virtualx-engine/modules/mono/glue/GodotSharp
Ignacio Roldán Etcheverry 778007a358 C#: Re-introduce exception logging and error stack traces in editor
These two had been disabled while moving to .NET 5, as the previous
implementation relied on Mono embedding APIs.
2022-08-22 03:36:51 +02:00
..
GodotPlugins C#/netcore: Add base desktop game export implementation 2022-08-22 03:36:51 +02:00
GodotSharp C#: Re-introduce exception logging and error stack traces in editor 2022-08-22 03:36:51 +02:00
GodotSharpEditor C#: Begin move to .NET Core 2022-08-22 03:35:59 +02:00
.editorconfig C#: Code cleanup and greatly reduce use of C# pointers 2022-08-22 03:36:51 +02:00
.gitignore
GodotSharp.sln C#: Begin move to .NET Core 2022-08-22 03:35:59 +02:00
GodotSharp.sln.DotSettings C#: Move marshaling logic and generated glue to C# 2022-08-22 03:35:59 +02:00