can't load/process source font."
|
|
msgstr "No se puede cargar/procesar la tipografía de origen."
|
|
|
|
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
|
|
msgid "Couldn't save font."
|
|
msgstr "No se pudo guardar la tipografía."
|
|
|
|
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
|
|
msgid "Source Font:"
|
|
msgstr "Tipografía de Origen:"
|
|
|
|
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
|
|
msgid "Source Font Size:"
|
|
msgstr "Tamaño de la Tipografía de Origen:"
|
|
|
|
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
|
|
msgid "Dest Resource:"
|
|
msgstr "Recurso de Dest:"
|
|
|
|
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
|
|
msgid "The quick brown fox jumps over the lazy dog."
|
|
msgstr "El veloz murciélago hindú comía feliz cardillo y kiwi."
|
|
|
|
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
|
|
msgid "Test:"
|
|
msgstr "Prueba:"
|
|
|
|
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
|
|
#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
|
|
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
|
|
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Options:"
|
|
msgstr "Opciones:"
|
|
|
|
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
|
|
msgid "Font Import"
|
|
msgstr "Importar Tipografías"
|
|
|
|
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
|
|
msgid ""
|
|
"This file is already a Godot font file, please supply a BMFont type file "
|
|
"instead."
|
|
msgstr ""
|
|
"Este archivo ya es un archivo de tipografías de Godot, por favor suministrar "
|
|
"un archivo tipo BMFont."
|
|
|
|
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
|
|
msgid "Failed opening as BMFont file."
|
|
msgstr "Error al abrir como archivo BMFont."
|
|
|
|
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
|
|
msgid "Invalid font custom source."
|
|
msgstr "Origen personalizado de tipografía inválido."
|
|
|
|
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
|
|
#: tools/editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Font"
|
|
msgstr "Tipografía"
|
|
|
|
#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
|
|
msgid "No meshes to import!"
|
|
msgstr "Sin meshes para importar!"
|
|
|
|
#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
|
|
msgid "Single Mesh Import"
|
|
msgstr "Importar Mesh Individual"
|
|
|
|
#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
|
|
msgid "Source Mesh(es):"
|
|
msgstr "Importar Mesh(es) de Origen:"
|
|
|
|
#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
|
|
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Mesh"
|
|
msgstr "Mesh"
|
|
|
|
#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
|
|
msgid "Surface %d"
|
|
msgstr "Superficie %d"
|
|
|
|
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
|
|
msgid "No samples to import!"
|
|
msgstr "Sin muestras que importar!"
|
|
|
|
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
|
|
msgid "Import Audio Samples"
|
|
msgstr "Importar Muestras de Audio"
|
|
|
|
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
|
|
msgid "Source Sample(s):"
|
|
msgstr "Muestra(s) de Origen:"
|
|
|
|
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
|
|
msgid "Audio Sample"
|
|
msgstr "Muestra de Audio"
|
|
|
|
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "New Clip"
|
|
msgstr "Nuevo Clip"
|
|
|
|
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Animation Options"
|
|
msgstr "Opciones de Animación"
|
|
|
|
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Flags"
|
|
msgstr "Flags"
|
|
|
|
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Bake FPS:"
|
|
msgstr "Hacer Bake de FPS:"
|
|
|
|
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Optimizer"
|
|
msgstr "Optimizar"
|
|
|
|
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Max Linear Error"
|
|
msgstr "Error Lineal Máximo"
|
|
|
|
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Max Angular Error"
|
|
msgstr "Error Angular Máximo"
|
|
|
|
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Max Angle"
|
|
msgstr "Angulo Máximo"
|
|
|
|
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Clips"
|
|
msgstr "Clips"
|
|
|
|
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Start(s)"
|
|
msgstr "Comienzo(s)"
|
|
|
|
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "End(s)"
|
|
msgstr "Fin(es)"
|
|
|
|
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
|
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Loop"
|
|
msgstr "Loop"
|
|
|
|
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Filters"
|
|
msgstr "Filtros"
|
|
|
|
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Source path is empty."
|
|
msgstr "La ruta de origen esta vacía."
|
|
|
|
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Couldn't load post-import script."
|
|
msgstr "No se pudo cargar el script post-importación."
|
|
|
|
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Invalid/broken script for post-import."
|
|
msgstr "Script post-importación inválido o roto."
|
|
|
|
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Error importing scene."
|
|
msgstr "Error al importar escena."
|
|
|
|
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Import 3D Scene"
|
|
msgstr "Importar Escena 3D"
|
|
|
|
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Source Scene:"
|
|
msgstr "Escena de Origen:"
|
|
|
|
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Same as Target Scene"
|
|
msgstr "Igual que Escena de Destino"
|
|
|
|
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Shared"
|
|
msgstr "Compartido"
|
|
|
|
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Target Texture Folder:"
|
|
msgstr "Carpeta de Textura de Destino:"
|
|
|
|
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Post-Process Script:"
|
|
msgstr "Script de Postprocesado:"
|
|
|
|
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Custom Root Node Type:"
|
|
msgstr "Tipo de Nodo Raiz Customizado:"
|
|
|
|
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Auto"
|
|
msgstr "Auto"
|
|
|
|
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "The Following Files are Missing:"
|
|
msgstr "Los Siguientes Archivos estan Faltando:"
|
|
|
|
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Import Anyway"
|
|
msgstr "Importar de Todos Modos"
|
|
|
|
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Import & Open"
|
|
msgstr "Importar y Abrir"
|
|
|
|
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Edited scene has not been saved, open imported scene anyway?"
|
|
msgstr ""
|
|
"La escena editada no ha sido guardada, abrir la escena importada de todos "
|
|
"modos?"
|
|
|
|
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
|
#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
|
|
msgid "Import Scene"
|
|
msgstr "Importar Escena"
|
|
|
|
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Importing Scene.."
|
|
msgstr "Importando Escena.."
|
|
|
|
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Running Custom Script.."
|
|
msgstr "Ejecutando Script Personalizado.."
|
|
|
|
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Couldn't load post-import script:"
|
|
msgstr "No se pudo cargar el script post importación:"
|
|
|
|
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Invalid/broken script for post-import (check console):"
|
|
msgstr "Script para post importación inválido/roto (revisá la consola):"
|
|
|
|
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Error running post-import script:"
|
|
msgstr "Error ejecutando el script de post-importacion:"
|
|
|
|
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Import Image:"
|
|
msgstr "Importar Imagen:"
|
|
|
|
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Can't import a file over itself:"
|
|
msgstr "No se puede importar un archivo sobre si mismo:"
|
|
|
|
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Couldn't localize path: %s (already local)"
|
|
msgstr "No se pudo localizar la ruta: %s (ya es local)"
|
|
|
|
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Saving.."
|
|
msgstr "Guardando.."
|
|
|
|
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "3D Scene Animation"
|
|
msgstr "Animacion de Escena 3D"
|
|
|
|
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Uncompressed"
|
|
msgstr "Sin Comprimir"
|
|
|
|
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Compress Lossless (PNG)"
|
|
msgstr "Compresión Sin Pérdidas (PNG)"
|
|
|
|
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Compress Lossy (WebP)"
|
|
msgstr "Compresión con Pérdidas (WebP)"
|
|
|
|
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Compress (VRAM)"
|
|
msgstr "Comprimir (VRAM)"
|
|
|
|
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Texture Format"
|
|
msgstr "Formato de Textura"
|
|
|
|
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Texture Compression Quality (WebP):"
|
|
msgstr "Calidad de Compresión de Textura (WebP):"
|
|
|
|
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Texture Options"
|
|
msgstr "Opciones de Textura"
|
|
|
|
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Please specify some files!"
|
|
msgstr "Por favor especificá algunos archivos!"
|
|
|
|
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "At least one file needed for Atlas."
|
|
msgstr "Se necesita al menos un archivo para el Atlas."
|
|
|
|
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Error importing:"
|
|
msgstr "Error al importar:"
|
|
|
|
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Only one file is required for large texture."
|
|
msgstr "Solo se requiere un archivo para textura grande."
|
|
|
|
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Max Texture Size:"
|
|
msgstr "Tamaño Max. de Textura:"
|
|
|
|
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Import Textures for Atlas (2D)"
|
|
msgstr "Importar Texturas para Atlas (2D)"
|
|
|
|
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Cell Size:"
|
|
msgstr "Tamaño de Celda:"
|
|
|
|
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Large Texture"
|
|
msgstr "Textura Grande"
|
|
|
|
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Import Large Textures (2D)"
|
|
msgstr "Importar Texturas Grandes (2D)"
|
|
|
|
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Source Texture"
|
|
msgstr "Textura de Origen"
|
|
|
|
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Base Atlas Texture"
|
|
msgstr "Textura Base de Atlas"
|
|
|
|
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Source Texture(s)"
|
|
msgstr "Textura(s) de Origen"
|
|
|
|
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Import Textures for 2D"
|
|
msgstr "Importar Texturas para 2D"
|
|
|
|
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Import Textures for 3D"
|
|
msgstr "Importar Texturas para 3D"
|
|
|
|
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Import Textures"
|
|
msgstr "Importar Texturas"
|
|
|
|
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "2D Texture"
|
|
msgstr "Textura 2D"
|
|
|
|
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "3D Texture"
|
|
msgstr "Textura 3D"
|
|
|
|
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Atlas Texture"
|
|
msgstr "Textura de Atlas"
|
|
|
|
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid ""
|
|
"NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to "
|
|
"the project."
|
|
msgstr ""
|
|
"AVISO: Importar texturas 2D no es obligatorio. Simplemente copiá los "
|
|
"archivos png/jpg al proyecto."
|
|
|
|
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Crop empty space."
|
|
msgstr "Cropear espacio vacio."
|
|
|
|
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Texture"
|
|
msgstr "Textura"
|
|
|
|
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Import Large Texture"
|
|
msgstr "Importar Textura Grande"
|
|
|
|
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Load Source Image"
|
|
msgstr "Cargar Imagen de Origen"
|
|
|
|
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Slicing"
|
|
msgstr "Rebanar"
|
|
|
|
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Inserting"
|
|
msgstr "Insertando"
|
|
|
|
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Saving"
|
|
msgstr "Guardando"
|
|
|
|
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Couldn't save large texture:"
|
|
msgstr "No se pudo guardar la textura grande:"
|
|
|
|
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Build Atlas For:"
|
|
msgstr "Construir Atlar Para:"
|
|
|
|
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Loading Image:"
|
|
msgstr "Cargando Imagen:"
|
|
|
|
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Couldn't load image:"
|
|
msgstr "No se pudo cargar la imagen:"
|
|
|
|
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Converting Images"
|
|
msgstr "Convirtiendo Imágenes"
|
|
|
|
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Cropping Images"
|
|
msgstr "Cropeando Imágenes"
|
|
|
|
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Blitting Images"
|
|
msgstr "Haciendo Blitting de Imágenes"
|
|
|
|
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Couldn't save atlas image:"
|
|
msgstr "No se pudo guardar la imagen de atlas:"
|
|
|
|
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Couldn't save converted texture:"
|
|
msgstr "No se pudo guardar la textura convertida:"
|
|
|
|
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
|
|
msgid "Invalid source!"
|
|
msgstr "Fuente inválida!"
|
|
|
|
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
|
|
msgid "Invalid translation source!"
|
|
msgstr "Fuente de traducción inválida!"
|
|
|
|
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
|
|
msgid "Column"
|
|
msgstr "Columna"
|
|
|
|
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
|
|
#: tools/editor/script_create_dialog.cpp
|
|
msgid "Language"
|
|
msgstr "Lenguaje"
|
|
|
|
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
|
|
msgid "No items to import!"
|
|
msgstr "Sin elementos para importar!"
|
|
|
|
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
|
|
msgid "No target path!"
|
|
msgstr "Sin ruta de destino!"
|
|
|
|
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
|
|
msgid "Import Translations"
|
|
msgstr "Importar Traducciones"
|
|
|
|
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
|
|
msgid "Couldn't import!"
|
|
msgstr "No se pudo importar!"
|
|
|
|
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
|
|
msgid "Import Translation"
|
|
msgstr "Importar Traducción"
|
|
|
|
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
|
|
msgid "Source CSV:"
|
|
msgstr "CSV de Origen:"
|
|
|
|
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
|
|
msgid "Ignore First Row"
|
|
msgstr "Ignorar Primera Columna"
|
|
|
|
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
|
|
msgid "Compress"
|
|
msgstr "Comprimir"
|
|
|
|
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
|
|
msgid "Add to Project (engine.cfg)"
|
|
msgstr "Agregar al Proyecto (engine.cfg)"
|
|
|
|
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
|
|
msgid "Import Languages:"
|
|
msgstr "Importar Lenguajes:"
|
|
|
|
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
|
|
msgid "Translation"
|
|
msgstr "Traducción"
|
|
|
|
#: tools/editor/multi_node_edit.cpp
|
|
msgid "MultiNode Set"
|
|
msgstr "Setear MultiNodo"
|
|
|
|
#: tools/editor/node_dock.cpp
|
|
msgid "Node"
|
|
msgstr "Nodo"
|
|
|
|
#: tools/editor/node_dock.cpp
|
|
msgid "Groups"
|
|
msgstr "Grupos"
|
|
|
|
#: tools/editor/node_dock.cpp
|
|
msgid "Select a Node to edit Signals and Groups."
|
|
msgstr "Seleccionar un Nodo para editar Señales y Grupos."
|
|
|
|
#: tools/editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Toggle Autoplay"
|
|
msgstr "Activar/Desact. Autoplay"
|
|
|
|
#: tools/editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "New Animation Name:"
|
|
msgstr "Nombre de Animación Nueva:"
|
|
|
|
#: tools/editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "New Anim"
|
|
msgstr "Nueva Animación"
|
|
|
|
#: tools/editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Change Animation Name:"
|
|
msgstr "Cambiar Nombre de Animación:"
|
|
|
|
#: tools/editor/plugins/animation_player_editor_plugin.cpp
|
|
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Remove Animation"
|
|
msgstr "Quitar Animación"
|
|
|
|
#: tools/editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "ERROR: Invalid animation name!"
|
|
msgstr "ERROR: Nombre de animación inválido!"
|
|
|
|
#: tools/editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "ERROR: Animation name already exists!"
|
|
msgstr "ERROR: El nombre de animación ya existe!"
|
|
|
|
#: tools/editor/plugins/animation_player_editor_plugin.cpp
|
|
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Rename Animation"
|
|
msgstr "Renombrar Animación"
|
|
|
|
#: tools/editor/plugins/animation_player_editor_plugin.cpp
|
|
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Add Animation"
|
|
msgstr "Agregar Animación"
|
|
|
|
#: tools/editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Blend Next Changed"
|
|
msgstr "Blendear Próximo Cambiado"
|
|
|
|
#: tools/editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Change Blend Time"
|
|
msgstr "Cambiar Tiempo de Blend"
|
|
|
|
#: tools/editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Load Animation"
|
|
msgstr "Cargar Animación"
|
|
|
|
#: tools/editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Duplicate Animation"
|
|
msgstr "Duplicar Animación"
|
|
|
|
#: tools/editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "ERROR: No animation to copy!"
|
|
msgstr "ERROR: No hay animaciones para copiar!"
|
|
|
|
#: tools/editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "ERROR: No animation resource on clipboard!"
|
|
msgstr "ERROR: No hay recursos de animación en el portapapeles!"
|
|
|
|
#: tools/editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Pasted Animation"
|
|
msgstr "Animación Pegada"
|
|
|
|
#: tools/editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Paste Animation"
|
|
msgstr "Pegar Animación"
|
|
|
|
#: tools/editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "ERROR: No animation to edit!"
|
|
msgstr "ERROR: No hay aniación que editar!"
|
|
|
|
#: tools/editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Play selected animation backwards from current pos. (A)"
|
|
msgstr ""
|
|
"Reproducir hacia atras la animación seleccionada desde la posicion actual (A)"
|
|
|
|
#: tools/editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Play selected animation backwards from end. (Shift+A)"
|
|
msgstr ""
|
|
"Reproducir hacia atrás la animación seleccionada desde el final. (Shift+A)"
|
|
|
|
#: tools/editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Stop animation playback. (S)"
|
|
msgstr "Detener la reproducción de la animación. (S)"
|
|
|
|
#: tools/editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Play selected animation from start. (Shift+D)"
|
|
msgstr "Reproducir animación seleccinada desde el principio. (Shift + D)"
|
|
|
|
#: tools/editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Play selected animation from current pos. (D)"
|
|
msgstr "Reproducir animación seleccionada desde la posicion actual. (D)"
|
|
|
|
#: tools/editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Animation position (in seconds)."
|
|
msgstr "Posición de animación (en segundos)."
|
|
|
|
#: tools/editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Scale animation playback globally for the node."
|
|
msgstr "Escalar la reproducción de la animación globalmente para el nodo."
|
|
|
|
#: tools/editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Create new animation in player."
|
|
msgstr "Crear nueva animación en el reproductor."
|
|
|
|
#: tools/editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Load animation from disk."
|
|
msgstr "Cargar una animación desde disco."
|
|
|
|
#: tools/editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Load an animation from disk."
|
|
msgstr "Cargar una animación desde disco."
|
|
|
|
#: tools/editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Save the current animation"
|
|
msgstr "Guardar la animación actual"
|
|
|
|
#: tools/editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Save As"
|
|
msgstr "Guardar Como"
|
|
|
|
#: tools/editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Display list of animations in player."
|
|
msgstr "Diaplay list de animaciones en el reproductor."
|
|
|
|
#: tools/editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Autoplay on Load"
|
|
msgstr "Autoreproducir al Cargar"
|
|
|
|
#: tools/editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Edit Target Blend Times"
|
|
msgstr "Editar Blend Times Objetivo"
|
|
|
|
#: tools/editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Animation Tools"
|
|
msgstr "Herramientas de Animación"
|
|
|
|
#: tools/editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Copy Animation"
|
|
msgstr "Copiar Animación"
|
|
|
|
#: tools/editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Create New Animation"
|
|
msgstr "Crear Nueva Animación"
|
|
|
|
#: tools/editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Animation Name:"
|
|
msgstr "Nombre de Animación:"
|
|
|
|
#: tools/editor/plugins/animation_player_editor_plugin.cpp
|
|
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
|
|
#: tools/editor/plugins/sample_library_editor_plugin.cpp
|
|
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
|
|
#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp
|
|
msgid "Error!"
|
|
msgstr "Error!"
|
|
|
|
#: tools/editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Blend Times:"
|
|
msgstr "Blend Times:"
|
|
|
|
#: tools/editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Next (Auto Queue):"
|
|
msgstr "Siguiente (Auto Queue):"
|
|
|
|
#: tools/editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Cross-Animation Blend Times"
|
|
msgstr "Cross-Animation Blend Times"
|
|
|
|
#: tools/editor/plugins/animation_player_editor_plugin.cpp
|
|
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Animation"
|
|
msgstr "Animación"
|
|
|
|
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "New name:"
|
|
msgstr "Nuevo nombre:"
|
|
|
|
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
|
|
#: tools/editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Scale:"
|
|
msgstr "Escala:"
|
|
|
|
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "Fade In (s):"
|
|
msgstr "Fade In (s):"
|
|
|
|
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "Fade Out (s):"
|
|
msgstr "Fade Out (s):"
|
|
|
|
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "Blend"
|
|
msgstr "Blend"
|
|
|
|
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "Mix"
|
|
msgstr "Mix"
|
|
|
|
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "Auto Restart:"
|
|
msgstr "Auto Reiniciar:"
|
|
|
|
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "Restart (s):"
|
|
msgstr "Reiniciar (s):"
|
|
|
|
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "Random Restart (s):"
|
|
msgstr "Reiniciar al Azar (s):"
|
|
|
|
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "Start!"
|
|
msgstr "Iniciar!"
|
|
|
|
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
|
|
#: tools/editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Amount:"
|
|
msgstr "Cantidad:"
|
|
|
|
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "Blend:"
|
|
msgstr "Blend:"
|
|
|
|
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "Blend 0:"
|
|
msgstr "Blend 0:"
|
|
|
|
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "Blend 1:"
|
|
msgstr "Blend 1:"
|
|
|
|
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "X-Fade Time (s):"
|
|
msgstr "Tiempo de Crossfade (s):"
|
|
|
|
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "Current:"
|
|
msgstr "Actual:"
|
|
|
|
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "Add Input"
|
|
msgstr "Agregar Entrada"
|
|
|
|
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "Clear Auto-Advance"
|
|
msgstr "Limpiar Auto Avanzar"
|
|
|
|
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "Set Auto-Advance"
|
|
msgstr "Setear Auto Avanzar"
|
|
|
|
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "Delete Input"
|
|
msgstr "Eliminar Entrada"
|
|
|
|
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "Rename"
|
|
msgstr "Renombrar"
|
|
|
|
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "Animation tree is valid."
|
|
msgstr "El árbol de animación es válido."
|
|
|
|
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "Animation tree is invalid."
|
|
msgstr "El árbol de animación es inválido."
|
|
|
|
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "Animation Node"
|
|
msgstr "Nodo de Animación"
|
|
|
|
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "OneShot Node"
|
|
msgstr "Nodo OneShot"
|
|
|
|
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "Mix Node"
|
|
msgstr "Nodo Mix"
|
|
|
|
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "Blend2 Node"
|
|
msgstr "Nodo Blend2"
|
|
|
|
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "Blend3 Node"
|
|
msgstr "Nodo Blend3"
|
|
|
|
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "Blend4 Node"
|
|
msgstr "Nodo Blend4"
|
|
|
|
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "TimeScale Node"
|
|
msgstr "Nodo TimeScale"
|
|
|
|
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "TimeSeek Node"
|
|
msgstr "Nodo TimeSeek"
|
|
|
|
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "Transition Node"
|
|
msgstr "Nodo Transición"
|
|
|
|
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "Import Animations.."
|
|
msgstr "Importar Animaciones.."
|
|
|
|
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "Edit Node Filters"
|
|
msgstr "Editar Filtros de Nodo"
|
|
|
|
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "Filters.."
|
|
msgstr "Filtros.."
|
|
|
|
#: tools/editor/plugins/baked_light_baker.cpp
|
|
msgid "Parsing %d Triangles:"
|
|
msgstr "Parseando %d Triángulos:"
|
|
|
|
#: tools/editor/plugins/baked_light_baker.cpp
|
|
msgid "Triangle #"
|
|
msgstr "Triangulo #"
|
|
|
|
#: tools/editor/plugins/baked_light_baker.cpp
|
|
msgid "Light Baker Setup:"
|
|
msgstr "Configuración de Baker de Luces:"
|
|
|
|
#: tools/editor/plugins/baked_light_baker.cpp
|
|
msgid "Parsing Geometry"
|
|
msgstr "Parseando Geometría"
|
|
|
|
#: tools/editor/plugins/baked_light_baker.cpp
|
|
msgid "Fixing Lights"
|
|
msgstr "Fijando/Corrigiendo Luces"
|
|
|
|
#: tools/editor/plugins/baked_light_baker.cpp
|
|
msgid "Making BVH"
|
|
msgstr "Creando BVH"
|
|
|
|
#: tools/editor/plugins/baked_light_baker.cpp
|
|
msgid "Creating Light Octree"
|
|
msgstr "Creando Octree de Luces"
|
|
|
|
#: tools/editor/plugins/baked_light_baker.cpp
|
|
msgid "Creating Octree Texture"
|
|
msgstr "Creando Octree de Texturas"
|
|
|
|
#: tools/editor/plugins/baked_light_baker.cpp
|
|
msgid "Transfer to Lightmaps:"
|
|
msgstr "Transferencia a Lightmaps:"
|
|
|
|
#: tools/editor/plugins/baked_light_baker.cpp
|
|
msgid "Allocating Texture #"
|
|
msgstr "Asignando Textura #"
|
|
|
|
#: tools/editor/plugins/baked_light_baker.cpp
|
|
msgid "Baking Triangle #"
|
|
msgstr "Haciendo Bake de Triangulo #"
|
|
|
|
#: tools/editor/plugins/baked_light_baker.cpp
|
|
msgid "Post-Processing Texture #"
|
|
msgstr "Postprocesando Textura #"
|
|
|
|
#: tools/editor/plugins/baked_light_editor_plugin.cpp
|
|
msgid "Bake!"
|
|
msgstr "Hacer Bake!"
|
|
|
|
#: tools/editor/plugins/baked_light_editor_plugin.cpp
|
|
msgid "Reset the lightmap octree baking process (start over)."
|
|
msgstr ""
|
|
"Resetear el proceso de bake del octree de mapa de luces (empezar de nuevo)."
|
|
|
|
#: tools/editor/plugins/camera_editor_plugin.cpp
|
|
#: tools/editor/plugins/sample_library_editor_plugin.cpp
|
|
msgid "Preview"
|
|
msgstr "Vista Previa"
|
|
|
|
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Configure Snap"
|
|
msgstr "Configurar Snap"
|
|
|
|
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Grid Offset:"
|
|
msgstr "Offset de Grilla:"
|
|
|
|
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Grid Step:"
|
|
msgstr "Step de Grilla:"
|
|
|
|
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Rotation Offset:"
|
|
msgstr "Offset de Rotación:"
|
|
|
|
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Rotation Step:"
|
|
msgstr "Step de Rotación:"
|
|
|
|
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Move Pivot"
|
|
msgstr "Mover Pivote"
|
|
|
|
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Move Action"
|
|
msgstr "Mover Acción"
|
|
|
|
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Edit IK Chain"
|
|
msgstr "Editar Cadena IK"
|
|
|
|
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Edit CanvasItem"
|
|
msgstr "Editar CanvasItem"
|
|
|
|
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Change Anchors"
|
|
msgstr "Cambiar Anchors"
|
|
|
|
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Zoom (%):"
|
|
msgstr "Zoom (%):"
|
|
|
|
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Paste Pose"
|
|
msgstr "Pegar Pose"
|
|
|
|
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Select Mode"
|
|
msgstr "Seleccionar Modo"
|
|
|
|
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Drag: Rotate"
|
|
msgstr "Arrastrar: Rotar"
|
|
|
|
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Alt+Drag: Move"
|
|
msgstr "Alt+Arrastrae: Mover"
|
|
|
|
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
|
|
msgstr ""
|
|
"Presioná 'v' para Cambiar el Pivote, 'Shift+v' para Arrastrar el Pivote (al "
|
|
"mover)."
|
|
|
|
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Alt+RMB: Depth list selection"
|
|
msgstr "Alt+Click Der.: Selección en depth list"
|
|
|
|
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Move Mode"
|
|
msgstr "Modo Mover"
|
|
|
|
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Rotate Mode"
|
|
msgstr "Modo Rotar"
|
|
|
|
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
|
msgid ""
|
|
"Show a list of all objects at the position clicked\n"
|
|
"(same as Alt+RMB in select mode)."
|
|
msgstr ""
|
|
"Mostrar una lista de todos los objetos en la posicion cliqueada\n"
|
|
"(igual que Alt+Click Der. en modo selección)."
|
|
|
|
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Click to change object's rotation pivot."
|
|
msgstr "Click para cambiar el pivote de rotación de un objeto."
|
|
|
|
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Pan Mode"
|
|
msgstr "Modo Paneo"
|
|
|
|
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Lock the selected object in place (can't be moved)."
|
|
msgstr "Inmovilizar Objeto."
|
|
|
|
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Unlock the selected object (can be moved)."
|
|
msgstr "Desinmovilizar Objeto."
|
|
|
|
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Makes sure the object's children are not selectable."
|
|
msgstr "Asegurarse que los hijos de un objeto no sean seleccionables."
|
|
|
|
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Restores the object's children's ability to be selected."
|
|
msgstr "Restaurar la habilidad de seleccionar los hijos de un objeto."
|
|
|
|
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
|
|
#: tools/editor/plugins/script_editor_plugin.cpp
|
|
#: tools/editor/plugins/shader_editor_plugin.cpp
|
|
#: tools/editor/project_manager.cpp
|
|
msgid "Edit"
|
|
msgstr "Editar"
|
|
|
|
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Use Snap"
|
|
msgstr "Usar Snap"
|
|
|
|
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Show Grid"
|
|
msgstr "Mostrar la Grilla"
|
|
|
|
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Use Rotation Snap"
|
|
msgstr "Usar Snap de Rotación"
|
|
|
|
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Snap Relative"
|
|
msgstr "Usar Snap Relativo"
|
|
|
|
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Configure Snap.."
|
|
msgstr "Configurar Snap.."
|
|
|
|
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Use Pixel Snap"
|
|
msgstr "Usar Pixel Snap"
|
|
|
|
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Expand to Parent"
|
|
msgstr "Expandir al Padre"
|
|
|
|
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Skeleton.."
|
|
msgstr "Esqueleto.."
|
|
|
|
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Make Bones"
|
|
msgstr "Crear Huesos"
|
|
|
|
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Clear Bones"
|
|
msgstr "Reestablecer Huesos"
|
|
|
|
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Make IK Chain"
|
|
msgstr "Crear Cadena IK"
|
|
|
|
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Clear IK Chain"
|
|
msgstr "Reestrablecer Cadena IK"
|
|
|
|
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "View"
|
|
msgstr "Ver"
|
|
|
|
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Zoom Reset"
|
|
msgstr "Resetear Zoom"
|
|
|
|
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Zoom Set.."
|
|
msgstr "Setear Zoom.."
|
|
|
|
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Center Selection"
|
|
msgstr "Centrar Selección"
|
|
|
|
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Frame Selection"
|
|
msgstr "Encuadrar Selección"
|
|
|
|
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Anchor"
|
|
msgstr "Anchor"
|
|
|
|
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Insert Keys"
|
|
msgstr "Insertar Claves"
|
|
|
|
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Insert Key"
|
|
msgstr "Insertar Clave"
|
|
|
|
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Insert Key (Existing Tracks)"
|
|
msgstr "Insetar Clave (Tracks Existentes)"
|
|
|
|
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Copy Pose"
|
|
msgstr "Copiar Pose"
|
|
|
|
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Clear Pose"
|
|
msgstr "Reestablecer Pose"
|
|
|
|
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Set a Value"
|
|
msgstr "Setear un Valor"
|
|
|
|
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Snap (Pixels):"
|
|
msgstr "Snap (Pixeles):"
|
|
|
|
#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
|
|
#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
|
|
#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
|
|
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Create Poly"
|
|
msgstr "Crear Polígono"
|
|
|
|
#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
|
|
#: tools/editor/plugins/collision_polygon_editor_plugin.cpp
|
|
#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
|
|
#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
|
|
#: tools/editor/plugins/path_2d_editor_plugin.cpp
|
|
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Edit Poly"
|
|
msgstr "Editar Polígono"
|
|
|
|
#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
|
|
#: tools/editor/plugins/collision_polygon_editor_plugin.cpp
|
|
#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
|
|
#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
|
|
#: tools/editor/plugins/path_2d_editor_plugin.cpp
|
|
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Edit Poly (Remove Point)"
|
|
msgstr "Editar Polígono (Remover Punto)"
|
|
|
|
#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
|
|
#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
|
|
#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
|
|
msgid "Create a new polygon from scratch."
|
|
msgstr "Crear un nuevo polígono de cero."
|
|
|
|
#: tools/editor/plugins/collision_polygon_editor_plugin.cpp
|
|
msgid "Create Poly3D"
|
|
msgstr "Crear Poly3D"
|
|
|
|
#: tools/editor/plugins/collision_shape_2d_editor_plugin.cpp
|
|
msgid "Set Handle"
|
|
msgstr "Setear Handle"
|
|
|
|
#: tools/editor/plugins/color_ramp_editor_plugin.cpp
|
|
msgid "Add/Remove Color Ramp Point"
|
|
msgstr "Agregar/Quitar Punto de Rampa de Color"
|
|
|
|
#: tools/editor/plugins/color_ramp_editor_plugin.cpp
|
|
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
|
|
msgid "Modify Color Ramp"
|
|
msgstr "Modificar Rampa de Color"
|
|
|
|
#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
|
|
msgid "Creating Mesh Library"
|
|
msgstr "Crear Librería de Meshes"
|
|
|
|
#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
|
|
msgid "Thumbnail.."
|
|
msgstr "Miniatura.."
|
|
|
|
#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
|
|
msgid "Remove item %d?"
|
|
msgstr "Remover item %d?"
|
|
|
|
#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
|
|
#: tools/editor/plugins/theme_editor_plugin.cpp
|
|
#: tools/editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Add Item"
|
|
msgstr "Agregar Item"
|
|
|
|
#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
|
|
msgid "Remove Selected Item"
|
|
msgstr "Remover Item Seleccionado"
|
|
|
|
#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
|
|
msgid "Import from Scene"
|
|
msgstr "Importar desde Escena"
|
|
|
|
#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
|
|
msgid "Update from Scene"
|
|
msgstr "Acutalizar desde Escena"
|
|
|
|
#: tools/editor/plugins/item_list_editor_plugin.cpp
|
|
msgid "Item %d"
|
|
msgstr "Item %d"
|
|
|
|
#: tools/editor/plugins/item_list_editor_plugin.cpp
|
|
msgid "Items"
|
|
msgstr "Items"
|
|
|
|
#: tools/editor/plugins/item_list_editor_plugin.cpp
|
|
msgid "Item List Editor"
|
|
msgstr "Editor de Lista de Items"
|
|
|
|
#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
|
|
msgid "Create Occluder Polygon"
|
|
msgstr "Crear Polígono Oclusor"
|
|
|
|
#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
|
|
#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
|
|
msgid "Edit existing polygon:"
|
|
msgstr "Editar polígono existente:"
|
|
|
|
#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
|
|
#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
|
|
msgid "LMB: Move Point."
|
|
msgstr "Click. Izq: Mover Punto."
|
|
|
|
#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
|
|
#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
|
|
msgid "Ctrl+LMB: Split Segment."
|
|
msgstr "Ctrl+Click Izq.: Partir Segmento en Dos."
|
|
|
|
#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
|
|
#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
|
|
msgid "RMB: Erase Point."
|
|
msgstr "Click Der.: Borrar Punto."
|
|
|
|
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Mesh is empty!"
|
|
msgstr "El Mesh esta vacío!"
|
|
|
|
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Create Static Trimesh Body"
|
|
msgstr "Crear Trimesh Body Estático"
|
|
|
|
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Create Static Convex Body"
|
|
msgstr "Crear Body Convexo Estático"
|
|
|
|
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "This doesn't work on scene root!"
|
|
msgstr "Esto no funciona en una escena raiz!"
|
|
|
|
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Create Trimesh Shape"
|
|
msgstr "Crear Trimesh Shape"
|
|
|
|
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Create Convex Shape"
|
|
msgstr "Crear Shape Convexa"
|
|
|
|
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Create Navigation Mesh"
|
|
msgstr "Crear Mesh de Navegación"
|
|
|
|
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "MeshInstance lacks a Mesh!"
|
|
msgstr "A MeshInstance le falta un Mesh!"
|
|
|
|
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Mesh has not surface to create outlines from!"
|
|
msgstr "El mesh no tiene una superficie de donde crear contornos(outlines)!"
|
|
|
|
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Could not create outline!"
|
|
msgstr "No se pudo crear el outline!"
|
|
|
|
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Create Outline"
|
|
msgstr "Crear Outline"
|
|
|
|
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Create Trimesh Static Body"
|
|
msgstr "Crear Body Estático Trimesh"
|
|
|
|
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Create Convex Static Body"
|
|
msgstr "Crear Body Estático Convexo"
|
|
|
|
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Create Trimesh Collision Sibling"
|
|
msgstr "Crear Trimesh Collision Sibling"
|
|
|
|
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Create Convex Collision Sibling"
|
|
msgstr "Crear Collision Sibling Convexo"
|
|
|
|
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Create Outline Mesh.."
|
|
msgstr "Crear Outline Mesh.."
|
|
|
|
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Create Outline Mesh"
|
|
msgstr "Crear Outline Mesh"
|
|
|
|
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Outline Size:"
|
|
msgstr "Tamaño de Outline:"
|
|
|
|
#: tools/editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "No mesh source specified (and no MultiMesh set in node)."
|
|
msgstr ""
|
|
"No se especificó mesh de origen (y no hay MultiMesh seteado en el nodo)."
|
|
|
|
#: tools/editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "No mesh source specified (and MultiMesh contains no Mesh)."
|
|
msgstr "No se especificó mesh de origen (y MultiMesh no contiene ningún Mesh)."
|
|
|
|
#: tools/editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Mesh source is invalid (invalid path)."
|
|
msgstr "Mesh de origen inválido (ruta inválida)."
|
|
|
|
#: tools/editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Mesh source is invalid (not a MeshInstance)."
|
|
msgstr "Mesh de origen inválido (no es un MeshInstance)."
|
|
|
|
#: tools/editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Mesh source is invalid (contains no Mesh resource)."
|
|
msgstr "Mesh de origen inválido (no contiene ningun recurso Mesh)."
|
|
|
|
#: tools/editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "No surface source specified."
|
|
msgstr "Ninguna superficie de origen especificada."
|
|
|
|
#: tools/editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Surface source is invalid (invalid path)."
|
|
msgstr "La superficie de origen es inválida (ruta inválida)."
|
|
|
|
#: tools/editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Surface source is invalid (no geometry)."
|
|
msgstr "La superficie de origen es inválida (sin geometría)."
|
|
|
|
#: tools/editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Surface source is invalid (no faces)."
|
|
msgstr "La superficie de origen es inválida (sin caras)."
|
|
|
|
#: tools/editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Parent has no solid faces to populate."
|
|
msgstr "La superficie padre no tiene caras solidas para poblar."
|
|
|
|
#: tools/editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Couldn't map area."
|
|
msgstr "No se pudo mapear el area."
|
|
|
|
#: tools/editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Select a Source Mesh:"
|
|
msgstr "Seleccioná una Mesh de Origen:"
|
|
|
|
#: tools/editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Select a Target Surface:"
|
|
msgstr "Seleccioná una Superficie Objetivo:"
|
|
|
|
#: tools/editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Populate Surface"
|
|
msgstr "Poblar Superficie"
|
|
|
|
#: tools/editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Populate MultiMesh"
|
|
msgstr "Poblar MultiMesh"
|
|
|
|
#: tools/editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Target Surface:"
|
|
msgstr "Superficie Objetivo:"
|
|
|
|
#: tools/editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Source Mesh:"
|
|
msgstr "Mesh de Origen:"
|
|
|
|
#: tools/editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "X-Axis"
|
|
msgstr "Eje-X"
|
|
|
|
#: tools/editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Y-Axis"
|
|
msgstr "Eje-Y"
|
|
|
|
#: tools/editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Z-Axis"
|
|
msgstr "Eje-Z"
|
|
|
|
#: tools/editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Mesh Up Axis:"
|
|
msgstr "Eje Arriba del Mesh:"
|
|
|
|
#: tools/editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Random Rotation:"
|
|
msgstr "Rotación al Azar:"
|
|
|
|
#: tools/editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Random Tilt:"
|
|
msgstr "Inclinación al Azar:"
|
|
|
|
#: tools/editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Random Scale:"
|
|
msgstr "Escala al Azar:"
|
|
|
|
#: tools/editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Populate"
|
|
msgstr "Poblar"
|
|
|
|
#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
|
|
msgid "Create Navigation Polygon"
|
|
msgstr "Crear Polígono de Navegación"
|
|
|
|
#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
|
|
msgid "Remove Poly And Point"
|
|
msgstr "Remover Polígono y Punto"
|
|
|
|
#: tools/editor/plugins/particles_2d_editor_plugin.cpp
|
|
msgid "Error loading image:"
|
|
msgstr "Error al cargar la imagen:"
|
|
|
|
#: tools/editor/plugins/particles_2d_editor_plugin.cpp
|
|
msgid "No pixels with transparency > 128 in image.."
|
|
msgstr "Sin pixeles con transparencia > 128 en imagen.."
|
|
|
|
#: tools/editor/plugins/particles_2d_editor_plugin.cpp
|
|
msgid "Set Emission Mask"
|
|
msgstr "Setear Máscara de Emisión"
|
|
|
|
#: tools/editor/plugins/particles_2d_editor_plugin.cpp
|
|
msgid "Clear Emission Mask"
|
|
msgstr "Limpiar Máscara de Emisión"
|
|
|
|
#: tools/editor/plugins/particles_2d_editor_plugin.cpp
|
|
msgid "Load Emission Mask"
|
|
msgstr "Cargar Máscara de Emisión"
|
|
|
|
#: tools/editor/plugins/particles_2d_editor_plugin.cpp
|
|
msgid "Generated Point Count:"
|
|
msgstr "Conteo de Puntos Generados:"
|
|
|
|
#: tools/editor/plugins/particles_editor_plugin.cpp
|
|
msgid "Node does not contain geometry."
|
|
msgstr "El nodo no contiene geometría."
|
|
|
|
#: tools/editor/plugins/particles_editor_plugin.cpp
|
|
msgid "Node does not contain geometry (faces)."
|
|
msgstr "El nodo no contiene geometría (caras)."
|
|
|
|
#: tools/editor/plugins/particles_editor_plugin.cpp
|
|
msgid "Faces contain no area!"
|
|
msgstr "Las caras no contienen area!"
|
|
|
|
#: tools/editor/plugins/particles_editor_plugin.cpp
|
|
msgid "No faces!"
|
|
msgstr "Sin caras!"
|
|
|
|
#: tools/editor/plugins/particles_editor_plugin.cpp
|
|
msgid "Generate AABB"
|
|
msgstr "Generar AABB"
|
|
|
|
#: tools/editor/plugins/particles_editor_plugin.cpp
|
|
msgid "Create Emitter From Mesh"
|
|
msgstr "Crear Emisor desde Mesh"
|
|
|
|
#: tools/editor/plugins/particles_editor_plugin.cpp
|
|
msgid "Create Emitter From Node"
|
|
msgstr "Crear Emisor desde Nodo"
|
|
|
|
#: tools/editor/plugins/particles_editor_plugin.cpp
|
|
msgid "Clear Emitter"
|
|
msgstr "Limpiar Emisor"
|
|
|
|
#: tools/editor/plugins/particles_editor_plugin.cpp
|
|
msgid "Create Emitter"
|
|
msgstr "Crear Emisor"
|
|
|
|
#: tools/editor/plugins/particles_editor_plugin.cpp
|
|
msgid "Emission Positions:"
|
|
msgstr "Posiciones de Emisión:"
|
|
|
|
#: tools/editor/plugins/particles_editor_plugin.cpp
|
|
msgid "Emission Fill:"
|
|
msgstr "Relleno de Emisión:"
|
|
|
|
#: tools/editor/plugins/particles_editor_plugin.cpp
|
|
msgid "Surface"
|
|
msgstr "Superficie"
|
|
|
|
#: tools/editor/plugins/particles_editor_plugin.cpp
|
|
msgid "Volume"
|
|
msgstr "Volumen"
|
|
|
|
#: tools/editor/plugins/path_2d_editor_plugin.cpp
|
|
msgid "Remove Point from Curve"
|
|
msgstr "Remover Punto de Curva"
|
|
|
|
#: tools/editor/plugins/path_2d_editor_plugin.cpp
|
|
#: tools/editor/plugins/path_editor_plugin.cpp
|
|
msgid "Add Point to Curve"
|
|
msgstr "Agregar Punto a Curva"
|
|
|
|
#: tools/editor/plugins/path_2d_editor_plugin.cpp
|
|
msgid "Move Point in Curve"
|
|
msgstr "Mover Punto en Curva"
|
|
|
|
#: tools/editor/plugins/path_2d_editor_plugin.cpp
|
|
msgid "Move In-Control in Curve"
|
|
msgstr "Mover In-Control en Curva"
|
|
|
|
#: tools/editor/plugins/path_2d_editor_plugin.cpp
|
|
msgid "Move Out-Control in Curve"
|
|
msgstr "Mover Out-Control en Curva"
|
|
|
|
#: tools/editor/plugins/path_2d_editor_plugin.cpp
|
|
#: tools/editor/plugins/path_editor_plugin.cpp
|
|
msgid "Select Points"
|
|
msgstr "Seleccionar Puntos"
|
|
|
|
#: tools/editor/plugins/path_2d_editor_plugin.cpp
|
|
#: tools/editor/plugins/path_editor_plugin.cpp
|
|
msgid "Shift+Drag: Select Control Points"
|
|
msgstr "Shift+Arrastrar: Seleccionar Puntos de Control"
|
|
|
|
#: tools/editor/plugins/path_2d_editor_plugin.cpp
|
|
#: tools/editor/plugins/path_editor_plugin.cpp
|
|
msgid "Click: Add Point"
|
|
msgstr "Click: Agregar Punto"
|
|
|
|
#: tools/editor/plugins/path_2d_editor_plugin.cpp
|
|
#: tools/editor/plugins/path_editor_plugin.cpp
|
|
msgid "Right Click: Delete Point"
|
|
msgstr "Click Derecho: Eliminar Punto"
|
|
|
|
#: tools/editor/plugins/path_2d_editor_plugin.cpp
|
|
msgid "Select Control Points (Shift+Drag)"
|
|
msgstr "Seleccionar Puntos de Control (Shift+Arrastrar)"
|
|
|
|
#: tools/editor/plugins/path_2d_editor_plugin.cpp
|
|
#: tools/editor/plugins/path_editor_plugin.cpp
|
|
msgid "Add Point (in empty space)"
|
|
msgstr "Agregar Punto (en espacio vacío)"
|
|
|
|
#: tools/editor/plugins/path_2d_editor_plugin.cpp
|
|
#: tools/editor/plugins/path_editor_plugin.cpp
|
|
msgid "Split Segment (in curve)"
|
|
msgstr "Partir Segmento (en curva)"
|
|
|
|
#: tools/editor/plugins/path_2d_editor_plugin.cpp
|
|
#: tools/editor/plugins/path_editor_plugin.cpp
|
|
msgid "Delete Point"
|
|
msgstr "Eliminar Punto"
|
|
|
|
#: tools/editor/plugins/path_2d_editor_plugin.cpp
|
|
#: tools/editor/plugins/path_editor_plugin.cpp
|
|
msgid "Close Curve"
|
|
msgstr "Cerrar Curva"
|
|
|
|
#: tools/editor/plugins/path_editor_plugin.cpp
|
|
msgid "Curve Point #"
|
|
msgstr "Punto # de Curva"
|
|
|
|
#: tools/editor/plugins/path_editor_plugin.cpp
|
|
msgid "Set Curve Point Pos"
|
|
msgstr "Setear Pos. de Punto de Curva"
|
|
|
|
#: tools/editor/plugins/path_editor_plugin.cpp
|
|
msgid "Set Curve In Pos"
|
|
msgstr "Setear Pos. In de Curva"
|
|
|
|
#: tools/editor/plugins/path_editor_plugin.cpp
|
|
msgid "Set Curve Out Pos"
|
|
msgstr "Setear Pos. Out de Curva"
|
|
|
|
#: tools/editor/plugins/path_editor_plugin.cpp
|
|
msgid "Split Path"
|
|
msgstr "Partir Path"
|
|
|
|
#: tools/editor/plugins/path_editor_plugin.cpp
|
|
msgid "Remove Path Point"
|
|
msgstr "Quitar Punto del Path"
|
|
|
|
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Create UV Map"
|
|
msgstr "Crear Mapa UV"
|
|
|
|
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Transform UV Map"
|
|
msgstr "Transformar Mapa UV"
|
|
|
|
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Polygon 2D UV Editor"
|
|
msgstr "Editor UV de Polígonos 2D"
|
|
|
|
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Move Point"
|
|
msgstr "Mover Punto"
|
|
|
|
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Ctrl: Rotate"
|
|
msgstr "Ctrl: Rotar"
|
|
|
|
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Shift: Move All"
|
|
msgstr "Shift: Mover Todos"
|
|
|
|
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Shift+Ctrl: Scale"
|
|
msgstr "Shift+Ctrl: Escalar"
|
|
|
|
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Move Polygon"
|
|
msgstr "Mover Polígono"
|
|
|
|
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Rotate Polygon"
|
|
msgstr "Rotar Polígono"
|
|
|
|
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Scale Polygon"
|
|
msgstr "Escalar Polígono"
|
|
|
|
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Polygon->UV"
|
|
msgstr "Polígono->UV"
|
|
|
|
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "UV->Polygon"
|
|
msgstr "UV->Polígono"
|
|
|
|
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Clear UV"
|
|
msgstr "Limpiar UV"
|
|
|
|
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
|
|
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Snap"
|
|
msgstr "Esnapear"
|
|
|
|
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Enable Snap"
|
|
msgstr "Activar Snap"
|
|
|
|
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Grid"
|
|
msgstr "Grilla"
|
|
|
|
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
|
|
msgid "ERROR: Couldn't load resource!"
|
|
msgstr "ERROR: No se pudo cargar el recurso!"
|
|
|
|
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
|
|
msgid "Add Resource"
|
|
msgstr "Agregar Recurso"
|
|
|
|
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
|
|
msgid "Rename Resource"
|
|
msgstr "Renombrar Recurso"
|
|
|
|
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
|
|
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Delete Resource"
|
|
msgstr "Eliminar Recurso"
|
|
|
|
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
|
|
msgid "Resource clipboard is empty!"
|
|
msgstr "Clipboard de Recursos vacío!"
|
|
|
|
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
|
|
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Load Resource"
|
|
msgstr "Cargar Recurso"
|
|
|
|
#: tools/editor/plugins/rich_text_editor_plugin.cpp
|
|
msgid "Parse BBCode"
|
|
msgstr "Parsear BBCode"
|
|
|
|
#: tools/editor/plugins/sample_editor_plugin.cpp
|
|
msgid "Length:"
|
|
msgstr "Largo:"
|
|
|
|
#: tools/editor/plugins/sample_library_editor_plugin.cpp
|
|
msgid "Open Sample File(s)"
|
|
msgstr "Abrir Archivo(s) de Muestra"
|
|
|
|
#: tools/editor/plugins/sample_library_editor_plugin.cpp
|
|
msgid "ERROR: Couldn't load sample!"
|
|
msgstr "ERROR: No se pudo cargar la muestra!"
|
|
|
|
#: tools/editor/plugins/sample_library_editor_plugin.cpp
|
|
msgid "Add Sample"
|
|
msgstr "Agregar Muestra"
|
|
|
|
#: tools/editor/plugins/sample_library_editor_plugin.cpp
|
|
msgid "Rename Sample"
|
|
msgstr "Renombrar Muestra"
|
|
|
|
#: tools/editor/plugins/sample_library_editor_plugin.cpp
|
|
msgid "Delete Sample"
|
|
msgstr "Eliminar Muestra"
|
|
|
|
#: tools/editor/plugins/sample_library_editor_plugin.cpp
|
|
msgid "16 Bits"
|
|
msgstr "16 Bits"
|
|
|
|
#: tools/editor/plugins/sample_library_editor_plugin.cpp
|
|
msgid "8 Bits"
|
|
msgstr "8 Bits"
|
|
|
|
#: tools/editor/plugins/sample_library_editor_plugin.cpp
|
|
msgid "Stereo"
|
|
msgstr "Estereo"
|
|
|
|
#: tools/editor/plugins/sample_library_editor_plugin.cpp
|
|
msgid "Mono"
|
|
msgstr "Mono"
|
|
|
|
#: tools/editor/plugins/sample_library_editor_plugin.cpp
|
|
#: tools/editor/script_editor_debugger.cpp
|
|
msgid "Format"
|
|
msgstr "Formato"
|
|
|
|
#: tools/editor/plugins/sample_library_editor_plugin.cpp
|
|
msgid "Pitch"
|
|
msgstr "Altura"
|
|
|
|
#: tools/editor/plugins/script_editor_plugin.cpp
|
|
msgid "Error while saving theme"
|
|
msgstr "Error al guardar el tema"
|
|
|
|
#: tools/editor/plugins/script_editor_plugin.cpp
|
|
msgid "Error saving"
|
|
msgstr "Error al guardar"
|
|
|
|
#: tools/editor/plugins/script_editor_plugin.cpp
|
|
msgid "Error importing theme"
|
|
msgstr "Error al importar el tema"
|
|
|
|
#: tools/editor/plugins/script_editor_plugin.cpp
|
|
msgid "Error importing"
|
|
msgstr "Error al importar"
|
|
|
|
#: tools/editor/plugins/script_editor_plugin.cpp
|
|
msgid "Import Theme"
|
|
msgstr "Importar Tema"
|
|
|
|
#: tools/editor/plugins/script_editor_plugin.cpp
|
|
msgid "Save Theme As.."
|
|
msgstr "Guardar Tema Como.."
|
|
|
|
#: tools/editor/plugins/script_editor_plugin.cpp
|
|
msgid "Next script"
|
|
msgstr "Script siguiente"
|
|
|
|
#: tools/editor/plugins/script_editor_plugin.cpp
|
|
msgid "Previous script"
|
|
msgstr "Script anterior"
|
|
|
|
#: tools/editor/plugins/script_editor_plugin.cpp
|
|
#: tools/editor/project_export.cpp
|
|
msgid "File"
|
|
msgstr "Archivo"
|
|
|
|
#: tools/editor/plugins/script_editor_plugin.cpp
|
|
#: tools/editor/property_editor.cpp
|
|
msgid "New"
|
|
msgstr "Nuevo"
|
|
|
|
#: tools/editor/plugins/script_editor_plugin.cpp
|
|
msgid "Save All"
|
|
msgstr "Guardar Todo"
|
|
|
|
#: tools/editor/plugins/script_editor_plugin.cpp
|
|
msgid "History Prev"
|
|
msgstr "Previo en Historial"
|
|
|
|
#: tools/editor/plugins/script_editor_plugin.cpp
|
|
msgid "History Next"
|
|
msgstr "Siguiente en Historial"
|
|
|
|
#: tools/editor/plugins/script_editor_plugin.cpp
|
|
msgid "Reload Theme"
|
|
msgstr "Recargar Tema"
|
|
|
|
#: tools/editor/plugins/script_editor_plugin.cpp
|
|
msgid "Save Theme"
|
|
msgstr "Guardar Tema"
|
|
|
|
#: tools/editor/plugins/script_editor_plugin.cpp
|
|
msgid "Save Theme As"
|
|
msgstr "Guardar Tema Como"
|
|
|
|
#: tools/editor/plugins/script_editor_plugin.cpp
|
|
msgid "Close Docs"
|
|
msgstr "Cerrar Docs"
|
|
|
|
#: tools/editor/plugins/script_editor_plugin.cpp
|
|
#: tools/editor/scene_tree_dock.cpp
|
|
msgid "Move Up"
|
|
msgstr "Subir"
|
|
|
|
#: tools/editor/plugins/script_editor_plugin.cpp
|
|
#: tools/editor/scene_tree_dock.cpp
|
|
msgid "Move Down"
|
|
msgstr "Bajar"
|
|
|
|
#: tools/editor/plugins/script_editor_plugin.cpp
|
|
msgid "Indent Left"
|
|
msgstr "Indentar a la Izq"
|
|
|
|
#: tools/editor/plugins/script_editor_plugin.cpp
|
|
msgid "Indent Right"
|
|
msgstr "Indentar a la Der"
|
|
|
|
#: tools/editor/plugins/script_editor_plugin.cpp
|
|
msgid "Toggle Comment"
|
|
msgstr "Act/Desact. Comentario"
|
|
|
|
#: tools/editor/plugins/script_editor_plugin.cpp
|
|
msgid "Clone Down"
|
|
msgstr "Clonar hacia Abajo"
|
|
|
|
#: tools/editor/plugins/script_editor_plugin.cpp
|
|
msgid "Complete Symbol"
|
|
msgstr "Completar Símbolo"
|
|
|
|
#: tools/editor/plugins/script_editor_plugin.cpp
|
|
msgid "Trim Trailing Whitespace"
|
|
msgstr "Eliminar Espacios Sobrantes al Final"
|
|
|
|
#: tools/editor/plugins/script_editor_plugin.cpp
|
|
msgid "Auto Indent"
|
|
msgstr "Auto Indentar"
|
|
|
|
#: tools/editor/plugins/script_editor_plugin.cpp
|
|
msgid "Soft Reload Script"
|
|
msgstr "Recarga Soft de Script"
|
|
|
|
#: tools/editor/plugins/script_editor_plugin.cpp
|
|
#: tools/editor/plugins/shader_editor_plugin.cpp
|
|
msgid "Find.."
|
|
msgstr "Encontrar.."
|
|
|
|
#: tools/editor/plugins/script_editor_plugin.cpp
|
|
#: tools/editor/plugins/shader_editor_plugin.cpp
|
|
msgid "Find Next"
|
|
msgstr "Encontrar Siguiente"
|
|
|
|
#: tools/editor/plugins/script_editor_plugin.cpp
|
|
#: tools/editor/plugins/shader_editor_plugin.cpp
|
|
msgid "Find Previous"
|
|
msgstr "Encontrar Anterior"
|
|
|
|
#: tools/editor/plugins/script_editor_plugin.cpp
|
|
#: tools/editor/plugins/shader_editor_plugin.cpp
|
|
msgid "Replace.."
|
|
msgstr "Reemplazar.."
|
|
|
|
#: tools/editor/plugins/script_editor_plugin.cpp
|
|
msgid "Goto Function.."
|
|
msgstr "Ir a Función.."
|
|
|
|
#: tools/editor/plugins/script_editor_plugin.cpp
|
|
#: tools/editor/plugins/shader_editor_plugin.cpp
|
|
msgid "Goto Line.."
|
|
msgstr "Ir a Línea.."
|
|
|
|
#: tools/editor/plugins/script_editor_plugin.cpp
|
|
msgid "Debug"
|
|
msgstr "Debuguear"
|
|
|
|
#: tools/editor/plugins/script_editor_plugin.cpp
|
|
msgid "Toggle Breakpoint"
|
|
msgstr "Act/Desact. Breakpoint"
|
|
|
|
#: tools/editor/plugins/script_editor_plugin.cpp
|
|
msgid "Remove All Breakpoints"
|
|
msgstr "Quitar Todos los Breakpoints"
|
|
|
|
#: tools/editor/plugins/script_editor_plugin.cpp
|
|
msgid "Goto Next Breakpoint"
|
|
msgstr "Ir a Próximo Breakpoint"
|
|
|
|
#: tools/editor/plugins/script_editor_plugin.cpp
|
|
msgid "Goto Previous Breakpoint"
|
|
msgstr "Ir a Anterior Breakpoint"
|
|
|
|
#: tools/editor/plugins/script_editor_plugin.cpp
|
|
#: tools/editor/script_editor_debugger.cpp
|
|
msgid "Step Over"
|
|
msgstr "Step Over"
|
|
|
|
#: tools/editor/plugins/script_editor_plugin.cpp
|
|
#: tools/editor/script_editor_debugger.cpp
|
|
msgid "Step Into"
|
|
msgstr "Step Into"
|
|
|
|
#: tools/editor/plugins/script_editor_plugin.cpp
|
|
#: tools/editor/script_editor_debugger.cpp
|
|
msgid "Break"
|
|
msgstr "Break"
|
|
|
|
#: tools/editor/plugins/script_editor_plugin.cpp
|
|
#: tools/editor/script_editor_debugger.cpp
|
|
msgid "Continue"
|
|
msgstr "Continuar"
|
|
|
|
#: tools/editor/plugins/script_editor_plugin.cpp
|
|
msgid "Keep Debugger Open"
|
|
msgstr "Mantener el Debugger Abierto"
|
|
|
|
#: tools/editor/plugins/script_editor_plugin.cpp
|
|
msgid "Window"
|
|
msgstr "Ventana"
|
|
|
|
#: tools/editor/plugins/script_editor_plugin.cpp
|
|
msgid "Move Left"
|
|
msgstr "Mover a la Izquierda"
|
|
|
|
#: tools/editor/plugins/script_editor_plugin.cpp
|
|
msgid "Move Right"
|
|
msgstr "Mover a la Derecha"
|
|
|
|
#: tools/editor/plugins/script_editor_plugin.cpp
|
|
msgid "Help"
|
|
msgstr "Ayuda"
|
|
|
|
#: tools/editor/plugins/script_editor_plugin.cpp
|
|
msgid "Contextual Help"
|
|
msgstr "Ayuda Contextual"
|
|
|
|
#: tools/editor/plugins/script_editor_plugin.cpp
|
|
msgid "Tutorials"
|
|
msgstr "Tutoriales"
|
|
|
|
#: tools/editor/plugins/script_editor_plugin.cpp
|
|
msgid "Open https://godotengine.org at tutorials section."
|
|
msgstr "Abrir https://godotengine.org en la sección de tutoriales."
|
|
|
|
#: tools/editor/plugins/script_editor_plugin.cpp
|
|
msgid "Classes"
|
|
msgstr "Clases"
|
|
|
|
#: tools/editor/plugins/script_editor_plugin.cpp
|
|
msgid "Search the class hierarchy."
|
|
msgstr "Buscar en la jerarquía de clases."
|
|
|
|
#: tools/editor/plugins/script_editor_plugin.cpp
|
|
msgid "Search the reference documentation."
|
|
msgstr "Buscar en la documentación de referencia."
|
|
|
|
#: tools/editor/plugins/script_editor_plugin.cpp
|
|
msgid "Go to previous edited document."
|
|
msgstr "Ir a anterior documento editado."
|
|
|
|
#: tools/editor/plugins/script_editor_plugin.cpp
|
|
msgid "Go to next edited document."
|
|
msgstr "Ir a siguiente documento editado."
|
|
|
|
#: tools/editor/plugins/script_editor_plugin.cpp
|
|
msgid "Create Script"
|
|
msgstr "Crear Script"
|
|
|
|
#: tools/editor/plugins/script_editor_plugin.cpp
|
|
msgid ""
|
|
"The following files are newer on disk.\n"
|
|
"What action should be taken?:"
|
|
msgstr ""
|
|
"Los siguientes archivos son nuevos en disco.\n"
|
|
"¿Qué acción se debería tomar?:"
|
|
|
|
#: tools/editor/plugins/script_editor_plugin.cpp
|
|
msgid "Reload"
|
|
msgstr "Volver a Cargar"
|
|
|
|
#: tools/editor/plugins/script_editor_plugin.cpp
|
|
msgid "Resave"
|
|
msgstr "Volver a Guardar"
|
|
|
|
#: tools/editor/plugins/script_editor_plugin.cpp
|
|
#: tools/editor/script_editor_debugger.cpp
|
|
msgid "Debugger"
|
|
msgstr "Debugger"
|
|
|
|
#: tools/editor/plugins/script_editor_plugin.cpp
|
|
msgid ""
|
|
"Built-in scripts can only be edited when the scene they belong to is loaded"
|
|
msgstr ""
|
|
"Los scripts built-in solo pueden ser editados cuando la escena a la que "
|
|
"pertenecen esta cargada"
|
|
|
|
#: tools/editor/plugins/shader_editor_plugin.cpp
|
|
msgid "Vertex"
|
|
msgstr "Vértice"
|
|
|
|
#: tools/editor/plugins/shader_editor_plugin.cpp
|
|
msgid "Fragment"
|
|
msgstr "Fragmento"
|
|
|
|
#: tools/editor/plugins/shader_editor_plugin.cpp
|
|
msgid "Lighting"
|
|
msgstr "Iluminación"
|
|
|
|
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
|
|
msgid "Change Scalar Constant"
|
|
msgstr "Cambiar Constante Escalar"
|
|
|
|
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
|
|
msgid "Change Vec Constant"
|
|
msgstr "Cambiar Constante Vec."
|
|
|
|
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
|
|
msgid "Change RGB Constant"
|
|
msgstr "Cambiar Constante RGB"
|
|
|
|
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
|
|
msgid "Change Scalar Operator"
|
|
msgstr "Cambiar Operador Escalar"
|
|
|
|
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
|
|
msgid "Change Vec Operator"
|
|
msgstr "Cambiar Operador Vec."
|
|
|
|
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
|
|
msgid "Change Vec Scalar Operator"
|
|
msgstr "Cambiar Operador Vec. Escalar"
|
|
|
|
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
|
|
msgid "Change RGB Operator"
|
|
msgstr "Cambiar Operador RGB"
|
|
|
|
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
|
|
msgid "Toggle Rot Only"
|
|
msgstr "Act/Desact. Solo Rot."
|
|
|
|
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
|
|
msgid "Change Scalar Function"
|
|
msgstr "Cambiar Función Escalar"
|
|
|
|
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
|
|
msgid "Change Vec Function"
|
|
msgstr "Cambiar Función Vec."
|
|
|
|
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
|
|
msgid "Change Scalar Uniform"
|
|
msgstr "Cambiar Uniforme Escalar"
|
|
|
|
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
|
|
msgid "Change Vec Uniform"
|
|
msgstr "Cambiar Uniforme Vec."
|
|
|
|
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
|
|
msgid "Change RGB Uniform"
|
|
msgstr "Cambiar Uniforme RGB"
|
|
|
|
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
|
|
msgid "Change Default Value"
|
|
msgstr "Cambiar Valor por Defecto"
|
|
|
|
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
|
|
msgid "Change XForm Uniform"
|
|
msgstr "Cambiar Uniforme XForm"
|
|
|
|
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
|
|
msgid "Change Texture Uniform"
|
|
msgstr "Cambiar Uniforme Textura"
|
|
|
|
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
|
|
msgid "Change Cubemap Uniform"
|
|
msgstr "Cambiar Uniforme Cubemap"
|
|
|
|
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
|
|
msgid "Change Comment"
|
|
msgstr "Cambiar Comentarío"
|
|
|
|
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
|
|
msgid "Add/Remove to Color Ramp"
|
|
msgstr "Agregar/Quitar a Rampa de Color"
|
|
|
|
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
|
|
msgid "Add/Remove to Curve Map"
|
|
msgstr "Agregar/quitar a Mapa de Curvas"
|
|
|
|
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
|
|
msgid "Modify Curve Map"
|
|
msgstr "Modificar Mapa de Curvas"
|
|
|
|
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
|
|
msgid "Change Input Name"
|
|
msgstr "Cambiar Nombre de Entrada"
|
|
|
|
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
|
|
msgid "Connect Graph Nodes"
|
|
msgstr "Conectar Nodos de Gráfico"
|
|
|
|
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
|
|
msgid "Disconnect Graph Nodes"
|
|
msgstr "Desconectar Nodo de Gráfico"
|
|
|
|
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
|
|
msgid "Remove Shader Graph Node"
|
|
msgstr "Quitar Nodo de Gráfico de Shaders"
|
|
|
|
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
|
|
msgid "Move Shader Graph Node"
|
|
msgstr "Mover Nodo de Gráfico de Shaders"
|
|
|
|
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
|
|
msgid "Duplicate Graph Node(s)"
|
|
msgstr "Duplicar Nodo(s) de Gráfico"
|
|
|
|
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
|
|
msgid "Delete Shader Graph Node(s)"
|
|
msgstr "Quitar Nodo(s) de Gráfico de Shaders"
|
|
|
|
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
|
|
msgid "Error: Cyclic Connection Link"
|
|
msgstr "Error: Link de Conección Cíclico"
|
|
|
|
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
|
|
msgid "Error: Missing Input Connections"
|
|
msgstr "Error: Conecciones de Entrada Faltantes"
|
|
|
|
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
|
|
msgid "Add Shader Graph Node"
|
|
msgstr "Agregar Nodo de Gráficos de Shader"
|
|
|
|
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Orthogonal"
|
|
msgstr "Ortogonal"
|
|
|
|
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Perspective"
|
|
msgstr "Perspectiva"
|
|
|
|
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Transform Aborted."
|
|
msgstr "Transformación Abortada."
|
|
|
|
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "X-Axis Transform."
|
|
msgstr "Transformación en Eje-X."
|
|
|
|
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Y-Axis Transform."
|
|
msgstr "Transformación en Eje-Y."
|
|
|
|
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Z-Axis Transform."
|
|
msgstr "Transformación en Eje-Z."
|
|
|
|
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "View Plane Transform."
|
|
msgstr "Ver Transformación en Plano."
|
|
|
|
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Scaling to %s%%."
|
|
msgstr "Escalando a %s%%."
|
|
|
|
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Rotating %s degrees."
|
|
msgstr "Torando %s grados."
|
|
|
|
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Bottom View."
|
|
msgstr "Vista Inferior."
|
|
|
|
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Bottom"
|
|
msgstr "Fondo"
|
|
|
|
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Top View."
|
|
msgstr "Vista Superior."
|
|
|
|
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Top"
|
|
msgstr "Cima"
|
|
|
|
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Rear View."
|
|
msgstr "Vista Anterior."
|
|
|
|
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Rear"
|
|
msgstr "Detrás"
|
|
|
|
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Front View."
|
|
msgstr "Vista Frontal."
|
|
|
|
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Front"
|
|
msgstr "Frente"
|
|
|
|
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Left View."
|
|
msgstr "Vista Izquierda."
|
|
|
|
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Left"
|
|
msgstr "Izquierda"
|
|
|
|
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Right View."
|
|
msgstr "Vista Derecha."
|
|
|
|
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Right"
|
|
msgstr "Derecha"
|
|
|
|
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Keying is disabled (no key inserted)."
|
|
msgstr "Poner claves está desactivado (no se insertaron claves)."
|
|
|
|
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Animation Key Inserted."
|
|
msgstr "Clave de Animación Insertada."
|
|
|
|
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Align with view"
|
|
msgstr "Alinear con vista"
|
|
|
|
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Environment"
|
|
msgstr "Entorno"
|
|
|
|
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Audio Listener"
|
|
msgstr "Oyente de Audio"
|
|
|
|
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Gizmos"
|
|
msgstr "Gizmos"
|
|
|
|
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "XForm Dialog"
|
|
msgstr "Dialogo XForm"
|
|
|
|
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "No scene selected to instance!"
|
|
msgstr "Ninguna escena seleccionada a la instancia!"
|
|
|
|
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Instance at Cursor"
|
|
msgstr "Instancia en Cursor"
|
|
|
|
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Could not instance scene!"
|
|
msgstr "No se pudo instanciar la escena!"
|
|
|
|
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Move Mode (W)"
|
|
msgstr "Modo Mover (W)"
|
|
|
|
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Rotate Mode (E)"
|
|
msgstr "Modo Rotar (E)"
|
|
|
|
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Scale Mode (R)"
|
|
msgstr "Modo de Escalado (R)"
|
|
|
|
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Bottom View"
|
|
msgstr "Vista Inferior"
|
|
|
|
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Top View"
|
|
msgstr "Vista Superior"
|
|
|
|
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Rear View"
|
|
msgstr "Vista Anterior"
|
|
|
|
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Front View"
|
|
msgstr "Vista Frontal"
|
|
|
|
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Left View"
|
|
msgstr "Vista Izquierda"
|
|
|
|
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Right View"
|
|
msgstr "Vista Derecha"
|
|
|
|
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Switch Perspective/Orthogonal view"
|
|
msgstr "Intercambiar entre vista Perspectiva/Orthogonal"
|
|
|
|
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Insert Animation Key"
|
|
msgstr "Insertar Clave de Animación"
|
|
|
|
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Focus Selection"
|
|
msgstr "Foco en Selección"
|
|
|
|
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Align Selection With View"
|
|
msgstr "Alinear Selección Con Vista"
|
|
|
|
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Transform"
|
|
msgstr "Transformar"
|
|
|
|
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Local Coords"
|
|
msgstr "Coordenadas Locales"
|
|
|
|
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Transform Dialog.."
|
|
msgstr "Dialogo de Transformación.."
|
|
|
|
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Use Default Light"
|
|
msgstr "Usar Luz por Defecto"
|
|
|
|
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Use Default sRGB"
|
|
msgstr "Usar sRGB por Defecto"
|
|
|
|
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "1 Viewport"
|
|
msgstr "1 Viewport"
|
|
|
|
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "2 Viewports"
|
|
msgstr "2 Viewports"
|
|
|
|
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "2 Viewports (Alt)"
|
|
msgstr "2 Viewports (Alt)"
|
|
|
|
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "3 Viewports"
|
|
msgstr "3 Viewports"
|
|
|
|
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "3 Viewports (Alt)"
|
|
msgstr "3 Viewports (Alt)"
|
|
|
|
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "4 Viewports"
|
|
msgstr "4 Viewports"
|
|
|
|
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Display Normal"
|
|
msgstr "Mostrar Normales"
|
|
|
|
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Display Wireframe"
|
|
msgstr "Mostrar Wireframe"
|
|
|
|
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Display Overdraw"
|
|
msgstr "Mostrar Overdraw"
|
|
|
|
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Display Shadeless"
|
|
msgstr "Mostrar sin Sombreado"
|
|
|
|
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "View Origin"
|
|
msgstr "Ver Origen"
|
|
|
|
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "View Grid"
|
|
msgstr "Ver Grilla"
|
|
|
|
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Snap Settings"
|
|
msgstr "Ajustes de Snap"
|
|
|
|
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Translate Snap:"
|
|
msgstr "Snap de Traslación:"
|
|
|
|
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Rotate Snap (deg.):"
|
|
msgstr "Snap de Rotación (grados):"
|
|
|
|
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Scale Snap (%):"
|
|
msgstr "Snap de Escala (%):"
|
|
|
|
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Viewport Settings"
|
|
msgstr "Ajustes de Viewport"
|
|
|
|
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Default Light Normal:"
|
|
msgstr "Normales de Luces por Defecto:"
|
|
|
|
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Ambient Light Color:"
|
|
msgstr "Color de Luz Ambiental:"
|
|
|
|
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Perspective FOV (deg.):"
|
|
msgstr "FOV de Perspectiva (grados.):"
|
|
|
|
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "View Z-Near:"
|
|
msgstr "Z-Near de Vista:"
|
|
|
|
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "View Z-Far:"
|
|
msgstr "Z-Far de Vista:"
|
|
|
|
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Transform Change"
|
|
msgstr "Cambio de Transformación"
|
|
|
|
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Translate:"
|
|
msgstr "Trasladar:"
|
|
|
|
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Rotate (deg.):"
|
|
msgstr "Rotar (grados.):"
|
|
|
|
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Scale (ratio):"
|
|
msgstr "Scalar (ratio):"
|
|
|
|
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Transform Type"
|
|
msgstr "Tipo de Transformación"
|
|
|
|
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Pre"
|
|
msgstr "Pre"
|
|
|
|
#: tools/editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Post"
|
|
msgstr "Post"
|
|
|
|
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "ERROR: Couldn't load frame resource!"
|
|
msgstr "ERROR: No se pudo cargar el recurso de frames!"
|
|
|
|
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Add Frame"
|
|
msgstr "Agregar Frame"
|
|
|
|
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Resource clipboard is empty or not a texture!"
|
|
msgstr "El portapapeles de recursos esta vacío o no es una textura!"
|
|
|
|
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Paste Frame"
|
|
msgstr "Pegar Frame"
|
|
|
|
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Add Empty"
|
|
msgstr "Agregar Vacío"
|
|
|
|
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Change Animation Loop"
|
|
msgstr "Cambiar Loop de Animación"
|
|
|
|
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Change Animation FPS"
|
|
msgstr "Cambiar FPS de Animación"
|
|
|
|
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "(empty)"
|
|
msgstr "(vacío)"
|
|
|
|
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Animations"
|
|
msgstr "Animaciones"
|
|
|
|
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Speed (FPS):"
|
|
msgstr "Velocidad (FPS):"
|
|
|
|
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Animation Frames"
|
|
msgstr "Cuadros de Animación"
|
|
|
|
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Insert Empty (Before)"
|
|
msgstr "Insertar Vacío (Antes)"
|
|
|
|
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Insert Empty (After)"
|
|
msgstr "Insertar Vacío (Después)"
|
|
|
|
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Up"
|
|
msgstr "Arriba"
|
|
|
|
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Down"
|
|
msgstr "Abajo"
|
|
|
|
#: tools/editor/plugins/style_box_editor_plugin.cpp
|
|
msgid "StyleBox Preview:"
|
|
msgstr "Vista Previa de StyleBox:"
|
|
|
|
#: tools/editor/plugins/texture_region_editor_plugin.cpp
|
|
msgid "Snap Mode:"
|
|
msgstr "Modo Snap:"
|
|
|
|
#: tools/editor/plugins/texture_region_editor_plugin.cpp
|
|
msgid "<None>"
|
|
msgstr "<Ninguno>"
|
|
|
|
#: tools/editor/plugins/texture_region_editor_plugin.cpp
|
|
msgid "Pixel Snap"
|
|
msgstr "Pixel Snap"
|
|
|
|
#: tools/editor/plugins/texture_region_editor_plugin.cpp
|
|
msgid "Grid Snap"
|
|
msgstr "Snap de Grilla"
|
|
|
|
#: tools/editor/plugins/texture_region_editor_plugin.cpp
|
|
msgid "Auto Slice"
|
|
msgstr "Auto Rebanar"
|
|
|
|
#: tools/editor/plugins/texture_region_editor_plugin.cpp
|
|
msgid "Offset:"
|
|
msgstr "Offset:"
|
|
|
|
#: tools/editor/plugins/texture_region_editor_plugin.cpp
|
|
msgid "Step:"
|
|
msgstr "Paso:"
|
|
|
|
#: tools/editor/plugins/texture_region_editor_plugin.cpp
|
|
msgid "Separation:"
|
|
msgstr "Separación:"
|
|
|
|
#: tools/editor/plugins/texture_region_editor_plugin.cpp
|
|
msgid "Texture Region"
|
|
msgstr "Región de Textura"
|
|
|
|
#: tools/editor/plugins/texture_region_editor_plugin.cpp
|
|
msgid "Texture Region Editor"
|
|
msgstr "Editor de Regiones de Texturas"
|
|
|
|
#: tools/editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Can't save theme to file:"
|
|
msgstr "No se pudo guardar el tema a un archivo:"
|
|
|
|
#: tools/editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Add All Items"
|
|
msgstr "Agregar Todos los Items"
|
|
|
|
#: tools/editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Add All"
|
|
msgstr "Agregar Todos"
|
|
|
|
#: tools/editor/plugins/theme_editor_plugin.cpp
|
|
#: tools/editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Remove Item"
|
|
msgstr "Remover Item"
|
|
|
|
#: tools/editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Add Class Items"
|
|
msgstr "Agregar Items de Clases"
|
|
|
|
#: tools/editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Remove Class Items"
|
|
msgstr "Quitar Items de Clases"
|
|
|
|
#: tools/editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Create Empty Template"
|
|
msgstr "Crear Template Vacío"
|
|
|
|
#: tools/editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Create Empty Editor Template"
|
|
msgstr "Crear Template de Editor Vacío"
|
|
|
|
#: tools/editor/plugins/theme_editor_plugin.cpp
|
|
msgid "CheckBox Radio1"
|
|
msgstr "CheckBox Radio1"
|
|
|
|
#: tools/editor/plugins/theme_editor_plugin.cpp
|
|
msgid "CheckBox Radio2"
|
|
msgstr "CheckBox Radio2"
|
|
|
|
#: tools/editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Item"
|
|
msgstr "Item"
|
|
|
|
#: tools/editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Check Item"
|
|
msgstr "Tildar Item"
|
|
|
|
#: tools/editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Checked Item"
|
|
msgstr "Item Tildado"
|
|
|
|
#: tools/editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Has"
|
|
msgstr "Tiene"
|
|
|
|
#: tools/editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Many"
|
|
msgstr "Muchas"
|
|
|
|
#: tools/editor/plugins/theme_editor_plugin.cpp tools/editor/project_export.cpp
|
|
msgid "Options"
|
|
msgstr "Opciones"
|
|
|
|
#: tools/editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Have,Many,Several,Options!"
|
|
msgstr "Tenés,Muchas,Variadas,Opciones!"
|
|
|
|
#: tools/editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Tab 1"
|
|
msgstr "Tab 1"
|
|
|
|
#: tools/editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Tab 2"
|
|
msgstr "Tab 2"
|
|
|
|
#: tools/editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Tab 3"
|
|
msgstr "Tab 3"
|
|
|
|
#: tools/editor/plugins/theme_editor_plugin.cpp
|
|
#: tools/editor/project_settings.cpp tools/editor/scene_tree_editor.cpp
|
|
#: tools/editor/script_editor_debugger.cpp
|
|
msgid "Type:"
|
|
msgstr "Tipo:"
|
|
|
|
#: tools/editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Data Type:"
|
|
msgstr "Tipo de Datos:"
|
|
|
|
#: tools/editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Icon"
|
|
msgstr "Icono"
|
|
|
|
#: tools/editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Style"
|
|
msgstr "Estilo"
|
|
|
|
#: tools/editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Color"
|
|
msgstr "Color"
|
|
|
|
#: tools/editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Paint TileMap"
|
|
msgstr "Pintar TileMap"
|
|
|
|
#: tools/editor/plugins/tile_map_editor_plugin.cpp
|
|
#: tools/editor/scene_tree_dock.cpp
|
|
msgid "Duplicate"
|
|
msgstr "Duplicar"
|
|
|
|
#: tools/editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Erase TileMap"
|
|
msgstr "Borrar TileMap"
|
|
|
|
#: tools/editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Erase selection"
|
|
msgstr "Eliminar Selección"
|
|
|
|
#: tools/editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Find tile"
|
|
msgstr "Encontrar tile"
|
|
|
|
#: tools/editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Transpose"
|
|
msgstr "Transponer"
|
|
|
|
#: tools/editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Mirror X"
|
|
msgstr "Espejar X"
|
|
|
|
#: tools/editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Mirror Y"
|
|
msgstr "Espejar Y"
|
|
|
|
#: tools/editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Bucket"
|
|
msgstr "Balde"
|
|
|
|
#: tools/editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Pick Tile"
|
|
msgstr "Elegir Tile"
|
|
|
|
#: tools/editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Select"
|
|
msgstr "Seleccionar"
|
|
|
|
#: tools/editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Rotate 0 degrees"
|
|
msgstr "Rotar 0 grados"
|
|
|
|
#: tools/editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Rotate 90 degrees"
|
|
msgstr "Rotar 90 grados"
|
|
|
|
#: tools/editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Rotate 180 degrees"
|
|
msgstr "Rotar 180 grados"
|
|
|
|
#: tools/editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Rotate 270 degrees"
|
|
msgstr "Rotar 270 grados"
|
|
|
|
#: tools/editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Could not find tile:"
|
|
msgstr "No se pudo cargar el tile:"
|
|
|
|
#: tools/editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Item name or ID:"
|
|
msgstr "Nombre o ID de Item:"
|
|
|
|
#: tools/editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Create from scene?"
|
|
msgstr "¿Crear desde escena?"
|
|
|
|
#: tools/editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Merge from scene?"
|
|
msgstr "¿Mergear desde escena?"
|
|
|
|
#: tools/editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Create from Scene"
|
|
msgstr "Crear desde Escena"
|
|
|
|
#: tools/editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Merge from Scene"
|
|
msgstr "Mergear desde Escena"
|
|
|
|
#: tools/editor/plugins/tile_set_editor_plugin.cpp
|
|
#: tools/editor/script_editor_debugger.cpp
|
|
msgid "Error"
|
|
msgstr "Error"
|
|
|
|
#: tools/editor/project_export.cpp
|
|
msgid "Edit Script Options"
|
|
msgstr "Editar Opciones de Script"
|
|
|
|
#: tools/editor/project_export.cpp
|
|
msgid "Please export outside the project folder!"
|
|
msgstr "Por favor exportá afuera de la carpeta de proyecto!"
|
|
|
|
#: tools/editor/project_export.cpp
|
|
msgid "Error exporting project!"
|
|
msgstr "Error al exportar el proyecto!"
|
|
|
|
#: tools/editor/project_export.cpp
|
|
msgid "Error writing the project PCK!"
|
|
msgstr "Error al escribir el PCK de proyecto!"
|
|
|
|
#: tools/editor/project_export.cpp
|
|
msgid "No exporter for platform '%s' yet."
|
|
msgstr "No hay exportador para la plataforma '%s' aun."
|
|
|
|
#: tools/editor/project_export.cpp
|
|
msgid "Include"
|
|
msgstr "Incluir"
|
|
|
|
#: tools/editor/project_export.cpp
|
|
msgid "Change Image Group"
|
|
msgstr "Cambiar Grupo de Imágenes"
|
|
|
|
#: tools/editor/project_export.cpp
|
|
msgid "Group name can't be empty!"
|
|
msgstr "El nombre del grupo no puede estar vacío!"
|
|
|
|
#: tools/editor/project_export.cpp
|
|
msgid "Invalid character in group name!"
|
|
msgstr "Caracter invalido en el nombre de grupo!"
|
|
|
|
#: tools/editor/project_export.cpp
|
|
msgid "Group name already exists!"
|
|
msgstr "El nombre de grupo ya existe!"
|
|
|
|
#: tools/editor/project_export.cpp
|
|
msgid "Add Image Group"
|
|
msgstr "Agregar Grupo de Imágenes"
|
|
|
|
#: tools/editor/project_export.cpp
|
|
msgid "Delete Image Group"
|
|
msgstr "Eliminar Grupo de Imágenes"
|
|
|
|
#: tools/editor/project_export.cpp
|
|
msgid "Atlas Preview"
|
|
msgstr "Vista Previa de Atlas"
|
|
|
|
#: tools/editor/project_export.cpp
|
|
msgid "Project Export Settings"
|
|
msgstr "Ajustes de Exportación del Proyecto"
|
|
|
|
#: tools/editor/project_export.cpp
|
|
msgid "Target"
|
|
msgstr "Objetivo"
|
|
|
|
#: tools/editor/project_export.cpp
|
|
msgid "Export to Platform"
|
|
msgstr "Exportar a Plataforma"
|
|
|
|
#: tools/editor/project_export.cpp
|
|
msgid "Resources"
|
|
msgstr "Recursos"
|
|
|
|
#: tools/editor/project_export.cpp
|
|
msgid "Export selected resources (including dependencies)."
|
|
msgstr "Exportar los recursos seleccionado (incluyendo dependencias)."
|
|
|
|
#: tools/editor/project_export.cpp
|
|
msgid "Export all resources in the project."
|
|
msgstr "Exportar todos los recursos en el proyecto."
|
|
|
|
#: tools/editor/project_export.cpp
|
|
msgid "Export all files in the project directory."
|
|
msgstr "Exportar todos los archivos en el directorio del proyecto."
|
|
|
|
#: tools/editor/project_export.cpp
|
|
msgid "Export Mode:"
|
|
msgstr "Modo de Exportación:"
|
|
|
|
#: tools/editor/project_export.cpp
|
|
msgid "Resources to Export:"
|
|
msgstr "Recursos a Exportar:"
|
|
|
|
#: tools/editor/project_export.cpp
|
|
msgid "Action"
|
|
msgstr "Acción"
|
|
|
|
#: tools/editor/project_export.cpp
|
|
msgid ""
|
|
"Filters to export non-resource files (comma-separated, e.g.: *.json, *.txt):"
|
|
msgstr ""
|
|
"Filtros para exportar archivos que no son recursos (separados por comas, ej: "
|
|
"*.json, *.txt):"
|
|
|
|
#: tools/editor/project_export.cpp
|
|
msgid "Filters to exclude from export (comma-separated, e.g.: *.json, *.txt):"
|
|
msgstr ""
|
|
"Filtros para excluir de la exportación (separados por comas, ej: *.json, *."
|
|
"txt):"
|
|
|
|
#: tools/editor/project_export.cpp
|
|
msgid "Convert text scenes to binary on export."
|
|
msgstr "Convertir escenas de texto a binario al exportar."
|
|
|
|
#: tools/editor/project_export.cpp
|
|
msgid "Images"
|
|
msgstr "Imágenes"
|
|
|
|
#: tools/editor/project_export.cpp
|
|
msgid "Keep Original"
|
|
msgstr "Mantener el Original"
|
|
|
|
#: tools/editor/project_export.cpp
|
|
msgid "Compress for Disk (Lossy, WebP)"
|
|
msgstr "Comprimir para Disco (Con pérdidas, WebP)"
|
|
|
|
#: tools/editor/project_export.cpp
|
|
msgid "Compress for RAM (BC/PVRTC/ETC)"
|
|
msgstr "Comprimir para RAM (BC/PVRTC/ETC)"
|
|
|
|
#: tools/editor/project_export.cpp
|
|
msgid "Convert Images (*.png):"
|
|
msgstr "Convertir Imágenes (*.png):"
|
|
|
|
#: tools/editor/project_export.cpp
|
|
msgid "Compress for Disk (Lossy) Quality:"
|
|
msgstr "Calidad de Compresión para Disco (con perdidas):"
|
|
|
|
#: tools/editor/project_export.cpp
|
|
msgid "Shrink All Images:"
|
|
msgstr "Reducir Todas las Imagenes:"
|
|
|
|
#: tools/editor/project_export.cpp
|
|
msgid "Compress Formats:"
|
|
msgstr "Formatos de Compresión:"
|
|
|
|
#: tools/editor/project_export.cpp
|
|
msgid "Image Groups"
|
|
msgstr "Grupos de Imágenes"
|
|
|
|
#: tools/editor/project_export.cpp
|
|
msgid "Groups:"
|
|
msgstr "Grupos:"
|
|
|
|
#: tools/editor/project_export.cpp
|
|
msgid "Compress Disk"
|
|
msgstr "Comprimir para Disco"
|
|
|
|
#: tools/editor/project_export.cpp
|
|
msgid "Compress RAM"
|
|
msgstr "Comprimir para RAM"
|
|
|
|
#: tools/editor/project_export.cpp
|
|
msgid "Compress Mode:"
|
|
msgstr "Modo de Compresión:"
|
|
|
|
#: tools/editor/project_export.cpp
|
|
msgid "Lossy Quality:"
|
|
msgstr "Calidad con Pérdidas:"
|
|
|
|
#: tools/editor/project_export.cpp
|
|
msgid "Atlas:"
|
|
msgstr "Atlas:"
|
|
|
|
#: tools/editor/project_export.cpp
|
|
msgid "Shrink By:"
|
|
msgstr "Reducir Por:"
|
|
|
|
#: tools/editor/project_export.cpp
|
|
msgid "Preview Atlas"
|
|
msgstr "Vista Previa de Atlas"
|
|
|
|
#: tools/editor/project_export.cpp
|
|
msgid "Image Filter:"
|
|
msgstr "Filtro de Imágenes:"
|
|
|
|
#: tools/editor/project_export.cpp
|
|
msgid "Images:"
|
|
msgstr "Imágenes:"
|
|
|
|
#: tools/editor/project_export.cpp
|
|
msgid "Select None"
|
|
msgstr "No Seleccionar Ninguno"
|
|
|
|
#: tools/editor/project_export.cpp
|
|
msgid "Group"
|
|
msgstr "Grupo"
|
|
|
|
#: tools/editor/project_export.cpp
|
|
msgid "Samples"
|
|
msgstr "Muestras"
|
|
|
|
#: tools/editor/project_export.cpp
|
|
msgid "Sample Conversion Mode: (.wav files):"
|
|
msgstr "Modo de Conversión de Muestras: (archivos .wav):"
|
|
|
|
#: tools/editor/project_export.cpp
|
|
msgid "Keep"
|
|
msgstr "Conservar"
|
|
|
|
#: tools/editor/project_export.cpp
|
|
msgid "Compress (RAM - IMA-ADPCM)"
|
|
msgstr "Comprimir (RAM - IMA-ADPCM)"
|
|
|
|
#: tools/editor/project_export.cpp
|
|
msgid "Sampling Rate Limit (Hz):"
|
|
msgstr "Limite de Tasa de Sampleo (Hz):"
|
|
|
|
#: tools/editor/project_export.cpp
|
|
msgid "Trim"
|
|
msgstr "Recortar"
|
|
|
|
#: tools/editor/project_export.cpp
|
|
msgid "Trailing Silence:"
|
|
msgstr "Silencio Sobrante al Final:"
|
|
|
|
#: tools/editor/project_export.cpp
|
|
msgid "Script"
|
|
msgstr "Script"
|
|
|
|
#: tools/editor/project_export.cpp
|
|
msgid "Script Export Mode:"
|
|
msgstr "Modo de Exportación de Scipts:"
|
|
|
|
#: tools/editor/project_export.cpp
|
|
msgid "Text"
|
|
msgstr "Texto"
|
|
|
|
#: tools/editor/project_export.cpp
|
|
msgid "Compiled"
|
|
msgstr "Compilado"
|
|
|
|
#: tools/editor/project_export.cpp
|
|
msgid "Encrypted (Provide Key Below)"
|
|
msgstr "Encriptado (Proveer la Clave Debajo)"
|
|
|
|
#: tools/editor/project_export.cpp
|
|
msgid "Script Encryption Key (256-bits as hex):"
|
|
msgstr "Clave de Encriptación de Script (256-bits como hex):"
|
|
|
|
#: tools/editor/project_export.cpp
|
|
msgid "Export PCK/Zip"
|
|
msgstr "Exportar PCK/Zip"
|
|
|
|
#: tools/editor/project_export.cpp
|
|
msgid "Export Project PCK"
|
|
msgstr "Exportar PCK de Proyecto"
|
|
|
|
#: tools/editor/project_export.cpp
|
|
msgid "Export.."
|
|
msgstr "Exportar.."
|
|
|
|
#: tools/editor/project_export.cpp
|
|
msgid "Project Export"
|
|
msgstr "Exportar Proyecto"
|
|
|
|
#: tools/editor/project_export.cpp
|
|
msgid "Export Preset:"
|
|
msgstr "Presets de Exportación:"
|
|
|
|
#: tools/editor/project_manager.cpp
|
|
msgid "Invalid project path, the path must exist!"
|
|
msgstr "Ruta de proyecto inválida, la ruta debe existir!"
|
|
|
|
#: tools/editor/project_manager.cpp
|
|
msgid "Invalid project path, engine.cfg must not exist."
|
|
msgstr "Ruta de proyecto inválida, engine.cfg no debe existir."
|
|
|
|
#: tools/editor/project_manager.cpp
|
|
msgid "Invalid project path, engine.cfg must exist."
|
|
msgstr "Ruta de proyecto inválida, engine.cfg debe existir."
|
|
|
|
#: tools/editor/project_manager.cpp
|
|
msgid "Imported Project"
|
|
msgstr "Proyecto Importado"
|
|
|
|
#: tools/editor/project_manager.cpp
|
|
msgid "Invalid project path (changed anything?)."
|
|
msgstr "Ruta de proyecto inválida (cambiaste algo?)."
|
|
|
|
#: tools/editor/project_manager.cpp
|
|
msgid "Couldn't create engine.cfg in project path."
|
|
msgstr "No se pudo crear engine.cfg en la ruta de proyecto."
|
|
|
|
#: tools/editor/project_manager.cpp
|
|
msgid "The following files failed extraction from package:"
|
|
msgstr "Los siguientes archivos no se pudieron extraer del paquete:"
|
|
|
|
#: tools/editor/project_manager.cpp
|
|
msgid "Package Installed Successfully!"
|
|
msgstr "El Paquete se Instaló Exitosamente!"
|
|
|
|
#: tools/editor/project_manager.cpp
|
|
msgid "Import Existing Project"
|
|
msgstr "Importar Proyecto Existente"
|
|
|
|
#: tools/editor/project_manager.cpp
|
|
msgid "Project Path (Must Exist):"
|
|
msgstr "Ruta del Proyecto (Debe Existir):"
|
|
|
|
#: tools/editor/project_manager.cpp
|
|
msgid "Project Name:"
|
|
msgstr "Nombre del Proyecto:"
|
|
|
|
#: tools/editor/project_manager.cpp
|
|
msgid "Create New Project"
|
|
msgstr "Crear Proyecto Nuevo"
|
|
|
|
#: tools/editor/project_manager.cpp
|
|
msgid "Project Path:"
|
|
msgstr "Ruta del Proyecto:"
|
|
|
|
#: tools/editor/project_manager.cpp
|
|
msgid "Install Project:"
|
|
msgstr "Instalar Proyecto:"
|
|
|
|
#: tools/editor/project_manager.cpp
|
|
msgid "Install"
|
|
msgstr "Instalar"
|
|
|
|
#: tools/editor/project_manager.cpp
|
|
msgid "Browse"
|
|
msgstr "Examinar"
|
|
|
|
#: tools/editor/project_manager.cpp
|
|
msgid "New Game Project"
|
|
msgstr "Nuevo Proyecto de Juego"
|
|
|
|
#: tools/editor/project_manager.cpp
|
|
msgid "That's a BINGO!"
|
|
msgstr "BINGO!"
|
|
|
|
#: tools/editor/project_manager.cpp
|
|
msgid "Unnamed Project"
|
|
msgstr "Proyecto Sin Nombre"
|
|
|
|
#: tools/editor/project_manager.cpp
|
|
msgid "Are you sure to open more than one project?"
|
|
msgstr "¿Estás seguro/a que querés abrir mas de un proyecto?"
|
|
|
|
#: tools/editor/project_manager.cpp
|
|
msgid "Are you sure to run more than one project?"
|
|
msgstr "¿Estás seguro/a que querés ejecutar mas de un proyecto?"
|
|
|
|
#: tools/editor/project_manager.cpp
|
|
msgid "Remove project from the list? (Folder contents will not be modified)"
|
|
msgstr ""
|
|
"¿Quitar proyecto de la lista? (Los contenidos de la carpeta no serán "
|
|
"modificados)"
|
|
|
|
#: tools/editor/project_manager.cpp
|
|
msgid ""
|
|
"You are about the scan %s folders for existing Godot projects. Do you "
|
|
"confirm?"
|
|
msgstr ""
|
|
"Estas a punto de examinar %s carpetas en busca de proyectos de Godot. "
|
|
"Confirmar?"
|
|
|
|
#: tools/editor/project_manager.cpp
|
|
msgid "Project Manager"
|
|
msgstr "Gestor de Proyectos"
|
|
|
|
#: tools/editor/project_manager.cpp
|
|
msgid "Project List"
|
|
msgstr "Listado de Proyectos"
|
|
|
|
#: tools/editor/project_manager.cpp
|
|
msgid "Run"
|
|
msgstr "Ejecutar"
|
|
|
|
#: tools/editor/project_manager.cpp
|
|
msgid "Scan"
|
|
msgstr "Escanear"
|
|
|
|
#: tools/editor/project_manager.cpp
|
|
msgid "Select a Folder to Scan"
|
|
msgstr "Seleccionar una Carpeta para Examinar"
|
|
|
|
#: tools/editor/project_manager.cpp
|
|
msgid "New Project"
|
|
msgstr "Proyecto Nuevo"
|
|
|
|
#: tools/editor/project_manager.cpp
|
|
msgid "Exit"
|
|
msgstr "Salir"
|
|
|
|
#: tools/editor/project_settings.cpp
|
|
msgid "Key "
|
|
msgstr "Tecla "
|
|
|
|
#: tools/editor/project_settings.cpp
|
|
msgid "Joy Button"
|
|
msgstr "Bottón de Joystick"
|
|
|
|
#: tools/editor/project_settings.cpp
|
|
msgid "Joy Axis"
|
|
msgstr "Eje de Joystick"
|
|
|
|
#: tools/editor/project_settings.cpp
|
|
msgid "Mouse Button"
|
|
msgstr "Botón de Mouse"
|
|
|
|
#: tools/editor/project_settings.cpp
|
|
msgid "Invalid action (anything goes but '/' or ':')."
|
|
msgstr "Acción Invalida (cualquier cosa va menos '/' o ':')."
|
|
|
|
#: tools/editor/project_settings.cpp
|
|
msgid "Action '%s' already exists!"
|
|
msgstr "La acción '%s' ya existe!"
|
|
|
|
#: tools/editor/project_settings.cpp
|
|
msgid "Rename Input Action Event"
|
|
msgstr "Renombrar Evento de Acción de Entrada"
|
|
|
|
#: tools/editor/project_settings.cpp
|
|
msgid "Add Input Action Event"
|
|
msgstr "Agregar Evento de Acción de Entrada"
|
|
|
|
#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp
|
|
msgid "Control+"
|
|
msgstr "Control+"
|
|
|
|
#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp
|
|
msgid "Press a Key.."
|
|
msgstr "Presionar una Tecla.."
|
|
|
|
#: tools/editor/project_settings.cpp
|
|
msgid "Mouse Button Index:"
|
|
msgstr "Indice de Botones de Mouse:"
|
|
|
|
#: tools/editor/project_settings.cpp
|
|
msgid "Left Button"
|
|
msgstr "Botón Izquierdo"
|
|
|
|
#: tools/editor/project_settings.cpp
|
|
msgid "Right Button"
|
|
msgstr "Botón Derecho"
|
|
|
|
#: tools/editor/project_settings.cpp
|
|
msgid "Middle Button"
|
|
msgstr "Botón del Medio"
|
|
|
|
#: tools/editor/project_settings.cpp
|
|
msgid "Wheel Up Button"
|
|
msgstr "Botón Rueda Arriba"
|
|
|
|
#: tools/editor/project_settings.cpp
|
|
msgid "Wheel Down Button"
|
|
msgstr "Botón Rueda Abajo"
|
|
|
|
#: tools/editor/project_settings.cpp
|
|
msgid "Button 6"
|
|
msgstr "Botón 6"
|
|
|
|
#: tools/editor/project_settings.cpp
|
|
msgid "Button 7"
|
|
msgstr "Botón 7"
|
|
|
|
#: tools/editor/project_settings.cpp
|
|
msgid "Button 8"
|
|
msgstr "Botón 8"
|
|
|
|
#: tools/editor/project_settings.cpp
|
|
msgid "Button 9"
|
|
msgstr "Botón 9"
|
|
|
|
#: tools/editor/project_settings.cpp
|
|
msgid "Joystick Axis Index:"
|
|
msgstr "Indice de Ejes de Joystick:"
|
|
|
|
#: tools/editor/project_settings.cpp
|
|
msgid "Joystick Button Index:"
|
|
msgstr "Indice de Botones de Joystick:"
|
|
|
|
#: tools/editor/project_settings.cpp
|
|
msgid "Add Input Action"
|
|
msgstr "Agregar Acción de Entrada"
|
|
|
|
#: tools/editor/project_settings.cpp
|
|
msgid "Erase Input Action Event"
|
|
msgstr "Borrar Evento de Acción de Entrada"
|
|
|
|
#: tools/editor/project_settings.cpp
|
|
msgid "Toggle Persisting"
|
|
msgstr "Act/Desact. Persistente"
|
|
|
|
#: tools/editor/project_settings.cpp
|
|
msgid "Error saving settings."
|
|
msgstr "Error al guardar los ajustes."
|
|
|
|
#: tools/editor/project_settings.cpp
|
|
msgid "Settings saved OK."
|
|
msgstr "Ajustes guardados satisfactoriamente."
|
|
|
|
#: tools/editor/project_settings.cpp
|
|
msgid "Add Translation"
|
|
msgstr "Agregar Traducción"
|
|
|
|
#: tools/editor/project_settings.cpp
|
|
msgid "Remove Translation"
|
|
msgstr "Quitar Traducción"
|
|
|
|
#: tools/editor/project_settings.cpp
|
|
msgid "Add Remapped Path"
|
|
msgstr "Agregar Path Remapeado"
|
|
|
|
#: tools/editor/project_settings.cpp
|
|
msgid "Resource Remap Add Remap"
|
|
msgstr "Remapear Recurso Agregar Remap"
|
|
|
|
#: tools/editor/project_settings.cpp
|
|
msgid "Change Resource Remap Language"
|
|
msgstr "Cambiar Lenguaje de Remapeo de Recursos"
|
|
|
|
#: tools/editor/project_settings.cpp
|
|
msgid "Remove Resource Remap"
|
|
msgstr "Remover Remapeo de Recursos"
|
|
|
|
#: tools/editor/project_settings.cpp
|
|
msgid "Remove Resource Remap Option"
|
|
msgstr "Remover Opción de Remapeo de Recursos"
|
|
|
|
#: tools/editor/project_settings.cpp
|
|
msgid "Project Settings (engine.cfg)"
|
|
msgstr "Ajustes de Proyecto (engine.cfg)"
|
|
|
|
#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp
|
|
msgid "General"
|
|
msgstr "General"
|
|
|
|
#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp
|
|
msgid "Property:"
|
|
msgstr "Propiedad:"
|
|
|
|
#: tools/editor/project_settings.cpp
|
|
msgid "Del"
|
|
msgstr "Eliminar"
|
|
|
|
#: tools/editor/project_settings.cpp
|
|
msgid "Copy To Platform.."
|
|
msgstr "Copiar A Plataforma.."
|
|
|
|
#: tools/editor/project_settings.cpp
|
|
msgid "Input Map"
|
|
msgstr "Mapa de Entradas"
|
|
|
|
#: tools/editor/project_settings.cpp
|
|
msgid "Action:"
|
|
msgstr "Acción:"
|
|
|
|
#: tools/editor/project_settings.cpp
|
|
msgid "Device:"
|
|
msgstr "Dispositivo:"
|
|
|
|
#: tools/editor/project_settings.cpp
|
|
msgid "Index:"
|
|
msgstr "Indice:"
|
|
|
|
#: tools/editor/project_settings.cpp
|
|
msgid "Localization"
|
|
msgstr "Localización"
|
|
|
|
#: tools/editor/project_settings.cpp
|
|
msgid "Translations"
|
|
msgstr "Traducciones"
|
|
|
|
#: tools/editor/project_settings.cpp
|
|
msgid "Translations:"
|
|
msgstr "Traducciones:"
|
|
|
|
#: tools/editor/project_settings.cpp
|
|
msgid "Add.."
|
|
msgstr "Agregar.."
|
|
|
|
#: tools/editor/project_settings.cpp
|
|
msgid "Remaps"
|
|
msgstr "Remapeos"
|
|
|
|
#: tools/editor/project_settings.cpp
|
|
msgid "Resources:"
|
|
msgstr "Recursos:"
|
|
|
|
#: tools/editor/project_settings.cpp
|
|
msgid "Remaps by Locale:"
|
|
msgstr "Remapeos por Locale:"
|
|
|
|
#: tools/editor/project_settings.cpp
|
|
msgid "Locale"
|
|
msgstr "Locale"
|
|
|
|
#: tools/editor/project_settings.cpp
|
|
msgid "AutoLoad"
|
|
msgstr "AutoLoad"
|
|
|
|
#: tools/editor/project_settings.cpp
|
|
msgid "Plugins"
|
|
msgstr "Plugins"
|
|
|
|
#: tools/editor/property_editor.cpp
|
|
msgid "Preset.."
|
|
msgstr "Preseteo.."
|
|
|
|
#: tools/editor/property_editor.cpp
|
|
msgid "Ease In"
|
|
msgstr "Ease In"
|
|
|
|
#: tools/editor/property_editor.cpp
|
|
msgid "Ease Out"
|
|
msgstr "Ease Out"
|
|
|
|
#: tools/editor/property_editor.cpp
|
|
msgid "Zero"
|
|
msgstr "Zero"
|
|
|
|
#: tools/editor/property_editor.cpp
|
|
msgid "Easing In-Out"
|
|
msgstr "Easing In-Out"
|
|
|
|
#: tools/editor/property_editor.cpp
|
|
msgid "Easing Out-In"
|
|
msgstr "Easing Out-In"
|
|
|
|
#: tools/editor/property_editor.cpp
|
|
msgid "File.."
|
|
msgstr "Archivo.."
|
|
|
|
#: tools/editor/property_editor.cpp
|
|
msgid "Dir.."
|
|
msgstr "Dir.."
|
|
|
|
#: tools/editor/property_editor.cpp
|
|
msgid "Load"
|
|
msgstr "Cargar"
|
|
|
|
#: tools/editor/property_editor.cpp
|
|
msgid "Assign"
|
|
msgstr "Asignar"
|
|
|
|
#: tools/editor/property_editor.cpp
|
|
msgid "Error loading file: Not a resource!"
|
|
msgstr "Error al cargar el archivo: No es un recurso!"
|
|
|
|
#: tools/editor/property_editor.cpp
|
|
msgid "Couldn't load image"
|
|
msgstr "No se pudo cargar la imagen"
|
|
|
|
#: tools/editor/property_editor.cpp
|
|
msgid "Bit %d, val %d."
|
|
msgstr "Bit %d, val %d."
|
|
|
|
#: tools/editor/property_editor.cpp
|
|
msgid "On"
|
|
msgstr "On"
|
|
|
|
#: tools/editor/property_editor.cpp
|
|
msgid "Set"
|
|
msgstr "Setear"
|
|
|
|
#: tools/editor/property_editor.cpp
|
|
msgid "Properties:"
|
|
msgstr "Propiedades:"
|
|
|
|
#: tools/editor/property_editor.cpp
|
|
msgid "Global"
|
|
msgstr "Global"
|
|
|
|
#: tools/editor/property_editor.cpp
|
|
msgid "Sections:"
|
|
msgstr "Selecciones:"
|
|
|
|
#: tools/editor/pvrtc_compress.cpp
|
|
msgid "Could not execute PVRTC tool:"
|
|
msgstr "No se pudo ejecutar la herramienta PVRTC:"
|
|
|
|
#: tools/editor/pvrtc_compress.cpp
|
|
msgid "Can't load back converted image using PVRTC tool:"
|
|
msgstr ""
|
|
"No se pudo volver a cargar la imagen convertida usando la herramienta PVRTC:"
|
|
|
|
#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp
|
|
msgid "Reparent Node"
|
|
msgstr "Reemparentar Nodo"
|
|
|
|
#: tools/editor/reparent_dialog.cpp
|
|
msgid "Reparent Location (Select new Parent):"
|
|
msgstr "Reemparentar Ubicación (Seleccionar nuevo Padre):"
|
|
|
|
#: tools/editor/reparent_dialog.cpp
|
|
msgid "Keep Global Transform"
|
|
msgstr "Mantener Transformación Global"
|
|
|
|
#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp
|
|
msgid "Reparent"
|
|
msgstr "Reemparentar"
|
|
|
|
#: tools/editor/resources_dock.cpp
|
|
msgid "Create New Resource"
|
|
msgstr "Crear Nuevo Recurso"
|
|
|
|
#: tools/editor/resources_dock.cpp
|
|
msgid "Open Resource"
|
|
msgstr "Abrir Recurso"
|
|
|
|
#: tools/editor/resources_dock.cpp
|
|
msgid "Save Resource"
|
|
msgstr "Guardar Recurso"
|
|
|
|
#: tools/editor/resources_dock.cpp
|
|
msgid "Resource Tools"
|
|
msgstr "Herramientas de Recursos"
|
|
|
|
#: tools/editor/resources_dock.cpp
|
|
msgid "Make Local"
|
|
msgstr "Crear Local"
|
|
|
|
#: tools/editor/run_settings_dialog.cpp
|
|
msgid "Run Mode:"
|
|
msgstr "Modo de Ejecución:"
|
|
|
|
#: tools/editor/run_settings_dialog.cpp
|
|
msgid "Current Scene"
|
|
msgstr "Escena Actual"
|
|
|
|
#: tools/editor/run_settings_dialog.cpp
|
|
msgid "Main Scene"
|
|
msgstr "Escena Principal"
|
|
|
|
#: tools/editor/run_settings_dialog.cpp
|
|
msgid "Main Scene Arguments:"
|
|
msgstr "Argumentos de Escena Principal:"
|
|
|
|
#: tools/editor/run_settings_dialog.cpp
|
|
msgid "Scene Run Settings"
|
|
msgstr "Ajustes de Ejecución de Escena"
|
|
|
|
#: tools/editor/scene_tree_dock.cpp
|
|
msgid "OK :("
|
|
msgstr "OK :("
|
|
|
|
#: tools/editor/scene_tree_dock.cpp
|
|
msgid "No parent to instance a child at."
|
|
msgstr "No hay padre al que instanciarle un hijo."
|
|
|
|
#: tools/editor/scene_tree_dock.cpp
|
|
msgid "No parent to instance the scenes at."
|
|
msgstr "No hay padre donde instanciar la escena."
|
|
|
|
#: tools/editor/scene_tree_dock.cpp
|
|
msgid "Error loading scene from %s"
|
|
msgstr "Error al cargar escena desde %s"
|
|
|
|
#: tools/editor/scene_tree_dock.cpp
|
|
msgid "Error instancing scene from %s"
|
|
msgstr "Error al instanciar escena desde %s"
|
|
|
|
#: tools/editor/scene_tree_dock.cpp
|
|
msgid "Ok"
|
|
msgstr "Ok"
|
|
|
|
#: tools/editor/scene_tree_dock.cpp
|
|
msgid ""
|
|
"Cannot instance the scene '%s' because the current scene exists within one "
|
|
"of its nodes."
|
|
msgstr ""
|
|
"No se puede instanciar la escena '%s' porque la escena actual existe dentro "
|
|
"de uno de sus nodos."
|
|
|
|
#: tools/editor/scene_tree_dock.cpp
|
|
msgid "Instance Scene(s)"
|
|
msgstr "Instanciar Escena(s)"
|
|
|
|
#: tools/editor/scene_tree_dock.cpp
|
|
msgid "This operation can't be done on the tree root."
|
|
msgstr "Esta operación no puede ser hecha en el árbol raíz."
|
|
|
|
#: tools/editor/scene_tree_dock.cpp
|
|
msgid "Move Node In Parent"
|
|
msgstr "Mover Nodo Dentro del Padre"
|
|
|
|
#: tools/editor/scene_tree_dock.cpp
|
|
msgid "Move Nodes In Parent"
|
|
msgstr "Mover Nodos Dentro del Padre"
|
|
|
|
#: tools/editor/scene_tree_dock.cpp
|
|
msgid "Duplicate Node(s)"
|
|
msgstr "Duplicar Nodo(s)"
|
|
|
|
#: tools/editor/scene_tree_dock.cpp
|
|
msgid "Delete Node(s)?"
|
|
msgstr "Eliminar Nodo(s)?"
|
|
|
|
#: tools/editor/scene_tree_dock.cpp
|
|
msgid "This operation can't be done without a scene."
|
|
msgstr "Esta operación no puede hacerse sin una escena."
|
|
|
|
#: tools/editor/scene_tree_dock.cpp
|
|
msgid "This operation requires a single selected node."
|
|
msgstr "Esta operación requiere un solo nodo seleccionado."
|
|
|
|
#: tools/editor/scene_tree_dock.cpp
|
|
msgid "This operation can't be done on instanced scenes."
|
|
msgstr "Esta operación no puede ser realizada en escenas instanciadas."
|
|
|
|
#: tools/editor/scene_tree_dock.cpp
|
|
msgid "Save New Scene As.."
|
|
msgstr "Guardar Nueva Escena Como.."
|
|
|
|
#: tools/editor/scene_tree_dock.cpp
|
|
msgid "Makes Sense!"
|
|
msgstr "Tiene Sentido!"
|
|
|
|
#: tools/editor/scene_tree_dock.cpp
|
|
msgid "Can't operate on nodes from a foreign scene!"
|
|
msgstr "No se puede operar sobre los nodos de una escena externa!"
|
|
|
|
#: tools/editor/scene_tree_dock.cpp
|
|
msgid "Can't operate on nodes the current scene inherits from!"
|
|
msgstr ""
|
|
"No se puede operar sobre los nodos de los cual hereda la escena actual!"
|
|
|
|
#: tools/editor/scene_tree_dock.cpp
|
|
msgid "Remove Node(s)"
|
|
msgstr "Quitar Nodo(s)"
|
|
|
|
#: tools/editor/scene_tree_dock.cpp
|
|
msgid "Create Node"
|
|
msgstr "Crear Nodo"
|
|
|
|
#: tools/editor/scene_tree_dock.cpp
|
|
msgid ""
|
|
"Couldn't save new scene. Likely dependencies (instances) couldn't be "
|
|
"satisfied."
|
|
msgstr ""
|
|
"No se pudo guardar la escena nueva. Probablemente no se hayan podido "
|
|
"satisfacer las dependencias (instancias)."
|
|
|
|
#: tools/editor/scene_tree_dock.cpp
|
|
msgid "Error saving scene."
|
|
msgstr "Error al guardar escena."
|
|
|
|
#: tools/editor/scene_tree_dock.cpp
|
|
msgid "Error duplicating scene to save it."
|
|
msgstr "Error al duplicar escena para guardarla."
|
|
|
|
#: tools/editor/scene_tree_dock.cpp
|
|
msgid "Edit Groups"
|
|
msgstr "Editar Grupos"
|
|
|
|
#: tools/editor/scene_tree_dock.cpp
|
|
msgid "Edit Connections"
|
|
msgstr "Editar Conexiones"
|
|
|
|
#: tools/editor/scene_tree_dock.cpp
|
|
msgid "Delete Node(s)"
|
|
msgstr "Eliminar Nodo(s)"
|
|
|
|
#: tools/editor/scene_tree_dock.cpp
|
|
msgid "Add Child Node"
|
|
msgstr "Agregar Nodo Hijo"
|
|
|
|
#: tools/editor/scene_tree_dock.cpp
|
|
msgid "Instance Child Scene"
|
|
msgstr "Instanciar Escena Hija"
|
|
|
|
#: tools/editor/scene_tree_dock.cpp
|
|
msgid "Change Type"
|
|
msgstr "Cambiar Tipo"
|
|
|
|
#: tools/editor/scene_tree_dock.cpp
|
|
msgid "Add Script"
|
|
msgstr "Agregar Script"
|
|
|
|
#: tools/editor/scene_tree_dock.cpp
|
|
msgid "Merge From Scene"
|
|
msgstr "Mergear Desde Escena"
|
|
|
|
#: tools/editor/scene_tree_dock.cpp
|
|
msgid "Save Branch as Scene"
|
|
msgstr "Guardar Rama como Escena"
|
|
|
|
#: tools/editor/scene_tree_dock.cpp
|
|
msgid "Delete (No Confirm)"
|
|
msgstr "Eliminar (Sin Confirmación)"
|
|
|
|
#: tools/editor/scene_tree_dock.cpp
|
|
msgid "Add/Create a New Node"
|
|
msgstr "Agregar/Crear un Nuevo Nodo"
|
|
|
|
#: tools/editor/scene_tree_dock.cpp
|
|
msgid ""
|
|
"Instance a scene file as a Node. Creates an inherited scene if no root node "
|
|
"exists."
|
|
msgstr ""
|
|
"Instanciar un archivo de escena como Nodo. Crear una escena heredada si no "
|
|
"existe ningún nodo raíz."
|
|
|
|
#: tools/editor/scene_tree_editor.cpp
|
|
msgid ""
|
|
"This item cannot be made visible because the parent is hidden. Unhide the "
|
|
"parent first."
|
|
msgstr ""
|
|
"Este item no puede hacerse visible porque el padre esta oculto. Desocultá el "
|
|
"padre primero."
|
|
|
|
#: tools/editor/scene_tree_editor.cpp
|
|
msgid "Toggle Spatial Visible"
|
|
msgstr "Act/Desact. Espacial Visible"
|
|
|
|
#: tools/editor/scene_tree_editor.cpp
|
|
msgid "Toggle CanvasItem Visible"
|
|
msgstr "Act/Desact. CanvasItem Visible"
|
|
|
|
#: tools/editor/scene_tree_editor.cpp
|
|
msgid "Instance:"
|
|
msgstr "Instancia:"
|
|
|
|
#: tools/editor/scene_tree_editor.cpp
|
|
msgid "Invalid node name, the following characters are not allowed:"
|
|
msgstr "Nobre de nodo inválido, los siguientes caracteres no estan permitidos:"
|
|
|
|
#: tools/editor/scene_tree_editor.cpp
|
|
msgid "Rename Node"
|
|
msgstr "Renombrar Nodo"
|
|
|
|
#: tools/editor/scene_tree_editor.cpp
|
|
msgid "Scene Tree (Nodes):"
|
|
msgstr "Arbol de Escenas (Nodos):"
|
|
|
|
#: tools/editor/scene_tree_editor.cpp
|
|
msgid "Editable Children"
|
|
msgstr "Hijos Editables"
|
|
|
|
#: tools/editor/scene_tree_editor.cpp
|
|
msgid "Load As Placeholder"
|
|
msgstr "Cargar Como Placeholder"
|
|
|
|
#: tools/editor/scene_tree_editor.cpp
|
|
msgid "Discard Instancing"
|
|
msgstr "Descartar Instanciado"
|
|
|
|
#: tools/editor/scene_tree_editor.cpp
|
|
msgid "Open in Editor"
|
|
msgstr "Abrir en Editor"
|
|
|
|
#: tools/editor/scene_tree_editor.cpp
|
|
msgid "Clear Inheritance"
|
|
msgstr "Limpiar Herencia"
|
|
|
|
#: tools/editor/scene_tree_editor.cpp
|
|
msgid "Clear Inheritance? (No Undo!)"
|
|
msgstr "Limpiar Herencia? (Imposible Deshacer!)"
|
|
|
|
#: tools/editor/scene_tree_editor.cpp
|
|
msgid "Clear!"
|
|
msgstr "Limpiar!"
|
|
|
|
#: tools/editor/scene_tree_editor.cpp
|
|
msgid "Select a Node"
|
|
msgstr "Seleccionar un Nodo"
|
|
|
|
#: tools/editor/script_create_dialog.cpp
|
|
msgid "Invalid parent class name"
|
|
msgstr "Nombre de clase padre inválido"
|
|
|
|
#: tools/editor/script_create_dialog.cpp
|
|
msgid "Valid chars:"
|
|
msgstr "Caracteres válidos:"
|
|
|
|
#: tools/editor/script_create_dialog.cpp
|
|
msgid "Invalid class name"
|
|
msgstr "Nombre de clase inválido"
|
|
|
|
#: tools/editor/script_create_dialog.cpp
|
|
msgid "Valid name"
|
|
msgstr "Nombre válido"
|
|
|
|
#: tools/editor/script_create_dialog.cpp
|
|
msgid "N/A"
|
|
msgstr "N/A"
|
|
|
|
#: tools/editor/script_create_dialog.cpp
|
|
msgid "Class name is invalid!"
|
|
msgstr "El nombre de clase es inválido!"
|
|
|
|
#: tools/editor/script_create_dialog.cpp
|
|
msgid "Parent class name is invalid!"
|
|
msgstr "El nombre de la clase padre es inválido!"
|
|
|
|
#: tools/editor/script_create_dialog.cpp
|
|
msgid "Invalid path!"
|
|
msgstr "Ruta inválida!"
|
|
|
|
#: tools/editor/script_create_dialog.cpp
|
|
msgid "Could not create script in filesystem."
|
|
msgstr "No se puede crear el script en el sistema de archivos."
|
|
|
|
#: tools/editor/script_create_dialog.cpp
|
|
msgid "Path is empty"
|
|
msgstr "La ruta está vacia"
|
|
|
|
#: tools/editor/script_create_dialog.cpp
|
|
msgid "Path is not local"
|
|
msgstr "La ruta no es local"
|
|
|
|
#: tools/editor/script_create_dialog.cpp
|
|
msgid "Invalid base path"
|
|
msgstr "Ruta base inválida"
|
|
|
|
#: tools/editor/script_create_dialog.cpp
|
|
msgid "File exists"
|
|
msgstr "El archivo existe"
|
|
|
|
#: tools/editor/script_create_dialog.cpp
|
|
msgid "Invalid extension"
|
|
msgstr "Extensión invalida"
|
|
|
|
#: tools/editor/script_create_dialog.cpp
|
|
msgid "Valid path"
|
|
msgstr "Ruta inválida"
|
|
|
|
#: tools/editor/script_create_dialog.cpp
|
|
msgid "Class Name:"
|
|
msgstr "Nombre de Clase:"
|
|
|
|
#: tools/editor/script_create_dialog.cpp
|
|
msgid "Built-In Script"
|
|
msgstr "Script Integrado (Built-In)"
|
|
|
|
#: tools/editor/script_create_dialog.cpp
|
|
msgid "Create Node Script"
|
|
msgstr "Crear Script de Nodo"
|
|
|
|
#: tools/editor/script_editor_debugger.cpp
|
|
msgid "Bytes:"
|
|
msgstr "Bytes:"
|
|
|
|
#: tools/editor/script_editor_debugger.cpp
|
|
msgid "Warning"
|
|
msgstr "Advertencia"
|
|
|
|
#: tools/editor/script_editor_debugger.cpp
|
|
msgid "Error:"
|
|
msgstr "Error:"
|
|
|
|
#: tools/editor/script_editor_debugger.cpp
|
|
msgid "Source:"
|
|
msgstr "Fuente:"
|
|
|
|
#: tools/editor/script_editor_debugger.cpp
|
|
msgid "Function:"
|
|
msgstr "Funcion:"
|
|
|
|
#: tools/editor/script_editor_debugger.cpp
|
|
msgid "Errors"
|
|
msgstr "Errores"
|
|
|
|
#: tools/editor/script_editor_debugger.cpp
|
|
msgid "Child Process Connected"
|
|
msgstr "Proceso Hijo Conectado"
|
|
|
|
#: tools/editor/script_editor_debugger.cpp
|
|
msgid "Inspect Previous Instance"
|
|
msgstr "Inspeccionar Instancia Previa"
|
|
|
|
#: tools/editor/script_editor_debugger.cpp
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msgid "Inspect Next Instance"
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msgstr "Inspeccionar Instancia Siguiente"
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#: tools/editor/script_editor_debugger.cpp
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msgid "Stack Frames"
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msgstr "Frames del Stack"
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#: tools/editor/script_editor_debugger.cpp
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msgid "Variable"
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msgstr "Variable"
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#: tools/editor/script_editor_debugger.cpp
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msgid "Errors:"
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msgstr "Errores:"
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#: tools/editor/script_editor_debugger.cpp
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msgid "Stack Trace (if applicable):"
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msgstr "Stack Trace (si aplica):"
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#: tools/editor/script_editor_debugger.cpp
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msgid "Remote Inspector"
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msgstr "Inspector Remoto"
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#: tools/editor/script_editor_debugger.cpp
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msgid "Live Scene Tree:"
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msgstr "Árbol de Escenas en Vivo:"
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#: tools/editor/script_editor_debugger.cpp
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msgid "Remote Object Properties: "
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msgstr "Propiedades de Objeto Remoto: "
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#: tools/editor/script_editor_debugger.cpp
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msgid "Profiler"
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msgstr "Profiler"
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#: tools/editor/script_editor_debugger.cpp
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msgid "Monitor"
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msgstr "Monitor"
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#: tools/editor/script_editor_debugger.cpp
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msgid "Value"
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msgstr "Valor"
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#: tools/editor/script_editor_debugger.cpp
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msgid "Monitors"
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msgstr "Monitores"
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#: tools/editor/script_editor_debugger.cpp
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msgid "List of Video Memory Usage by Resource:"
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msgstr "Lista de Uso de Memoria de Video por Recurso:"
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#: tools/editor/script_editor_debugger.cpp
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msgid "Total:"
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msgstr "Total:"
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#: tools/editor/script_editor_debugger.cpp
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msgid "Video Mem"
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msgstr "Mem. de Video"
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#: tools/editor/script_editor_debugger.cpp
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msgid "Resource Path"
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msgstr "Ruta de Recursos"
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#: tools/editor/script_editor_debugger.cpp
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msgid "Type"
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msgstr "Tipo"
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#: tools/editor/script_editor_debugger.cpp
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msgid "Usage"
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msgstr "Uso"
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#: tools/editor/script_editor_debugger.cpp
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msgid "Misc"
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msgstr "Misc"
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|
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#: tools/editor/script_editor_debugger.cpp
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msgid "Clicked Control:"
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msgstr "Controles Cliqueados:"
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#: tools/editor/script_editor_debugger.cpp
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msgid "Clicked Control Type:"
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msgstr "Tipo de Controles Cliqueados:"
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#: tools/editor/script_editor_debugger.cpp
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msgid "Live Edit Root:"
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msgstr "Raíz de Edición en Vivo:"
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#: tools/editor/script_editor_debugger.cpp
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msgid "Set From Tree"
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msgstr "Setear Desde Arbol"
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#: tools/editor/settings_config_dialog.cpp
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msgid "Shortcuts"
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msgstr "Atajos"
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#: tools/editor/spatial_editor_gizmos.cpp
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msgid "Change Light Radius"
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msgstr "Cambiar Radio de Luces"
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#: tools/editor/spatial_editor_gizmos.cpp
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msgid "Change Camera FOV"
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msgstr "Cambiar FOV de Cámara"
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#: tools/editor/spatial_editor_gizmos.cpp
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msgid "Change Camera Size"
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msgstr "Cambiar Tamaño de Cámara"
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#: tools/editor/spatial_editor_gizmos.cpp
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msgid "Change Sphere Shape Radius"
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msgstr "Cambiar Radio de Shape Esférico"
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#: tools/editor/spatial_editor_gizmos.cpp
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msgid "Change Box Shape Extents"
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|
msgstr "Cambiar Radio de Shape Caja"
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#: tools/editor/spatial_editor_gizmos.cpp
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msgid "Change Capsule Shape Radius"
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|
msgstr "Cambiar Radio de Shape Cápsula"
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#: tools/editor/spatial_editor_gizmos.cpp
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msgid "Change Capsule Shape Height"
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|
msgstr "Cambiar Altura de Shape Cápsula"
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#: tools/editor/spatial_editor_gizmos.cpp
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|
msgid "Change Ray Shape Length"
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|
msgstr "Cambiar Largo de Shape Rayo"
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|
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#: tools/editor/spatial_editor_gizmos.cpp
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msgid "Change Notifier Extents"
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msgstr "Cambiar Alcances de Notificadores"
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#~ msgid ""
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|
#~ "A node yielded without working memory, please read the docs on how to "
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#~ "yield properly!"
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|
#~ msgstr ""
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#~ "Un nodo rindió(yielded) sin memoria de trabajo, por favor lee los docs "
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#~ "sobre como usar yield correctamente!"
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#~ msgid ""
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#~ "Node yielded, but did not return a function state in the first working "
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#~ "memory."
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#~ msgstr ""
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#~ "El nodo rindió(yielded), pero no retornó un estado de función en la "
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#~ "primera memoria de trabajo."
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#~ msgid ""
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|
#~ "Return value must be assigned to first element of node working memory! "
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|
#~ "Fix your node please."
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|
#~ msgstr ""
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#~ "El valor de retorno debe ser asignado al primer elemento de la memoria de "
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#~ "trabajo nodos! Arreglá tu nodo, por favor."
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#~ msgid "Node returned an invalid sequence output: "
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|
#~ msgstr "El nodo retornó una secuencia de salida inválida: "
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#~ msgid "Found sequence bit but not the node in the stack, report bug!"
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|
#~ msgstr ""
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|
#~ "Se encontró un bit de secuencia pero no el nodo en el stack, reportá el "
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#~ "bug!"
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#~ msgid "Stack overflow with stack depth: "
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|
#~ msgstr "Stack overflow con la profundidad del stack: "
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#~ msgid "Functions:"
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|
#~ msgstr "Funciones:"
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#~ msgid "Variables:"
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|
#~ msgstr "Variables:"
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#~ msgid "Name is not a valid identifier:"
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|
#~ msgstr "El nombre no es un identificador válido:"
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#~ msgid "Name already in use by another func/var/signal:"
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|
#~ msgstr "El nombre ya esta en uso por otra func/var/señal:"
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#~ msgid "Rename Function"
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|
#~ msgstr "Renombrar Función"
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#~ msgid "Rename Variable"
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|
#~ msgstr "Renombrar Variable"
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#~ msgid "Rename Signal"
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|
#~ msgstr "Renombrar Señal"
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#~ msgid "Add Function"
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#~ msgstr "Agregar Función"
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#~ msgid "Add Variable"
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|
#~ msgstr "Agregar Variable"
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#~ msgid "Add Signal"
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|
#~ msgstr "Agregar Señal"
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#~ msgid "Remove Function"
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|
#~ msgstr "Quitar Función"
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#~ msgid "Remove Variable"
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|
#~ msgstr "Quitar Variable"
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#~ msgid "Editing Variable:"
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|
#~ msgstr "Editando Variable:"
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#~ msgid "Remove Signal"
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|
#~ msgstr "Quitar Señal"
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|
#~ msgid "Editing Signal:"
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|
#~ msgstr "Editando Señal:"
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|
|
#~ msgid "Add Node"
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|
#~ msgstr "Agregar Nodo"
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|
|
#, fuzzy
|
|
#~ msgid "Add Preload Node"
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|
#~ msgstr "Agregar Nodo Hijo"
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|
#~ msgid "Add Node(s) From Tree"
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|
#~ msgstr "Agregar Nodo(s) Desde Arbol"
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|
|
#~ msgid "Add Getter Property"
|
|
#~ msgstr "Agregar Propiedad Getter"
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|
|
#~ msgid "Add Setter Property"
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|
#~ msgstr "Agregar Propiedad Setter"
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|
|
|
#~ msgid "Base Type:"
|
|
#~ msgstr "Tipo Base:"
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|
|
|
#~ msgid "Available Nodes:"
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|
#~ msgstr "Nodos Disponibles:"
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|
|
|
#~ msgid "Select or create a function to edit graph"
|
|
#~ msgstr "Seleccioná o creá una función para editar el grafo"
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|
|
|
#~ msgid "Edit Signal Arguments:"
|
|
#~ msgstr "Editar Argumentos de Señal:"
|
|
|
|
#~ msgid "Edit Variable:"
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|
#~ msgstr "Editar Variable:"
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|
|
|
#~ msgid "Change"
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|
#~ msgstr "Cambiar"
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|
#~ msgid "Delete Selected"
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|
#~ msgstr "Eliminar Seleccionados"
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|
|
#, fuzzy
|
|
#~ msgid "Find Node Type"
|
|
#~ msgstr "Encontrar Tipo de Nodo"
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|
|
#, fuzzy
|
|
#~ msgid "Copy Nodes"
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|
#~ msgstr "Copiar Pose"
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|
|
#, fuzzy
|
|
#~ msgid "Cut Nodes"
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|
#~ msgstr "Crear Nodo"
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|
|
#, fuzzy
|
|
#~ msgid "Paste Nodes"
|
|
#~ msgstr "Pegar Pose"
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|
|
|
#~ msgid "Input type not iterable: "
|
|
#~ msgstr "Tipo de input no iterable: "
|
|
|
|
#~ msgid "Iterator became invalid"
|
|
#~ msgstr "El iterador se volvió inválido"
|
|
|
|
#~ msgid "Iterator became invalid: "
|
|
#~ msgstr "El iterador se volvió inválido: "
|
|
|
|
#~ msgid "Invalid index property name."
|
|
#~ msgstr "Nombre de propiedad indíce inválido."
|
|
|
|
#~ msgid "Base object is not a Node!"
|
|
#~ msgstr "El objeto base no es un Nodo!"
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|
|
#~ msgid "Path does not lead Node!"
|
|
#~ msgstr "La ruta no apunta a un Nodo!"
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|
|
|
#~ msgid "Invalid index property name '%s' in node %s."
|
|
#~ msgstr "Nombre de propiedad índice '%s' inválido en nodo %s."
|
|
|
|
#~ msgid ": Invalid argument of type: "
|
|
#~ msgstr ": Argumento inválido de tipo: "
|
|
|
|
#~ msgid ": Invalid arguments: "
|
|
#~ msgstr ": Argumentos inválidos: "
|
|
|
|
#~ msgid "VariableGet not found in script: "
|
|
#~ msgstr "VariableGet no encontrado en el script: "
|
|
|
|
#~ msgid "VariableSet not found in script: "
|
|
#~ msgstr "VariableSet no encontrado en el script: "
|
|
|
|
#~ msgid "Custom node has no _step() method, can't process graph."
|
|
#~ msgstr ""
|
|
#~ "El nodo personalizado no tiene ningún método _step(), no se puede "
|
|
#~ "procesar el grafo."
|
|
|
|
#~ msgid ""
|
|
#~ "Invalid return value from _step(), must be integer (seq out), or string "
|
|
#~ "(error)."
|
|
#~ msgstr ""
|
|
#~ "Valor de retorno inválido de _step(), debe ser un entero (seq out), o "
|
|
#~ "string (error)."
|
|
|
|
#, fuzzy
|
|
#~ msgid "Select Property"
|
|
#~ msgstr "Seleccionar Puntos"
|
|
|
|
#, fuzzy
|
|
#~ msgid "Select Method"
|
|
#~ msgstr "Seleccionar Modo"
|
|
|
|
#~ msgid "Create a new script for the selected node."
|
|
#~ msgstr "Crear un nuevo script para el nodo seleccionado."
|
|
|
|
#~ msgid ""
|
|
#~ "Custom node has no _get_output_port_unsequenced(idx,wmem), but "
|
|
#~ "unsequenced ports were specified."
|
|
#~ msgstr ""
|
|
#~ "El nodo personalizado no tiene ningún _get_output_port_unsequenced(idx,"
|
|
#~ "wmem), pero se especificaron puertos no secuenciados."
|
|
|
|
#~ msgid "Cannot go into subdir:"
|
|
#~ msgstr "No se puede acceder al subdir:"
|
|
|
|
#~ msgid "Imported Resources"
|
|
#~ msgstr "Importar Recursos"
|
|
|
|
#~ msgid "Insert Keys (Ins)"
|
|
#~ msgstr "Insertar Claves (Ins)"
|
|
|
|
#~ msgid "Top (Num7)"
|
|
#~ msgstr "Cima (Num7)"
|
|
|
|
#~ msgid "Bottom (Shift+Num7)"
|
|
#~ msgstr "Fondo (Shift+Num7)"
|
|
|
|
#~ msgid "Left (Num3)"
|
|
#~ msgstr "Izquierda (Num3)"
|
|
|
|
#~ msgid "Right (Shift+Num3)"
|
|
#~ msgstr "Derecha (Shift+Num3)"
|
|
|
|
#~ msgid "Front (Num1)"
|
|
#~ msgstr "Frente (Num1)"
|
|
|
|
#~ msgid "Rear (Shift+Num1)"
|
|
#~ msgstr "Detrás (Shift+Num1)"
|
|
|
|
#~ msgid "Perspective (Num5)"
|
|
#~ msgstr "Perspectiva (Num5)"
|
|
|
|
#~ msgid "Orthogonal (Num5)"
|
|
#~ msgstr "Ortogonal (Num5)"
|
|
|
|
#~ msgid "Selection (F)"
|
|
#~ msgstr "Slección (F)"
|
|
|
|
#~ msgid "Align with view (Ctrl+Shift+F)"
|
|
#~ msgstr "Alinear con vista (Ctrl+Shift+F)"
|
|
|
|
#~ msgid "Change Anim Loop Interpolation"
|
|
#~ msgstr "Cambiar Interpolación de Loop de Anim"
|
|
|
|
#~ msgid "Enable/Disable interpolation when looping animation."
|
|
#~ msgstr "Activar/Desactivar interpolación al loopear animación."
|
|
|
|
#~ msgid "Load Layout"
|
|
#~ msgstr "Cargar Layout"
|
|
|
|
#~ msgid "Scale Region Editor"
|
|
#~ msgstr "Editor de Regiones de Escalado"
|
|
|
|
#~ msgid ""
|
|
#~ "No texture in this node.\n"
|
|
#~ "Set a texture to be able to edit region."
|
|
#~ msgstr ""
|
|
#~ "Sin textura en este nodo.\n"
|
|
#~ "Asigná una textura para poder editar la región."
|
|
|
|
#~ msgid "New Scene Root"
|
|
#~ msgstr "Nueva Raíz de Escena"
|
|
|
|
#~ msgid "Inherit Scene"
|
|
#~ msgstr "Heredar Escena"
|
|
|
|
#~ msgid "Binds (Extra Params):"
|
|
#~ msgstr "Binds (Parametros Extra):"
|
|
|
|
#~ msgid "Method In Node:"
|
|
#~ msgstr "Método En el Nodo:"
|
|
|
|
#~ msgid "Reload Tool Script (Soft)"
|
|
#~ msgstr "Volver a Cargar Script de Herramientas (Soft)"
|
|
|
|
#~ msgid "Edit Connections.."
|
|
#~ msgstr "Editar Conecciones.."
|
|
|
|
#~ msgid "Set Params"
|
|
#~ msgstr "Setear Params"
|
|
|
|
#~ msgid "Live Editing"
|
|
#~ msgstr "Edicion al Instante"
|
|
|
|
#~ msgid "File Server"
|
|
#~ msgstr "Servidor de Archivos"
|
|
|
|
#~ msgid "Deploy File Server Clients"
|
|
#~ msgstr "Hacer Deploy de Clientes del Servidor de Archivos"
|
|
|
|
#~ msgid "Group Editor"
|
|
#~ msgstr "Editor de Grupos"
|
|
|
|
#~ msgid "Node Group(s)"
|
|
#~ msgstr "Grupo(s) de Nodos"
|
|
|
|
#~ msgid "Set region_rect"
|
|
#~ msgstr "Setear region_rect"
|
|
|
|
#~ msgid "Plugin List:"
|
|
#~ msgstr "Lista de Plugins:"
|