virtualx-engine/drivers
Rob Blanckaert ffe0b869f5 Add LIGHT_VERTEX to fragment shader
Adds a new variable to the fragment shader to specify
the vertex position used when calculating lighting.
2024-04-25 06:56:02 -07:00
..
alsa
alsamidi Add MIDI controller device index to InputEventMIDI.device property. 2024-02-19 10:23:19 +00:00
coreaudio
coremidi Add MIDI controller device index to InputEventMIDI.device property. 2024-02-19 10:23:19 +00:00
d3d12 clang-tidy: Enforce modernize-use-nullptr 2024-03-12 10:59:53 -05:00
egl Polish interaction between windowing, input and rendering 2024-04-10 18:47:42 +02:00
gl_context
gles3 Add LIGHT_VERTEX to fragment shader 2024-04-25 06:56:02 -07:00
png Add 'override' mark to ResourceFormat class 2024-03-25 04:06:34 +08:00
pulseaudio
unix Merge pull request #90403 from bruvzg/file_resize 2024-04-22 12:51:55 +02:00
vulkan Use Vector* component-wise min/max/clamp functions where applicable 2024-03-20 13:47:42 +01:00
wasapi Fix audio crackling issues due to incorrect WASAPI buffer size 2024-03-08 14:05:39 +01:00
windows [FileAccess] Implement resize method. 2024-04-12 19:20:49 +03:00
winmidi Add MIDI controller device index to InputEventMIDI.device property. 2024-02-19 10:23:19 +00:00
xaudio2
register_driver_types.cpp
register_driver_types.h
SCsub Add Direct3D 12 RenderingDevice implementation 2023-12-12 19:10:04 +01:00