..
config.cpp
Refactor high quality texture import
2023-01-30 15:53:23 +01:00
config.h
Refactor high quality texture import
2023-01-30 15:53:23 +01:00
light_storage.cpp
Add RENDERING_INFO parameters to GL Compatibility renderer
2023-06-16 09:10:00 +02:00
light_storage.h
(Re-)Implemented Light3D's property "shadow_reverse_cull_face"
2023-05-19 19:22:10 +02:00
material_storage.cpp
Fix use of discard in shaders
2023-07-24 23:21:04 +02:00
material_storage.h
Ensure that "detect 3D" is only called when using 3D shaders
2023-06-13 13:20:11 -07:00
mesh_storage.cpp
Merge pull request #79772 from Malcolmnixon/gles-skeletons
2023-07-24 19:33:27 +02:00
mesh_storage.h
Allow for external python scripts to call the build python headers via external scripts
2023-03-19 21:18:52 -07:00
particles_storage.cpp
Initialize particles instance buffer in case it is used before being updated
2023-06-29 13:24:40 -07:00
particles_storage.h
Allow for external python scripts to call the build python headers via external scripts
2023-03-19 21:18:52 -07:00
render_scene_buffers_gles3.cpp
Fix transparent viewport backgrounds with custom clear color
2023-07-30 06:19:47 -05:00
render_scene_buffers_gles3.h
Fix transparent viewport backgrounds with custom clear color
2023-07-30 06:19:47 -05:00
SCsub
Split dummy renderer classes into separate files
2022-03-16 17:43:10 +11:00
texture_storage.cpp
Add custom texture create function
2023-07-26 20:46:34 +10:00
texture_storage.h
Add option to enable HDR rendering in 2D
2023-08-07 11:24:03 +02:00
utilities.cpp
Add RENDERING_INFO parameters to GL Compatibility renderer
2023-06-16 09:10:00 +02:00
utilities.h
Add RENDERING_INFO parameters to GL Compatibility renderer
2023-06-16 09:10:00 +02:00