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a_star.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
a_star.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
aabb.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
aabb.h
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Type consistencies in core
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2021-01-26 13:04:22 -05:00 |
audio_frame.h
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Make audio bus channels' peak volume consistent
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2021-02-02 11:30:32 +01:00 |
basis.cpp
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Fixes small typos and grammar correction
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2021-03-12 19:05:16 +05:30 |
basis.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
camera_matrix.cpp
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Merge pull request #37547 from aaronfranke/tau
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2021-02-01 20:55:25 +01:00 |
camera_matrix.h
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Added GPU based cluster builder
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2021-01-19 23:31:06 +01:00 |
color.cpp
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Make Color::from_hsv use Color::set_hsv
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2021-02-25 19:50:43 +01:00 |
color.h
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Fix Color::get_{r,g,b,a}8
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2021-04-09 16:11:02 +03:00 |
color_names.inc
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Unified named colors in RichTextLabel
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2020-11-17 02:55:36 +03:00 |
delaunay_2d.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
delaunay_3d.h
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2021-01-01 20:19:21 +01:00 |
disjoint_set.h
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2021-01-01 20:19:21 +01:00 |
dynamic_bvh.cpp
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Style: Apply clang-tidy's readability-braces-around-statements
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2021-04-05 14:09:59 +02:00 |
dynamic_bvh.h
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Style: Apply clang-tidy's readability-braces-around-statements
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2021-04-05 14:09:59 +02:00 |
expression.cpp
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Fixes small typos and grammar correction
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2021-03-12 19:05:16 +05:30 |
expression.h
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2021-01-01 20:19:21 +01:00 |
face3.cpp
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2021-01-01 20:19:21 +01:00 |
face3.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
geometry_2d.cpp
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Fixes small typos and grammar correction
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2021-03-12 19:05:16 +05:30 |
geometry_2d.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
geometry_3d.cpp
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Fix unchecked array access in build_*_planes
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2021-02-22 16:32:51 +01:00 |
geometry_3d.h
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Cylinder support in Godot Physics 3D
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2021-02-10 10:00:53 -07:00 |
math_defs.h
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2021-01-01 20:19:21 +01:00 |
math_fieldwise.cpp
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2021-01-01 20:19:21 +01:00 |
math_fieldwise.h
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2021-01-01 20:19:21 +01:00 |
math_funcs.cpp
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2021-01-01 20:19:21 +01:00 |
math_funcs.h
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Use Math_TAU and deg2rad/rad2deg in more places and optimize code
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2021-01-09 03:47:14 -05:00 |
octree.h
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2021-01-01 20:19:21 +01:00 |
plane.cpp
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2021-01-01 20:19:21 +01:00 |
plane.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
quat.cpp
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Fix Quat multiplication
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2021-03-29 13:57:34 -06:00 |
quat.h
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Remove Quat set methods in favour of constructors
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2021-01-26 06:52:04 +00:00 |
quick_hull.cpp
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Fixes small typos and grammar correction
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2021-03-12 19:05:16 +05:30 |
quick_hull.h
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2021-01-01 20:19:21 +01:00 |
random_number_generator.cpp
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2021-01-01 20:19:21 +01:00 |
random_number_generator.h
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2021-01-01 20:19:21 +01:00 |
random_pcg.cpp
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2021-01-01 20:19:21 +01:00 |
random_pcg.h
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2021-01-01 20:19:21 +01:00 |
rect2.cpp
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2021-01-01 20:19:21 +01:00 |
rect2.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
SCsub
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SCons: Format buildsystem files with psf/black
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2020-03-30 09:05:53 +02:00 |
transform.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
transform.h
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Use Vector3.UP as a default value for look_at's up vector
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2021-02-16 18:33:23 -05:00 |
transform_2d.cpp
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2021-01-01 20:19:21 +01:00 |
transform_2d.h
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2021-01-01 20:19:21 +01:00 |
triangle_mesh.cpp
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2021-01-01 20:19:21 +01:00 |
triangle_mesh.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
triangulate.cpp
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Fixes small typos and grammar correction
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2021-03-12 19:05:16 +05:30 |
triangulate.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
vector2.cpp
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Define GDNative sizes using sizeof(godot_real_t) and sizeof(int32_t)
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2021-01-25 16:42:14 -05:00 |
vector2.h
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Define GDNative sizes using sizeof(godot_real_t) and sizeof(int32_t)
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2021-01-25 16:42:14 -05:00 |
vector3.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
vector3.h
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Added signed_angle_to for Vector3
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2021-02-16 05:07:33 -05:00 |
vector3i.cpp
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2021-01-01 20:19:21 +01:00 |
vector3i.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |