virtualx-engine/modules/mbedtls
Rémi Verschelde 49646383f1
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆

(cherry picked from commit b5334d14f7)
2021-01-13 16:17:06 +01:00
..
config.py SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
crypto_mbedtls.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
crypto_mbedtls.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
dtls_server_mbedtls.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
dtls_server_mbedtls.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
packet_peer_mbed_dtls.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
packet_peer_mbed_dtls.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
register_types.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
register_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
ssl_context_mbedtls.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
ssl_context_mbedtls.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
stream_peer_mbedtls.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
stream_peer_mbedtls.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00