..
effects
Split raster barrier into vertex and fragment barrier
2023-07-15 12:30:32 +10:00
environment
Use defaults to initialize sky data in case of no sky
2023-07-24 10:41:13 -07:00
forward_clustered
Merge pull request #79606 from clayjohn/ShaderRD-compilation-groups
2023-08-01 17:25:16 +02:00
forward_mobile
Merge pull request #79776 from LRFLEW/mobilefog
2023-08-01 17:25:29 +02:00
shaders
Fix use of discard in shaders
2023-07-24 23:21:04 +02:00
spirv-reflect
Refactor SPIR-V reflection into a generic RenderingDevice feature
2022-12-12 14:14:53 +01:00
storage_rd
Fix motion vectors being corrupted when using precision=double and resulting in the TAA pass being completely broken.
2023-08-04 11:42:06 -03:00
cluster_builder_rd.cpp
Save cluster render shader from being optimized out entirely
2023-05-08 18:39:49 +02:00
cluster_builder_rd.h
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
2023-01-31 20:04:11 +01:00
framebuffer_cache_rd.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
framebuffer_cache_rd.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
pipeline_cache_rd.cpp
Add Shader compile groups to RD Shader system
2023-07-21 16:42:30 +02:00
pipeline_cache_rd.h
Add Shader compile groups to RD Shader system
2023-07-21 16:42:30 +02:00
renderer_canvas_render_rd.cpp
Merge pull request #77740 from ChibiDenDen/simplify_vulkan
2023-07-12 17:16:12 +02:00
renderer_canvas_render_rd.h
replace sampler arrays with constant sampler elements
2023-06-22 01:11:57 +03:00
renderer_compositor_rd.cpp
Move roughness limiter and sort into their own classes
2023-03-09 21:58:55 +11:00
renderer_compositor_rd.h
Move roughness limiter and sort into their own classes
2023-03-09 21:58:55 +11:00
renderer_scene_render_rd.cpp
Draw frustum splices ontop of direction shadow atlas for debug purposes
2023-06-11 11:48:11 +10:00
renderer_scene_render_rd.h
Draw frustum splices ontop of direction shadow atlas for debug purposes
2023-06-11 11:48:11 +10:00
SCsub
Refactor SPIR-V reflection into a generic RenderingDevice feature
2022-12-12 14:14:53 +01:00
shader_rd.cpp
Initialize shader placeholders up front
2023-08-03 16:13:33 +02:00
shader_rd.h
Add Shader compile groups to RD Shader system
2023-07-21 16:42:30 +02:00
uniform_set_cache_rd.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
uniform_set_cache_rd.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00