virtualx-engine/modules/gltf
2024-04-10 19:02:42 +08:00
..
doc_classes [3.x] Implement physics support in the GLTF module 2023-04-25 15:18:02 -05:00
extensions [3.x] Implement physics support in the GLTF module 2023-04-25 15:18:02 -05:00
structures
config.py [3.x] Implement physics support in the GLTF module 2023-04-25 15:18:02 -05:00
editor_scene_exporter_gltf_plugin.cpp
editor_scene_exporter_gltf_plugin.h
editor_scene_importer_gltf.cpp
editor_scene_importer_gltf.h
gltf_defines.h
gltf_document.cpp Add is_zero_approx methods to Vector{2,3} 2024-04-10 19:02:42 +08:00
gltf_document.h add ORMSpatialMaterial 2024-02-08 20:34:11 +01:00
gltf_state.cpp
gltf_state.h
gltf_template_convert.h
packed_scene_gltf.cpp
packed_scene_gltf.h
README.md
register_types.cpp [3.x] Implement physics support in the GLTF module 2023-04-25 15:18:02 -05:00
register_types.h
SCsub

Godot GLTF import and export module

In a nutshell, the GLTF module works like this:

  • The structures/ folder contains GLTF structures, the small pieces that make up a GLTF file, represented as C++ classes.
  • The extensions/ folder contains GLTF extensions, which are optional features that build on top of the base GLTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.