46 lines
1.4 KiB
XML
46 lines
1.4 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="World" inherits="Resource" category="Core" version="3.0-beta">
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<brief_description>
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Class that has everything pertaining to a world.
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</brief_description>
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<description>
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Class that has everything pertaining to a world. A physics space, a visual scenario and a sound space. Spatial nodes register their resources into the current world.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="get_direct_space_state">
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<return type="PhysicsDirectSpaceState">
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</return>
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<description>
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Returns the World's physics space.
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</description>
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</method>
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<method name="get_scenario" qualifiers="const">
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<return type="RID">
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</return>
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<description>
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Returns the World's visual scenario.
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</description>
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</method>
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<method name="get_space" qualifiers="const">
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<return type="RID">
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</return>
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<description>
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Returns the World's sound space.
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</description>
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</method>
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</methods>
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<members>
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<member name="environment" type="Environment" setter="set_environment" getter="get_environment">
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The World's [Environment].
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</member>
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<member name="fallback_environment" type="Environment" setter="set_fallback_environment" getter="get_fallback_environment">
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The World's fallback_environment will be used if the World's [Environment] fails or is missing.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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