..
dummy
RenderDummy::TextureStorage::texture_replace add missing null check
2022-11-18 22:03:46 -08:00
environment
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
2022-10-04 11:03:32 +11:00
renderer_rd
Add maximum roughness cutoff to SSR to improve performance
2022-12-10 17:35:18 +01:00
storage
Add GPUParticles to the OpenGL3 renderer.
2022-11-14 23:28:25 -08:00
renderer_canvas_cull.cpp
draw fish bones for Path2D and Path3D
2022-12-05 15:39:14 +08:00
renderer_canvas_cull.h
Viewport canvas cull mask feature
2022-10-31 14:09:49 +01:00
renderer_canvas_render.cpp
Fix drawing of 2D skeletons in the RD renderer.
2022-11-18 23:36:40 -08:00
renderer_canvas_render.h
Add 2D shadows and canvas SDF to OpenGL3 renderer
2022-10-28 11:33:23 -07:00
renderer_compositor.cpp
Add startup flag to override XR mode settings
2022-07-28 11:50:34 +10:00
renderer_compositor.h
Use a giant UBO to optimize performance in 2D
2022-10-06 11:24:45 -07:00
renderer_geometry_instance.cpp
Rename shader parameter uniform setter/getter methods for consistency
2022-08-04 23:17:06 +02:00
renderer_geometry_instance.h
Rename shader parameter uniform setter/getter methods for consistency
2022-08-04 23:17:06 +02:00
renderer_scene_cull.cpp
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
2022-12-03 22:41:27 -08:00
renderer_scene_cull.h
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
2022-10-04 11:03:32 +11:00
renderer_scene_occlusion_cull.cpp
Make some Image methods static
2022-10-14 14:34:15 +02:00
renderer_scene_occlusion_cull.h
Remove ThreadWorkPool, replace by WorkerThreadPool
2022-07-25 15:39:50 +02:00
renderer_scene_render.cpp
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
2022-12-03 22:41:27 -08:00
renderer_scene_render.h
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
2022-12-03 22:41:27 -08:00
renderer_viewport.cpp
Finish implementing Canvas Background mode
2022-11-17 12:51:26 -08:00
renderer_viewport.h
Viewport canvas cull mask feature
2022-10-31 14:09:49 +01:00
rendering_device.cpp
Changed RenderingDevice::TextureUsageBits
type to enum flags
2022-11-26 13:08:07 +03:00
rendering_device.h
Changed RenderingDevice::TextureUsageBits
type to enum flags
2022-11-26 13:08:07 +03:00
rendering_device_binds.cpp
Replace most uses of Map by HashMap
2022-05-16 10:37:48 +02:00
rendering_device_binds.h
Changed RenderingDevice::TextureUsageBits
type to enum flags
2022-11-26 13:08:07 +03:00
rendering_method.cpp
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
2022-09-19 10:26:10 -07:00
rendering_method.h
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
2022-10-04 11:03:32 +11:00
rendering_server_default.cpp
Merge pull request #64710 from MinusKube/window-size-crash
2022-10-27 10:02:44 -07:00
rendering_server_default.h
Expose texture_get_rd_texture
2022-11-03 05:27:24 +01:00
rendering_server_globals.cpp
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
2022-09-19 10:26:10 -07:00
rendering_server_globals.h
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
2022-09-19 10:26:10 -07:00
SCsub
shader_compiler.cpp
Mark shader built-ins as used when passed to functions as out parameter
2022-11-15 22:06:16 +03:00
shader_compiler.h
Fix global uniform crash at editor startup
2022-10-03 15:06:20 +03:00
shader_language.cpp
Add MAKE_RESOURCE_TYPE_HINT macro to simplify binding arrays of resources
2022-11-24 14:06:00 +01:00
shader_language.h
Mark shader built-ins as used when passed to functions as out parameter
2022-11-15 22:06:16 +03:00
shader_preprocessor.cpp
Add defines to completion list in shaders
2022-09-26 16:04:19 +03:00
shader_preprocessor.h
Add defines to completion list in shaders
2022-09-26 16:04:19 +03:00
shader_types.cpp
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
2022-12-03 22:41:27 -08:00
shader_types.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
shader_warnings.cpp
shader_warnings.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00