virtualx-engine/servers/visual
lawnjelly 788f075b44 Portals - Allow user to set roaming expansion margin
Previously a crude metric was used to decide on the roaming expansion margin, but it created unexpected results in some scenarios. Instead this setting is exposed to the user via the RoomManager, allowing them to tailor it to the world size, room sizes, roaming objects sizes and the speeds of movement.
2021-11-12 15:46:04 +00:00
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portals Portals - Allow user to set roaming expansion margin 2021-11-12 15:46:04 +00:00
rasterizer.cpp Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
rasterizer.h Implement async shader compilation plus caching for GL ES 3 2021-11-09 12:19:12 +01:00
SCsub Portal occlusion culling 2021-07-14 11:43:23 +01:00
shader_language.cpp Implement async shader compilation plus caching for GL ES 3 2021-11-09 12:19:12 +01:00
shader_language.h Implement async shader compilation plus caching for GL ES 3 2021-11-09 12:19:12 +01:00
shader_types.cpp Merge pull request #53411 from RandomShaper/ubershaders_3.x 2021-11-09 13:12:44 +01:00
shader_types.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
visual_server_canvas.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
visual_server_canvas.h Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
visual_server_globals.cpp Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
visual_server_globals.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
visual_server_raster.cpp Remove duplicate ERR_PRINTS macro 2021-06-16 11:56:25 +01:00
visual_server_raster.h Portals - Allow user to set roaming expansion margin 2021-11-12 15:46:04 +00:00
visual_server_scene.cpp Portals - Allow user to set roaming expansion margin 2021-11-12 15:46:04 +00:00
visual_server_scene.h Portals - Allow user to set roaming expansion margin 2021-11-12 15:46:04 +00:00
visual_server_viewport.cpp Only update render target directly if ARVR mode is off 2021-10-26 21:40:25 +11:00
visual_server_viewport.h Add support for contrast-adaptive sharpening in 3D (GLES3 only) 2021-06-21 15:37:31 +02:00
visual_server_wrap_mt.cpp Sphere occluders (portals and general use) 2021-08-17 09:02:06 +01:00
visual_server_wrap_mt.h Portals - Allow user to set roaming expansion margin 2021-11-12 15:46:04 +00:00