.. |
bokeh_dof.glsl
|
RenderingServer reorganization
|
2020-12-04 18:39:46 -03:00 |
canvas.glsl
|
RenderingServer reorganization
|
2020-12-04 18:39:46 -03:00 |
canvas_occlusion.glsl
|
RenderingServer reorganization
|
2020-12-04 18:39:46 -03:00 |
canvas_sdf.glsl
|
RenderingServer reorganization
|
2020-12-04 18:39:46 -03:00 |
canvas_uniforms_inc.glsl
|
RenderingServer reorganization
|
2020-12-04 18:39:46 -03:00 |
cluster_data_inc.glsl
|
RenderingServer reorganization
|
2020-12-04 18:39:46 -03:00 |
copy.glsl
|
RenderingServer reorganization
|
2020-12-04 18:39:46 -03:00 |
copy_to_fb.glsl
|
RenderingServer reorganization
|
2020-12-04 18:39:46 -03:00 |
cube_to_dp.glsl
|
RenderingServer reorganization
|
2020-12-04 18:39:46 -03:00 |
cubemap_downsampler.glsl
|
RenderingServer reorganization
|
2020-12-04 18:39:46 -03:00 |
cubemap_filter.glsl
|
RenderingServer reorganization
|
2020-12-04 18:39:46 -03:00 |
cubemap_roughness.glsl
|
RenderingServer reorganization
|
2020-12-04 18:39:46 -03:00 |
gi.glsl
|
RenderingServer reorganization
|
2020-12-04 18:39:46 -03:00 |
giprobe.glsl
|
RenderingServer reorganization
|
2020-12-04 18:39:46 -03:00 |
giprobe_debug.glsl
|
RenderingServer reorganization
|
2020-12-04 18:39:46 -03:00 |
giprobe_sdf.glsl
|
RenderingServer reorganization
|
2020-12-04 18:39:46 -03:00 |
giprobe_write.glsl
|
RenderingServer reorganization
|
2020-12-04 18:39:46 -03:00 |
luminance_reduce.glsl
|
RenderingServer reorganization
|
2020-12-04 18:39:46 -03:00 |
particles.glsl
|
RenderingServer reorganization
|
2020-12-04 18:39:46 -03:00 |
particles_copy.glsl
|
RenderingServer reorganization
|
2020-12-04 18:39:46 -03:00 |
resolve.glsl
|
RenderingServer reorganization
|
2020-12-04 18:39:46 -03:00 |
roughness_limiter.glsl
|
RenderingServer reorganization
|
2020-12-04 18:39:46 -03:00 |
scene_forward.glsl
|
Add support for low-end 3D rendering.
|
2020-12-07 20:50:57 -03:00 |
scene_forward_inc.glsl
|
Add support for low-end 3D rendering.
|
2020-12-07 20:50:57 -03:00 |
screen_space_reflection.glsl
|
RenderingServer reorganization
|
2020-12-04 18:39:46 -03:00 |
screen_space_reflection_filter.glsl
|
RenderingServer reorganization
|
2020-12-04 18:39:46 -03:00 |
screen_space_reflection_scale.glsl
|
RenderingServer reorganization
|
2020-12-04 18:39:46 -03:00 |
SCsub
|
Add support for low-end 3D rendering.
|
2020-12-07 20:50:57 -03:00 |
sdfgi_debug.glsl
|
RenderingServer reorganization
|
2020-12-04 18:39:46 -03:00 |
sdfgi_debug_probes.glsl
|
RenderingServer reorganization
|
2020-12-04 18:39:46 -03:00 |
sdfgi_direct_light.glsl
|
RenderingServer reorganization
|
2020-12-04 18:39:46 -03:00 |
sdfgi_fields.glsl
|
Fixes to recent Vulkan errors
|
2020-12-10 22:47:53 -08:00 |
sdfgi_integrate.glsl
|
RenderingServer reorganization
|
2020-12-04 18:39:46 -03:00 |
sdfgi_preprocess.glsl
|
RenderingServer reorganization
|
2020-12-04 18:39:46 -03:00 |
shadow_reduce.glsl
|
RenderingServer reorganization
|
2020-12-04 18:39:46 -03:00 |
sky.glsl
|
RenderingServer reorganization
|
2020-12-04 18:39:46 -03:00 |
sort.glsl
|
RenderingServer reorganization
|
2020-12-04 18:39:46 -03:00 |
specular_merge.glsl
|
RenderingServer reorganization
|
2020-12-04 18:39:46 -03:00 |
ssao.glsl
|
RenderingServer reorganization
|
2020-12-04 18:39:46 -03:00 |
ssao_blur.glsl
|
RenderingServer reorganization
|
2020-12-04 18:39:46 -03:00 |
ssao_minify.glsl
|
RenderingServer reorganization
|
2020-12-04 18:39:46 -03:00 |
subsurface_scattering.glsl
|
RenderingServer reorganization
|
2020-12-04 18:39:46 -03:00 |
tonemap.glsl
|
RenderingServer reorganization
|
2020-12-04 18:39:46 -03:00 |
volumetric_fog.glsl
|
RenderingServer reorganization
|
2020-12-04 18:39:46 -03:00 |