66 lines
3.2 KiB
C++
66 lines
3.2 KiB
C++
/*************************************************************************/
|
|
/* position_3d.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#include "position_3d.h"
|
|
#include "scene/resources/mesh.h"
|
|
|
|
RES Position3D::_get_gizmo_geometry() const {
|
|
|
|
|
|
Ref<Mesh> mesh = memnew( Mesh );
|
|
|
|
DVector<Vector3> cursor_points;
|
|
DVector<Color> cursor_colors;
|
|
float cs = 0.25;
|
|
cursor_points.push_back(Vector3(+cs,0,0));
|
|
cursor_points.push_back(Vector3(-cs,0,0));
|
|
cursor_points.push_back(Vector3(0,+cs,0));
|
|
cursor_points.push_back(Vector3(0,-cs,0));
|
|
cursor_points.push_back(Vector3(0,0,+cs));
|
|
cursor_points.push_back(Vector3(0,0,-cs));
|
|
cursor_colors.push_back(Color(1,0.5,0.5,1));
|
|
cursor_colors.push_back(Color(1,0.5,0.5,1));
|
|
cursor_colors.push_back(Color(0.5,1,0.5,1));
|
|
cursor_colors.push_back(Color(0.5,1,0.5,1));
|
|
cursor_colors.push_back(Color(0.5,0.5,1,1));
|
|
cursor_colors.push_back(Color(0.5,0.5,1,1));
|
|
|
|
Ref<FixedMaterial> mat = memnew( FixedMaterial );
|
|
mat->set_flag(Material::FLAG_UNSHADED,true);
|
|
mat->set_line_width(3);
|
|
Array d;
|
|
d[Mesh::ARRAY_VERTEX]=cursor_points;
|
|
d[Mesh::ARRAY_COLOR]=cursor_colors;
|
|
mesh->add_surface(Mesh::PRIMITIVE_LINES,d);
|
|
mesh->surface_set_material(0,mat);
|
|
return mesh;
|
|
}
|
|
|
|
Position3D::Position3D()
|
|
{
|
|
}
|